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authorUbitUmarov2019-01-21 08:03:24 +0000
committerUbitUmarov2019-01-21 08:03:24 +0000
commitd7d5f9f77534087d2205dcdc554d535c6359bdff (patch)
treee2a0508b667d5254fad205015b6b5b57b05fb550 /OpenSim
parentanother missing file (diff)
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change float to byte rounding
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs132
1 files changed, 88 insertions, 44 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 2969060..48c3812 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -8342,7 +8342,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8342 { 8342 {
8343 cut.x = 0f; 8343 cut.x = 0f;
8344 } 8344 }
8345 if (cut.x > 1f) 8345 else if (cut.x > 1f)
8346 { 8346 {
8347 cut.x = 1f; 8347 cut.x = 1f;
8348 } 8348 }
@@ -8350,7 +8350,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8350 { 8350 {
8351 cut.y = 0f; 8351 cut.y = 0f;
8352 } 8352 }
8353 if (cut.y > 1f) 8353 else if (cut.y > 1f)
8354 { 8354 {
8355 cut.y = 1f; 8355 cut.y = 1f;
8356 } 8356 }
@@ -8395,7 +8395,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8395 { 8395 {
8396 twist.x = -1.0f; 8396 twist.x = -1.0f;
8397 } 8397 }
8398 if (twist.x > 1.0f) 8398 else if (twist.x > 1.0f)
8399 { 8399 {
8400 twist.x = 1.0f; 8400 twist.x = 1.0f;
8401 } 8401 }
@@ -8403,23 +8403,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8403 { 8403 {
8404 twist.y = -1.0f; 8404 twist.y = -1.0f;
8405 } 8405 }
8406 if (twist.y > 1.0f) 8406 else if (twist.y > 1.0f)
8407 { 8407 {
8408 twist.y = 1.0f; 8408 twist.y = 1.0f;
8409 } 8409 }
8410 // A fairly large precision error occurs for some calculations, 8410 tempFloat = 100.0f * (float)twist.x;
8411 // if a float or double is directly cast to a byte or sbyte 8411 if (tempFloat >= 0)
8412 // variable, in both .Net and Mono. In .Net, coding 8412 tempFloat += 0.5f;
8413 // "(sbyte)(float)(some expression)" corrects the precision 8413 else
8414 // errors. But this does not work for Mono. This longer coding 8414 tempFloat -= 0.5f;
8415 // form of creating a tempoary float variable from the
8416 // expression first, then casting that variable to a byte or
8417 // sbyte, works for both .Net and Mono. These types of
8418 // assignments occur in SetPrimtiveBlockShapeParams and
8419 // SetPrimitiveShapeParams in support of llSetPrimitiveParams.
8420 tempFloat = (float)(100.0d * twist.x);
8421 shapeBlock.PathTwistBegin = (sbyte)tempFloat; 8415 shapeBlock.PathTwistBegin = (sbyte)tempFloat;
8422 tempFloat = (float)(100.0d * twist.y); 8416
8417 tempFloat = 100.0f * (float)twist.y;
8418 if (tempFloat >= 0)
8419 tempFloat += 0.5f;
8420 else
8421 tempFloat -= 0.5f;
8423 shapeBlock.PathTwist = (sbyte)tempFloat; 8422 shapeBlock.PathTwist = (sbyte)tempFloat;
8424 8423
8425 shapeBlock.ObjectLocalID = part.LocalId; 8424 shapeBlock.ObjectLocalID = part.LocalId;
@@ -8443,7 +8442,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8443 { 8442 {
8444 taper_b.x = 0f; 8443 taper_b.x = 0f;
8445 } 8444 }
8446 if (taper_b.x > 2f) 8445 else if (taper_b.x > 2f)
8447 { 8446 {
8448 taper_b.x = 2f; 8447 taper_b.x = 2f;
8449 } 8448 }
@@ -8451,19 +8450,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8451 { 8450 {
8452 taper_b.y = 0f; 8451 taper_b.y = 0f;
8453 } 8452 }
8454 if (taper_b.y > 2f) 8453 else if (taper_b.y > 2f)
8455 { 8454 {
8456 taper_b.y = 2f; 8455 taper_b.y = 2f;
8457 } 8456 }
8458 tempFloat = (float)(100.0d * (2.0d - taper_b.x)); 8457 tempFloat = 100.0f * (2.0f - (float)taper_b.x);
8458 if (tempFloat >= 0)
8459 tempFloat += 0.5f;
8460 else
8461 tempFloat -= 0.5f;
8459 shapeBlock.PathScaleX = (byte)tempFloat; 8462 shapeBlock.PathScaleX = (byte)tempFloat;
8460 tempFloat = (float)(100.0d * (2.0d - taper_b.y)); 8463
8464 tempFloat = 100.0f * (2.0f - (float)taper_b.y);
