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authorKittoFlora2009-11-16 01:40:15 +0100
committerKittoFlora2009-11-16 01:40:15 +0100
commit873c9098d8627972e80a1688e85a4cda45e1e7fe (patch)
treea0edc24aef11d5ad6928493d8985386f48dd2607 /OpenSim
parentMerge branch 'vehicles' into tests (diff)
parentMerge branch 'master' into careminster (diff)
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Merge branch 'careminster' into tests
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs55
-rw-r--r--OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs10
-rw-r--r--OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs3
-rw-r--r--OpenSim/Client/Linden/LLStandaloneLoginModule.cs4
-rw-r--r--OpenSim/Client/MXP/ClientStack/MXPClientView.cs3
-rw-r--r--OpenSim/Client/MXP/MXPModule.cs7
-rw-r--r--OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs4
-rw-r--r--OpenSim/Data/MSSQL/AutoClosingSqlCommand.cs15
-rw-r--r--OpenSim/Data/MSSQL/MSSQLAssetData.cs9
-rw-r--r--OpenSim/Data/MSSQL/MSSQLInventoryData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs8
-rw-r--r--OpenSim/Data/MSSQL/MSSQLManager.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLMigration.cs1
-rw-r--r--OpenSim/Data/Migration.cs79
-rw-r--r--OpenSim/Data/MySQL/MySQLAssetData.cs99
-rw-r--r--OpenSim/Data/MySQL/MySQLAuthenticationData.cs18
-rw-r--r--OpenSim/Data/MySQL/MySQLEstateData.cs310
-rw-r--r--OpenSim/Data/MySQL/MySQLFramework.cs11
-rw-r--r--OpenSim/Data/MySQL/MySQLGenericTableHandler.cs200
-rw-r--r--OpenSim/Data/MySQL/MySQLGridData.cs171
-rw-r--r--OpenSim/Data/MySQL/MySQLInventoryData.cs335
-rw-r--r--OpenSim/Data/MySQL/MySQLLegacyRegionData.cs8
-rw-r--r--OpenSim/Data/MySQL/MySQLManager.cs60
-rw-r--r--OpenSim/Data/MySQL/MySQLRegionData.cs228
-rw-r--r--OpenSim/Data/MySQL/MySQLUserAccountData.cs87
-rw-r--r--OpenSim/Data/MySQL/MySQLUserData.cs370
-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs41
-rw-r--r--OpenSim/Data/SQLite/SQLiteRegionData.cs8
-rw-r--r--OpenSim/Data/Tests/BasicAssetTest.cs6
-rw-r--r--OpenSim/Data/Tests/BasicRegionTest.cs2
-rw-r--r--OpenSim/Data/Tests/PropertyCompareConstraint.cs12
-rw-r--r--OpenSim/Data/Tests/PropertyScrambler.cs5
-rw-r--r--OpenSim/Framework/ACL.cs32
-rw-r--r--OpenSim/Framework/AssetBase.cs50
-rw-r--r--OpenSim/Framework/AssetLandmark.cs4
-rw-r--r--OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs21
-rw-r--r--OpenSim/Framework/Capabilities/Caps.cs9
-rw-r--r--OpenSim/Framework/Communications/Cache/CachedUserInfo.cs4
-rw-r--r--OpenSim/Framework/Communications/Osp/OspResolver.cs2
-rw-r--r--OpenSim/Framework/Communications/Services/LoginService.cs26
-rw-r--r--OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs159
-rw-r--r--OpenSim/Framework/Communications/Tests/LoginServiceTests.cs151
-rw-r--r--OpenSim/Framework/IClientAPI.cs8
-rw-r--r--OpenSim/Framework/Parallel.cs6
-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs101
-rw-r--r--OpenSim/Framework/Tests/ACLTest.cs98
-rw-r--r--OpenSim/Framework/Tests/AssetBaseTest.cs3
-rw-r--r--OpenSim/Framework/Tests/CacheTests.cs75
-rw-r--r--OpenSim/Framework/ThreadTracker.cs2
-rw-r--r--OpenSim/Grid/MessagingServer.Modules/MessageRegionModule.cs2
-rw-r--r--OpenSim/Region/Application/OpenSim.cs56
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs594
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs5
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs19
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs190
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs22
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs4
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs21
-rw-r--r--OpenSim/Region/Communications/Hypergrid/HGUserServices.cs8
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs5
-rw-r--r--OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs19
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs27
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs124
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs120
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs78
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs112
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/Alerts/DeadlockAlert.cs37
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/IAlert.cs13
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/IMonitor.cs9
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs146
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/AgentCountMonitor.cs33
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ChildAgentCountMonitor.cs33
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/EventFrameMonitor.cs33
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/GCMemoryMonitor.cs26
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LandFrameMonitor.cs33
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LastFrameTimeMonitor.cs34
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ObjectCountMonitor.cs33
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PWSMemoryMonitor.cs26
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsFrameMonitor.cs33
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsUpdateFrameMonitor.cs33
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ThreadCountMonitor.cs25
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/TotalFrameMonitor.cs33
-rw-r--r--OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml1
-rw-r--r--OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs5
-rw-r--r--OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/HypergridServiceInConnectorModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs20
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs9
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs3
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs40
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs29
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs10
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IFriendsModule.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/ILandObject.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs (renamed from OpenSim/Grid/GridServer/Program.cs)41
-rw-r--r--OpenSim/Region/Framework/Scenes/EntityBase.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs28
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Permissions.cs36
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs263
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs51
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs171
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs941
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs88
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/IRCStackModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs3
-rw-r--r--OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs11
-rw-r--r--OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs5
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs105
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs2
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs2
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs29
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs5
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs14
