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authorJustin Clark-Casey (justincc)2012-06-01 00:26:11 +0100
committerJustin Clark-Casey (justincc)2012-06-01 00:26:11 +0100
commit878b67b333320070f643dfdd11e0a9c6ff453543 (patch)
tree40b1a6e59821ccd91e3c14be543b02bbfd35cbb8 /ThirdParty/SmartThreadPool/PriorityQueue.cs
parentAdd an optional mechanism for physics modules to collect and return arbitrary... (diff)
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Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the first 25 that had non-zero collision scores.
Also zeros collisions scores on all prims after report collection, not just the top 25. As before, this collision scores are only reset after a report is requested, which may give unrealistic numbers on the first request. So to see more realistic scores, ignore the first report and then refresh the request after a couple of seconds or so.
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