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authorSean Dague2007-08-09 23:51:26 +0000
committerSean Dague2007-08-09 23:51:26 +0000
commit6063d2ce5fc8bae2940f751e80fd821b9e0b2a3e (patch)
tree083f96a8ac2b7da9b796e430a7980cf3b6020393 /bin/Nini.dll
parentcomment out load from sqlite as this blows up on object creation right now. (diff)
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Couldn't leave this one alone. Data is now flowing both ways in
sqlite *but* isn't being added back to the scene on load because some information (like rootpart) isn't currently exposed enough to save/restore, and I don't want to change the SceneObjectGroup definition without MW around to discuss. A couple of minor changes on the object interface for SceneObjectGroup and tweaks to this class, and we have persistant prims again.
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