8465 if (tempFloat >= 0)
8466 tempFloat += 0.5f;
8467 else
8468 tempFloat -= 0.5f;
8461 shapeBlock.PathScaleY = (byte)tempFloat; 8469 shapeBlock.PathScaleY = (byte)tempFloat;
8470
8462 if (topshear.x < -0.5f) 8471 if (topshear.x < -0.5f)
8463 { 8472 {
8464 topshear.x = -0.5f; 8473 topshear.x = -0.5f;
8465 } 8474 }
8466 if (topshear.x > 0.5f) 8475 else if (topshear.x > 0.5f)
8467 { 8476 {
8468 topshear.x = 0.5f; 8477 topshear.x = 0.5f;
8469 } 8478 }
@@ -8471,13 +8480,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8471 { 8480 {
8472 topshear.y = -0.5f; 8481 topshear.y = -0.5f;
8473 } 8482 }
8474 if (topshear.y > 0.5f) 8483 else if (topshear.y > 0.5f)
8475 { 8484 {
8476 topshear.y = 0.5f; 8485 topshear.y = 0.5f;
8477 } 8486 }
8478 tempFloat = (float)(100.0d * topshear.x); 8487 tempFloat = 100.0f * (float)topshear.x;
8488 if (tempFloat >= 0)
8489 tempFloat += 0.5f;
8490 else
8491 tempFloat -= 0.5f;
8479 shapeBlock.PathShearX = (byte)tempFloat; 8492 shapeBlock.PathShearX = (byte)tempFloat;
8480 tempFloat = (float)(100.0d * topshear.y); 8493
8494 tempFloat = 100.0f * (float)topshear.y;
8495 if (tempFloat >= 0)
8496 tempFloat += 0.5f;
8497 else
8498 tempFloat -= 0.5f;
8481 shapeBlock.PathShearY = (byte)tempFloat; 8499 shapeBlock.PathShearY = (byte)tempFloat;
8482 8500
8483 part.Shape.SculptEntry = false; 8501 part.Shape.SculptEntry = false;
@@ -8505,7 +8523,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8505 { 8523 {
8506 dimple.x = 0f; 8524 dimple.x = 0f;
8507 } 8525 }
8508 if (dimple.x > 1f) 8526 else if (dimple.x > 1f)
8509 { 8527 {
8510 dimple.x = 1f; 8528 dimple.x = 1f;
8511 } 8529 }
@@ -8513,7 +8531,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8513 { 8531 {
8514 dimple.y = 0f; 8532 dimple.y = 0f;
8515 } 8533 }
8516 if (dimple.y > 1f) 8534 else if (dimple.y > 1f)
8517 { 8535 {
8518 dimple.y = 1f; 8536 dimple.y = 1f;
8519 } 8537 }
@@ -8539,7 +8557,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8539 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 8557 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
8540 return; 8558 return;
8541 8559
8542 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 8560 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
8543 ObjectShapePacket.ObjectDataBlock shapeBlock; 8561 ObjectShapePacket.ObjectDataBlock shapeBlock;
8544 8562
8545 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); 8563 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve);
@@ -8552,47 +8570,59 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8552 { 8570 {
8553 holesize.x = 0.01f; 8571 holesize.x = 0.01f;
8554 } 8572 }
8555 if (holesize.x > 1f) 8573 else if (holesize.x > 1f)
8556 { 8574 {
8557 holesize.x = 1f; 8575 holesize.x = 1f;
8558 } 8576 }
8577 tempFloat = 100.0f * (2.0f - (float)holesize.x) + 0.5f;
8578 shapeBlock.PathScaleX = (byte)tempFloat;
8579
8559 if (holesize.y < 0.01f) 8580 if (holesize.y < 0.01f)
8560 { 8581 {
8561 holesize.y = 0.01f; 8582 holesize.y = 0.01f;
8562 } 8583 }
8563 if (holesize.y > 0.5f) 8584 else if (holesize.y > 0.5f)
8564 { 8585 {
8565 holesize.y = 0.5f; 8586 holesize.y = 0.5f;
8566 } 8587 }
8567 tempFloat = (float)(100.0d * (2.0d - holesize.x)); 8588 tempFloat = 100.0f * (2.0f - (float)holesize.y) + 0.5f;
8568 shapeBlock.PathScaleX = (byte)tempFloat;
8569 tempFloat = (float)(100.0d * (2.0d - holesize.y));
8570 shapeBlock.PathScaleY = (byte)tempFloat; 8589 shapeBlock.PathScaleY = (byte)tempFloat;
8590
8571 if (topshear.x < -0.5f) 8591 if (topshear.x < -0.5f)
8572 { 8592 {
8573 topshear.x = -0.5f; 8593 topshear.x = -0.5f;
8574 } 8594 }
8575 if (topshear.x > 0.5f) 8595 else if (topshear.x > 0.5f)
8576 { 8596 {
8577 topshear.x = 0.5f; 8597 topshear.x = 0.5f;
8578 } 8598 }
8599 tempFloat = (float)(100.0d * topshear.x);
8600 if (tempFloat >= 0)
8601 tempFloat += 0.5f;
