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author | Teravus Ovares | 2008-05-30 12:27:06 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-05-30 12:27:06 +0000 |
commit | 1a47ff8094ee414a47aebd310826906d89428a09 (patch) | |
tree | 0e90b3a33f43ff8617a077bb57b86d6b28e63e71 /ThirdParty/SmartThreadPool/SmartThreadPool.cs | |
parent | * Fixed a dangling event hook that I added. (diff) | |
download | opensim-SC-1a47ff8094ee414a47aebd310826906d89428a09.zip opensim-SC-1a47ff8094ee414a47aebd310826906d89428a09.tar.gz opensim-SC-1a47ff8094ee414a47aebd310826906d89428a09.tar.bz2 opensim-SC-1a47ff8094ee414a47aebd310826906d89428a09.tar.xz |
* This is Melanie's XEngine script engine. I've not tested this real well, however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.
Diffstat (limited to 'ThirdParty/SmartThreadPool/SmartThreadPool.cs')
-rw-r--r-- | ThirdParty/SmartThreadPool/SmartThreadPool.cs | 1438 |
1 files changed, 1438 insertions, 0 deletions
diff --git a/ThirdParty/SmartThreadPool/SmartThreadPool.cs b/ThirdParty/SmartThreadPool/SmartThreadPool.cs new file mode 100644 index 0000000..c21984e --- /dev/null +++ b/ThirdParty/SmartThreadPool/SmartThreadPool.cs | |||
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1 | // Ami Bar | ||
2 | // amibar@gmail.com | ||
3 | // | ||
4 | // Smart thread pool in C#. | ||
5 | // 7 Aug 2004 - Initial release | ||
6 | // 14 Sep 2004 - Bug fixes | ||
7 | // 15 Oct 2004 - Added new features | ||
8 | // - Work items return result. | ||
9 | // - Support waiting synchronization for multiple work items. | ||
10 | // - Work items can be cancelled. | ||
11 | // - Passage of the caller thread’s context to the thread in the pool. | ||
12 | // - Minimal usage of WIN32 handles. | ||
13 | // - Minor bug fixes. | ||
14 | // 26 Dec 2004 - Changes: | ||
15 | // - Removed static constructors. | ||
16 | // - Added finalizers. | ||
17 | // - Changed Exceptions so they are serializable. | ||
18 | // - Fixed the bug in one of the SmartThreadPool constructors. | ||
19 | // - Changed the SmartThreadPool.WaitAll() so it will support any number of waiters. | ||
20 | // The SmartThreadPool.WaitAny() is still limited by the .NET Framework. | ||
21 | // - Added PostExecute with options on which cases to call it. | ||
22 | // - Added option to dispose of the state objects. | ||
23 | // - Added a WaitForIdle() method that waits until the work items queue is empty. | ||
24 | // - Added an STPStartInfo class for the initialization of the thread pool. | ||
25 | // - Changed exception handling so if a work item throws an exception it | ||
26 | // is rethrown at GetResult(), rather then firing an UnhandledException event. | ||
27 | // Note that PostExecute exception are always ignored. | ||
28 | // 25 Mar 2005 - Changes: | ||
29 | // - Fixed lost of work items bug | ||
30 | // 3 Jul 2005: Changes. | ||
31 | // - Fixed bug where Enqueue() throws an exception because PopWaiter() returned null, hardly reconstructed. | ||
32 | // 16 Aug 2005: Changes. | ||
33 | // - Fixed bug where the InUseThreads becomes negative when canceling work items. | ||
34 | // | ||
35 | // 31 Jan 2006 - Changes: | ||
36 | // - Added work items priority | ||
37 | // - Removed support of chained delegates in callbacks and post executes (nobody really use this) | ||
38 | // - Added work items groups | ||
39 | // - Added work items groups idle event | ||
40 | // - Changed SmartThreadPool.WaitAll() behavior so when it gets empty array | ||
41 | // it returns true rather then throwing an exception. | ||
42 | // - Added option to start the STP and the WIG as suspended | ||
43 | // - Exception behavior changed, the real exception is returned by an | ||
44 | // inner exception | ||
45 | // - Added option to keep the Http context of the caller thread. (Thanks to Steven T.) | ||
46 | // - Added performance counters | ||
47 | // - Added priority to the threads in the pool | ||
48 | // | ||
49 | // 13 Feb 2006 - Changes: | ||
50 | // - Added a call to the dispose of the Performance Counter so | ||
51 | // their won't be a Performance Counter leak. | ||
52 | // - Added exception catch in case the Performance Counters cannot | ||
53 | // be created. | ||
54 | |||
55 | using System; | ||
56 | using System.Security; | ||
57 | using System.Threading; | ||
58 | using System.Collections; | ||
59 | using System.Diagnostics; | ||
60 | using System.Runtime.CompilerServices; | ||
61 | |||
62 | using Amib.Threading.Internal; | ||
63 | |||
64 | namespace Amib.Threading | ||
65 | { | ||
66 | #region SmartThreadPool class | ||
67 | /// <summary> | ||
68 | /// Smart thread pool class. | ||
69 | /// </summary> | ||
70 | public class SmartThreadPool : IWorkItemsGroup, IDisposable | ||
71 | { | ||
72 | #region Default Constants | ||
73 | |||
74 | /// <summary> | ||
75 | /// Default minimum number of threads the thread pool contains. (0) | ||
76 | /// </summary> | ||
77 | public const int DefaultMinWorkerThreads = 0; | ||
78 | |||
79 | /// <summary> | ||
80 | /// Default maximum number of threads the thread pool contains. (25) | ||
81 | /// </summary> | ||
82 | public const int DefaultMaxWorkerThreads = 25; | ||
83 | |||
84 | /// <summary> | ||
85 | /// Default idle timeout in milliseconds. (One minute) | ||
86 | /// </summary> | ||
87 | public const int DefaultIdleTimeout = 60*1000; // One minute | ||
88 | |||
89 | /// <summary> | ||
90 | /// Indicate to copy the security context of the caller and then use it in the call. (false) | ||
91 | /// </summary> | ||
92 | public const bool DefaultUseCallerCallContext = false; | ||
93 | |||
94 | /// <summary> | ||
95 | /// Indicate to copy the HTTP context of the caller and then use it in the call. (false) | ||
96 | /// </summary> | ||
97 | public const bool DefaultUseCallerHttpContext = false; | ||
98 | |||
99 | /// <summary> | ||
100 | /// Indicate to dispose of the state objects if they support the IDispose interface. (false) | ||
101 | /// </summary> | ||
102 | public const bool DefaultDisposeOfStateObjects = false; | ||
103 | |||
104 | /// <summary> | ||
105 | /// The default option to run the post execute | ||
106 | /// </summary> | ||
107 | public const CallToPostExecute DefaultCallToPostExecute = CallToPostExecute.Always; | ||
108 | |||
109 | /// <summary> | ||
110 | /// The default post execute method to run. | ||
111 | /// When null it means not to call it. | ||
112 | /// </summary> | ||
113 | public static readonly PostExecuteWorkItemCallback DefaultPostExecuteWorkItemCallback = null; | ||
114 | |||
115 | /// <summary> | ||
116 | /// The default work item priority | ||
117 | /// </summary> | ||
118 | public const WorkItemPriority DefaultWorkItemPriority = WorkItemPriority.Normal; | ||
119 | |||
120 | /// <summary> | ||
121 | /// The default is to work on work items as soon as they arrive | ||
122 | /// and not to wait for the start. | ||
