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authorHomer Horwitz2008-11-15 17:52:00 +0000
committerHomer Horwitz2008-11-15 17:52:00 +0000
commit21b69ac5158f8902a2abb1d240d2b8fe15f7f22b (patch)
tree6762c93cb099d74ea92c92a755d18d3d34d0ff5a /bin/OpenSim.ini.example
parentPrevent NRE if you do a llSetStatus(STATUS_ROTATION...) on an object that isn... (diff)
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Mantis #2621: Thanks idb, for a patch that will persist regularily changed objects better.
Objects will be persisted now MinimumTimeBeforePersistenceConsidered seconds after the last change, but latest MaximumTimeBeforePersistenceConsidered after the first change (both are configurable in OpenSim.ini.example and are set to 60 and 600 as default).
Diffstat (limited to '')
-rw-r--r--bin/OpenSim.ini.example9
1 files changed, 9 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 7b61790..1464bee 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -79,6 +79,15 @@
79 asset_database = "local" 79 asset_database = "local"
80 ;asset_database = "grid" 80 ;asset_database = "grid"
81 81
82 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
83 ; prevent frequently changing objects from heavily loading the region data store.
84 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
85 ;
86 ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
87 MinimumTimeBeforePersistenceConsidered = 60
88 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
89 MaximumTimeBeforePersistenceConsidered = 600
90
82 ; Should avatars in neighbor sims see objects in this sim? 91 ; Should avatars in neighbor sims see objects in this sim?
83 see_into_this_sim_from_neighbor = True 92 see_into_this_sim_from_neighbor = True
84 93