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author | Justin Clark-Casey (justincc) | 2012-07-14 01:11:30 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-07-14 01:11:30 +0100 |
commit | ec6a195e40ad570a6e812c952f0505e76e7323d1 (patch) | |
tree | 036e13125cf283ed162c9f2fbe4de2fe6df4260d /bin/OpenSim.32BitLaunch.exe.config | |
parent | Remove a callstack print out I accidentally left in 2 commits ago in 9ccb578 (diff) | |
download | opensim-SC-ec6a195e40ad570a6e812c952f0505e76e7323d1.zip opensim-SC-ec6a195e40ad570a6e812c952f0505e76e7323d1.tar.gz opensim-SC-ec6a195e40ad570a6e812c952f0505e76e7323d1.tar.bz2 opensim-SC-ec6a195e40ad570a6e812c952f0505e76e7323d1.tar.xz |
When generating a Warp3D texture, set the detailTexture[i] variable on resize from the JPEG2000 original rather than only saving it to disk.
This appears to be the cause of the warp 3d exception seen when starting a new region for the first time.
Subsequent starts were okay because resized saved bitmap was correctly retrieved from disk.
Should fix http://opensimulator.org/mantis/view.php?id=5204 and http://opensimulator.org/mantis/view.php?id=5272
Diffstat (limited to 'bin/OpenSim.32BitLaunch.exe.config')
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