123 | /// </summary> | ||
124 | public const bool DefaultStartSuspended = false; | ||
125 | |||
126 | /// <summary> | ||
127 | /// The default is not to use the performance counters | ||
128 | /// </summary> | ||
129 | public static readonly string DefaultPerformanceCounterInstanceName = null; | ||
130 | |||
131 | public static readonly int DefaultStackSize = 0; | ||
132 | |||
133 | /// <summary> | ||
134 | /// The default thread priority | ||
135 | /// </summary> | ||
136 | public const ThreadPriority DefaultThreadPriority = ThreadPriority.Normal; | ||
137 | |||
138 | #endregion | ||
139 | |||
140 | #region Member Variables | ||
141 | |||
142 | /// <summary> | ||
143 | /// Contains the name of this instance of SmartThreadPool. | ||
144 | /// Can be changed by the user. | ||
145 | /// </summary> | ||
146 | private string _name = "SmartThreadPool"; | ||
147 | |||
148 | /// <summary> | ||
149 | /// Hashtable of all the threads in the thread pool. | ||
150 | /// </summary> | ||
151 | private Hashtable _workerThreads = Hashtable.Synchronized(new Hashtable()); | ||
152 | |||
153 | /// <summary> | ||
154 | /// Queue of work items. | ||
155 | /// </summary> | ||
156 | private WorkItemsQueue _workItemsQueue = new WorkItemsQueue(); | ||
157 | |||
158 | /// <summary> | ||
159 | /// Count the work items handled. | ||
160 | /// Used by the performance counter. | ||
161 | /// </summary> | ||
162 | private long _workItemsProcessed = 0; | ||
163 | |||
164 | /// <summary> | ||
165 | /// Number of threads that currently work (not idle). | ||
166 | /// </summary> | ||
167 | private int _inUseWorkerThreads = 0; | ||
168 | |||
169 | /// <summary> | ||
170 | /// Start information to use. | ||
171 | /// It is simpler than providing many constructors. | ||
172 | /// </summary> | ||
173 | private STPStartInfo _stpStartInfo = new STPStartInfo(); | ||
174 | |||
175 | /// <summary> | ||
176 | /// Total number of work items that are stored in the work items queue | ||
177 | /// plus the work items that the threads in the pool are working on. | ||
178 | /// </summary> | ||
179 | private int _currentWorkItemsCount = 0; | ||
180 | |||
181 | /// <summary> | ||
182 | /// Signaled when the thread pool is idle, i.e. no thread is busy | ||
183 | /// and the work items queue is empty | ||
184 | /// </summary> | ||
185 | private ManualResetEvent _isIdleWaitHandle = new ManualResetEvent(true); | ||
186 | |||
187 | /// <summary> | ||
188 | /// An event to signal all the threads to quit immediately. | ||
189 | /// </summary> | ||
190 | private ManualResetEvent _shuttingDownEvent = new ManualResetEvent(false); | ||
191 | |||
192 | /// <summary> | ||
193 | /// A flag to indicate the threads to quit. | ||
194 | /// </summary> | ||
195 | private bool _shutdown = false; | ||
196 | |||
197 | /// <summary> | ||
198 | /// Counts the threads created in the pool. | ||
199 | /// It is used to name the threads. | ||
200 | /// </summary> | ||
201 | private int _threadCounter = 0; | ||
202 | |||
203 | /// <summary> | ||
204 | /// Indicate that the SmartThreadPool has been disposed | ||
205 | /// </summary> | ||
206 | private bool _isDisposed = false; | ||
207 | |||
208 | /// <summary> | ||
209 | /// Event to send that the thread pool is idle | ||
210 | /// </summary> | ||
211 | private event EventHandler _stpIdle; | ||
212 | |||
213 | /// <summary> | ||
214 | /// On idle event | ||
215 | /// </summary> | ||
216 | //private event WorkItemsGroupIdleHandler _onIdle; | ||
217 | |||
218 | /// <summary> | ||
219 | /// Holds all the WorkItemsGroup instaces that have at least one | ||
220 | /// work item int the SmartThreadPool | ||
221 | /// This variable is used in case of Shutdown | ||
222 | /// </summary> | ||
223 | private Hashtable _workItemsGroups = Hashtable.Synchronized(new Hashtable()); | ||
224 | |||
225 | /// <summary> | ||
226 | /// A reference from each thread in the thread pool to its SmartThreadPool | ||
227 | /// object container. | ||
228 | /// With this variable a thread can know whatever it belongs to a | ||
229 | /// SmartThreadPool. | ||
230 | /// </summary> | ||
231 | [ThreadStatic] | ||
232 | private static SmartThreadPool _smartThreadPool; | ||
233 | |||
234 | /// <summary> | ||
235 | /// A reference to the current work item a thread from the thread pool | ||
236 | /// is executing. | ||
237 | /// </summary> | ||
238 | [ThreadStatic] | ||
239 | private static WorkItem _currentWorkItem; | ||
240 | |||
241 | /// <summary> | ||
242 | /// STP performance counters | ||
243 | /// </summary> | ||
244 | private ISTPInstancePerformanceCounters _pcs = NullSTPInstancePerformanceCounters.Instance; | ||
245 | |||
246 | #endregion | ||
247 | |||
248 | #region Construction and Finalization | ||
249 | |||
250 | /// <summary> | ||
251 | /// Constructor | ||
252 | /// </summary> | ||
253 | public SmartThreadPool() | ||
254 | { | ||
255 | Initialize(); | ||
256 | } | ||
257 | |||
258 | /// <summary> | ||
259 | /// Constructor | ||
260 | /// </summary> | ||
261 | /// <param name="idleTimeout">Idle timeout in milliseconds</param> | ||
262 | public SmartThreadPool(int idleTimeout) | ||
263 | { | ||
264 | _stpStartInfo.IdleTimeout = idleTimeout; | ||
265 | Initialize(); | ||
266 | } | ||
267 | |||
268 | /// <summary> | ||
269 | /// Constructor | ||
270 | /// </summary> | ||
271 | /// <param name="idleTimeout">Idle timeout in milliseconds</param> | ||
272 | /// <param name="maxWorkerThreads">Upper limit of threads in the pool</param> | ||
273 | public SmartThreadPool( | ||
274 | int idleTimeout, | ||
275 | int maxWorkerThreads) | ||
276 | { | ||
277 | _stpStartInfo.IdleTimeout = idleTimeout; | ||
278 | _stpStartInfo.MaxWorkerThreads = maxWorkerThreads; | ||
279 | Initialize(); | ||
280 | } | ||
281 | |||
282 | /// <summary> | ||
283 | /// Constructor | ||
284 | /// </summary> | ||
285 | /// <param name="idleTimeout">Idle timeout in milliseconds</param> | ||
286 | /// <param name="maxWorkerThreads">Upper limit of threads in the pool</param> | ||
287 | /// <param name="minWorkerThreads">Lower limit of threads in the pool</param> | ||
288 | public SmartThreadPool( | ||
289 | int idleTimeout, | ||
290 | int maxWorkerThreads, | ||
291 | int minWorkerThreads) | ||
292 | { | ||
293 | _stpStartInfo.IdleTimeout = idleTimeout; | ||
294 | _stpStartInfo.MaxWorkerThreads = maxWorkerThreads; | ||
295 | _stpStartInfo.MinWorkerThreads = minWorkerThreads; | ||
296 | Initialize(); | ||
297 | } | ||
298 | |||
299 | /// <summary> | ||
300 | /// Constructor | ||
301 | /// </summary> | ||
302 | public SmartThreadPool(STPStartInfo stpStartInfo) | ||
303 | { | ||
304 | _stpStartInfo = new STPStartInfo(stpStartInfo); | ||
305 | Initialize(); | ||
306 | } | ||
307 | |||
308 | private void Initialize() | ||
309 | { | ||
310 | ValidateSTPStartInfo(); | ||
311 | |||
312 | if (null != _stpStartInfo.PerformanceCounterInstanceName) | ||
313 | { | ||
314 | try | ||
