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authoronefang2020-09-10 21:20:23 +1000
committeronefang2020-09-10 21:20:23 +1000
commit2940f325436f5b07dcfbac03545b3eb96e20ffcf (patch)
tree71babe10d710dac41431d20c8a22387d48f5130b /addon-modules/OpenSim.Modules.Warp3DCachedImageModule/src/Perlin.cs
parentAnother ini file I forgot in the last commit. (diff)
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Warp3DCachedImageModule from Christopher Latza.
From - https://clatza.dev/OpenSim/OpenSim.Modules.Warp3DCachedImageModule.git Commit ad0aa59f53ae77c85a7c745d9af5aa70187568ba on 17/5/20 1:37 AM
Diffstat (limited to '')
-rw-r--r--addon-modules/OpenSim.Modules.Warp3DCachedImageModule/src/Perlin.cs264
1 files changed, 264 insertions, 0 deletions
diff --git a/addon-modules/OpenSim.Modules.Warp3DCachedImageModule/src/Perlin.cs b/addon-modules/OpenSim.Modules.Warp3DCachedImageModule/src/Perlin.cs
new file mode 100644
index 0000000..2279b76
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+++ b/addon-modules/OpenSim.Modules.Warp3DCachedImageModule/src/Perlin.cs
@@ -0,0 +1,264 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse;
30
31namespace OpenSim.Region.CoreModules.World.Warp3DMap
32{
33 public static class Perlin
34 {
35 // We use a hardcoded seed to keep the noise generation consistent between runs
36 private const int SEED = 42;
37
38 private const int SAMPLE_SIZE = 1024;
39 private const int B = SAMPLE_SIZE;
40 private const int BM = SAMPLE_SIZE - 1;
41 private const int N = 0x1000;
42
43 private static readonly int[] p = new int[SAMPLE_SIZE + SAMPLE_SIZE + 2];
44 private static readonly float[,] g3 = new float[SAMPLE_SIZE + SAMPLE_SIZE + 2, 3];
45 private static readonly float[,] g2 = new float[SAMPLE_SIZE + SAMPLE_SIZE + 2, 2];
46 private static readonly float[] g1 = new float[SAMPLE_SIZE + SAMPLE_SIZE + 2];
47
48 static Perlin()
49 {
50 Random rng = new Random(SEED);
51 int i, j, k;
52
53 for (i = 0; i < B; i++)
54 {
55 p[i] = i;
56 g1[i] = (float)((rng.Next() % (B + B)) - B) / B;
57
58 for (j = 0; j < 2; j++)
59 g2[i, j] = (float)((rng.Next() % (B + B)) - B) / B;
60 normalize2(g2, i);
61
62 for (j = 0; j < 3; j++)
63 g3[i, j] = (float)((rng.Next() % (B + B)) - B) / B;
64 normalize3(g3, i);
65 }
66
67 while (--i > 0)
68 {
69 k = p[i];
70 p[i] = p[j = rng.Next() % B];
71 p[j] = k;
72 }
73
74 for (i = 0; i < B + 2; i++)
75 {
76 p[B + i] = p[i];
77 g1[B + i] = g1[i];
78 for (j = 0; j < 2; j++)
79 g2[B + i, j] = g2[i, j];
80 for (j = 0; j < 3; j++)
81 g3[B + i, j] = g3[i, j];
82 }
83 }
84
85 public static float noise1(float arg)
86 {
87 int bx0, bx1;
88 float rx0, rx1, sx, t, u, v;
89
90 t = arg + N;
91 bx0 = ((int)t) & BM;
92 bx1 = (bx0 + 1) & BM;
93 rx0 = t - (int)t;
94 rx1 = rx0 - 1f;
95
96 sx = s_curve(rx0);
97
98 u = rx0 * g1[p[bx0]];
99 v = rx1 * g1[p[bx1]];
100
101 return Utils.Lerp(u, v, sx);
102 }
103
104 public static float noise2(float x, float y)
105 {
106 int bx, by, b00, b10, b01, b11;
107 float rx0, rx1, ry0, ry1, sx, sy, a, b, t, u, v;
108 int i, j;
109
110 t = x + N;
111 rx0 = t - (int)t;
112 bx = ((int)t) & BM;
113 i = p[bx];
114 bx = (bx + 1) & BM;
115 j = p[bx];
116
117 t = y + N;
118 ry0 = t - (int)t;
119 by = ((int)t) & BM;
120 b00 = p[i + by];
121 b10 = p[j + by];
122
123 by = (by + 1) & BM;
124 b01 = p[i + by];