-rw-r--r--OpenSim/Region/Physics/Meshing/PrimMesher.cs847
-rw-r--r--OpenSim/Region/Physics/Meshing/SculptMesh.cs41
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs4
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs22
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs4
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs166
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerClientEventForwarder.cs (renamed from OpenSim/Region/CoreModules/World/Land/RegionCombinerClientEventForwarder.cs)2
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs (renamed from OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs)2
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs (renamed from OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs)3
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs (renamed from OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs)480
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs (renamed from OpenSim/Region/CoreModules/World/Land/RegionCombinerPermissionModule.cs)2
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionConnections.cs (renamed from OpenSim/Region/CoreModules/World/Land/RegionConnections.cs)2
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCourseLocation.cs (renamed from OpenSim/Region/CoreModules/World/Land/RegionCourseLocation.cs)2
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionData.cs (renamed from OpenSim/Region/CoreModules/World/Land/RegionData.cs)2
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs134
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs91
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IMOD_Api.cs46
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/MOD_Stub.cs66
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs28
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs191
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs54
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs123
-rw-r--r--OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs2
-rw-r--r--OpenSim/Services/Connectors/Authorization/AuthorizationServiceConnector.cs8
-rw-r--r--OpenSim/Services/Connectors/Grid/HypergridServiceConnector.cs3
-rw-r--r--OpenSim/Services/PresenceService/PresenceService.cs6
-rw-r--r--OpenSim/TestSuite/PhysicsBot.cs19
-rw-r--r--OpenSim/Tests/Common/Mock/MockAssetService.cs (renamed from OpenSim/Tests/Common/Mock/TestAssetService.cs)21
-rw-r--r--OpenSim/Tests/Common/Mock/MockInventoryService.cs (renamed from OpenSim/Tests/Common/Mock/TestInventoryService.cs)6
-rw-r--r--OpenSim/Tests/Common/Mock/MockUserService.cs123
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs2
-rw-r--r--OpenSim/Tests/Common/Setup/AssetHelpers.cs64
-rw-r--r--OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs4
-rw-r--r--OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs24
-rw-r--r--OpenSim/Tests/Common/TestHelper.cs1
-rw-r--r--OpenSim/Tools/pCampBot/PhysicsBot.cs19
167 files changed, 5417 insertions, 4152 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index f4e1db4..3bc557d 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -123,6 +123,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
123 availableMethods["admin_region_query"] = XmlRpcRegionQueryMethod; 123 availableMethods["admin_region_query"] = XmlRpcRegionQueryMethod;
124 availableMethods["admin_shutdown"] = XmlRpcShutdownMethod; 124 availableMethods["admin_shutdown"] = XmlRpcShutdownMethod;
125 availableMethods["admin_broadcast"] = XmlRpcAlertMethod; 125 availableMethods["admin_broadcast"] = XmlRpcAlertMethod;
126 availableMethods["admin_dialog"] = XmlRpcDialogMethod;
126 availableMethods["admin_restart"] = XmlRpcRestartMethod; 127 availableMethods["admin_restart"] = XmlRpcRestartMethod;
127 availableMethods["admin_load_heightmap"] = XmlRpcLoadHeightmapMethod; 128 availableMethods["admin_load_heightmap"] = XmlRpcLoadHeightmapMethod;
128 // User management 129 // User management
@@ -277,6 +278,53 @@ namespace OpenSim.ApplicationPlugins.RemoteController
277 m_log.Info("[RADMIN]: Alert request complete"); 278 m_log.Info("[RADMIN]: Alert request complete");
278 return response; 279 return response;
279 } 280 }
281 public XmlRpcResponse XmlRpcDialogMethod(XmlRpcRequest request, IPEndPoint remoteClient)
282 {
283 XmlRpcResponse response = new XmlRpcResponse();
284 Hashtable responseData = new Hashtable();
285
286 m_log.Info("[RADMIN]: Dialog request started");
287
288 try
289 {
290 Hashtable requestData = (Hashtable)request.Params[0];
291
292 checkStringParameters(request, new string[] { "password", "from", "message" });
293
294 if (m_requiredPassword != String.Empty &&
295 (!requestData.Contains("password") || (string)requestData["password"] != m_requiredPassword))
296 throw new Exception("wrong password");
297
298 string message = (string)requestData["message"];
299 string fromuuid = (string)requestData["from"];
300 m_log.InfoFormat("[RADMIN]: Broadcasting: {0}", message);
301
302 responseData["accepted"] = true;
303 responseData["success"] = true;
304 response.Value = responseData;
305
306 m_app.SceneManager.ForEachScene(
307 delegate(Scene scene)
308 {
309 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
310 if (dialogModule != null)
311 dialogModule.SendNotificationToUsersInRegion(UUID.Zero, fromuuid, message);
312 });
313 }
314 catch (Exception e)
315 {
316 m_log.ErrorFormat("[RADMIN]: Broadcasting: failed: {0}", e.Message);
317 m_log.DebugFormat("[RADMIN]: Broadcasting: failed: {0}", e.ToString());
318
319 responseData["accepted"] = false;
320 responseData["success"] = false;
321 responseData["error"] = e.Message;
322 response.Value = responseData;
323 }
324
325 m_log.Info("[RADMIN]: Alert request complete");
326 return response;
327 }
280 328
281 public XmlRpcResponse XmlRpcLoadHeightmapMethod(XmlRpcRequest request, IPEndPoint remoteClient) 329 public XmlRpcResponse XmlRpcLoadHeightmapMethod(XmlRpcRequest request, IPEndPoint remoteClient)
282 { 330 {
@@ -360,7 +408,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
360 && ((string) requestData["shutdown"] == "delayed") 408 && ((string) requestData["shutdown"] == "delayed")
361 && requestData.ContainsKey("milliseconds")) 409 && requestData.ContainsKey("milliseconds"))
362 { 410 {
363 timeout = (Int32) requestData["milliseconds"]; 411 timeout = Int32.Parse(requestData["milliseconds"].ToString());
364 412
365 message 413 message
366 = "Region is going down in " + ((int) (timeout/1000)).ToString() 414 = "Region is going down in " + ((int) (timeout/1000)).ToString()
@@ -1562,11 +1610,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1562 assets = doc.GetElementsByTagName("RequiredAsset"); 1610 assets = doc.GetElementsByTagName("RequiredAsset");
1563 foreach (XmlNode asset in assets) 1611 foreach (XmlNode asset in assets)
1564 { 1612 {
1565 AssetBase rass = new AssetBase(); 1613 AssetBase rass = new AssetBase(UUID.Random(), GetStringAttribute(asset,"name",""), SByte.Parse(GetStringAttribute(asset,"type","")));
1566 rass.FullID = UUID.Random();
1567 rass.Name = GetStringAttribute(asset,"name","");
1568 rass.Description = GetStringAttribute(asset,"desc",""); 1614 rass.Description = GetStringAttribute(asset,"desc","");