315 | { | ||
316 | _pcs = new STPInstancePerformanceCounters(_stpStartInfo.PerformanceCounterInstanceName); | ||
317 | } | ||
318 | catch(Exception e) | ||
319 | { | ||
320 | Debug.WriteLine("Unable to create Performance Counters: " + e.ToString()); | ||
321 | _pcs = NullSTPInstancePerformanceCounters.Instance; | ||
322 | } | ||
323 | } | ||
324 | |||
325 | StartOptimalNumberOfThreads(); | ||
326 | } | ||
327 | |||
328 | private void StartOptimalNumberOfThreads() | ||
329 | { | ||
330 | int threadsCount = Math.Max(_workItemsQueue.Count, _stpStartInfo.MinWorkerThreads); | ||
331 | threadsCount = Math.Min(threadsCount, _stpStartInfo.MaxWorkerThreads); | ||
332 | StartThreads(threadsCount); | ||
333 | } | ||
334 | |||
335 | private void ValidateSTPStartInfo() | ||
336 | { | ||
337 | if (_stpStartInfo.MinWorkerThreads < 0) | ||
338 | { | ||
339 | throw new ArgumentOutOfRangeException( | ||
340 | "MinWorkerThreads", "MinWorkerThreads cannot be negative"); | ||
341 | } | ||
342 | |||
343 | if (_stpStartInfo.MaxWorkerThreads <= 0) | ||
344 | { | ||
345 | throw new ArgumentOutOfRangeException( | ||
346 | "MaxWorkerThreads", "MaxWorkerThreads must be greater than zero"); | ||
347 | } | ||
348 | |||
349 | if (_stpStartInfo.MinWorkerThreads > _stpStartInfo.MaxWorkerThreads) | ||
350 | { | ||
351 | throw new ArgumentOutOfRangeException( | ||
352 | "MinWorkerThreads, maxWorkerThreads", | ||
353 | "MaxWorkerThreads must be greater or equal to MinWorkerThreads"); | ||
354 | } | ||
355 | } | ||
356 | |||
357 | private void ValidateCallback(Delegate callback) | ||
358 | { | ||
359 | if(callback.GetInvocationList().Length > 1) | ||
360 | { | ||
361 | throw new NotSupportedException("SmartThreadPool doesn't support delegates chains"); | ||
362 | } | ||
363 | } | ||
364 | |||
365 | #endregion | ||
366 | |||
367 | #region Thread Processing | ||
368 | |||
369 | /// <summary> | ||
370 | /// Waits on the queue for a work item, shutdown, or timeout. | ||
371 | /// </summary> | ||
372 | /// <returns> | ||
373 | /// Returns the WaitingCallback or null in case of timeout or shutdown. | ||
374 | /// </returns> | ||
375 | private WorkItem Dequeue() | ||
376 | { | ||
377 | WorkItem workItem = | ||
378 | _workItemsQueue.DequeueWorkItem(_stpStartInfo.IdleTimeout, _shuttingDownEvent); | ||
379 | |||
380 | return workItem; | ||
381 | } | ||
382 | |||
383 | /// <summary> | ||
384 | /// Put a new work item in the queue | ||
385 | /// </summary> | ||
386 | /// <param name="workItem">A work item to queue</param> | ||
387 | private void Enqueue(WorkItem workItem) | ||
388 | { | ||
389 | Enqueue(workItem, true); | ||
390 | } | ||
391 | |||
392 | /// <summary> | ||
393 | /// Put a new work item in the queue | ||
394 | /// </summary> | ||
395 | /// <param name="workItem">A work item to queue</param> | ||
396 | internal void Enqueue(WorkItem workItem, bool incrementWorkItems) | ||
397 | { | ||
398 | // Make sure the workItem is not null | ||
399 | Debug.Assert(null != workItem); | ||
400 | |||
401 | if (incrementWorkItems) | ||
402 | { | ||
403 | IncrementWorkItemsCount(); | ||
404 | } | ||
405 | |||
406 | _workItemsQueue.EnqueueWorkItem(workItem); | ||
407 | workItem.WorkItemIsQueued(); | ||
408 | |||
409 | // If all the threads are busy then try to create a new one | ||
410 | if ((InUseThreads + WaitingCallbacks) > _workerThreads.Count) | ||
411 | { | ||
412 | StartThreads(1); | ||
413 | } | ||
414 | } | ||
415 | |||
416 | private void IncrementWorkItemsCount() | ||
417 | { | ||
418 | _pcs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed); | ||
419 | |||
420 | int count = Interlocked.Increment(ref _currentWorkItemsCount); | ||
421 | //Trace.WriteLine("WorkItemsCount = " + _currentWorkItemsCount.ToString()); | ||
422 | if (count == 1) | ||
423 | { | ||
424 | //Trace.WriteLine("STP is NOT idle"); | ||
425 | _isIdleWaitHandle.Reset(); | ||
426 | } | ||
427 | } | ||
428 | |||
429 | private void DecrementWorkItemsCount() | ||
430 | { | ||
431 | ++_workItemsProcessed; | ||
432 | |||
433 | // The counter counts even if the work item was cancelled | ||
434 | _pcs.SampleWorkItems(_workItemsQueue.Count, _workItemsProcessed); | ||
435 | |||
436 | int count = Interlocked.Decrement(ref _currentWorkItemsCount); | ||
437 | //Trace.WriteLine("WorkItemsCount = " + _currentWorkItemsCount.ToString()); | ||
438 | if (count == 0) | ||
439 | { | ||
440 | //Trace.WriteLine("STP is idle"); | ||
441 | _isIdleWaitHandle.Set(); | ||
442 | } | ||
443 | } | ||
444 | |||
445 | internal void RegisterWorkItemsGroup(IWorkItemsGroup workItemsGroup) | ||
446 | { | ||
447 | _workItemsGroups[workItemsGroup] = workItemsGroup; | ||
448 | } | ||
449 | |||
450 | internal void UnregisterWorkItemsGroup(IWorkItemsGroup workItemsGroup) | ||
451 | { | ||
452 | if (_workItemsGroups.Contains(workItemsGroup)) | ||
453 | { | ||
454 | _workItemsGroups.Remove(workItemsGroup); | ||
455 | } | ||
456 | } | ||
457 | |||
458 | /// <summary> | ||
459 | /// Inform that the current thread is about to quit or quiting. | ||
460 | /// The same thread may call this method more than once. | ||
461 | /// </summary> | ||
462 | private void InformCompleted() | ||
463 | { | ||
464 | // There is no need to lock the two methods together | ||
465 | // since only the current thread removes itself | ||
466 | // and the _workerThreads is a synchronized hashtable | ||
467 | if (_workerThreads.Contains(Thread.CurrentThread)) | ||
468 | { | ||
469 | _workerThreads.Remove(Thread.CurrentThread); | ||
470 | _pcs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads); | ||
471 | } | ||
472 | } | ||
473 | |||
474 | /// <summary> | ||
475 | /// Starts new threads | ||
476 | /// </summary> | ||
477 | /// <param name="threadsCount">The number of threads to start</param> | ||
478 | private void StartThreads(int threadsCount) | ||
479 | { | ||
480 | if (_stpStartInfo.StartSuspended) | ||
481 | { | ||
482 | return; | ||
483 | } | ||
484 | |||
485 | lock(_workerThreads.SyncRoot) | ||
486 | { | ||
487 | // Don't start threads on shut down | ||
488 | if (_shutdown) | ||
489 | { | ||
490 | return; | ||
491 | } | ||
492 | |||
493 | for(int i = 0; i < threadsCount; ++i) | ||
494 | { | ||
495 | // Don't create more threads then the upper limit | ||
496 | if (_workerThreads.Count >= _stpStartInfo.MaxWorkerThreads) | ||
497 | { | ||
498 | return; | ||
499 | } | ||
500 | |||
501 | // Create a new thread | ||
502 | Thread workerThread = new Thread(new ThreadStart(ProcessQueuedItems), _stpStartInfo.StackSize); | ||
503 | |||
504 | // Configure the new thread and start it | ||
505 | workerThread.Name = "STP " + Name + " Thread #" + _threadCounter; | ||
506 | workerThread.IsBackground = true; | ||
507 | workerThread.Priority = _stpStartInfo.ThreadPriority; | ||
508 | workerThread.Start(); | ||
509 | ++_threadCounter; | ||
510 | |||
511 | // Add the new thread to the hashtable and update its creation | ||
