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authorBlueWall2010-08-31 17:02:36 -0400
committerJustin Clark-Casey (justincc)2010-09-04 02:12:21 +0100
commit1e44ec84bd90ec9078027d1d9d78e83c7d305f2a (patch)
treee34db5ced4bc7bf59b98ff9fb72271dda0f25a33 /Prebuild/doc/prebuild-example5.xml
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Build system upgrade:
Upgrading Prebuild.exe to correctly construct build solutions for crossplatform tools such as xbuild, monodevelop and nant. NOTE: Module prebuild files will need modification to work, as the prebuild must correctly define the reference path for all assemblies shipped in the OpenSimulator ./bin directory. These include assemblies such as XMLRPC.dll, OpenMetaverse.dll, Nini.dll, etc. . The entries should follow the form: <Reference name="Nini" path="../../../bin/"/> See the distributed prebuild.xml for further examples. Crossplatform tools: xbuild and monodevelop use the vs2008 OpenSim.sln and the .csproj files in each namespace. Changes to the Prebuild.exe are against svn 322 and are included in a patch attached to the mantis. And the dnpb source are available@ svn co https://dnpb.svn.sourceforge.net/svnroot/dnpb dnpb The patches are pending application by the dnpb team. After which, the un-modified upstream Prebuild.exe will work as expected.
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1<?xml version="1.0" encoding="utf-8" ?>
2<Prebuild xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.6.xsd" version="1.6">
3 <Solution name="Tao.Sdl">
4 <Configuration name="Debug">
5 <Options>
6 <CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
7 <OptimizeCode>false</OptimizeCode>
8 <AllowUnsafe>true</AllowUnsafe>
9 <OutputPath>bin\Debug</OutputPath>
10 <XmlDocFile>Tao.Sdl.xml</XmlDocFile>
11 <DebugInformation>true</DebugInformation>
12 </Options>
13 </Configuration>
14 <Configuration name="Release">
15 <Options>
16 <CompilerDefines>TRACE;WIN32</CompilerDefines>
17 <OptimizeCode>true</OptimizeCode>
18 <AllowUnsafe>true</AllowUnsafe>
19 <OutputPath>bin\Release</OutputPath>
20 <XmlDocFile>Tao.Sdl.xml</XmlDocFile>
21 <DebugInformation>false</DebugInformation>
22 </Options>
23 </Configuration>
24 <Files>
25 <File>Tao.Sdl.License.txt</File>
26 <File>Tao.Sdl.Readme.txt</File>
27 <File>Tao.Sdl.snk</File>
28 <File>Tao.Sdl.dll.config</File>
29 </Files>
30 <Project name="Tao.Sdl" path="." language="C#" type="Library">
31 <Reference name="System" />
32 <Files>
33 <File>AssemblyInfo.cs</File>
34 <File>Sdl.cs</File>
35 <File>SdlImage.cs</File>
36 <File>SdlMixer.cs</File>
37 <File>SdlTtf.cs</File>
38 <File>SdlNet.cs</File>
39 <File>SdlGfx.cs</File>
40 <File>Smpeg.cs</File>
41 <File>DelegateCallingConventionCdeclAttribute.cs</File>
42 </Files>
43 </Project>
44 <Project name="Tao.Sdl.Tests" path="..\\..\\tests\\Sdl\\" language="C#" type="Library">
45 <Configuration name="Debug">
46 <Options>
47 <CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
48 <OptimizeCode>false</OptimizeCode>
49 <AllowUnsafe>false</AllowUnsafe>
50 <OutputPath>bin\Debug</OutputPath>
51 <XmlDocFile>Tao.Sdl.Tests.xml</XmlDocFile>
52 <DebugInformation>true</DebugInformation>
53 </Options>
54 </Configuration>
55 <Configuration name="Release">
56 <Options>
57 <CompilerDefines>TRACE;WIN32</CompilerDefines>
58 <OptimizeCode>true</OptimizeCode>
59 <AllowUnsafe>false</AllowUnsafe>
60 <OutputPath>bin\Release</OutputPath>
61 <XmlDocFile>Tao.Sdl.Tests.xml</XmlDocFile>
62 <DebugInformation>false</DebugInformation>
63 </Options>
64 </Configuration>
65 <Reference name="System" />
66 <Reference name="nunit.framework.dll"/>
67 <Reference name="Tao.Sdl" />
68 <Files>
69 <File>AssemblyInfo.cs</File>
70 <File>SdlTest.cs</File>
71 <File>SdlTestVideo.cs</File>
72 <File>SdlTestImage.cs</File>
73 <File>SdlTestTtf.cs</File>
74 <File>SdlTestMixer.cs</File>
75 <File>SdlTestGfx.cs</File>