1569 rass.Type = SByte.Parse(GetStringAttribute(asset,"type",""));
1570 rass.Local = Boolean.Parse(GetStringAttribute(asset,"local","")); 1615 rass.Local = Boolean.Parse(GetStringAttribute(asset,"local",""));
1571 rass.Temporary = Boolean.Parse(GetStringAttribute(asset,"temporary","")); 1616 rass.Temporary = Boolean.Parse(GetStringAttribute(asset,"temporary",""));
1572 rass.Data = Convert.FromBase64String(asset.InnerText); 1617 rass.Data = Convert.FromBase64String(asset.InnerText);
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs
index f862af1..66572d5 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs
@@ -261,11 +261,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
261 modified = (asset != null); 261 modified = (asset != null);
262 created = !modified; 262 created = !modified;
263 263
264 asset = new AssetBase(); 264 asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type")));
265 asset.FullID = uuid;
266 asset.Name = xml.GetAttribute("name");
267 asset.Description = xml.GetAttribute("desc"); 265 asset.Description = xml.GetAttribute("desc");
268 asset.Type = SByte.Parse(xml.GetAttribute("type"));
269 asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0; 266 asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
270 asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0; 267 asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
271 asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", "")); 268 asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
@@ -341,11 +338,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
341 modified = (asset != null); 338 modified = (asset != null);
342 created = !modified; 339 created = !modified;
343 340
344 asset = new AssetBase(); 341 asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type")));
345 asset.FullID = uuid;
346 asset.Name = xml.GetAttribute("name");
347 asset.Description = xml.GetAttribute("desc"); 342 asset.Description = xml.GetAttribute("desc");
348 asset.Type = SByte.Parse(xml.GetAttribute("type"));
349 asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0; 343 asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
350 asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0; 344 asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
351 asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", "")); 345 asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
index 4e03e67..01bfe00 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
@@ -1869,10 +1869,9 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
1869 1869
1870 // Create AssetBase entity to hold the inlined asset 1870 // Create AssetBase entity to hold the inlined asset
1871 1871
1872 asset = new AssetBase(uuid, name); 1872 asset = new AssetBase(uuid, name, type);
1873 1873
1874 asset.Description = desc; 1874 asset.Description = desc;
1875 asset.Type = type; // type == 0 == texture
1876 asset.Local = local; 1875 asset.Local = local;
1877 asset.Temporary = temp; 1876 asset.Temporary = temp;
1878 1877
diff --git a/OpenSim/Client/Linden/LLStandaloneLoginModule.cs b/OpenSim/Client/Linden/LLStandaloneLoginModule.cs
index bb9b623..8739ce5 100644
--- a/OpenSim/Client/Linden/LLStandaloneLoginModule.cs
+++ b/OpenSim/Client/Linden/LLStandaloneLoginModule.cs
@@ -231,6 +231,10 @@ namespace OpenSim.Client.Linden
231 { 231 {
232 return scene.RegionInfo; 232 return scene.RegionInfo;
233 } 233 }
234 else if (m_scenes.Count > 0)
235 {
236 return m_scenes[0].RegionInfo;
237 }
234 return null; 238 return null;
235 } 239 }
236 240
diff --git a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
index 204603d..0cae3dd 100644
--- a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
+++ b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
@@ -676,6 +676,7 @@ namespace OpenSim.Client.MXP.ClientStack
676 public event FriendActionDelegate OnApproveFriendRequest; 676 public event FriendActionDelegate OnApproveFriendRequest;
677 public event FriendActionDelegate OnDenyFriendRequest; 677 public event FriendActionDelegate OnDenyFriendRequest;
678 public event FriendshipTermination OnTerminateFriendship; 678 public event FriendshipTermination OnTerminateFriendship;
679 public event GrantUserFriendRights OnGrantUserRights;
679 public event MoneyTransferRequest OnMoneyTransferRequest; 680 public event MoneyTransferRequest OnMoneyTransferRequest;
680 public event EconomyDataRequest OnEconomyDataRequest; 681 public event EconomyDataRequest OnEconomyDataRequest;
681 public event MoneyBalanceRequest OnMoneyBalanceRequest; 682 public event MoneyBalanceRequest OnMoneyBalanceRequest;
@@ -1052,7 +1053,7 @@ namespace OpenSim.Client.MXP.ClientStack
1052 { 1053 {
1053 } 1054 }
1054 1055
1055 public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, bool fetchFolders, bool fetchItems) 1056 public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, int version, bool fetchFolders, bool fetchItems)
1056 { 1057 {
1057 // Need to translate to MXP somehow 1058 // Need to translate to MXP somehow
1058 } 1059 }
diff --git a/OpenSim/Client/MXP/MXPModule.cs b/OpenSim/Client/MXP/MXPModule.cs
index a6b0396..0b442cc 100644
--- a/OpenSim/Client/MXP/MXPModule.cs
+++ b/OpenSim/Client/MXP/MXPModule.cs
@@ -110,8 +110,11 @@ namespace OpenSim.Client.MXP
110 public void Close() 110 public void Close()
111 { 111 {
112 m_shutdown = true; 112 m_shutdown = true;
113 lock (m_ticker) 113 if (m_ticker != null)
114 m_ticker.Stop(); 114 {
115 lock (m_ticker)
116 m_ticker.Stop();
117 }
115 } 118 }
116 119
117 public string Name 120 public string Name
diff --git a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
index 4a54c67..fb87c15 100644
--- a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
+++ b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
@@ -327,6 +327,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
327 public event FriendActionDelegate OnApproveFriendRequest = delegate { }; 327 public event FriendActionDelegate OnApproveFriendRequest = delegate { };
328 public event FriendActionDelegate OnDenyFriendRequest = delegate { }; 328 public event FriendActionDelegate OnDenyFriendRequest = delegate { };
329 public event FriendshipTermination OnTerminateFriendship = delegate { }; 329 public event FriendshipTermination OnTerminateFriendship = delegate { };
330 public event GrantUserFriendRights OnGrantUserRights = delegate { };
330 public event MoneyTransferRequest OnMoneyTransferRequest = delegate { }; 331 public event MoneyTransferRequest OnMoneyTransferRequest = delegate { };
331 public event EconomyDataRequest OnEconomyDataRequest = delegate { }; 332 public event EconomyDataRequest OnEconomyDataRequest = delegate { };
332 public event MoneyBalanceRequest OnMoneyBalanceRequest = delegate { }; 333 public event MoneyBalanceRequest OnMoneyBalanceRequest = delegate { };
@@ -406,6 +407,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
406 public event PlacesQuery OnPlacesQuery = delegate { }; 407 public event PlacesQuery OnPlacesQuery = delegate { };
407 408
408 409
410
409 public void SetDebugPacketLevel(int newDebug) 411 public void SetDebugPacketLevel(int newDebug)
410 { 412 {
411 throw new System.NotImplementedException(); 413 throw new System.NotImplementedException();
