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author | Justin Clark-Casey (justincc) | 2012-02-10 02:13:15 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-02-10 02:13:15 +0000 |
commit | ddca5347c31aa9547395ec918b5b5dcd2e498be7 (patch) | |
tree | 947b282022c08cc368d05e5a25827a21bc2bd9bc /ThirdParty/SmartThreadPool/PriorityQueue.cs | |
parent | Fix another Torture test build break on Windows. (diff) | |
download | opensim-SC-ddca5347c31aa9547395ec918b5b5dcd2e498be7.zip opensim-SC-ddca5347c31aa9547395ec918b5b5dcd2e498be7.tar.gz opensim-SC-ddca5347c31aa9547395ec918b5b5dcd2e498be7.tar.bz2 opensim-SC-ddca5347c31aa9547395ec918b5b5dcd2e498be7.tar.xz |
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set.
This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is).
Should resolve http://opensimulator.org/mantis/view.php?id=5651
Diffstat (limited to 'ThirdParty/SmartThreadPool/PriorityQueue.cs')
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