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author | Justin Clark-Casey (justincc) | 2012-03-21 01:27:09 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-03-21 01:27:09 +0000 |
commit | de53aa32e0af4a14f6a0d0f27817b41e7befa62e (patch) | |
tree | 0bb9c8abb16377faca2bce05acfe973912e40850 /bin/OpenMetaverse.StructuredData.dll | |
parent | Incorporate scene teleporting debugging into "debug scene teleport true|false... (diff) | |
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Add Scene.DebugUpdates switch which, if turned on, will print out a warning when a frame updates takes longer than twice the desired time
This is controlled via "debug scene updates true|false" on the region console.
Also fix an oversight with "debug scene teleport true|false"
Diffstat (limited to 'bin/OpenMetaverse.StructuredData.dll')
0 files changed, 0 insertions, 0 deletions