@@ -606,7 +608,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
606 throw new System.NotImplementedException(); 608 throw new System.NotImplementedException();
607 } 609 }
608 610
609 public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, bool fetchFolders, bool fetchItems) 611 public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, int version, bool fetchFolders, bool fetchItems)
610 { 612 {
611 throw new System.NotImplementedException(); 613 throw new System.NotImplementedException();
612 } 614 }
diff --git a/OpenSim/Data/MSSQL/AutoClosingSqlCommand.cs b/OpenSim/Data/MSSQL/AutoClosingSqlCommand.cs
index 0e21880..93e48cd 100644
--- a/OpenSim/Data/MSSQL/AutoClosingSqlCommand.cs
+++ b/OpenSim/Data/MSSQL/AutoClosingSqlCommand.cs
@@ -197,11 +197,20 @@ namespace OpenSim.Data.MSSQL
197 public void Dispose() 197 public void Dispose()
198 { 198 {
199 SqlConnection conn = realCommand.Connection; 199 SqlConnection conn = realCommand.Connection;
200 try { realCommand.Dispose(); } 200 try
201 {
202 realCommand.Dispose();
203 }
201 finally 204 finally
202 { 205 {
203 try { conn.Dispose(); } 206 try
204 finally { } 207 {
208 conn.Close();
209 }
210 finally
211 {
212 conn.Dispose();
213 }
205 } 214 }
206 } 215 }
207 216
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
index 25f7cf0..1ce4abf 100644
--- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
@@ -132,12 +132,13 @@ namespace OpenSim.Data.MSSQL
132 { 132 {
133 if (reader.Read()) 133 if (reader.Read())
134 { 134 {
135 AssetBase asset = new AssetBase(); 135 AssetBase asset = new AssetBase(
136 new UUID((Guid)reader["id"]),
137 (string)reader["name"],
138 Convert.ToSByte(reader["assetType"])
139 );
136 // Region Main 140 // Region Main
137 asset.FullID = new UUID((Guid)reader["id"]);
138 asset.Name = (string)reader["name"];
139 asset.Description = (string)reader["description"]; 141 asset.Description = (string)reader["description"];
140 asset.Type = Convert.ToSByte(reader["assetType"]);
141 asset.Local = Convert.ToBoolean(reader["local"]); 142 asset.Local = Convert.ToBoolean(reader["local"]);
142 asset.Temporary = Convert.ToBoolean(reader["temporary"]); 143 asset.Temporary = Convert.ToBoolean(reader["temporary"]);
143 asset.Data = (byte[])reader["data"]; 144 asset.Data = (byte[])reader["data"];
diff --git a/OpenSim/Data/MSSQL/MSSQLInventoryData.cs b/OpenSim/Data/MSSQL/MSSQLInventoryData.cs
index d49c2b3..1482184 100644
--- a/OpenSim/Data/MSSQL/MSSQLInventoryData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLInventoryData.cs
@@ -348,6 +348,8 @@ namespace OpenSim.Data.MSSQL
348 //Delete the actual row 348 //Delete the actual row
349 DeleteOneFolder(folderID, connection); 349 DeleteOneFolder(folderID, connection);
350 DeleteItemsInFolder(folderID, connection); 350 DeleteItemsInFolder(folderID, connection);
351
352 connection.Close();
351 } 353 }
352 } 354 }
353 355
diff --git a/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs b/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs
index cff6b00..6371307 100644
--- a/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs
@@ -1049,7 +1049,7 @@ VALUES
1049 if (!(primRow["ParticleSystem"] is DBNull)) 1049 if (!(primRow["ParticleSystem"] is DBNull))
1050 prim.ParticleSystem = (Byte[])primRow["ParticleSystem"]; 1050 prim.ParticleSystem = (Byte[])primRow["ParticleSystem"];
1051 1051
1052 prim.RotationalVelocity = new Vector3( 1052 prim.AngularVelocity = new Vector3(
1053 Convert.ToSingle(primRow["OmegaX"]), 1053 Convert.ToSingle(primRow["OmegaX"]),
1054 Convert.ToSingle(primRow["OmegaY"]), 1054 Convert.ToSingle(primRow["OmegaY"]),
1055 Convert.ToSingle(primRow["OmegaZ"])); 1055 Convert.ToSingle(primRow["OmegaZ"]));
@@ -1429,9 +1429,9 @@ VALUES
1429 parameters.Add(_Database.CreateParameter("TextureAnimation", prim.TextureAnimation)); 1429 parameters.Add(_Database.CreateParameter("TextureAnimation", prim.TextureAnimation));
1430 parameters.Add(_Database.CreateParameter("ParticleSystem", prim.ParticleSystem)); 1430 parameters.Add(_Database.CreateParameter("ParticleSystem", prim.ParticleSystem));
1431 1431
1432 parameters.Add(_Database.CreateParameter("OmegaX", prim.RotationalVelocity.X)); 1432 parameters.Add(_Database.CreateParameter("OmegaX", prim.AngularVelocity.X));
1433 parameters.Add(_Database.CreateParameter("OmegaY", prim.RotationalVelocity.Y)); 1433 parameters.Add(_Database.CreateParameter("OmegaY", prim.AngularVelocity.Y));
1434 parameters.Add(_Database.CreateParameter("OmegaZ", prim.RotationalVelocity.Z)); 1434 parameters.Add(_Database.CreateParameter("OmegaZ", prim.AngularVelocity.Z));
1435 1435
1436 parameters.Add(_Database.CreateParameter("CameraEyeOffsetX", prim.GetCameraEyeOffset().X)); 1436 parameters.Add(_Database.CreateParameter("CameraEyeOffsetX", prim.GetCameraEyeOffset().X));
1437 parameters.Add(_Database.CreateParameter("CameraEyeOffsetY", prim.GetCameraEyeOffset().Y)); 1437 parameters.Add(_Database.CreateParameter("CameraEyeOffsetY", prim.GetCameraEyeOffset().Y));
diff --git a/OpenSim/Data/MSSQL/MSSQLManager.cs b/OpenSim/Data/MSSQL/MSSQLManager.cs
index 992ce02..3d7a768 100644
--- a/OpenSim/Data/MSSQL/MSSQLManager.cs
+++ b/OpenSim/Data/MSSQL/MSSQLManager.cs
@@ -340,6 +340,8 @@ namespace OpenSim.Data.MSSQL
340 MSSQLMigration migration = new MSSQLMigration(connection, assem, migrationStore); 340 MSSQLMigration migration = new MSSQLMigration(connection, assem, migrationStore);
341 341
342 migration.Update(); 342 migration.Update();
343
344 connection.Close();
343 } 345 }
344 } 346 }
345 347
@@ -383,7 +385,9 @@ namespace OpenSim.Data.MSSQL
383 m_log.Error(e.ToString()); 385 m_log.Error(e.ToString());
384 } 386 }
385 } 387 }
388 tables.Close();
386 } 389 }
390
387 } 391 }
388 392
389 /// <summary> 393 /// <summary>
diff --git a/OpenSim/Data/MSSQL/MSSQLMigration.cs b/OpenSim/Data/MSSQL/MSSQLMigration.cs
index 549bcb3..aea31c9 100644
--- a/OpenSim/Data/MSSQL/MSSQLMigration.cs
+++ b/OpenSim/Data/MSSQL/MSSQLMigration.cs
@@ -56,6 +56,7 @@ namespace OpenSim.Data.MSSQL
56 { 56 {
57 version = Convert.ToInt32(reader["version"]); 57 version = Convert.ToInt32(reader["version"]);
58 } 58 }
59 reader.Close();
59 } 60 }
60 } 61 }
61 catch 62 catch
diff --git a/OpenSim/Data/Migration.cs b/OpenSim/Data/Migration.cs
index 7a99d4a..e51dc22 100644
--- a/OpenSim/Data/Migration.cs
+++ b/OpenSim/Data/Migration.cs
@@ -131,26 +131,25 @@ namespace OpenSim.Data
131 m_log.InfoFormat("[MIGRATIONS] Upgrading {0} to latest revision.", _type); 131 m_log.InfoFormat("[MIGRATIONS] Upgrading {0} to latest revision.", _type);
132 m_log.Info("[MIGRATIONS] NOTE: this may take a while, don't interupt this process!"); 132 m_log.Info("[MIGRATIONS] NOTE: this may take a while, don't interupt this process!");
133 133
134 using (DbCommand cmd = _conn.CreateCommand()) 134 DbCommand cmd = _conn.CreateCommand();
135 foreach (KeyValuePair<int, string> kvp in migrations)
135 { 136 {
136 foreach (KeyValuePair<int, string> kvp in migrations) 137 int newversion = kvp.Key;
137 { 138 cmd.CommandText = kvp.Value;
138 int newversion = kvp.Key; 139 // we need to up the command timeout to infinite as we might be doing long migrations.
