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authorJustin Clarke Casey2009-02-19 17:08:00 +0000
committerJustin Clarke Casey2009-02-19 17:08:00 +0000
commitd2caf4f4186b74f1d895dbe4f193b224a0709361 (patch)
treee53a54aef5e038fb1dd4a09c9e8c4f2d0e04d763 /OpenSim
parent* reverted the revert of the revert. What can I say? I'm calling this a day, ... (diff)
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* Do deep inspection when saving inventory items in order to capture all the necessary assets (textures, objects within objects, textures referenced in scripts contained in
objects contained in another object, etc.) * Not yet ready for general use
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 7f228e4..cf781cf 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -175,7 +175,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
175 175
176 archive.AddFile(filename, sw.ToString()); 176 archive.AddFile(filename, sw.ToString());
177 177
178 assetUuids[inventoryItem.AssetID] = 1; 178 m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, assetUuids);
179 } 179 }
180 180
181 protected void saveInvDir(InventoryFolderImpl inventoryFolder, string path) 181 protected void saveInvDir(InventoryFolderImpl inventoryFolder, string path)