512 | // time. | ||
513 | _workerThreads[workerThread] = DateTime.Now; | ||
514 | _pcs.SampleThreads(_workerThreads.Count, _inUseWorkerThreads); | ||
515 | } | ||
516 | } | ||
517 | } | ||
518 | |||
519 | /// <summary> | ||
520 | /// A worker thread method that processes work items from the work items queue. | ||
521 | /// </summary> | ||
522 | private void ProcessQueuedItems() | ||
523 | { | ||
524 | // Initialize the _smartThreadPool variable | ||
525 | _smartThreadPool = this; | ||
526 | |||
527 | try | ||
528 | { | ||
529 | bool bInUseWorkerThreadsWasIncremented = false; | ||
530 | |||
531 | // Process until shutdown. | ||
532 | while(!_shutdown) | ||
533 | { | ||
534 | // Update the last time this thread was seen alive. | ||
535 | // It's good for debugging. | ||
536 | _workerThreads[Thread.CurrentThread] = DateTime.Now; | ||
537 | |||
538 | // Wait for a work item, shutdown, or timeout | ||
539 | WorkItem workItem = Dequeue(); | ||
540 | |||
541 | // Update the last time this thread was seen alive. | ||
542 | // It's good for debugging. | ||
543 | _workerThreads[Thread.CurrentThread] = DateTime.Now; | ||
544 | |||
545 | // On timeout or shut down. | ||
546 | if (null == workItem) | ||
547 | { | ||
548 | // Double lock for quit. | ||
549 | if (_workerThreads.Count > _stpStartInfo.MinWorkerThreads) | ||
550 | { | ||
551 | lock(_workerThreads.SyncRoot) | ||
552 | { | ||
553 | if (_workerThreads.Count > _stpStartInfo.MinWorkerThreads) | ||
554 | { | ||
555 | // Inform that the thread is quiting and then quit. | ||
556 | // This method must be called within this lock or else | ||
557 | // more threads will quit and the thread pool will go | ||
558 | // below the lower limit. | ||
559 | InformCompleted(); | ||
560 | break; | ||
561 | } | ||
562 | } | ||
563 | } | ||
564 | } | ||
565 | |||
566 | // If we didn't quit then skip to the next iteration. | ||
567 | if (null == workItem) | ||
568 | { | ||
569 | continue; | ||
570 | } | ||
571 | |||
572 | try | ||
573 | { | ||
574 | // Initialize the value to false | ||
575 | bInUseWorkerThreadsWasIncremented = false; | ||
576 | |||
577 | // Change the state of the work item to 'in progress' if possible. | ||
578 | // We do it here so if the work item has been canceled we won't | ||
579 | // increment the _inUseWorkerThreads. | ||
580 | // The cancel mechanism doesn't delete items from the queue, | ||
581 | // it marks the work item as canceled, and when the work item | ||
582 | // is dequeued, we just skip it. | ||
583 | // If the post execute of work item is set to always or to | ||
584 | // call when the work item is canceled then the StartingWorkItem() | ||
585 | // will return true, so the post execute can run. | ||
586 | if (!workItem.StartingWorkItem()) | ||
587 | { | ||
588 | continue; | ||
589 | } | ||
590 | |||
591 | // Execute the callback. Make sure to accurately | ||
592 | // record how many callbacks are currently executing. | ||
593 | int inUseWorkerThreads = Interlocked.Increment(ref _inUseWorkerThreads); | ||
594 | _pcs.SampleThreads(_workerThreads.Count, inUseWorkerThreads); | ||
595 | |||
596 | // Mark that the _inUseWorkerThreads incremented, so in the finally{} | ||
597 | // statement we will decrement it correctly. | ||
598 | bInUseWorkerThreadsWasIncremented = true; | ||
599 | |||
600 | // Set the _currentWorkItem to the current work item | ||
601 | _currentWorkItem = workItem; | ||
602 | |||
603 | lock(workItem) | ||
604 | { | ||
605 | workItem.currentThread = Thread.CurrentThread; | ||
606 | } | ||
607 | |||
608 | ExecuteWorkItem(workItem); | ||
609 | |||
610 | lock(workItem) | ||
611 | { | ||
612 | workItem.currentThread = null; | ||
613 | } | ||
614 | |||
615 | } | ||
616 | catch(ThreadAbortException ex) | ||
617 | { | ||
618 | lock(workItem) | ||
619 | { | ||
620 | workItem.currentThread = null; | ||
621 | } | ||
622 | ex.GetHashCode(); | ||
623 | Thread.ResetAbort(); | ||
624 | } | ||
625 | catch(Exception ex) | ||
626 | { | ||
627 | ex.GetHashCode(); | ||
628 | // Do nothing | ||
629 | } | ||
630 | finally | ||
631 | { | ||
632 | lock(workItem) | ||
633 | { | ||
634 | workItem.currentThread = null; | ||
635 | } | ||
636 | |||
637 | if (null != workItem) | ||
638 | { | ||
639 | workItem.DisposeOfState(); | ||
640 | } | ||
641 | |||
642 | // Set the _currentWorkItem to null, since we | ||
643 | // no longer run user's code. | ||
644 | _currentWorkItem = null; | ||
645 | |||
646 | // Decrement the _inUseWorkerThreads only if we had | ||
647 | // incremented it. Note the cancelled work items don't | ||
648 | // increment _inUseWorkerThreads. | ||
649 | if (bInUseWorkerThreadsWasIncremented) | ||
650 | { | ||
651 | int inUseWorkerThreads = Interlocked.Decrement(ref _inUseWorkerThreads); | ||
652 | _pcs.SampleThreads(_workerThreads.Count, inUseWorkerThreads); | ||
653 | } | ||
654 | |||
655 | // Notify that the work item has been completed. | ||
656 | // WorkItemsGroup may enqueue their next work item. | ||
657 | workItem.FireWorkItemCompleted(); | ||
658 | |||
659 | // Decrement the number of work items here so the idle | ||
660 | // ManualResetEvent won't fluctuate. | ||
661 | DecrementWorkItemsCount(); | ||
662 | } | ||
663 | } | ||
664 | } | ||
665 | catch(ThreadAbortException tae) | ||
666 | { | ||
667 | tae.GetHashCode(); | ||
668 | // Handle the abort exception gracfully. | ||
669 | Thread.ResetAbort(); | ||
670 | } | ||
671 | catch(Exception e) | ||
672 | { | ||
673 | Debug.Assert(null != e); | ||
674 | } | ||
675 | finally | ||
676 | { | ||
677 | InformCompleted(); | ||
678 | } | ||
679 | } | ||
680 | |||
681 | private void ExecuteWorkItem(WorkItem workItem) | ||
682 | { | ||
683 | _pcs.SampleWorkItemsWaitTime(workItem.WaitingTime); | ||
684 | try | ||
685 | { | ||
686 | workItem.Execute(); | ||
687 | } | ||
688 | catch | ||
689 | { | ||
690 | throw; | ||
691 | } | ||
692 | finally | ||
693 | { | ||
694 | _pcs.SampleWorkItemsProcessTime(workItem.ProcessTime); | ||
695 | } | ||
696 | } | ||
697 | |||
698 | |||
699 | #endregion | ||
700 | |||
701 | #region Public Methods | ||
702 | |||
703 | /// <summary> | ||
704 | /// Queue a work item | ||
705 | /// </summary> | ||
706 | /// <param name="callback">A callback to execute</param> | ||
707 | /// <returns>Returns a work item result</returns> | ||
708 | public IWorkItemResult QueueWorkItem(WorkItemCallback callback) | ||
709 | { | ||
710 | ValidateNotDisposed(); | ||
711 | ValidateCallback(callback); | ||
712 | WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback); | ||
713 | Enqueue(workItem); | ||
714 | return workItem.GetWorkItemResult(); | ||
715 | } | ||
716 | |||
717 | /// <summary> | ||
718 | /// Queue a work item | ||
719 | /// </summary> | ||
720 | /// <param name="callback">A callback to execute</param> | ||
721 | /// <param name="workItemPriority">The priority of the work item</param> | ||