139 cmd.CommandText = kvp.Value; 140 cmd.CommandTimeout = 0;
140 // we need to up the command timeout to infinite as we might be doing long migrations. 141 cmd.ExecuteNonQuery();
141 cmd.CommandTimeout = 0;
142 cmd.ExecuteNonQuery();
143 142
144 if (version == 0) 143 if (version == 0)
145 { 144 {
146 InsertVersion(_type, newversion); 145 InsertVersion(_type, newversion);
147 }
148 else
149 {
150 UpdateVersion(_type, newversion);
151 }
152 version = newversion;
153 } 146 }
147 else
148 {
149 UpdateVersion(_type, newversion);
150 }
151 version = newversion;
152 cmd.Dispose();
154 } 153 }
155 } 154 }
156 155
@@ -190,45 +189,43 @@ namespace OpenSim.Data
190 protected virtual int FindVersion(DbConnection conn, string type) 189 protected virtual int FindVersion(DbConnection conn, string type)
191 { 190 {
192 int version = 0; 191 int version = 0;
193 192 DbCommand cmd = conn.CreateCommand();
194 using (DbCommand cmd = conn.CreateCommand()) 193 try
195 { 194 {
196 try 195 cmd.CommandText = "select version from migrations where name='" + type +"' order by version desc";
196 using (IDataReader reader = cmd.ExecuteReader())
197 { 197 {
198 cmd.CommandText = "select version from migrations where name='" + type + "' order by version desc"; 198 if (reader.Read())
199 using (IDataReader reader = cmd.ExecuteReader())
200 { 199 {
201 if (reader.Read()) 200 version = Convert.ToInt32(reader["version"]);
202 version = Convert.ToInt32(reader["version"]);
203 } 201 }
204 } 202 reader.Close();
205 catch
206 {
207 // Something went wrong, so we're version 0
208 } 203 }
209 } 204 }
210 205 catch
206 {
207 // Something went wrong, so we're version 0
208 }
209 cmd.Dispose();
211 return version; 210 return version;
212 } 211 }
213 212
214 private void InsertVersion(string type, int version) 213 private void InsertVersion(string type, int version)
215 { 214 {
216 using (DbCommand cmd = _conn.CreateCommand()) 215 DbCommand cmd = _conn.CreateCommand();
217 { 216 cmd.CommandText = "insert into migrations(name, version) values('" + type + "', " + version + ")";
218 cmd.CommandText = "insert into migrations(name, version) values('" + type + "', " + version + ")"; 217 m_log.InfoFormat("[MIGRATIONS]: Creating {0} at version {1}", type, version);
219 m_log.InfoFormat("[MIGRATIONS]: Creating {0} at version {1}", type, version); 218 cmd.ExecuteNonQuery();
220 cmd.ExecuteNonQuery(); 219 cmd.Dispose();
221 }
222 } 220 }
223 221
224 private void UpdateVersion(string type, int version) 222 private void UpdateVersion(string type, int version)
225 { 223 {
226 using (DbCommand cmd = _conn.CreateCommand()) 224 DbCommand cmd = _conn.CreateCommand();
227 { 225 cmd.CommandText = "update migrations set version=" + version + " where name='" + type + "'";
228 cmd.CommandText = "update migrations set version=" + version + " where name='" + type + "'"; 226 m_log.InfoFormat("[MIGRATIONS]: Updating {0} to version {1}", type, version);
229 m_log.InfoFormat("[MIGRATIONS]: Updating {0} to version {1}", type, version); 227 cmd.ExecuteNonQuery();
230 cmd.ExecuteNonQuery(); 228 cmd.Dispose();
231 }
232 } 229 }
233 230
234 // private SortedList<int, string> GetAllMigrations() 231 // private SortedList<int, string> GetAllMigrations()
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index 4d49733..6a4ccd7 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -139,42 +139,42 @@ namespace OpenSim.Data.MySQL
139 { 139 {
140 _dbConnection.CheckConnection(); 140 _dbConnection.CheckConnection();
141 141
142 using (MySqlCommand cmd = new MySqlCommand( 142 MySqlCommand cmd =
143 "SELECT name, description, assetType, local, temporary, data FROM assets WHERE id=?id", 143 new MySqlCommand(
144 _dbConnection.Connection)) 144 "SELECT name, description, assetType, local, temporary, data FROM assets WHERE id=?id",
145 { 145 _dbConnection.Connection);
146 cmd.Parameters.AddWithValue("?id", assetID.ToString()); 146 cmd.Parameters.AddWithValue("?id", assetID.ToString());
147 147
148 try 148 try
149 {
150 using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
149 { 151 {
150 using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow)) 152 if (dbReader.Read())
151 { 153 {
152 if (dbReader.Read()) 154 asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["assetType"]);
153 { 155 asset.Data = (byte[]) dbReader["data"];
154 asset = new AssetBase(); 156 asset.Description = (string) dbReader["description"];
155 asset.Data = (byte[])dbReader["data"]; 157
156 asset.Description = (string)dbReader["description"]; 158 string local = dbReader["local"].ToString();
157 asset.FullID = assetID; 159 if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase))
158 160 asset.Local = true;
159 string local = dbReader["local"].ToString(); 161 else
160 if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase)) 162 asset.Local = false;
161 asset.Local = true; 163
162 else 164 asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
163 asset.Local = false;
164
165 asset.Name = (string)dbReader["name"];
166 asset.Type = (sbyte)dbReader["assetType"];
167 asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
168 }
169 } 165 }
166 dbReader.Close();
167 cmd.Dispose();
170 } 168 }
171 catch (Exception e) 169 if (asset != null)
172 { 170 UpdateAccessTime(asset);
173 m_log.ErrorFormat( 171 }
174 "[ASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString() 172 catch (Exception e)
175 + Environment.NewLine + "Reconnecting", assetID); 173 {
176 _dbConnection.Reconnect(); 174 m_log.ErrorFormat(
177 } 175 "[ASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString()
176 + Environment.NewLine + "Reconnecting", assetID);
177 _dbConnection.Reconnect();
178 } 178 }
179 } 179 }
180 return asset; 180 return asset;
@@ -291,27 +291,32 @@ namespace OpenSim.Data.MySQL
291 { 291 {
292 _dbConnection.CheckConnection(); 292 _dbConnection.CheckConnection();
293 293
294 using (MySqlCommand cmd = new MySqlCommand( 294 MySqlCommand cmd =
295 "SELECT id FROM assets WHERE id=?id", 295 new MySqlCommand(
296 _dbConnection.Connection)) 296 "SELECT id FROM assets WHERE id=?id",
297 { 297 _dbConnection.Connection);
298 cmd.Parameters.AddWithValue("?id", uuid.ToString());
299 298
300 try 299 cmd.Parameters.AddWithValue("?id", uuid.ToString());
300
301 try
302 {
303 using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
301 { 304 {
302 using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow)) 305 if (dbReader.Read())
