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authorLatif Khalifa2010-10-15 03:13:24 +0200
committerTeravus Ovares (Dan Olivares)2010-10-14 21:26:26 -0400
commitb4c54765d297f258e69f239a48ec0b8fdb64d86d (patch)
tree176c874d013a4d6ca23dbf7ce65a4e74e230e386 /bin/OpenMetaverse.XML
parentlaying some groundwork for mesh physics (diff)
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libomv update to support headerless llsd binary deserialization needed for mesh asset decoding
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
Diffstat (limited to '')
-rw-r--r--bin/OpenMetaverse.XML41
1 files changed, 41 insertions, 0 deletions
diff --git a/bin/OpenMetaverse.XML b/bin/OpenMetaverse.XML
index e8299fd..56f0c87 100644
--- a/bin/OpenMetaverse.XML
+++ b/bin/OpenMetaverse.XML
@@ -3497,6 +3497,13 @@
3497 </summary> 3497 </summary>
3498 <param name="textureID">The texture assets <see cref="T:OpenMetaverse.UUID"/></param> 3498 <param name="textureID">The texture assets <see cref="T:OpenMetaverse.UUID"/></param>
3499 </member> 3499 </member>
3500 <member name="M:OpenMetaverse.AssetManager.RequestMesh(OpenMetaverse.UUID,OpenMetaverse.AssetManager.MeshDownloadCallback)">
3501 <summary>
3502 Requests download of a mesh asset
3503 </summary>
3504 <param name="meshID">UUID of the mesh asset</param>
3505 <param name="callback">Callback when the request completes</param>
3506 </member>
3500 <member name="M:OpenMetaverse.AssetManager.FireImageProgressEvent(OpenMetaverse.UUID,System.Int32,System.Int32)"> 3507 <member name="M:OpenMetaverse.AssetManager.FireImageProgressEvent(OpenMetaverse.UUID,System.Int32,System.Int32)">
3501 <summary> 3508 <summary>
3502 Lets TexturePipeline class fire the progress event 3509 Lets TexturePipeline class fire the progress event
@@ -3573,6 +3580,13 @@
3573 </summary> 3580 </summary>
3574 <param name="newAssetID">Asset UUID of the newly uploaded baked texture</param> 3581 <param name="newAssetID">Asset UUID of the newly uploaded baked texture</param>
3575 </member> 3582 </member>
3583 <member name="T:OpenMetaverse.AssetManager.MeshDownloadCallback">
3584 <summary>
3585 A callback that fires upon the completition of the RequestMesh call
3586 </summary>
3587 <param name="success">Was the download successfull</param>
3588 <param name="assetMesh">Resulting mesh or null on problems</param>
3589 </member>
3576 <member name="P:OpenMetaverse.XferReceivedEventArgs.Xfer"> 3590 <member name="P:OpenMetaverse.XferReceivedEventArgs.Xfer">
3577 <summary>Xfer data</summary> 3591 <summary>Xfer data</summary>
3578 </member> 3592 </member>
@@ -20343,6 +20357,33 @@
20343 Level of Detail mesh 20357 Level of Detail mesh
20344 </summary> 20358 </summary>
20345 </member> 20359 </member>
20360 <member name="T:OpenMetaverse.Assets.AssetMesh">
20361 <summary>
20362 Represents Mesh asset
20363 </summary>
20364 </member>
20365 <member name="M:OpenMetaverse.Assets.AssetMesh.#ctor">
20366 <summary>Initializes a new instance of an AssetMesh object</summary>
20367 </member>
20368 <member name="M:OpenMetaverse.Assets.AssetMesh.#ctor(OpenMetaverse.UUID,System.Byte[])">
20369 <summary>Initializes a new instance of an AssetMesh object with parameters</summary>
20370 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
20371 <param name="assetData">A byte array containing the raw asset data</param>
20372 </member>
20373 <member name="M:OpenMetaverse.Assets.AssetMesh.Encode">
20374 <summary>
20375 TODO: Encodes a scripts contents into a LSO Bytecode file
20376 </summary>
20377 </member>
20378 <member name="M:OpenMetaverse.Assets.AssetMesh.Decode">
20379 <summary>
20380 TODO: Decode LSO Bytecode into a string
20381 </summary>
20382 <returns>true</returns>
20383 </member>
20384 <member name="P:OpenMetaverse.Assets.AssetMesh.AssetType">
20385 <summary>Override the base classes AssetType</summary>
20386 </member>
20346 <member name="T:OpenMetaverse.TextureRequestState"> 20387 <member name="T:OpenMetaverse.TextureRequestState">
20347 <summary> 20388 <summary>
20348 The current status of a texture request as it moves through the pipeline or final result of a texture request. 20389 The current status of a texture request as it moves through the pipeline or final result of a texture request.