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author | Justin Clark-Casey (justincc) | 2011-08-10 23:56:19 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-10 23:56:19 +0100 |
commit | 7f499ff3f386d57bcd81ebb3f58f110011100604 (patch) | |
tree | bab34762e4a9cb9e739df591360cec3405bb4e57 /ThirdParty/SmartThreadPool/WorkItem.cs | |
parent | fly and no fly constants for osNpcMoveToTarget() (diff) | |
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Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Default for this function is now not to automatically land.
This allows better control by scripts when an avatar is going to be landing on a prim rather than the ground.
Stopping the avatar involves faking a collision, to avoid the pid controller making it overshoot.
A better approach would be to gradually slow the avatar as we near the target
Diffstat (limited to 'ThirdParty/SmartThreadPool/WorkItem.cs')
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