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authorJustin Clark-Casey (justincc)2012-10-30 01:40:59 +0000
committerJustin Clark-Casey (justincc)2012-10-30 01:40:59 +0000
commitff6c69000e3f192f81e7408a522b78d91521a5ff (patch)
treeb4e815c39703f153ba92180a8e3b5104c465c3e7 /ThirdParty/SmartThreadPool/CallerThreadContext.cs
parentAdd method doc to IAssetService.Get(string, object, AssetRetrieved) outlining... (diff)
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Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceived() callback.
Presumably this is now more useful if the false positive from the old method of loading mesh assets have been eliminated.
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