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author | Adam Frisby | 2009-04-04 23:16:19 +0000 |
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committer | Adam Frisby | 2009-04-04 23:16:19 +0000 |
commit | 39c3ccb93a62de270c2f625d396daf18c805bf51 (patch) | |
tree | 05e6eb61de48e3925ba5801c1f4efe395387df5d /README.txt | |
parent | * More fiddling with MRM IPersistence, now stores <T> instead of Object. (diff) | |
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* Implements IObjectPhysics, this collects Physics attributes into one interface, will be referenced on IObject as IObject.Physics.*
* Eg; IObject.Physics.Torque = new Vector3(30.0,0.4,0.5);
* Maps loosely to internal PhysicsActor class.
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