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authorRobert Adams2013-03-10 22:24:34 -0700
committerRobert Adams2013-03-10 22:24:34 -0700
commit13f3bcae9454041e056df5e37d621ffda2c7a002 (patch)
treefe680cab0b48fdf98ca929df846c8d74f395b7ef /bin/OpenSim.ini.example
parentBulletSim: remove the ability for avatars to fly off the edge of (diff)
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Update comment about setting physics=BulletSimN as the C# Bullet
version has been wrapped into one BulletSim and the physics engine selection is now done as specified in OpenSimDefaults.ini.
Diffstat (limited to '')
-rw-r--r--bin/OpenSim.ini.example3
1 files changed, 1 insertions, 2 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index eab1fce..e078e86 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -210,13 +210,12 @@
210 ;; Choose one of the physics engines below 210 ;; Choose one of the physics engines below
211 ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine 211 ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine
212 ;; OpenDynamicsEngine is by some distance the most developed physics engine 212 ;; OpenDynamicsEngine is by some distance the most developed physics engine
213 ;; BulletSim is incomplete and experimental but in active development. BulletSimN is a purely C# version of BulletSim. 213 ;; BulletSim is experimental and in active development.
214 ;; basicphysics effectively does not model physics at all, making all 214 ;; basicphysics effectively does not model physics at all, making all
215 ;; objects phantom. 215 ;; objects phantom.
216 ;; Default is OpenDynamicsEngine 216 ;; Default is OpenDynamicsEngine
217 ; physics = OpenDynamicsEngine 217 ; physics = OpenDynamicsEngine
218 ; physics = BulletSim 218 ; physics = BulletSim
219 ; physics = BulletSimN
220 ; physics = basicphysics 219 ; physics = basicphysics
221 ; physics = POS 220 ; physics = POS
222 221