aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/ThirdPartyLicenses/Bullet for Xna (ModifiedBulletX).txt
diff options
context:
space:
mode:
authorSean Dague2008-12-01 16:55:39 +0000
committerSean Dague2008-12-01 16:55:39 +0000
commitc8abe037a50c9aa0d9465dcefd0c5bf4a0c44c61 (patch)
tree4aafcb51acf687e099a33a05568fe821001bc3ac /ThirdPartyLicenses/Bullet for Xna (ModifiedBulletX).txt
parentattempt to modify the event queue for greater debugging (diff)
downloadopensim-SC-c8abe037a50c9aa0d9465dcefd0c5bf4a0c44c61.zip
opensim-SC-c8abe037a50c9aa0d9465dcefd0c5bf4a0c44c61.tar.gz
opensim-SC-c8abe037a50c9aa0d9465dcefd0c5bf4a0c44c61.tar.bz2
opensim-SC-c8abe037a50c9aa0d9465dcefd0c5bf4a0c44c61.tar.xz
fix the "I get no textures if I teleport back to a region I've been in
before" issue. This involves the EventQueueGet module so I'm not sure this is the right fix but it appears to work. When the ScenePresence leaves force a close on it. The reuse of the queues doesn't seem to be working, so the forced close causes a new one the next time in. This does appear to work.
Diffstat (limited to 'ThirdPartyLicenses/Bullet for Xna (ModifiedBulletX).txt')
0 files changed, 0 insertions, 0 deletions