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authorJustin Clark-Casey (justincc)2012-06-01 04:07:39 +0100
committerJustin Clark-Casey (justincc)2012-06-01 04:07:39 +0100
commit4e06a46dc5e6d0fb6a894932e706e4a01351ec64 (patch)
tree111ee8d942959b32b25f33d65b897278d9d9379f /ThirdParty/SmartThreadPool/AssemblyInfo.cs
parentAdd optional stat for the other collision time per frame not spent in ODE nat... (diff)
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If OdeScene.Near() returns no collision contacts, then exit as early as possible. All subsequent code is only relevant if there are contacts.
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