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authorMelanie2012-02-23 23:18:01 +0100
committerMelanie2012-02-23 23:18:01 +0100
commite74bf4600759c3fee6aa62ee808bbf214c019b6d (patch)
tree5563d88e40cf2b0aded2c5f0ba44c46ff301d3cb /OpenSim
parentMerge branch 'master' of ssh://3dhosting.de/var/git/careminster (diff)
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Prevent a nullref when nonphysical motion objects cross sim boundaries
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index cf8637f..248d4c6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -582,7 +582,7 @@ namespace OpenSim.Region.Framework.Scenes
582 foreach (ScenePresence av in m_linkedAvatars) 582 foreach (ScenePresence av in m_linkedAvatars)
583 { 583 {
584 SceneObjectPart p = m_scene.GetSceneObjectPart(av.ParentID); 584 SceneObjectPart p = m_scene.GetSceneObjectPart(av.ParentID);
585 if (m_parts.TryGetValue(p.UUID, out p)) 585 if (p != null && m_parts.TryGetValue(p.UUID, out p))
586 { 586 {
587 Vector3 offset = p.GetWorldPosition() - av.ParentPosition; 587 Vector3 offset = p.GetWorldPosition() - av.ParentPosition;
588 av.AbsolutePosition += offset; 588 av.AbsolutePosition += offset;