303 { 306 {
304 if (dbReader.Read()) 307 assetExists = true;
305 assetExists = true;
306 } 308 }
309
310 dbReader.Close();
311 cmd.Dispose();
307 } 312 }
308 catch (Exception e) 313 }
309 { 314 catch (Exception e)
310 m_log.ErrorFormat( 315 {
311 "[ASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString() 316 m_log.ErrorFormat(
312 + Environment.NewLine + "Attempting reconnection", uuid); 317 "[ASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString()
313 _dbConnection.Reconnect(); 318 + Environment.NewLine + "Attempting reconnection", uuid);
314 } 319 _dbConnection.Reconnect();
315 } 320 }
316 } 321 }
317 322
diff --git a/OpenSim/Data/MySQL/MySQLAuthenticationData.cs b/OpenSim/Data/MySQL/MySQLAuthenticationData.cs
index 0780936..e508b52 100644
--- a/OpenSim/Data/MySQL/MySQLAuthenticationData.cs
+++ b/OpenSim/Data/MySQL/MySQLAuthenticationData.cs
@@ -55,7 +55,9 @@ namespace OpenSim.Data.MySQL
55 AuthenticationData ret = new AuthenticationData(); 55 AuthenticationData ret = new AuthenticationData();
56 ret.Data = new Dictionary<string, object>(); 56 ret.Data = new Dictionary<string, object>();
57 57
58 MySqlCommand cmd = new MySqlCommand("select * from `" + m_Realm + "` where UUID = ?principalID"); 58 MySqlCommand cmd = new MySqlCommand(
59 "select * from `"+m_Realm+"` where UUID = ?principalID"
60 );
59 61
60 cmd.Parameters.AddWithValue("?principalID", principalID.ToString()); 62 cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
61 63
@@ -82,14 +84,16 @@ namespace OpenSim.Data.MySQL
82 ret.Data[s] = result[s].ToString(); 84 ret.Data[s] = result[s].ToString();
83 } 85 }
84 86
85 CloseDBConnection(result, cmd); 87 result.Close();
88 CloseReaderCommand(cmd);
89
86 return ret; 90 return ret;
87 } 91 }
88 else 92
89 { 93 result.Close();
90 CloseDBConnection(result, cmd); 94 CloseReaderCommand(cmd);
91 return null; 95
92 } 96 return null;
93 } 97 }
94 98
95 public bool Store(AuthenticationData data) 99 public bool Store(AuthenticationData data)
diff --git a/OpenSim/Data/MySQL/MySQLEstateData.cs b/OpenSim/Data/MySQL/MySQLEstateData.cs
index 7166b29..e8694fc 100644
--- a/OpenSim/Data/MySQL/MySQLEstateData.cs
+++ b/OpenSim/Data/MySQL/MySQLEstateData.cs
@@ -95,17 +95,21 @@ namespace OpenSim.Data.MySQL
95 95
96 protected void GetWaitTimeout() 96 protected void GetWaitTimeout()
97 { 97 {
98 using (MySqlCommand cmd = new MySqlCommand(m_waitTimeoutSelect, m_connection)) 98 MySqlCommand cmd = new MySqlCommand(m_waitTimeoutSelect,
99 m_connection);
100
101 using (MySqlDataReader dbReader =
102 cmd.ExecuteReader(CommandBehavior.SingleRow))
99 { 103 {
100 using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow)) 104 if (dbReader.Read())
101 { 105 {
102 if (dbReader.Read()) 106 m_waitTimeout
103 { 107 = Convert.ToInt32(dbReader["@@wait_timeout"]) *
104 m_waitTimeout 108 TimeSpan.TicksPerSecond + m_waitTimeoutLeeway;
105 = Convert.ToInt32(dbReader["@@wait_timeout"]) *
106 TimeSpan.TicksPerSecond + m_waitTimeoutLeeway;
107 }
108 } 109 }
110
111 dbReader.Close();
112 cmd.Dispose();
109 } 113 }
110 114
111 m_lastConnectionUse = DateTime.Now.Ticks; 115 m_lastConnectionUse = DateTime.Now.Ticks;
@@ -143,103 +147,110 @@ namespace OpenSim.Data.MySQL
143 147
144 CheckConnection(); 148 CheckConnection();
145 149
146 bool migration = true; 150 MySqlCommand cmd = m_connection.CreateCommand();
147 151
148 using (MySqlCommand cmd = m_connection.CreateCommand()) 152 cmd.CommandText = sql;
149 { 153 cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
150 cmd.CommandText = sql; 154
151 cmd.Parameters.AddWithValue("?RegionID", regionID.ToString()); 155 IDataReader r = cmd.ExecuteReader();
152 156
153 using (IDataReader r = cmd.ExecuteReader()) 157 if (r.Read())
158 {
159 foreach (string name in FieldList)
154 { 160 {
155 if (r.Read()) 161 if (m_FieldMap[name].GetValue(es) is bool)
156 { 162 {
157 migration = false; 163 int v = Convert.ToInt32(r[name]);
158 164 if (v != 0)
159 foreach (string name in FieldList) 165 m_FieldMap[name].SetValue(es, true);
160 { 166 else
161 if (m_FieldMap[name].GetValue(es) is bool) 167 m_FieldMap[name].SetValue(es, false);
162 { 168 }
163 int v = Convert.ToInt32(r[name]); 169 else if (m_FieldMap[name].GetValue(es) is UUID)
164 if (v != 0) 170 {
165 m_FieldMap[name].SetValue(es, true); 171 UUID uuid = UUID.Zero;
166 else 172
167 m_FieldMap[name].SetValue(es, false); 173 UUID.TryParse(r[name].ToString(), out uuid);
168 } 174 m_FieldMap[name].SetValue(es, uuid);
169 else if (m_FieldMap[name].GetValue(es) is UUID) 175 }
170 { 176 else
171 UUID uuid = UUID.Zero; 177 {
172 178 m_FieldMap[name].SetValue(es, r[name]);
173 UUID.TryParse(r[name].ToString(), out uuid);
174 m_FieldMap[name].SetValue(es, uuid);
175 }
176 else
177 {
178 m_FieldMap[name].SetValue(es, r[name]);
179 }
180 }
181 } 179 }
182 } 180 }
181 r.Close();
183 } 182 }
184 183 else
185 if (migration)
186 { 184 {
187 // Migration case 185 // Migration case
186 //
187 r.Close();
188
188 List<string> names = new List<string>(FieldList); 189 List<string> names = new List<string>(FieldList);
189 190
190 names.Remove("EstateID"); 191 names.Remove("EstateID");
191 192
192 sql = "insert into estate_settings (" + String.Join(",", names.ToArray()) + ") values ( ?" + String.Join(", ?", names.ToArray()) + ")"; 193 sql = "insert into estate_settings (" + String.Join(",", names.ToArray()) + ") values ( ?" + String.Join(", ?", names.ToArray()) + ")";
193 194
194 using (MySqlCommand cmd = m_connection.CreateCommand()) 195 cmd.CommandText = sql;
195 { 196 cmd.Parameters.Clear();
196 cmd.CommandText = sql;
197 cmd.Parameters.Clear();
198 197
199 foreach (string name in FieldList) 198 foreach (string name in FieldList)
199 {
200 if (m_FieldMap[name].GetValue(es) is bool)
200 { 201 {
201 if (m_FieldMap[name].GetValue(es) is bool) 202 if ((bool)m_FieldMap[name].GetValue(es))
202 { 203 cmd.Parameters.AddWithValue("?" + name, "1");
203 if ((bool)m_FieldMap[name].GetValue(es))
204 cmd.Parameters.AddWithValue("?" + name, "1");
205 else
206 cmd.Parameters.AddWithValue("?" + name, "0");
207 }
208 else 204 else
209 { 205 cmd.Parameters.AddWithValue("?" + name, "0");
210 cmd.Parameters.AddWithValue("?" + name, m_FieldMap[name].GetValue(es).ToString());
211 }
212 } 206 }
207 else
208 {
209 cmd.Parameters.AddWithValue("?" + name, m_FieldMap[name].GetValue(es).ToString());
210 }
211 }
213 212
