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authorTeravus Ovares2008-06-18 16:27:27 +0000
committerTeravus Ovares2008-06-18 16:27:27 +0000
commit1fcb7c2db4883d476e06f30a008d63530a948e06 (patch)
tree1c76cf082a35bf1584d33479f5bb4036703f4bd6 /ThirdParty
parentrevert 5134. Changing these bitmaps to 24bit just breaks things, and they ne... (diff)
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* By popular demand, skipping trees from the map tile generation routine. Skipping these because we have no good representation, they just appear as blocks that obscure the rest of the map items.
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