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author | Justin Clark-Casey (justincc) | 2011-09-08 21:06:10 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-09-08 21:06:10 +0100 |
commit | 9615292133ce937677d10a3acd5f71f9216e3425 (patch) | |
tree | 25fb9cb7ee7738fd8e196eb87756dc36f754c74c /OpenSim | |
parent | Remember to set and unset the fire and forget method at the top of the attach... (diff) | |
download | opensim-SC-9615292133ce937677d10a3acd5f71f9216e3425.zip opensim-SC-9615292133ce937677d10a3acd5f71f9216e3425.tar.gz opensim-SC-9615292133ce937677d10a3acd5f71f9216e3425.tar.bz2 opensim-SC-9615292133ce937677d10a3acd5f71f9216e3425.tar.xz |
Centralize module setup for NPC tests.
This is overkill for some tests since they dont' need all the modules, but I think the gain in code readability is worth it
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 62 |
1 files changed, 21 insertions, 41 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 018cf88..10d8bfa 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -50,6 +50,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
50 | [TestFixture] | 50 | [TestFixture] |
51 | public class NPCModuleTests | 51 | public class NPCModuleTests |
52 | { | 52 | { |
53 | private TestScene scene; | ||
54 | private AvatarFactoryModule afm; | ||
55 | private UserManagementModule umm; | ||
56 | private AttachmentsModule am; | ||
57 | |||
53 | [TestFixtureSetUp] | 58 | [TestFixtureSetUp] |
54 | public void FixtureInit() | 59 | public void FixtureInit() |
55 | { | 60 | { |
@@ -65,21 +70,28 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
65 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | 70 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; |
66 | } | 71 | } |
67 | 72 | ||
68 | [Test] | 73 | public void Init() |
69 | public void TestCreate() | ||
70 | { | 74 | { |
71 | TestHelpers.InMethod(); | ||
72 | // log4net.Config.XmlConfigurator.Configure(); | ||
73 | |||
74 | IConfigSource config = new IniConfigSource(); | 75 | IConfigSource config = new IniConfigSource(); |
75 | config.AddConfig("NPC"); | 76 | config.AddConfig("NPC"); |
76 | config.Configs["NPC"].Set("Enabled", "true"); | 77 | config.Configs["NPC"].Set("Enabled", "true"); |
78 | config.AddConfig("Modules"); | ||
79 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
77 | 80 | ||
78 | AvatarFactoryModule afm = new AvatarFactoryModule(); | 81 | afm = new AvatarFactoryModule(); |
79 | UserManagementModule umm = new UserManagementModule(); | 82 | umm = new UserManagementModule(); |
83 | am = new AttachmentsModule(); | ||
80 | 84 | ||
81 | TestScene scene = SceneHelpers.SetupScene(); | 85 | TestScene scene = SceneHelpers.SetupScene(); |
82 | SceneHelpers.SetupSceneModules(scene, config, afm, umm, new NPCModule()); | 86 | SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule()); |
87 | } | ||
88 | |||
89 | [Test] | ||
90 | public void TestCreate() | ||
91 | { | ||
92 | TestHelpers.InMethod(); | ||
93 | // log4net.Config.XmlConfigurator.Configure(); | ||
94 | |||
83 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 95 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
84 | // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); | 96 | // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); |
85 | 97 | ||
@@ -111,35 +123,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
111 | TestHelpers.InMethod(); | 123 | TestHelpers.InMethod(); |
112 | // log4net.Config.XmlConfigurator.Configure(); | 124 | // log4net.Config.XmlConfigurator.Configure(); |
113 | 125 | ||
114 | IConfigSource config = new IniConfigSource(); | ||
115 | config.AddConfig("NPC"); | ||
116 | config.Configs["NPC"].Set("Enabled", "true"); | ||
117 | config.AddConfig("Modules"); | ||
118 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
119 | |||
120 | AvatarFactoryModule afm = new AvatarFactoryModule(); | ||
121 | UserManagementModule umm = new UserManagementModule(); | ||
122 | AttachmentsModule am = new AttachmentsModule(); | ||
123 | |||
124 | TestScene scene = SceneHelpers.SetupScene(); | ||
125 | SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule()); | ||
126 | |||
127 | UUID userId = TestHelpers.ParseTail(0x1); | 126 | UUID userId = TestHelpers.ParseTail(0x1); |
128 | UserAccountHelpers.CreateUserWithInventory(scene, userId); | 127 | UserAccountHelpers.CreateUserWithInventory(scene, userId); |
129 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); | 128 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); |
130 | // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); | ||
131 | |||
132 | // 8 is the index of the first baked texture in AvatarAppearance | ||
133 | // UUID originalFace8TextureId = TestHelpers.ParseTail(0x10); | ||
134 | // Primitive.TextureEntry originalTe = new Primitive.TextureEntry(UUID.Zero); | ||
135 | // Primitive.TextureEntryFace originalTef = originalTe.CreateFace(8); | ||
136 | // originalTef.TextureID = originalFace8TextureId; | ||
137 | |||
138 | // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell | ||
139 | // ScenePresence.SendInitialData() to reset our entire appearance. | ||
140 | // scene.AssetService.Store(AssetHelpers.CreateAsset(originalFace8TextureId)); | ||
141 | // | ||
142 | // afm.SetAppearanceFromClient(sp.ControllingClient, originalTe, null); | ||
143 | 129 | ||
144 | UUID attItemId = TestHelpers.ParseTail(0x2); | 130 | UUID attItemId = TestHelpers.ParseTail(0x2); |
145 | UUID attAssetId = TestHelpers.ParseTail(0x3); | 131 | UUID attAssetId = TestHelpers.ParseTail(0x3); |
@@ -165,6 +151,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
165 | // Just for now, we won't test the name since this is (wrongly) the asset part name rather than the item | 151 | // Just for now, we won't test the name since this is (wrongly) the asset part name rather than the item |
166 | // name. TODO: Do need to fix ultimately since the item may be renamed before being passed on to an NPC. | 152 | // name. TODO: Do need to fix ultimately since the item may be renamed before being passed on to an NPC. |
167 | // Assert.That(attSo.Name, Is.EqualTo(attName)); | 153 | // Assert.That(attSo.Name, Is.EqualTo(attName)); |
154 | |||
168 | Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); | 155 | Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); |
169 | Assert.That(attSo.IsAttachment); | 156 | Assert.That(attSo.IsAttachment); |
170 | Assert.That(attSo.UsesPhysics, Is.False); | 157 | Assert.That(attSo.UsesPhysics, Is.False); |
@@ -178,13 +165,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
178 | TestHelpers.InMethod(); | 165 | TestHelpers.InMethod(); |
179 | // log4net.Config.XmlConfigurator.Configure(); | 166 | // log4net.Config.XmlConfigurator.Configure(); |
180 | 167 | ||
181 | IConfigSource config = new IniConfigSource(); | ||
182 | |||
183 | config.AddConfig("NPC"); | ||
184 | config.Configs["NPC"].Set("Enabled", "true"); | ||
185 | |||
186 | TestScene scene = SceneHelpers.SetupScene(); | ||
187 | SceneHelpers.SetupSceneModules(scene, config, new NPCModule()); | ||
188 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 168 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
189 | // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); | 169 | // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); |
190 | 170 | ||