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authorJustin Clark-Casey (justincc)2012-02-10 21:26:05 +0000
committerJustin Clark-Casey (justincc)2012-02-10 21:26:05 +0000
commitb3d152f3ba5cb07c005b0163c752f2c0f97c0034 (patch)
tree8d0c0a33a3ed2110a3f9fd7e890bd4a159b033d3 /OpenSim
parentFix bug where somebody taking a copy of an object they didn't own that was re... (diff)
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Fix an npc delete race condition with LSL sensors where an initial presence check could succeed but then the npc removed before the subequent npc check.
The resulting null would cause an exception. We now check for null before looking at SenseAsAgent. Hopefully fixes http://opensimulator.org/mantis/view.php?id=5872
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs29
1 files changed, 20 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 3e0e452..850f50b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -445,17 +445,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
445 Vector3 toRegionPos; 445 Vector3 toRegionPos;
446 double dis; 446 double dis;
447 447
448 Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence) 448 Action<ScenePresence> senseEntity = new Action<ScenePresence>(presence =>
449 { 449 {
450 if ((ts.type & NPC) == 0 450 if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
451 && presence.PresenceType == PresenceType.Npc 451 {
452 && !npcModule.GetNPC(presence.UUID, presence.Scene).SenseAsAgent) 452 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
453 return; 453 if (npcData == null || !npcData.SenseAsAgent)
454 return;
455 }
454 456
455 if ((ts.type & AGENT) == 0 457 if ((ts.type & AGENT) == 0)
456 && (presence.PresenceType == PresenceType.User 458 {
457 || npcModule.GetNPC(presence.UUID, presence.Scene).SenseAsAgent)) 459 if (presence.PresenceType == PresenceType.User)
458 return; 460 {
461 return;
462 }
463 else
464 {
465 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
466 if (npcData != null && npcData.SenseAsAgent)
467 return;
468 }
469 }
459 470
460 if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0) 471 if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0)
461 return; 472 return;