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author | Robert Adams | 2012-07-26 16:03:15 -0700 |
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committer | Robert Adams | 2012-07-26 16:03:15 -0700 |
commit | 9e914f5c321d5588b196221343e3bc9ed9735f64 (patch) | |
tree | fc0e36848ea61ae4a37e4d6c76324fbe621e10f7 /ThirdParty/SmartThreadPool/WorkItemsQueue.cs | |
parent | Add a Dispose() of the physics engine when a scene is being shutdown. (diff) | |
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Add check so Ode does not try to simulate after it has been Dispose()'ed. Fixes exception that happens when shutting down region (improvements from last patch)
Diffstat (limited to 'ThirdParty/SmartThreadPool/WorkItemsQueue.cs')
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