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author | Justin Clark-Casey (justincc) | 2011-12-08 16:10:47 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-08 16:10:47 +0000 |
commit | 355cde464a7ada3c6ab8fce7eb4118ad5cec0351 (patch) | |
tree | 042dc6f5d25abb570e8b15fba1701f7e0c1bdbad /ThirdParty | |
parent | Remove a left over log output (diff) | |
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Simplify Scene.AddNewClient()
If sp becomes null right after we've checked or created it, then behaviour down the line is going to be wrong anyway.
So instead retain the check/create ScenePresence reference and use this.
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