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authorJustin Clark-Casey (justincc)2011-09-06 22:44:34 +0100
committerJustin Clark-Casey (justincc)2011-09-06 22:44:34 +0100
commit3d4d3427cd2c61b982b602eeba0ec7105ae9be50 (patch)
treec0d65a04702c4745e20eb2eb916af460ba3a28c7 /ThirdParty/SmartThreadPool
parentComment out unused ISceneViewer.Reset() to reduce code complexity (diff)
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Comment out SceneViewer.Reset() and stop calling from Close() since this is useless work as a closed scene object is never reset.
Strictly speaking, we could also stop bothering to clear the m_updateTimes and m_partsUpdateQueue if we are sure that the whole SceneViewer is shortly to be garbage collected anyway, but we'll leave them around for now.
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