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author | Justin Clark-Casey (justincc) | 2012-10-30 01:40:59 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-10-30 01:40:59 +0000 |
commit | ff6c69000e3f192f81e7408a522b78d91521a5ff (patch) | |
tree | b4e815c39703f153ba92180a8e3b5104c465c3e7 /ThirdParty/SmartThreadPool/CallerThreadContext.cs | |
parent | Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining... (diff) | |
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Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceived() callback.
Presumably this is now more useful if the false positive from the old method of loading mesh assets have been eliminated.
Diffstat (limited to 'ThirdParty/SmartThreadPool/CallerThreadContext.cs')
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