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authorMelanie2012-09-14 00:12:41 +0200
committerMelanie2012-09-14 00:12:41 +0200
commite1e9855edec647efd721b0ff34956f9a7f68942f (patch)
tree0c7bdd85acf0ba71a177571efe2b4b56637baaff /OpenSim
parentAllow setting max connections for an endpoint (diff)
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Wait a bit longer for new scene presences to aid tps into laggy regions
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 0dae946..9b9ad80 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4274,7 +4274,7 @@ namespace OpenSim.Region.Framework.Scenes
4274 /// <param name='agentID'></param> 4274 /// <param name='agentID'></param>
4275 protected virtual ScenePresence WaitGetScenePresence(UUID agentID) 4275 protected virtual ScenePresence WaitGetScenePresence(UUID agentID)
4276 { 4276 {
4277 int ntimes = 20; 4277 int ntimes = 30;
4278 ScenePresence sp = null; 4278 ScenePresence sp = null;
4279 while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) 4279 while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0))
4280 Thread.Sleep(1000); 4280 Thread.Sleep(1000);