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authorJustin Clark-Casey (justincc)2011-07-12 02:58:14 +0100
committerJustin Clark-Casey (justincc)2011-07-12 02:58:14 +0100
commit7442f064f50311cced8d4131b7a2108e59a490ab (patch)
tree242404acf54bf483812bebfdc7e0f3f7d0cf7592 /ThirdParty/SmartThreadPool/WorkItemsGroup.cs
parentWhen a mesh object is added to a scene, delay adding the physics actor until ... (diff)
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Make OdePlugin tests build from their own directory rather than from the main OdePlugin directory
I suspect the former arrangement was confusing nant since file changes didn't appear to be rebuilding properly Ode tests don't currently execute because Ode.NET can't pick up the native libode dll However, this appears to also have been the case before, and these tests weren't being included in the "nant test" suite anyway. Will need to fix some time.
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