214 cmd.ExecuteNonQuery(); 213 cmd.ExecuteNonQuery();
215 214
216 cmd.CommandText = "select LAST_INSERT_ID() as id"; 215 cmd.CommandText = "select LAST_INSERT_ID() as id";
217 cmd.Parameters.Clear(); 216 cmd.Parameters.Clear();
218 217
219 using (IDataReader r = cmd.ExecuteReader()) 218 r = cmd.ExecuteReader();
220 { 219
221 r.Read(); 220 r.Read();
222 es.EstateID = Convert.ToUInt32(r["id"]);
223 }
224 221
225 cmd.CommandText = "insert into estate_map values (?RegionID, ?EstateID)"; 222 es.EstateID = Convert.ToUInt32(r["id"]);
226 cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
227 cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
228 223
229 // This will throw on dupe key 224 r.Close();
230 try { cmd.ExecuteNonQuery(); } 225
231 catch (Exception) { } 226 cmd.CommandText = "insert into estate_map values (?RegionID, ?EstateID)";
227 cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
228 cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
232 229
233 // Munge and transfer the ban list 230 // This will throw on dupe key
234 cmd.Parameters.Clear(); 231 try
235 cmd.CommandText = "insert into estateban select " + es.EstateID.ToString() + ", bannedUUID, bannedIp, bannedIpHostMask, '' from regionban where regionban.regionUUID = ?UUID"; 232 {
236 cmd.Parameters.AddWithValue("?UUID", regionID.ToString()); 233 cmd.ExecuteNonQuery();
234 }
235 catch (Exception)
236 {
237 }
237 238
238 try { cmd.ExecuteNonQuery(); } 239 // Munge and transfer the ban list
239 catch (Exception) { } 240 //
241 cmd.Parameters.Clear();
242 cmd.CommandText = "insert into estateban select " + es.EstateID.ToString() + ", bannedUUID, bannedIp, bannedIpHostMask, '' from regionban where regionban.regionUUID = ?UUID";
243 cmd.Parameters.AddWithValue("?UUID", regionID.ToString());
240 244
241 es.Save(); 245 try
246 {
247 cmd.ExecuteNonQuery();
248 }
249 catch (Exception)
250 {
242 } 251 }
252
253 es.Save();
243 } 254 }
244 255
245 LoadBanList(es); 256 LoadBanList(es);
@@ -256,28 +267,27 @@ namespace OpenSim.Data.MySQL
256 267
257 CheckConnection(); 268 CheckConnection();
258 269
259 using (MySqlCommand cmd = m_connection.CreateCommand()) 270 MySqlCommand cmd = m_connection.CreateCommand();
260 {
261 cmd.CommandText = sql;
262 271
263 foreach (string name in FieldList) 272 cmd.CommandText = sql;
273
274 foreach (string name in FieldList)
275 {
276 if (m_FieldMap[name].GetValue(es) is bool)
264 { 277 {
265 if (m_FieldMap[name].GetValue(es) is bool) 278 if ((bool)m_FieldMap[name].GetValue(es))
266 { 279 cmd.Parameters.AddWithValue("?" + name, "1");
267 if ((bool)m_FieldMap[name].GetValue(es))
268 cmd.Parameters.AddWithValue("?" + name, "1");
269 else
270 cmd.Parameters.AddWithValue("?" + name, "0");
271 }
272 else 280 else
273 { 281 cmd.Parameters.AddWithValue("?" + name, "0");
274 cmd.Parameters.AddWithValue("?" + name, m_FieldMap[name].GetValue(es).ToString()); 282 }
275 } 283 else
284 {
285 cmd.Parameters.AddWithValue("?" + name, m_FieldMap[name].GetValue(es).ToString());
276 } 286 }
277
278 cmd.ExecuteNonQuery();
279 } 287 }
280 288
289 cmd.ExecuteNonQuery();
290
281 SaveBanList(es); 291 SaveBanList(es);
282 SaveUUIDList(es.EstateID, "estate_managers", es.EstateManagers); 292 SaveUUIDList(es.EstateID, "estate_managers", es.EstateManagers);
283 SaveUUIDList(es.EstateID, "estate_users", es.EstateAccess); 293 SaveUUIDList(es.EstateID, "estate_users", es.EstateAccess);
@@ -290,52 +300,50 @@ namespace OpenSim.Data.MySQL
290 300
291 CheckConnection(); 301 CheckConnection();
292 302
293 using (MySqlCommand cmd = m_connection.CreateCommand()) 303 MySqlCommand cmd = m_connection.CreateCommand();
294 {
295 cmd.CommandText = "select bannedUUID from estateban where EstateID = ?EstateID";
296 cmd.Parameters.AddWithValue("?EstateID", es.EstateID);
297 304
298 using (IDataReader r = cmd.ExecuteReader()) 305 cmd.CommandText = "select bannedUUID from estateban where EstateID = ?EstateID";
299 { 306 cmd.Parameters.AddWithValue("?EstateID", es.EstateID);
300 while (r.Read())
301 {
302 EstateBan eb = new EstateBan();
303 307
304 UUID uuid = new UUID(); 308 IDataReader r = cmd.ExecuteReader();
305 UUID.TryParse(r["bannedUUID"].ToString(), out uuid);
306 309
307 eb.BannedUserID = uuid; 310 while (r.Read())
308 eb.BannedHostAddress = "0.0.0.0"; 311 {
309 eb.BannedHostIPMask = "0.0.0.0"; 312 EstateBan eb = new EstateBan();
310 es.AddBan(eb); 313
311 } 314 UUID uuid = new UUID();
312 } 315 UUID.TryParse(r["bannedUUID"].ToString(), out uuid);
316
317 eb.BannedUserID = uuid;
318 eb.BannedHostAddress = "0.0.0.0";
319 eb.BannedHostIPMask = "0.0.0.0";
320 es.AddBan(eb);
313 } 321 }
322 r.Close();
314 } 323 }
315 324
316 private void SaveBanList(EstateSettings es) 325 private void SaveBanList(EstateSettings es)
317 { 326 {
318 CheckConnection(); 327 CheckConnection();
319 328
320 using (MySqlCommand cmd = m_connection.CreateCommand()) 329 MySqlCommand cmd = m_connection.CreateCommand();
321 {
322 cmd.CommandText = "delete from estateban where EstateID = ?EstateID";
323 cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
324 330
325 cmd.ExecuteNonQuery(); 331 cmd.CommandText = "delete from estateban where EstateID = ?EstateID";
332 cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
326 333
327 cmd.Parameters.Clear(); 334 cmd.ExecuteNonQuery();
328 335
329 cmd.CommandText = "insert into estateban (EstateID, bannedUUID, bannedIp, bannedIpHostMask, bannedNameMask) values ( ?EstateID, ?bannedUUID, '', '', '' )"; 336 cmd.Parameters.Clear();
330 337
331 foreach (EstateBan b in es.EstateBans) 338 cmd.CommandText = "insert into estateban (EstateID, bannedUUID, bannedIp, bannedIpHostMask, bannedNameMask) values ( ?EstateID, ?bannedUUID, '', '', '' )";
332 {
333 cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
334 cmd.Parameters.AddWithValue("?bannedUUID", b.BannedUserID.ToString());
335 339
336 cmd.ExecuteNonQuery(); 340 foreach (EstateBan b in es.EstateBans)
337 cmd.Parameters.Clear(); 341 {
338 } 342 cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
343 cmd.Parameters.AddWithValue("?bannedUUID", b.BannedUserID.ToString());
344
345 cmd.ExecuteNonQuery();
346 cmd.Parameters.Clear();
339 } 347 }
340 } 348 }
341 349
@@ -343,25 +351,24 @@ namespace OpenSim.Data.MySQL
343 { 351 {
344 CheckConnection(); 352 CheckConnection();
345 353
346 using (MySqlCommand cmd = m_connection.CreateCommand()) 354 MySqlCommand cmd = m_connection.CreateCommand();