722 | /// <returns>Returns a work item result</returns> | ||
723 | public IWorkItemResult QueueWorkItem(WorkItemCallback callback, WorkItemPriority workItemPriority) | ||
724 | { | ||
725 | ValidateNotDisposed(); | ||
726 | ValidateCallback(callback); | ||
727 | WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback, workItemPriority); | ||
728 | Enqueue(workItem); | ||
729 | return workItem.GetWorkItemResult(); | ||
730 | } | ||
731 | |||
732 | /// <summary> | ||
733 | /// Queue a work item | ||
734 | /// </summary> | ||
735 | /// <param name="workItemInfo">Work item info</param> | ||
736 | /// <param name="callback">A callback to execute</param> | ||
737 | /// <returns>Returns a work item result</returns> | ||
738 | public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback) | ||
739 | { | ||
740 | ValidateNotDisposed(); | ||
741 | ValidateCallback(callback); | ||
742 | WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, workItemInfo, callback); | ||
743 | Enqueue(workItem); | ||
744 | return workItem.GetWorkItemResult(); | ||
745 | } | ||
746 | |||
747 | /// <summary> | ||
748 | /// Queue a work item | ||
749 | /// </summary> | ||
750 | /// <param name="callback">A callback to execute</param> | ||
751 | /// <param name="state"> | ||
752 | /// The context object of the work item. Used for passing arguments to the work item. | ||
753 | /// </param> | ||
754 | /// <returns>Returns a work item result</returns> | ||
755 | public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state) | ||
756 | { | ||
757 | ValidateNotDisposed(); | ||
758 | ValidateCallback(callback); | ||
759 | WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback, state); | ||
760 | Enqueue(workItem); | ||
761 | return workItem.GetWorkItemResult(); | ||
762 | } | ||
763 | |||
764 | /// <summary> | ||
765 | /// Queue a work item | ||
766 | /// </summary> | ||
767 | /// <param name="callback">A callback to execute</param> | ||
768 | /// <param name="state"> | ||
769 | /// The context object of the work item. Used for passing arguments to the work item. | ||
770 | /// </param> | ||
771 | /// <param name="workItemPriority">The work item priority</param> | ||
772 | /// <returns>Returns a work item result</returns> | ||
773 | public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, WorkItemPriority workItemPriority) | ||
774 | { | ||
775 | ValidateNotDisposed(); | ||
776 | ValidateCallback(callback); | ||
777 | WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback, state, workItemPriority); | ||
778 | Enqueue(workItem); | ||
779 | return workItem.GetWorkItemResult(); | ||
780 | } | ||
781 | |||
782 | /// <summary> | ||
783 | /// Queue a work item | ||
784 | /// </summary> | ||
785 | /// <param name="workItemInfo">Work item information</param> | ||
786 | /// <param name="callback">A callback to execute</param> | ||
787 | /// <param name="state"> | ||
788 | /// The context object of the work item. Used for passing arguments to the work item. | ||
789 | /// </param> | ||
790 | /// <returns>Returns a work item result</returns> | ||
791 | public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback, object state) | ||
792 | { | ||
793 | ValidateNotDisposed(); | ||
794 | ValidateCallback(callback); | ||
795 | WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, workItemInfo, callback, state); | ||
796 | Enqueue(workItem); | ||
797 | return workItem.GetWorkItemResult(); | ||
798 | } | ||
799 | |||
800 | /// <summary> | ||
801 | /// Queue a work item | ||
802 | /// </summary> | ||
803 | /// <param name="callback">A callback to execute</param> | ||
804 | /// <param name="state"> | ||
805 | /// The context object of the work item. Used for passing arguments to the work item. | ||
806 | /// </param> | ||
807 | /// <param name="postExecuteWorkItemCallback"> | ||
808 | /// A delegate to call after the callback completion | ||
809 | /// </param> | ||
810 | /// <returns>Returns a work item result</returns> | ||
811 | public IWorkItemResult QueueWorkItem( | ||
812 | WorkItemCallback callback, | ||
813 | object state, | ||
814 | PostExecuteWorkItemCallback postExecuteWorkItemCallback) | ||
815 | { | ||
816 | ValidateNotDisposed(); | ||
817 | ValidateCallback(callback); | ||
818 | WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback, state, postExecuteWorkItemCallback); | ||
819 | Enqueue(workItem); | ||
820 | return workItem.GetWorkItemResult(); | ||
821 | } | ||
822 | |||
823 | /// <summary> | ||
824 | /// Queue a work item | ||
825 | /// </summary> | ||
826 | /// <param name="callback">A callback to execute</param> | ||
827 | /// <param name="state"> | ||
828 | /// The context object of the work item. Used for passing arguments to the work item. | ||
829 | /// </param> | ||
830 | /// <param name="postExecuteWorkItemCallback"> | ||
831 | /// A delegate to call after the callback completion | ||
832 | /// </param> | ||
833 | /// <param name="workItemPriority">The work item priority</param> | ||
834 | /// <returns>Returns a work item result</returns> | ||
835 | public IWorkItemResult QueueWorkItem( | ||
836 | WorkItemCallback callback, | ||
837 | object state, | ||
838 | PostExecuteWorkItemCallback postExecuteWorkItemCallback, | ||
839 | WorkItemPriority workItemPriority) | ||
840 | { | ||
841 | ValidateNotDisposed(); | ||
842 | ValidateCallback(callback); | ||
843 | WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback, state, postExecuteWorkItemCallback, workItemPriority); | ||
844 | Enqueue(workItem); | ||
845 | return workItem.GetWorkItemResult(); | ||
846 | } | ||
847 | |||
848 | /// <summary> | ||
849 | /// Queue a work item | ||
850 | /// </summary> | ||
851 | /// <param name="callback">A callback to execute</param> | ||
852 | /// <param name="state"> | ||
853 | /// The context object of the work item. Used for passing arguments to the work item. | ||
854 | /// </param> | ||
855 | /// <param name="postExecuteWorkItemCallback"> | ||
856 | /// A delegate to call after the callback completion | ||
857 | /// </param> | ||
858 | /// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param> | ||
859 | /// <returns>Returns a work item result</returns> | ||
860 | public IWorkItemResult QueueWorkItem( | ||
861 | WorkItemCallback callback, | ||
862 | object state, | ||
863 | PostExecuteWorkItemCallback postExecuteWorkItemCallback, | ||
864 | CallToPostExecute callToPostExecute) | ||
865 | { | ||
866 | ValidateNotDisposed(); | ||
867 | ValidateCallback(callback); | ||
868 | WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback, state, postExecuteWorkItemCallback, callToPostExecute); | ||
869 | Enqueue(workItem); | ||
870 | return workItem.GetWorkItemResult(); | ||
871 | } | ||
872 | |||
873 | /// <summary> | ||
874 | /// Queue a work item | ||
875 | /// </summary> | ||
876 | /// <param name="callback">A callback to execute</param> | ||
877 | /// <param name="state"> | ||