125 b11 = p[j + by];
126
127 sx = s_curve(rx0);
128 u = rx0 * g2[b00, 0] + ry0 * g2[b00, 1];
129 rx1 = rx0 - 1f;
130 v = rx1 * g2[b10, 0] + ry0 * g2[b10, 1];
131 a = Utils.Lerp(u, v, sx);
132
133 ry1 = ry0 - 1f;
134 u = rx0 * g2[b01, 0] + ry1 * g2[b01, 1];
135 v = rx1 * g2[b11, 0] + ry1 * g2[b11, 1];
136 b = Utils.Lerp(u, v, sx);
137
138 sy = s_curve(ry0);
139 return Utils.Lerp(a, b, sy);
140 }
141
142 public static float noise3(float x, float y, float z)
143 {
144 int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11;
145 float rx0, rx1, ry0, ry1, rz0, rz1, sy, sz, a, b, c, d, t, u, v;
146 int i, j;
147
148 t = x + N;
149 bx0 = ((int)t) & BM;
150 bx1 = (bx0 + 1) & BM;
151 rx0 = t - (int)t;
152 rx1 = rx0 - 1f;
153
154 t = y + N;
155 by0 = ((int)t) & BM;
156 by1 = (by0 + 1) & BM;
157 ry0 = t - (int)t;
158 ry1 = ry0 - 1f;
159
160 t = z + N;
161 bz0 = ((int)t) & BM;
162 bz1 = (bz0 + 1) & BM;
163 rz0 = t - (int)t;
164 rz1 = rz0 - 1f;
165
166 i = p[bx0];
167 j = p[bx1];
168
169 b00 = p[i + by0];
170 b10 = p[j + by0];
171 b01 = p[i + by1];
172 b11 = p[j + by1];
173
174 t = s_curve(rx0);
175 sy = s_curve(ry0);
176 sz = s_curve(rz0);
177
178 u = rx0 * g3[b00 + bz0, 0] + ry0 * g3[b00 + bz0, 1] + rz0 * g3[b00 + bz0, 2];
179 v = rx1 * g3[b10 + bz0, 0] + ry0 * g3[b10 + bz0, 1] + rz0 * g3[b10 + bz0, 2];
180 a = Utils.Lerp(u, v, t);
181
182 u = rx0 * g3[b01 + bz0, 0] + ry1 * g3[b01 + bz0, 1] + rz0 * g3[b01 + bz0, 2];
183 v = rx1 * g3[b11 + bz0, 0] + ry1 * g3[b11 + bz0, 1] + rz0 * g3[b11 + bz0, 2];
184 b = Utils.Lerp(u, v, t);
185
186 c = Utils.Lerp(a, b, sy);
187
188 u = rx0 * g3[b00 + bz1, 0] + ry0 * g3[b00 + bz1, 1] + rz1 * g3[b00 + bz1, 2];
189 v = rx1 * g3[b10 + bz1, 0] + ry0 * g3[b10 + bz1, 1] + rz1 * g3[b10 + bz1, 2];
190 a = Utils.Lerp(u, v, t);
191
192 u = rx0 * g3[b01 + bz1, 0] + ry1 * g3[b01 + bz1, 1] + rz1 * g3[b01 + bz1, 2];
193 v = rx1 * g3[b11 + bz1, 0] + ry1 * g3[b11 + bz1, 1] + rz1 * g3[b11 + bz1, 2];
194 b = Utils.Lerp(u, v, t);
195
196 d = Utils.Lerp(a, b, sy);
197 return Utils.Lerp(c, d, sz);
198 }
199
200 public static float turbulence1(float x, float freq)
201 {
202 float t;
203
204 for (t = 0f; freq >= 1f; freq *= 0.5f)
205 {
206 t += noise1(freq * x) / freq;
207 }
208 return t;
209 }
210
211 public static float turbulence2(float x, float y, float freq)
212 {
213 float t;
214
215 for (t = 0f; freq >= 1f; freq *= 0.5f)
216 t += noise2(freq * x, freq * y) / freq;
217
218 return t;
219 }
220
221 public static float turbulence3(float x, float y, float z, float freq)
222 {
223 float t;
224
225 for (t = 0f; freq >= 1f; freq *= 0.5f)
226 {
227 t += noise3(freq * x, freq * y, freq * z) / freq;
228 }
229 return t;
230 }
231
232 private static void normalize2(float[,] v, int i)
233 {
234 float s;
235 float a = v[i, 0];
236 float b = v[i, 1];
237
238 s = (float)Math.Sqrt(a * a + b * b);
239 s = 1.0f / s;
240 v[i, 0] = a * s;
241 v[i, 1] = b * s;
242 }
243
244 private static void normalize3(float[,] v, int i)
245 {
246 float s;
247 float a = v[i, 0];
248 float b = v[i, 1];
249 float c = v[i, 2];
250
251 s = (float)Math.Sqrt(a * a + b * b + c * c);
252 s = 1.0f / s;
253
254 v[i, 0] = a * s;
255 v[i, 1] = b * s;
256 v[i, 2] = c * s;
257 }
258
259 private static float s_curve(float t)
260 {
261 return t * t * (3f - 2f * t);
262 }
263 }
264}