76 <File>SmpegTest.cs</File>
77 </Files>
78 </Project>
79 <Project name="SdlExamples.Rectangles" path="..\\..\\examples\\SdlExamples\\Rectangles" language="C#" type="WinExe" startupObject="SdlExamples.Rectangles">
80 <Configuration name="Debug">
81 <Options>
82 <CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
83 <OptimizeCode>false</OptimizeCode>
84 <AllowUnsafe>false</AllowUnsafe>
85 <OutputPath>bin\Debug</OutputPath>
86 <DebugInformation>true</DebugInformation>
87 </Options>
88 </Configuration>
89 <Configuration name="Release">
90 <Options>
91 <CompilerDefines>TRACE;WIN32</CompilerDefines>
92 <OptimizeCode>true</OptimizeCode>
93 <AllowUnsafe>false</AllowUnsafe>
94 <OutputPath>bin\Release</OutputPath>
95 <DebugInformation>false</DebugInformation>
96 </Options>
97 </Configuration>
98 <Reference name="System" />
99 <Reference name="Tao.Sdl" />
100 <Files>
101 <File>AssemblyInfo.cs</File>
102 <File>Rectangles.cs</File>
103 </Files>
104 </Project>
105 <Project name="SdlExamples.SmpegPlayer" path="..\\..\\examples\\SdlExamples\\SmpegPlayer" language="C#" type="WinExe" startupObject="SdlExamples.SmpegPlayer">
106 <Configuration name="Debug">
107 <Options>
108 <CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
109 <OptimizeCode>false</OptimizeCode>
110 <AllowUnsafe>false</AllowUnsafe>
111 <OutputPath>bin\Debug</OutputPath>
112 <DebugInformation>true</DebugInformation>
113 </Options>
114 </Configuration>
115 <Configuration name="Release">
116 <Options>
117 <CompilerDefines>TRACE;WIN32</CompilerDefines>
118 <OptimizeCode>true</OptimizeCode>
119 <AllowUnsafe>false</AllowUnsafe>
120 <OutputPath>bin\Release</OutputPath>
121 <DebugInformation>false</DebugInformation>
122 </Options>
123 </Configuration>
124 <Reference name="System" />
125 <Reference name="Tao.Sdl" />
126 <Files>
127 <File>AssemblyInfo.cs</File>
128 <File>SmpegPlayer.cs</File>
129 </Files>
130 </Project>
131 <Project name="SdlExamples.GfxPrimitives" path="..\\..\\examples\\SdlExamples\\GfxPrimitives" language="C#" type="WinExe" startupObject="SdlExamples.GfxPrimitives">
132 <Configuration name="Debug">
133 <Options>
134 <CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
135 <OptimizeCode>false</OptimizeCode>
136 <AllowUnsafe>false</AllowUnsafe>
137 <OutputPath>bin\Debug</OutputPath>
138 <DebugInformation>true</DebugInformation>
139 </Options>
140 </Configuration>
141 <Configuration name="Release">
142 <Options>
143 <CompilerDefines>TRACE;WIN32</CompilerDefines>
144 <OptimizeCode>true</OptimizeCode>
145 <AllowUnsafe>false</AllowUnsafe>
146 <OutputPath>bin\Release</OutputPath>
147 <DebugInformation>false</DebugInformation>
148 </Options>
149 </Configuration>
150 <Reference name="System" />
151 <Reference name="Tao.Sdl" />
152 <Files>
153 <File>AssemblyInfo.cs</File>
154 <File>GfxPrimitives.cs</File>
155 </Files>
156 </Project>
157 <Project name="Tao.PostProcess" path="..\\Tao.PostProcess\\" language="C#" type="Exe">
158 <Configuration name="Debug">
159 <Options>
160 <CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
161 <OptimizeCode>false</OptimizeCode>
162 <AllowUnsafe>false</AllowUnsafe>
163 <OutputPath>bin\Debug</OutputPath>
164 <DebugInformation>true</DebugInformation>
165 </Options>
166 </Configuration>
167 <Configuration name="Release">
168 <Options>
169 <CompilerDefines>TRACE;WIN32</CompilerDefines>
170 <OptimizeCode>true</OptimizeCode>
171 <AllowUnsafe>false</AllowUnsafe>
172 <OutputPath>bin\Release</OutputPath>
173 <DebugInformation>false</DebugInformation>
174 </Options>
175 </Configuration>
176 <Reference name="System" />
177 <Files>
178 <File>AssemblyInfo.cs</File>
179 <File>AppMain.cs</File>
180 <File>BuildProcessor.cs</File>
181 <File>Options.cs</File>
182 <File>ReleaseBuildProcessor.cs</File>
183 <File>UsageHelp.cs</File>
184 </Files>
185 </Project>
186 </Solution>
187</Prebuild>