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authorUbitUmarov2018-01-27 05:35:40 +0000
committerUbitUmarov2018-01-27 05:35:40 +0000
commitf89b2379a05c53d38643f0c8bdeddfb376dd2737 (patch)
tree255a2f306bef7f6e1769b936e1990338f4584bda /OpenSim
parentadd Cap_FetchLib2 note that this is still local to regions, not using grid as... (diff)
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add a few more encoding to LLSDxmlEncode.. (W or S ?)
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Framework/LLSDxmlEncode.cs224
-rw-r--r--OpenSim/Services/InventoryService/LibraryService.cs1
2 files changed, 224 insertions, 1 deletions
diff --git a/OpenSim/Framework/LLSDxmlEncode.cs b/OpenSim/Framework/LLSDxmlEncode.cs
index bd99cd6..a740866 100644
--- a/OpenSim/Framework/LLSDxmlEncode.cs
+++ b/OpenSim/Framework/LLSDxmlEncode.cs
@@ -128,6 +128,18 @@ namespace OpenSim.Framework
128 } 128 }
129 } 129 }
130 130
131 public static void AddElem(byte[] e, StringBuilder sb)
132 {
133 if(e == null || e.Length == 0)
134 sb.Append("binary />");
135 else
136 {
137 sb.Append("<binary>"); // encode64 is default
138 sb.Append(Convert.ToBase64String(e,Base64FormattingOptions.None));
139 sb.Append("</binary>");
140 }
141 }
142
131 public static void AddElem(int e, StringBuilder sb) 143 public static void AddElem(int e, StringBuilder sb)
132 { 144 {
133 if(e == 0) 145 if(e == 0)
@@ -152,6 +164,101 @@ namespace OpenSim.Framework
152 } 164 }
153 } 165 }
154 166
167 public static void AddElem(Vector2 e, StringBuilder sb)
168 {
169 sb.Append("<map><key>x</key>");
170
171 if(e.X == 0)
172 sb.Append("<real /><key>y</key>");
173 else
174 {
175 sb.Append("<real>");
176 sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
177 sb.Append("</real><key>y</key>");
178 }
179
180 if(e.Y == 0)
181 sb.Append("<real /></map>");
182 else
183 {
184 sb.Append("<real>");
185 sb.Append(e.Y.ToString(CultureInfo.InvariantCulture));
186 sb.Append("</real></map>");
187 }
188 }
189
190 public static void AddElem(Vector3 e, StringBuilder sb)
191 {
192 sb.Append("<map>key>x</key>");
193
194 if(e.X == 0)
195 sb.Append("<real /><key>y</key>");
196 else
197 {
198 sb.Append("<real>");
199 sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
200 sb.Append("</real><key>y</key>");
201 }
202
203 if(e.Y == 0)
204 sb.Append("<real /><key>z</key>");
205 else
206 {
207 sb.Append("<real>");
208 sb.Append(e.Y.ToString(CultureInfo.InvariantCulture));
209 sb.Append("</real><key>z</key>");
210 }
211
212 if(e.Z == 0)
213 sb.Append("<real /></map>");
214 else
215 {
216 sb.Append("<real>");
217 sb.Append(e.Z.ToString(CultureInfo.InvariantCulture));
218 sb.Append("</real></map>");
219 }
220 }
221
222 public static void AddElem(Quaternion e, StringBuilder sb)
223 {
224 sb.Append("<map><key>x</key>");
225
226 if(e.X == 0)
227 sb.Append("<real /><key>y</key>");
228 else
229 {
230 sb.Append("<real>");
231 sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
232 sb.Append("</real><key>y</key>");
233 }
234
235 if(e.Y == 0)
236 sb.Append("<real /><key>z</key>");
237 else
238 {
239 sb.Append("<real>");
240 sb.Append(e.Y.ToString(CultureInfo.InvariantCulture));
241 sb.Append("</real><key>z</key>");
242 }
243 if(e.Z == 0)
244 sb.Append("<real /><key>w</key>");
245 else
246 {
247 sb.Append("<real>");
248 sb.Append(e.Z.ToString(CultureInfo.InvariantCulture));
249 sb.Append("</real><key>w</key>");
250 }
251
252 if(e.W == 0)
253 sb.Append("<real /></map>");
254 else
255 {
256 sb.Append("<real>");
257 sb.Append(e.W.ToString(CultureInfo.InvariantCulture));
258 sb.Append("</real></map>");
259 }
260 }
261
155 public static void AddElem(double e, StringBuilder sb) 262 public static void AddElem(double e, StringBuilder sb)
156 { 263 {
157 if(e == 0) 264 if(e == 0)
@@ -312,6 +419,22 @@ namespace OpenSim.Framework
312 } 419 }
313 } 420 }
314 421
422 public static void AddElem(string name, byte[] e, StringBuilder sb)