878 | /// The context object of the work item. Used for passing arguments to the work item. | ||
879 | /// </param> | ||
880 | /// <param name="postExecuteWorkItemCallback"> | ||
881 | /// A delegate to call after the callback completion | ||
882 | /// </param> | ||
883 | /// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param> | ||
884 | /// <param name="workItemPriority">The work item priority</param> | ||
885 | /// <returns>Returns a work item result</returns> | ||
886 | public IWorkItemResult QueueWorkItem( | ||
887 | WorkItemCallback callback, | ||
888 | object state, | ||
889 | PostExecuteWorkItemCallback postExecuteWorkItemCallback, | ||
890 | CallToPostExecute callToPostExecute, | ||
891 | WorkItemPriority workItemPriority) | ||
892 | { | ||
893 | ValidateNotDisposed(); | ||
894 | ValidateCallback(callback); | ||
895 | WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _stpStartInfo, callback, state, postExecuteWorkItemCallback, callToPostExecute, workItemPriority); | ||
896 | Enqueue(workItem); | ||
897 | return workItem.GetWorkItemResult(); | ||
898 | } | ||
899 | |||
900 | /// <summary> | ||
901 | /// Wait for the thread pool to be idle | ||
902 | /// </summary> | ||
903 | public void WaitForIdle() | ||
904 | { | ||
905 | WaitForIdle(Timeout.Infinite); | ||
906 | } | ||
907 | |||
908 | /// <summary> | ||
909 | /// Wait for the thread pool to be idle | ||
910 | /// </summary> | ||
911 | public bool WaitForIdle(TimeSpan timeout) | ||
912 | { | ||
913 | return WaitForIdle((int)timeout.TotalMilliseconds); | ||
914 | } | ||
915 | |||
916 | /// <summary> | ||
917 | /// Wait for the thread pool to be idle | ||
918 | /// </summary> | ||
919 | public bool WaitForIdle(int millisecondsTimeout) | ||
920 | { | ||
921 | ValidateWaitForIdle(); | ||
922 | return _isIdleWaitHandle.WaitOne(millisecondsTimeout, false); | ||
923 | } | ||
924 | |||
925 | private void ValidateWaitForIdle() | ||
926 | { | ||
927 | if(_smartThreadPool == this) | ||
928 | { | ||
929 | throw new NotSupportedException( | ||
930 | "WaitForIdle cannot be called from a thread on its SmartThreadPool, it will cause may cause a deadlock"); | ||
931 | } | ||
932 | } | ||
933 | |||
934 | internal void ValidateWorkItemsGroupWaitForIdle(IWorkItemsGroup workItemsGroup) | ||
935 | { | ||
936 | ValidateWorkItemsGroupWaitForIdleImpl(workItemsGroup, SmartThreadPool._currentWorkItem); | ||
937 | if ((null != workItemsGroup) && | ||
938 | (null != SmartThreadPool._currentWorkItem) && | ||
939 | SmartThreadPool._currentWorkItem.WasQueuedBy(workItemsGroup)) | ||
940 | { | ||
941 | throw new NotSupportedException("WaitForIdle cannot be called from a thread on its SmartThreadPool, it will cause may cause a deadlock"); | ||
942 | } | ||
943 | } | ||
944 | |||
945 | [MethodImpl(MethodImplOptions.NoInlining)] | ||
946 | private void ValidateWorkItemsGroupWaitForIdleImpl(IWorkItemsGroup workItemsGroup, WorkItem workItem) | ||
947 | { | ||
948 | if ((null != workItemsGroup) && | ||
949 | (null != workItem) && | ||
950 | workItem.WasQueuedBy(workItemsGroup)) | ||
951 | { | ||
952 | throw new NotSupportedException("WaitForIdle cannot be called from a thread on its SmartThreadPool, it will cause may cause a deadlock"); | ||
953 | } | ||
954 | } | ||
955 | |||
956 | |||
957 | |||
958 | /// <summary> | ||
959 | /// Force the SmartThreadPool to shutdown | ||
960 | /// </summary> | ||
961 | public void Shutdown() | ||
962 | { | ||
963 | Shutdown(true, 0); | ||
964 | } | ||
965 | |||
966 | public void Shutdown(bool forceAbort, TimeSpan timeout) | ||
967 | { | ||
968 | Shutdown(forceAbort, (int)timeout.TotalMilliseconds); | ||
969 | } | ||
970 | |||
971 | /// <summary> | ||
972 | /// Empties the queue of work items and abort the threads in the pool. | ||
973 | /// </summary> | ||
974 | public void Shutdown(bool forceAbort, int millisecondsTimeout) | ||
975 | { | ||
976 | ValidateNotDisposed(); | ||
977 | |||
978 | ISTPInstancePerformanceCounters pcs = _pcs; | ||
979 | |||
980 | if (NullSTPInstancePerformanceCounters.Instance != _pcs) | ||
981 | { | ||
982 | _pcs.Dispose(); | ||
983 | // Set the _pcs to "null" to stop updating the performance | ||
984 | // counters | ||
985 | _pcs = NullSTPInstancePerformanceCounters.Instance; | ||
986 | } | ||
987 | |||
988 | Thread [] threads = null; | ||
989 | lock(_workerThreads.SyncRoot) | ||
990 | { | ||
991 | // Shutdown the work items queue | ||
992 | _workItemsQueue.Dispose(); | ||
993 | |||
994 | // Signal the threads to exit | ||
995 | _shutdown = true; | ||
996 | _shuttingDownEvent.Set(); | ||
997 | |||
998 | // Make a copy of the threads' references in the pool | ||
999 | threads = new Thread [_workerThreads.Count]; | ||
1000 | _workerThreads.Keys.CopyTo(threads, 0); | ||
1001 | } | ||
1002 | |||
1003 | int millisecondsLeft = millisecondsTimeout; | ||
1004 | DateTime start = DateTime.Now; | ||
1005 | bool waitInfinitely = (Timeout.Infinite == millisecondsTimeout); | ||
1006 | bool timeout = false; | ||
1007 | |||
1008 | // Each iteration we update the time left for the timeout. | ||
1009 | foreach(Thread thread in threads) | ||
1010 | { | ||
1011 | // Join don't work with negative numbers | ||
1012 | if (!waitInfinitely && (millisecondsLeft < 0)) | ||
1013 | { | ||
1014 | timeout = true; | ||
1015 | break; | ||
1016 | } | ||
1017 | |||
1018 | // Wait for the thread to terminate | ||
1019 | bool success = thread.Join(millisecondsLeft); | ||
1020 | if(!success) | ||
1021 | { | ||
1022 | timeout = true; | ||
1023 | break; | ||
1024 | } | ||
1025 | |||
1026 | if(!waitInfinitely) | ||
1027 | { | ||
1028 | // Update the time left to wait | ||
1029 | TimeSpan ts = DateTime.Now - start; | ||
1030 | millisecondsLeft = millisecondsTimeout - (int)ts.TotalMilliseconds; | ||
1031 | } | ||
1032 | } | ||
1033 | |||
1034 | if (timeout && forceAbort) | ||
1035 | { | ||
1036 | // Abort the threads in the pool | ||
1037 | foreach(Thread thread in threads) | ||
1038 | { | ||
1039 | if ((thread != null) && thread.IsAlive) | ||
1040 | { | ||
1041 | try | ||
1042 | { | ||
1043 | thread.Abort("Shutdown"); | ||
1044 | } | ||
1045 | catch(SecurityException e) | ||
1046 | { | ||
1047 | e.GetHashCode(); | ||
1048 | } | ||
1049 | catch(ThreadStateException ex) | ||
1050 | { | ||
1051 | ex.GetHashCode(); | ||
1052 | // In case the thread has been terminated | ||
1053 | // after the check if it is alive. | ||
1054 | } | ||
1055 | } | ||
1056 | } | ||
1057 | } | ||
1058 | |||
1059 | // Dispose of the performance counters | ||
1060 | pcs.Dispose(); | ||
1061 | } | ||
1062 | |||
1063 | /// <summary> | ||
1064 | /// Wait for all work items to complete | ||
1065 | /// </summary> | ||
1066 | /// <param name="workItemResults">Array of work item result objects</param> | ||
1067 | /// <returns> | ||
1068 | /// true when every work item in workItemResults has completed; otherwise false. | ||
1069 | /// </returns> | ||