8602 else
8603 tempFloat -= 0.5f;
8604 shapeBlock.PathShearX = (byte)tempFloat;
8605
8579 if (topshear.y < -0.5f) 8606 if (topshear.y < -0.5f)
8580 { 8607 {
8581 topshear.y = -0.5f; 8608 topshear.y = -0.5f;
8582 } 8609 }
8583 if (topshear.y > 0.5f) 8610 else if (topshear.y > 0.5f)
8584 { 8611 {
8585 topshear.y = 0.5f; 8612 topshear.y = 0.5f;
8586 } 8613 }
8587 tempFloat = (float)(100.0d * topshear.x);
8588 shapeBlock.PathShearX = (byte)tempFloat;
8589 tempFloat = (float)(100.0d * topshear.y); 8614 tempFloat = (float)(100.0d * topshear.y);
8615 if (tempFloat >= 0)
8616 tempFloat += 0.5f;
8617 else
8618 tempFloat -= 0.5f;
8590 shapeBlock.PathShearY = (byte)tempFloat; 8619 shapeBlock.PathShearY = (byte)tempFloat;
8620
8591 if (profilecut.x < 0f) 8621 if (profilecut.x < 0f)
8592 { 8622 {
8593 profilecut.x = 0f; 8623 profilecut.x = 0f;
8594 } 8624 }
8595 if (profilecut.x > 1f) 8625 else if (profilecut.x > 1f)
8596 { 8626 {
8597 profilecut.x = 1f; 8627 profilecut.x = 1f;
8598 } 8628 }
@@ -8600,7 +8630,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8600 { 8630 {
8601 profilecut.y = 0f; 8631 profilecut.y = 0f;
8602 } 8632 }
8603 if (profilecut.y > 1f) 8633 else if (profilecut.y > 1f)
8604 { 8634 {
8605 profilecut.y = 1f; 8635 profilecut.y = 1f;
8606 } 8636 }
@@ -8623,18 +8653,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8623 { 8653 {
8624 taper_a.x = 1f; 8654 taper_a.x = 1f;
8625 } 8655 }
8656 tempFloat = 100.0f * (float)taper_a.x;
8657 if (tempFloat >= 0)
8658 tempFloat += 0.5f;
8659 else
8660 tempFloat -= 0.5f;
8661 shapeBlock.PathTaperX = (sbyte)tempFloat;
8662
8626 if (taper_a.y < -1f) 8663 if (taper_a.y < -1f)
8627 { 8664 {
8628 taper_a.y = -1f; 8665 taper_a.y = -1f;
8629 } 8666 }
8630 if (taper_a.y > 1f) 8667 else if (taper_a.y > 1f)
8631 { 8668 {
8632 taper_a.y = 1f; 8669 taper_a.y = 1f;
8633 } 8670 }
8634 tempFloat = (float)(100.0d * taper_a.x); 8671 tempFloat = 100.0f * (float)taper_a.y;
8635 shapeBlock.PathTaperX = (sbyte)tempFloat; 8672 if (tempFloat >= 0)
8636 tempFloat = (float)(100.0d * taper_a.y); 8673 tempFloat += 0.5f;
8674 else
8675 tempFloat -= 0.5f;
8637 shapeBlock.PathTaperY = (sbyte)tempFloat; 8676 shapeBlock.PathTaperY = (sbyte)tempFloat;
8677
8638 if (revolutions < 1f) 8678 if (revolutions < 1f)
8639 { 8679 {
8640 revolutions = 1f; 8680 revolutions = 1f;
@@ -8643,7 +8683,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8643 { 8683 {
8644 revolutions = 4f; 8684 revolutions = 4f;
8645 } 8685 }
8646 tempFloat = 66.66667f * (revolutions - 1.0f); 8686 tempFloat = 66.66667f * (revolutions - 1.0f) + 0.5f;
8647 shapeBlock.PathRevolutions = (byte)tempFloat; 8687 shapeBlock.PathRevolutions = (byte)tempFloat;
8648 // limits on radiusoffset depend on revolutions and hole size (how?) seems like the maximum range is 0 to 1 8688 // limits on radiusoffset depend on revolutions and hole size (how?) seems like the maximum range is 0 to 1
8649 if (radiusoffset < 0f) 8689 if (radiusoffset < 0f)
@@ -8654,7 +8694,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8654 { 8694 {
8655 radiusoffset = 1f; 8695 radiusoffset = 1f;
8656 } 8696 }
8657 tempFloat = 100.0f * radiusoffset; 8697 tempFloat = 100.0f * radiusoffset + 0.5f;
8658 shapeBlock.PathRadiusOffset = (sbyte)tempFloat; 8698 shapeBlock.PathRadiusOffset = (sbyte)tempFloat;
8659 if (skew < -0.95f) 8699 if (skew < -0.95f)
8660 { 8700 {
@@ -8665,6 +8705,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8665 skew = 0.95f; 8705 skew = 0.95f;
8666 } 8706 }
8667 tempFloat = 100.0f * skew; 8707 tempFloat = 100.0f * skew;
8708 if (tempFloat >= 0)
8709 tempFloat += 0.5f;
8710 else
8711 tempFloat -= 0.5f;
8668 shapeBlock.PathSkew = (sbyte)tempFloat; 8712 shapeBlock.PathSkew = (sbyte)tempFloat;
8669 8713
8670 part.Shape.SculptEntry = false; 8714 part.Shape.SculptEntry = false;