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author | Justin Clark-Casey (justincc) | 2011-07-12 02:58:14 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-12 02:58:14 +0100 |
commit | 7442f064f50311cced8d4131b7a2108e59a490ab (patch) | |
tree | 242404acf54bf483812bebfdc7e0f3f7d0cf7592 /ThirdParty/SmartThreadPool/WorkItemsGroup.cs | |
parent | When a mesh object is added to a scene, delay adding the physics actor until ... (diff) | |
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Make OdePlugin tests build from their own directory rather than from the main OdePlugin directory
I suspect the former arrangement was confusing nant since file changes didn't appear to be rebuilding properly
Ode tests don't currently execute because Ode.NET can't pick up the native libode dll
However, this appears to also have been the case before, and these tests weren't being included in the "nant test" suite anyway.
Will need to fix some time.
Diffstat (limited to 'ThirdParty/SmartThreadPool/WorkItemsGroup.cs')
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