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author | Justin Clark-Casey (justincc) | 2014-09-02 23:35:03 +0100 |
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committer | Justin Clark-Casey (justincc) | 2014-09-02 23:39:52 +0100 |
commit | d582db6132ef7bea8b15e7a9f0dd64400d43b517 (patch) | |
tree | a277f69574ae09020245e4fa3a3f58cb59dceacf /ThirdParty/SmartThreadPool | |
parent | As per the LL grid, if an avatar is sitting then return it's velocity relativ... (diff) | |
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Fix recent regression from 473c5594 where camera started to judder on moving vehicles.
Other parts of OpenSimulator are relying on SP.Velocity == 0 for vehicles.
So add and use SP.GetWorldVelocity() instead when we need vehicle velocity, along the same lines as existing SP.GetWorldRotation()
Diffstat (limited to 'ThirdParty/SmartThreadPool')
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