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authorUbitUmarov2012-12-02 05:02:33 +0000
committerMelanie2012-12-03 19:41:29 +0100
commitf21d9908200b4bb21f8002e9c87968767ab77bdb (patch)
treecd137fdaf18ec0d88c3a6f4eef54ca3b6d459078 /OpenSim
parent *TEST* reduce all mesh vertices resolution to 1e-5. This reduces number (diff)
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fix vertex rounding direction
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/Mesh.cs9
1 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/UbitMeshing/Mesh.cs b/OpenSim/Region/Physics/UbitMeshing/Mesh.cs
index 0476b28..b67422f 100644
--- a/OpenSim/Region/Physics/UbitMeshing/Mesh.cs
+++ b/OpenSim/Region/Physics/UbitMeshing/Mesh.cs
@@ -207,7 +207,14 @@ namespace OpenSim.Region.Physics.Meshing
207 207
208 private float fRound(float f) 208 private float fRound(float f)
209 { 209 {
210 int i = (int)(1e5f * f +0.5f); 210 int i;
211 if (f == 0f)
212 return f;
213 else if (f > 0f)
214 i = (int)(1e5f * f + 0.5f);
215 else
216 i = (int)(1e5f * f - 0.5f);
217
211 return ((float)i * 1e-5f); 218 return ((float)i * 1e-5f);
212 } 219 }
213 220