1070 | public static bool WaitAll( | ||
1071 | IWorkItemResult [] workItemResults) | ||
1072 | { | ||
1073 | return WaitAll(workItemResults, Timeout.Infinite, true); | ||
1074 | } | ||
1075 | |||
1076 | /// <summary> | ||
1077 | /// Wait for all work items to complete | ||
1078 | /// </summary> | ||
1079 | /// <param name="workItemResults">Array of work item result objects</param> | ||
1080 | /// <param name="timeout">The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely. </param> | ||
1081 | /// <param name="exitContext"> | ||
1082 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. | ||
1083 | /// </param> | ||
1084 | /// <returns> | ||
1085 | /// true when every work item in workItemResults has completed; otherwise false. | ||
1086 | /// </returns> | ||
1087 | public static bool WaitAll( | ||
1088 | IWorkItemResult [] workItemResults, | ||
1089 | TimeSpan timeout, | ||
1090 | bool exitContext) | ||
1091 | { | ||
1092 | return WaitAll(workItemResults, (int)timeout.TotalMilliseconds, exitContext); | ||
1093 | } | ||
1094 | |||
1095 | /// <summary> | ||
1096 | /// Wait for all work items to complete | ||
1097 | /// </summary> | ||
1098 | /// <param name="workItemResults">Array of work item result objects</param> | ||
1099 | /// <param name="timeout">The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely. </param> | ||
1100 | /// <param name="exitContext"> | ||
1101 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. | ||
1102 | /// </param> | ||
1103 | /// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param> | ||
1104 | /// <returns> | ||
1105 | /// true when every work item in workItemResults has completed; otherwise false. | ||
1106 | /// </returns> | ||
1107 | public static bool WaitAll( | ||
1108 | IWorkItemResult [] workItemResults, | ||
1109 | TimeSpan timeout, | ||
1110 | bool exitContext, | ||
1111 | WaitHandle cancelWaitHandle) | ||
1112 | { | ||
1113 | return WaitAll(workItemResults, (int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle); | ||
1114 | } | ||
1115 | |||
1116 | /// <summary> | ||
1117 | /// Wait for all work items to complete | ||
1118 | /// </summary> | ||
1119 | /// <param name="workItemResults">Array of work item result objects</param> | ||
1120 | /// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param> | ||
1121 | /// <param name="exitContext"> | ||
1122 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. | ||
1123 | /// </param> | ||
1124 | /// <returns> | ||
1125 | /// true when every work item in workItemResults has completed; otherwise false. | ||
1126 | /// </returns> | ||
1127 | public static bool WaitAll( | ||
1128 | IWorkItemResult [] workItemResults, | ||
1129 | int millisecondsTimeout, | ||
1130 | bool exitContext) | ||
1131 | { | ||
1132 | return WorkItem.WaitAll(workItemResults, millisecondsTimeout, exitContext, null); | ||
1133 | } | ||
1134 | |||
1135 | /// <summary> | ||
1136 | /// Wait for all work items to complete | ||
1137 | /// </summary> | ||
1138 | /// <param name="workItemResults">Array of work item result objects</param> | ||
1139 | /// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param> | ||
1140 | /// <param name="exitContext"> | ||
1141 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. | ||
1142 | /// </param> | ||
1143 | /// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param> | ||
1144 | /// <returns> | ||
1145 | /// true when every work item in workItemResults has completed; otherwise false. | ||
1146 | /// </returns> | ||
1147 | public static bool WaitAll( | ||
1148 | IWorkItemResult [] workItemResults, | ||
1149 | int millisecondsTimeout, | ||
1150 | bool exitContext, | ||
1151 | WaitHandle cancelWaitHandle) | ||
1152 | { | ||
1153 | return WorkItem.WaitAll(workItemResults, millisecondsTimeout, exitContext, cancelWaitHandle); | ||
1154 | } | ||
1155 | |||
1156 | |||
1157 | /// <summary> | ||
1158 | /// Waits for any of the work items in the specified array to complete, cancel, or timeout | ||
1159 | /// </summary> | ||
1160 | /// <param name="workItemResults">Array of work item result objects</param> | ||
1161 | /// <returns> | ||
1162 | /// The array index of the work item result that satisfied the wait, or WaitTimeout if any of the work items has been canceled. | ||
1163 | /// </returns> | ||
1164 | public static int WaitAny( | ||
1165 | IWorkItemResult [] workItemResults) | ||
1166 | { | ||
1167 | return WaitAny(workItemResults, Timeout.Infinite, true); | ||
1168 | } | ||
1169 | |||
1170 | /// <summary> | ||
1171 | /// Waits for any of the work items in the specified array to complete, cancel, or timeout | ||
1172 | /// </summary> | ||
1173 | /// <param name="workItemResults">Array of work item result objects</param> | ||
1174 | /// <param name="timeout">The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely. </param> | ||
1175 | /// <param name="exitContext"> | ||
1176 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. | ||
1177 | /// </param> | ||
1178 | /// <returns> | ||
1179 | /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled. | ||
1180 | /// </returns> | ||
1181 | public static int WaitAny( | ||
1182 | IWorkItemResult [] workItemResults, | ||
1183 | TimeSpan timeout, | ||
1184 | bool exitContext) | ||
1185 | { | ||
1186 | return WaitAny(workItemResults, (int)timeout.TotalMilliseconds, exitContext); | ||
1187 | } | ||
1188 | |||
1189 | /// <summary> | ||
1190 | /// Waits for any of the work items in the specified array to complete, cancel, or timeout | ||
1191 | /// </summary> | ||
1192 | /// <param name="workItemResults">Array of work item result objects</param> | ||
1193 | /// <param name="timeout">The number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds to wait indefinitely. </param> | ||
1194 | /// <param name="exitContext"> | ||
1195 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. | ||
1196 | /// </param> | ||
1197 | /// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param> | ||
1198 | /// <returns> | ||
1199 | /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled. | ||
1200 | /// </returns> | ||
1201 | public static int WaitAny( | ||
1202 | IWorkItemResult [] workItemResults, | ||
1203 | TimeSpan timeout, | ||
1204 | bool exitContext, | ||
1205 | WaitHandle cancelWaitHandle) | ||
1206 | { | ||
1207 | return WaitAny(workItemResults, (int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle); | ||
1208 | } | ||
1209 | |||
1210 | /// <summary> | ||
1211 | /// Waits for any of the work items in the specified array to complete, cancel, or timeout | ||
1212 | /// </summary> | ||
1213 | /// <param name="workItemResults">Array of work item result objects</param> | ||
1214 | /// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param> | ||
1215 | /// <param name="exitContext"> | ||
1216 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. | ||
1217 | /// </param> | ||
1218 | /// <returns> | ||