423 {
424 sb.Append("<key>");
425 sb.Append(name);
426 sb.Append("</key>");
427
428 if(e == null || e.Length == 0)
429 sb.Append("binary />");
430 else
431 {
432 sb.Append("<binary>"); // encode64 is default
433 sb.Append(Convert.ToBase64String(e,Base64FormattingOptions.None));
434 sb.Append("</binary>");
435 }
436 }
437
315 public static void AddElem(string name, int e, StringBuilder sb) 438 public static void AddElem(string name, int e, StringBuilder sb)
316 { 439 {
317 sb.Append("<key>"); 440 sb.Append("<key>");
@@ -344,6 +467,107 @@ namespace OpenSim.Framework
344 } 467 }
345 } 468 }
346 469
470 public static void AddElem(string name, Vector2 e, StringBuilder sb)
471 {
472 sb.Append("<key>");
473 sb.Append(name);
474 sb.Append("</key><map><key>x</key>");
475
476 if(e.X == 0)
477 sb.Append("<real /><key>y</key>");
478 else
479 {
480 sb.Append("<real>");
481 sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
482 sb.Append("</real><key>y</key>");
483 }
484
485 if(e.Y == 0)
486 sb.Append("<real /></map>");
487 else
488 {
489 sb.Append("<real>");
490 sb.Append(e.Y.ToString(CultureInfo.InvariantCulture));
491 sb.Append("</real></map>");
492 }
493 }
494
495 public static void AddElem(string name, Vector3 e, StringBuilder sb)
496 {
497 sb.Append("<key>");
498 sb.Append(name);
499 sb.Append("</key><map>key>x</key>");
500
501 if(e.X == 0)
502 sb.Append("<real /><key>y</key>");
503 else
504 {
505 sb.Append("<real>");
506 sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
507 sb.Append("</real><key>y</key>");
508 }
509
510 if(e.Y == 0)
511 sb.Append("<real /><key>z</key>");
512 else
513 {
514 sb.Append("<real>");
515 sb.Append(e.Y.ToString(CultureInfo.InvariantCulture));
516 sb.Append("</real><key>z</key>");
517 }
518
519 if(e.Z == 0)
520 sb.Append("<real /></map>");
521 else
522 {
523 sb.Append("<real>");
524 sb.Append(e.Z.ToString(CultureInfo.InvariantCulture));
525 sb.Append("</real></map>");
526 }
527 }
528
529 public static void AddElem(string name, Quaternion e, StringBuilder sb)
530 {
531 sb.Append("<key>");
532 sb.Append(name);
533 sb.Append("</key><map><key>x</key>");
534
535 if(e.X == 0)
536 sb.Append("<real /><key>y</key>");
537 else
538 {
539 sb.Append("<real>");
540 sb.Append(e.X.ToString(CultureInfo.InvariantCulture));
541 sb.Append("</real><key>y</key>");
542 }
543
544 if(e.Y == 0)
545 sb.Append("<real /><key>z</key>");
546 else
547 {
548 sb.Append("<real>");
549 sb.Append(e.Y.ToString(CultureInfo.InvariantCulture));
550 sb.Append("</real><key>z</key>");
551 }
552 if(e.Z == 0)
553 sb.Append("<real /><key>w</key>");
554 else
555 {
556 sb.Append("<real>");
557 sb.Append(e.Z.ToString(CultureInfo.InvariantCulture));
558 sb.Append("</real><key>w</key>");
559 }
560
561 if(e.W == 0)
562 sb.Append("<real /></map>");
563 else
564 {
565 sb.Append("<real>");
566 sb.Append(e.W.ToString(CultureInfo.InvariantCulture));
567 sb.Append("</real></map>");
568 }
569 }
570
347 public static void AddElem(string name, double e, StringBuilder sb) 571 public static void AddElem(string name, double e, StringBuilder sb)
348 { 572 {
349 sb.Append("<key>"); 573 sb.Append("<key>");
diff --git a/OpenSim/Services/InventoryService/LibraryService.cs b/OpenSim/Services/InventoryService/LibraryService.cs
index 89967a7..c71295d 100644
--- a/OpenSim/Services/InventoryService/LibraryService.cs
+++ b/OpenSim/Services/InventoryService/LibraryService.cs
@@ -304,7 +304,6 @@ namespace OpenSim.Services.InventoryService
304 public InventoryItemBase[] GetMultipleItems(UUID[] ids) 304 public InventoryItemBase[] GetMultipleItems(UUID[] ids)
305 { 305 {
306 List<InventoryItemBase> items = new List<InventoryItemBase>(); 306 List<InventoryItemBase> items = new List<InventoryItemBase>();
307 int i = 0;
308 foreach (UUID id in ids) 307 foreach (UUID id in ids)
309 { 308 {
310 if(m_items.ContainsKey(id)) 309 if(m_items.ContainsKey(id))