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author | Robert Adams | 2012-10-09 12:58:06 -0700 |
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committer | Robert Adams | 2012-10-11 14:01:07 -0700 |
commit | 68698975f1537725a1f53bc4b2db2cfc798ac7f3 (patch) | |
tree | 7a021b67a3bde146160a1e7d8befef053698e71e /ThirdPartyLicenses | |
parent | BulletSim: Fix crash when linking large physical linksets. (diff) | |
download | opensim-SC-68698975f1537725a1f53bc4b2db2cfc798ac7f3.zip opensim-SC-68698975f1537725a1f53bc4b2db2cfc798ac7f3.tar.gz opensim-SC-68698975f1537725a1f53bc4b2db2cfc798ac7f3.tar.bz2 opensim-SC-68698975f1537725a1f53bc4b2db2cfc798ac7f3.tar.xz |
BulletSim: Add Force* operations to objects to allow direct push to engine.
Update BSDynamics to use same (don't want to delay updates til next taint-time.
Suppress queuing a taint update for position and orientation calls if value
does not change.
Move Bullet timing statistics call from C# back to C++ code.
Throttle taints per simulation step and add parameter to set.
By default, don't create hulls for physical objects. Add a
parameter to turn on and off.
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