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author | UbitUmarov | 2012-02-15 20:33:31 +0000 |
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committer | UbitUmarov | 2012-02-15 20:33:31 +0000 |
commit | f6c35cf26f759407268a46689d94e246a82b4286 (patch) | |
tree | e07bf46c4366705428d55d2ad79c3937390e66be /Prebuild/prebuild.xml | |
parent | don't freeze with a sitted avatar in a border without other sim. Still messy :( (diff) | |
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Now if chode prim.cs detects out of bounds it requests a update and blocks movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it.
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