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author | Justin Clark-Casey (justincc) | 2011-09-02 00:41:21 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-09-02 00:41:21 +0100 |
commit | 9c0a03731d531430d5c2b8b43d2384c0dd086f88 (patch) | |
tree | 9add826644faf7a552d3c41d50a04a6469bcf9ae /OpenSim | |
parent | move more of IAM.RezObject() into DoPreRezWhenFromItem() (diff) | |
download | opensim-SC-9c0a03731d531430d5c2b8b43d2384c0dd086f88.zip opensim-SC-9c0a03731d531430d5c2b8b43d2384c0dd086f88.tar.gz opensim-SC-9c0a03731d531430d5c2b8b43d2384c0dd086f88.tar.bz2 opensim-SC-9c0a03731d531430d5c2b8b43d2384c0dd086f88.tar.xz |
Move more of IAM.RezObject() into DoPreRezWhenFromItem()
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 51 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 5 |
2 files changed, 29 insertions, 27 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index e94d059..f8515b4 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -719,26 +719,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
719 | } | 719 | } |
720 | 720 | ||
721 | SceneObjectGroup group = null; | 721 | SceneObjectGroup group = null; |
722 | UUID itemId = UUID.Zero; | ||
723 | |||
724 | // If we have permission to copy then link the rezzed object back to the user inventory | ||
725 | // item that it came from. This allows us to enable 'save object to inventory' | ||
726 | if (!m_Scene.Permissions.BypassPermissions()) | ||
727 | { | ||
728 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) | ||
729 | == (uint)PermissionMask.Copy && (item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) | ||
730 | { | ||
731 | itemId = item.ID; | ||
732 | } | ||
733 | } | ||
734 | else | ||
735 | { | ||
736 | if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) | ||
737 | { | ||
738 | // Brave new fullperm world | ||
739 | itemId = item.ID; | ||
740 | } | ||
741 | } | ||
742 | 722 | ||
743 | string xmlData = Utils.BytesToString(rezAsset.Data); | 723 | string xmlData = Utils.BytesToString(rezAsset.Data); |
744 | List<SceneObjectGroup> objlist = | 724 | List<SceneObjectGroup> objlist = |
@@ -753,8 +733,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
753 | if (e == null || attachment) // Single | 733 | if (e == null || attachment) // Single |
754 | { | 734 | { |
755 | SceneObjectGroup g = | 735 | SceneObjectGroup g = |
756 | SceneObjectSerializer.FromOriginalXmlFormat( | 736 | SceneObjectSerializer.FromOriginalXmlFormat(UUID.Zero, xmlData); |
757 | itemId, xmlData); | 737 | |
758 | objlist.Add(g); | 738 | objlist.Add(g); |
759 | veclist.Add(new Vector3(0, 0, 0)); | 739 | veclist.Add(new Vector3(0, 0, 0)); |
760 | 740 | ||
@@ -783,8 +763,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
783 | foreach (XmlNode n in groups) | 763 | foreach (XmlNode n in groups) |
784 | { | 764 | { |
785 | SceneObjectGroup g = | 765 | SceneObjectGroup g = |
786 | SceneObjectSerializer.FromOriginalXmlFormat( | 766 | SceneObjectSerializer.FromOriginalXmlFormat(UUID.Zero, n.OuterXml); |
787 | itemId, n.OuterXml); | 767 | |
788 | objlist.Add(g); | 768 | objlist.Add(g); |
789 | XmlElement el = (XmlElement)n; | 769 | XmlElement el = (XmlElement)n; |
790 | 770 | ||
@@ -893,6 +873,27 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
893 | private bool DoPreRezWhenFromItem( | 873 | private bool DoPreRezWhenFromItem( |
894 | IClientAPI remoteClient, InventoryItemBase item, List<SceneObjectGroup> objlist, Vector3 pos, bool isAttachment) | 874 | IClientAPI remoteClient, InventoryItemBase item, List<SceneObjectGroup> objlist, Vector3 pos, bool isAttachment) |
895 | { | 875 | { |
876 | UUID fromUserInventoryItemId = UUID.Zero; | ||
877 | |||
878 | // If we have permission to copy then link the rezzed object back to the user inventory | ||
879 | // item that it came from. This allows us to enable 'save object to inventory' | ||
880 | if (!m_Scene.Permissions.BypassPermissions()) | ||
881 | { | ||
882 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) | ||
883 | == (uint)PermissionMask.Copy && (item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) | ||
884 | { | ||
885 | fromUserInventoryItemId = item.ID; | ||
886 | } | ||
887 | } | ||
888 | else | ||
889 | { | ||
890 | if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) | ||
891 | { | ||
892 | // Brave new fullperm world | ||
893 | fromUserInventoryItemId = item.ID; | ||
894 | } | ||
895 | } | ||
896 | |||
896 | int primcount = 0; | 897 | int primcount = 0; |
897 | foreach (SceneObjectGroup g in objlist) | 898 | foreach (SceneObjectGroup g in objlist) |
898 | primcount += g.PrimCount; | 899 | primcount += g.PrimCount; |
@@ -958,6 +959,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
958 | 959 | ||
959 | foreach (SceneObjectPart part in so.Parts) | 960 | foreach (SceneObjectPart part in so.Parts) |
960 | { | 961 | { |
962 | part.FromUserInventoryItemID = fromUserInventoryItemId; | ||
963 | |||
961 | if ((part.OwnerID != item.Owner) || | 964 | if ((part.OwnerID != item.Owner) || |
962 | (item.CurrentPermissions & 16) != 0) | 965 | (item.CurrentPermissions & 16) != 0) |
963 | { | 966 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index a8f2ebd..9d573db 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -208,13 +208,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
208 | /// </value> | 208 | /// </value> |
209 | private UUID m_fromUserInventoryItemID; | 209 | private UUID m_fromUserInventoryItemID; |
210 | 210 | ||
211 | |||
212 | public UUID FromUserInventoryItemID | 211 | public UUID FromUserInventoryItemID |
213 | { | 212 | { |
214 | get { return m_fromUserInventoryItemID; } | 213 | get { return m_fromUserInventoryItemID; } |
214 | set { m_fromUserInventoryItemID = value; } | ||
215 | } | 215 | } |
216 | 216 | ||
217 | |||
218 | public scriptEvents AggregateScriptEvents; | 217 | public scriptEvents AggregateScriptEvents; |
219 | 218 | ||
220 | 219 | ||