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author | Justin Clark-Casey (justincc) | 2011-09-16 21:43:58 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-09-16 21:43:58 +0100 |
commit | c38b25a1d21540fd5be4ae438b38ab67ba88d166 (patch) | |
tree | c9cb3c1eed8efd73daf15d42348c3aeff331f024 /bin/BulletDotNET.pdb | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-c38b25a1d21540fd5be4ae438b38ab67ba88d166.zip opensim-SC-c38b25a1d21540fd5be4ae438b38ab67ba88d166.tar.gz opensim-SC-c38b25a1d21540fd5be4ae438b38ab67ba88d166.tar.bz2 opensim-SC-c38b25a1d21540fd5be4ae438b38ab67ba88d166.tar.xz |
Fix base_hair.dat to actually contain the base hair asset rather than base eyes by mistake.
I must have had it cached last night.
This now makes completely fresh avatar setups appear properly (remember to wipe viewer cache and server cache as well as database).
As a bonus, eyes now appear by default too!
Diffstat (limited to 'bin/BulletDotNET.pdb')
0 files changed, 0 insertions, 0 deletions