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author | Justin Clarke Casey | 2009-02-19 17:08:00 +0000 |
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committer | Justin Clarke Casey | 2009-02-19 17:08:00 +0000 |
commit | d2caf4f4186b74f1d895dbe4f193b224a0709361 (patch) | |
tree | e53a54aef5e038fb1dd4a09c9e8c4f2d0e04d763 /OpenSim | |
parent | * reverted the revert of the revert. What can I say? I'm calling this a day, ... (diff) | |
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* Do deep inspection when saving inventory items in order to capture all the necessary assets (textures, objects within objects, textures referenced in scripts contained in
objects contained in another object, etc.)
* Not yet ready for general use
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 7f228e4..cf781cf 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -175,7 +175,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
175 | 175 | ||
176 | archive.AddFile(filename, sw.ToString()); | 176 | archive.AddFile(filename, sw.ToString()); |
177 | 177 | ||
178 | assetUuids[inventoryItem.AssetID] = 1; | 178 | m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, assetUuids); |
179 | } | 179 | } |
180 | 180 | ||
181 | protected void saveInvDir(InventoryFolderImpl inventoryFolder, string path) | 181 | protected void saveInvDir(InventoryFolderImpl inventoryFolder, string path) |