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authorJustin Clark-Casey (justincc)2014-09-02 23:35:03 +0100
committerJustin Clark-Casey (justincc)2014-09-02 23:39:52 +0100
commitd582db6132ef7bea8b15e7a9f0dd64400d43b517 (patch)
treea277f69574ae09020245e4fa3a3f58cb59dceacf /ThirdParty/SmartThreadPool/SynchronizedDictionary.cs
parentAs per the LL grid, if an avatar is sitting then return it's velocity relativ... (diff)
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Fix recent regression from 473c5594 where camera started to judder on moving vehicles.
Other parts of OpenSimulator are relying on SP.Velocity == 0 for vehicles. So add and use SP.GetWorldVelocity() instead when we need vehicle velocity, along the same lines as existing SP.GetWorldRotation()
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