diff options
author | Teravus Ovares (Dan Olivares) | 2009-12-29 21:59:19 -0500 |
---|---|---|
committer | Teravus Ovares (Dan Olivares) | 2009-12-29 21:59:19 -0500 |
commit | 25544ac04ad20d8e2ebe9c95152935bd3c4a29df (patch) | |
tree | a4d7a5e6132d61292b1c7a845f4459b2caa7593d /ThirdPartyLicenses/IronPython.txt | |
parent | One should not copy/paste so much :) (diff) | |
download | opensim-SC-25544ac04ad20d8e2ebe9c95152935bd3c4a29df.zip opensim-SC-25544ac04ad20d8e2ebe9c95152935bd3c4a29df.tar.gz opensim-SC-25544ac04ad20d8e2ebe9c95152935bd3c4a29df.tar.bz2 opensim-SC-25544ac04ad20d8e2ebe9c95152935bd3c4a29df.tar.xz |
* Attempts to resolve the megaregion terrain edit rebound.
* It does this by tweaking the throttles on child agent connection to a megaregion and multiplying the land throttle by 50. (various bit and byte magic ensue)
* While, I doubt this will cause terrain crater sized potholes.. since it actually increases the bandwidth available for land in child regions when MegaRegions area active, more testing would be good.
* This, in theory, also shouldn't cause missing objects in child regions.. because all objects are in the root region anyway. As I said, more testing would be good.
Diffstat (limited to 'ThirdPartyLicenses/IronPython.txt')
0 files changed, 0 insertions, 0 deletions