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authorRobert Adams2013-08-14 14:36:13 -0700
committerRobert Adams2013-08-14 14:49:24 -0700
commite8b1e91a1d4bb3ca65886c367c654a82033f4e03 (patch)
treebdd2f2d34b4f68f3335925a977a3b3d7e6a1cb86 /bin/CookComputing.XmlRpcV2.dll
parentBulletSim: add physical object initialized flag so updates and collisions (diff)
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BulletSim: include check for volume detect in check for zeroing avatar motion.
Normally, avatar motion is zeroed if colliding with a stationary object so they don't slide down hills and such. Without volume detect check this also allowed avatars to stand on volume detect objects and to have some jiggling when they were in the volume detect object. This commit fixes both.
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