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author | Robert Adams | 2013-02-06 15:59:59 -0800 |
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committer | Robert Adams | 2013-02-06 15:59:59 -0800 |
commit | d2ece00e68c070bf9ffbda3f76e4eccf3c33545f (patch) | |
tree | 211d3eac336ee5c95108f1c70e843c054bb31e22 /ThirdPartyLicenses | |
parent | BulletSim: check for completely degenerate meshes (ones with all (diff) | |
download | opensim-SC-d2ece00e68c070bf9ffbda3f76e4eccf3c33545f.zip opensim-SC-d2ece00e68c070bf9ffbda3f76e4eccf3c33545f.tar.gz opensim-SC-d2ece00e68c070bf9ffbda3f76e4eccf3c33545f.tar.bz2 opensim-SC-d2ece00e68c070bf9ffbda3f76e4eccf3c33545f.tar.xz |
BulletSim: set removing zero width triangles in meshes to be enabled by default. This should fix the invisible barrier in sculptie doorways bug.
Diffstat (limited to 'ThirdPartyLicenses')
0 files changed, 0 insertions, 0 deletions