1219 | /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled. | ||
1220 | /// </returns> | ||
1221 | public static int WaitAny( | ||
1222 | IWorkItemResult [] workItemResults, | ||
1223 | int millisecondsTimeout, | ||
1224 | bool exitContext) | ||
1225 | { | ||
1226 | return WorkItem.WaitAny(workItemResults, millisecondsTimeout, exitContext, null); | ||
1227 | } | ||
1228 | |||
1229 | /// <summary> | ||
1230 | /// Waits for any of the work items in the specified array to complete, cancel, or timeout | ||
1231 | /// </summary> | ||
1232 | /// <param name="workItemResults">Array of work item result objects</param> | ||
1233 | /// <param name="millisecondsTimeout">The number of milliseconds to wait, or Timeout.Infinite (-1) to wait indefinitely.</param> | ||
1234 | /// <param name="exitContext"> | ||
1235 | /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. | ||
1236 | /// </param> | ||
1237 | /// <param name="cancelWaitHandle">A cancel wait handle to interrupt the wait if needed</param> | ||
1238 | /// <returns> | ||
1239 | /// The array index of the work item result that satisfied the wait, or WaitTimeout if no work item result satisfied the wait and a time interval equivalent to millisecondsTimeout has passed or the work item has been canceled. | ||
1240 | /// </returns> | ||
1241 | public static int WaitAny( | ||
1242 | IWorkItemResult [] workItemResults, | ||
1243 | int millisecondsTimeout, | ||
1244 | bool exitContext, | ||
1245 | WaitHandle cancelWaitHandle) | ||
1246 | { | ||
1247 | return WorkItem.WaitAny(workItemResults, millisecondsTimeout, exitContext, cancelWaitHandle); | ||
1248 | } | ||
1249 | |||
1250 | public IWorkItemsGroup CreateWorkItemsGroup(int concurrency) | ||
1251 | { | ||
1252 | IWorkItemsGroup workItemsGroup = new WorkItemsGroup(this, concurrency, _stpStartInfo); | ||
1253 | return workItemsGroup; | ||
1254 | } | ||
1255 | |||
1256 | public IWorkItemsGroup CreateWorkItemsGroup(int concurrency, WIGStartInfo wigStartInfo) | ||
1257 | { | ||
1258 | IWorkItemsGroup workItemsGroup = new WorkItemsGroup(this, concurrency, wigStartInfo); | ||
1259 | return workItemsGroup; | ||
1260 | } | ||
1261 | |||
1262 | public event WorkItemsGroupIdleHandler OnIdle | ||
1263 | { | ||
1264 | add | ||
1265 | { | ||
1266 | throw new NotImplementedException("This event is not implemented in the SmartThreadPool class. Please create a WorkItemsGroup in order to use this feature."); | ||
1267 | //_onIdle += value; | ||
1268 | } | ||
1269 | remove | ||
1270 | { | ||
1271 | throw new NotImplementedException("This event is not implemented in the SmartThreadPool class. Please create a WorkItemsGroup in order to use this feature."); | ||
1272 | //_onIdle -= value; | ||
1273 | } | ||
1274 | } | ||
1275 | |||
1276 | public void Cancel() | ||
1277 | { | ||
1278 | ICollection workItemsGroups = _workItemsGroups.Values; | ||
1279 | foreach(WorkItemsGroup workItemsGroup in workItemsGroups) | ||
1280 | { | ||
1281 | workItemsGroup.Cancel(); | ||
1282 | } | ||
1283 | } | ||
1284 | |||
1285 | public void Start() | ||
1286 | { | ||
1287 | lock (this) | ||
1288 | { | ||
1289 | if (!this._stpStartInfo.StartSuspended) | ||
1290 | { | ||
1291 | return; | ||
1292 | } | ||
1293 | _stpStartInfo.StartSuspended = false; | ||
1294 | } | ||
1295 | |||
1296 | ICollection workItemsGroups = _workItemsGroups.Values; | ||
1297 | foreach(WorkItemsGroup workItemsGroup in workItemsGroups) | ||
1298 | { | ||
1299 | workItemsGroup.OnSTPIsStarting(); | ||
1300 | } | ||
1301 | |||
1302 | StartOptimalNumberOfThreads(); | ||
1303 | } | ||
1304 | |||
1305 | #endregion | ||
1306 | |||
1307 | #region Properties | ||
1308 | |||
1309 | /// <summary> | ||
1310 | /// Get/Set the name of the SmartThreadPool instance | ||
1311 | /// </summary> | ||
1312 | public string Name | ||
1313 | { | ||
1314 | get | ||
1315 | { | ||
1316 | return _name; | ||
1317 | } | ||
1318 | |||
1319 | set | ||
1320 | { | ||
1321 | _name = value; | ||
1322 | } | ||
1323 | } | ||
1324 | |||
1325 | /// <summary> | ||
1326 | /// Get the lower limit of threads in the pool. | ||
1327 | /// </summary> | ||
1328 | public int MinThreads | ||
1329 | { | ||
1330 | get | ||
1331 | { | ||
1332 | ValidateNotDisposed(); | ||
1333 | return _stpStartInfo.MinWorkerThreads; | ||
1334 | } | ||
1335 | } | ||
1336 | |||
1337 | /// <summary> | ||
1338 | /// Get the upper limit of threads in the pool. | ||
1339 | /// </summary> | ||
1340 | public int MaxThreads | ||
1341 | { | ||
1342 | get | ||
1343 | { | ||
1344 | ValidateNotDisposed(); | ||
1345 | return _stpStartInfo.MaxWorkerThreads; | ||
1346 | } | ||
1347 | } | ||
1348 | /// <summary> | ||
1349 | /// Get the number of threads in the thread pool. | ||
1350 | /// Should be between the lower and the upper limits. | ||
1351 | /// </summary> | ||
1352 | public int ActiveThreads | ||
1353 | { | ||
1354 | get | ||
1355 | { | ||
1356 | ValidateNotDisposed(); | ||
1357 | return _workerThreads.Count; | ||
1358 | } | ||
1359 | } | ||
1360 | |||
1361 | /// <summary> | ||
1362 | /// Get the number of busy (not idle) threads in the thread pool. | ||
1363 | /// </summary> | ||
1364 | public int InUseThreads | ||
1365 | { | ||
1366 | get | ||
1367 | { | ||
1368 | ValidateNotDisposed(); | ||
1369 | return _inUseWorkerThreads; | ||
1370 | } | ||
1371 | } | ||
1372 | |||
1373 | /// <summary> | ||
1374 | /// Get the number of work items in the queue. | ||
1375 | /// </summary> | ||
1376 | public int WaitingCallbacks | ||
1377 | { | ||
1378 | get | ||
1379 | { | ||
1380 | ValidateNotDisposed(); | ||
1381 | return _workItemsQueue.Count; | ||
1382 | } | ||
1383 | } | ||
1384 | |||
1385 | |||
1386 | public event EventHandler Idle | ||
1387 | { | ||
1388 | add | ||
1389 | { | ||
1390 | _stpIdle += value; | ||
1391 | } | ||
1392 | |||
1393 | remove | ||
1394 | { | ||
1395 | _stpIdle -= value; | ||
1396 | } | ||
1397 | } | ||
1398 | |||
1399 | #endregion | ||
1400 | |||
1401 | #region IDisposable Members | ||
1402 | |||
1403 | // ~SmartThreadPool() | ||
1404 | // { | ||
1405 | // Dispose(); | ||
1406 | // } | ||
1407 | |||
1408 | public void Dispose() | ||
1409 | { | ||
1410 | if (!_isDisposed) | ||
1411 | { | ||
1412 | if (!_shutdown) | ||
1413 | { | ||
1414 | Shutdown(); | ||
1415 | } | ||
1416 | |||
1417 | if (null != _shuttingDownEvent) | ||
1418 | { | ||
1419 | _shuttingDownEvent.Close(); | ||
1420 | _shuttingDownEvent = null; | ||
1421 | } | ||
1422 | _workerThreads.Clear(); | ||
1423 | _isDisposed = true; | ||
1424 | GC.SuppressFinalize(this); | ||
1425 | } | ||
1426 | } | ||
1427 | |||
1428 | private void ValidateNotDisposed() | ||
1429 | { | ||
1430 | if(_isDisposed) | ||
1431 | { | ||
1432 | throw new ObjectDisposedException(GetType().ToString(), "The SmartThreadPool has been shutdown"); | ||
1433 | } | ||
1434 | } | ||
1435 | #endregion | ||
1436 | } | ||
1437 | #endregion | ||
1438 | } | ||