diff options
author | John Hurliman | 2009-10-14 11:43:31 -0700 |
---|---|---|
committer | John Hurliman | 2009-10-14 11:43:31 -0700 |
commit | 0d2e6463d714bce8a6a628bd647c625feeeae8f6 (patch) | |
tree | 1d4a805e65932c225a4c6a2b219b23840b3288a9 /ThirdPartyLicenses/Axiom.txt | |
parent | * Split Task category into Task and State (diff) | |
download | opensim-SC-0d2e6463d714bce8a6a628bd647c625feeeae8f6.zip opensim-SC-0d2e6463d714bce8a6a628bd647c625feeeae8f6.tar.gz opensim-SC-0d2e6463d714bce8a6a628bd647c625feeeae8f6.tar.bz2 opensim-SC-0d2e6463d714bce8a6a628bd647c625feeeae8f6.tar.xz |
* Minimized the number of times textures are pulled off the priority queue
* OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well
* Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings
* Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup
Diffstat (limited to 'ThirdPartyLicenses/Axiom.txt')
0 files changed, 0 insertions, 0 deletions