347 {
348 cmd.CommandText = "delete from " + table + " where EstateID = ?EstateID";
349 cmd.Parameters.AddWithValue("?EstateID", EstateID.ToString());
350 355
351 cmd.ExecuteNonQuery(); 356 cmd.CommandText = "delete from " + table + " where EstateID = ?EstateID";
357 cmd.Parameters.AddWithValue("?EstateID", EstateID.ToString());
352 358
353 cmd.Parameters.Clear(); 359 cmd.ExecuteNonQuery();
354 360
355 cmd.CommandText = "insert into " + table + " (EstateID, uuid) values ( ?EstateID, ?uuid )"; 361 cmd.Parameters.Clear();
356 362
357 foreach (UUID uuid in data) 363 cmd.CommandText = "insert into " + table + " (EstateID, uuid) values ( ?EstateID, ?uuid )";
358 {
359 cmd.Parameters.AddWithValue("?EstateID", EstateID.ToString());
360 cmd.Parameters.AddWithValue("?uuid", uuid.ToString());
361 364
362 cmd.ExecuteNonQuery(); 365 foreach (UUID uuid in data)
363 cmd.Parameters.Clear(); 366 {
364 } 367 cmd.Parameters.AddWithValue("?EstateID", EstateID.ToString());
368 cmd.Parameters.AddWithValue("?uuid", uuid.ToString());
369
370 cmd.ExecuteNonQuery();
371 cmd.Parameters.Clear();
365 } 372 }
366 } 373 }
367 374
@@ -371,24 +378,23 @@ namespace OpenSim.Data.MySQL
371 378
372 CheckConnection(); 379 CheckConnection();
373 380
374 using (MySqlCommand cmd = m_connection.CreateCommand()) 381 MySqlCommand cmd = m_connection.CreateCommand();
375 {
376 cmd.CommandText = "select uuid from " + table + " where EstateID = ?EstateID";
377 cmd.Parameters.AddWithValue("?EstateID", EstateID);
378 382
379 using (IDataReader r = cmd.ExecuteReader()) 383 cmd.CommandText = "select uuid from " + table + " where EstateID = ?EstateID";
380 { 384 cmd.Parameters.AddWithValue("?EstateID", EstateID);
381 while (r.Read())
382 {
383 // EstateBan eb = new EstateBan();
384 385
385 UUID uuid = new UUID(); 386 IDataReader r = cmd.ExecuteReader();
386 UUID.TryParse(r["uuid"].ToString(), out uuid);
387 387
388 uuids.Add(uuid); 388 while (r.Read())
389 } 389 {
390 } 390 // EstateBan eb = new EstateBan();
391
392 UUID uuid = new UUID();
393 UUID.TryParse(r["uuid"].ToString(), out uuid);
394
395 uuids.Add(uuid);
391 } 396 }
397 r.Close();
392 398
393 return uuids.ToArray(); 399 return uuids.ToArray();
394 } 400 }
diff --git a/OpenSim/Data/MySQL/MySQLFramework.cs b/OpenSim/Data/MySQL/MySQLFramework.cs
index ccd1ab0..fca0ca5 100644
--- a/OpenSim/Data/MySQL/MySQLFramework.cs
+++ b/OpenSim/Data/MySQL/MySQLFramework.cs
@@ -40,10 +40,6 @@ namespace OpenSim.Data.MySQL
40 /// </summary> 40 /// </summary>
41 public class MySqlFramework 41 public class MySqlFramework
42 { 42 {
43 private static readonly log4net.ILog m_log =
44 log4net.LogManager.GetLogger(
45 System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
46
47 protected MySqlConnection m_Connection; 43 protected MySqlConnection m_Connection;
48 44
49 protected MySqlFramework(string connectionString) 45 protected MySqlFramework(string connectionString)
@@ -73,11 +69,11 @@ namespace OpenSim.Data.MySQL
73 } 69 }
74 catch (MySqlException e) 70 catch (MySqlException e)
75 { 71 {
76 m_log.Error(e.Message, e);
77 if (errorSeen) 72 if (errorSeen)
78 throw; 73 throw;
79 74
80 // This is "Server has gone away" and "Server lost" 75 // This is "Server has gone away" and "Server lost"
76 //
81 if (e.Number == 2006 || e.Number == 2013) 77 if (e.Number == 2006 || e.Number == 2013)
82 { 78 {
83 errorSeen = true; 79 errorSeen = true;
@@ -96,7 +92,6 @@ namespace OpenSim.Data.MySQL
96 } 92 }
97 catch (Exception e) 93 catch (Exception e)
98 { 94 {
99 m_log.Error(e.Message, e);
100 return 0; 95 return 0;
101 } 96 }
102 } 97 }
@@ -113,11 +108,11 @@ namespace OpenSim.Data.MySQL
113 return cmd.ExecuteReader(); 108 return cmd.ExecuteReader();
114 } 109 }
115 110
116 protected void CloseDBConnection(IDataReader reader, MySqlCommand cmd) 111 protected void CloseReaderCommand(MySqlCommand cmd)
117 { 112 {
118 reader.Close();
119 cmd.Connection.Close(); 113 cmd.Connection.Close();
120 cmd.Connection.Dispose(); 114 cmd.Connection.Dispose();
115 cmd.Dispose();
121 } 116 }
122 } 117 }
123} 118}
diff --git a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
new file mode 100644
index 0000000..4eb4a24
--- /dev/null
+++ b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
@@ -0,0 +1,200 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Data;
31using System.Reflection;
32using log4net;
33using MySql.Data.MySqlClient;
34using OpenMetaverse;
35using OpenSim.Framework;
36using OpenSim.Region.Framework.Interfaces;
37
38namespace OpenSim.Data.MySQL
39{
40 public class MySQLGenericTableHandler<T> : MySqlFramework where T: struct
41 {
42 private static readonly ILog m_log =
43 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44
45
46 protected Dictionary<string, FieldInfo> m_Fields =
47 new Dictionary<string, FieldInfo>();
48
49 protected List<string> m_ColumnNames = null;
50 protected string m_Realm;
51 protected FieldInfo m_DataField = null;
52
53 public MySQLGenericTableHandler(string connectionString,
54 string realm, string storeName) : base(connectionString)
55 {
56 m_Realm = realm;
57 if (storeName != String.Empty)
58 {
59 Assembly assem = GetType().Assembly;
60
61 Migration m = new Migration(m_Connection, assem, storeName);
62 m.Update();
63 }
64
65 Type t = typeof(T);
66 FieldInfo[] fields = t.GetFields(BindingFlags.NonPublic |
67 BindingFlags.Instance |
68 BindingFlags.DeclaredOnly);
69
70 if (fields.Length == 0)
71 return;
72
73 foreach (FieldInfo f in fields)
74 {
75 if (f.Name != "Data")
76 m_Fields[f.Name] = f;
77 else
78 m_DataField = f;
79 }
80 }
81
82 private void CheckColumnNames(IDataReader reader)
83 {
84 if (m_ColumnNames != null)
85 return;
86
87 m_ColumnNames = new List<string>();
88
89 DataTable schemaTable = reader.GetSchemaTable();
90 foreach (DataRow row in schemaTable.Rows)
91 {
92 if (row["ColumnName"] != null &&
93 (!m_Fields.ContainsKey(row["ColumnName"].ToString())))
94 m_ColumnNames.Add(row["ColumnName"].ToString());
95 }
96 }
97
98 public T[] Get(string field, string key)
99 {
100 return Get(new string[] { field }, new string[] { key });
101 }
102
103 public T[] Get(string[] fields, string[] keys)
104 {
105 if (fields.Length != keys.Length)
106 return new T[0];
107
108 List<string> terms = new List<string>();
109
110 MySqlCommand cmd = new MySqlCommand();
111
112 for (int i = 0 ; i < fields.Length ; i++)
113 {
114 cmd.Parameters.AddWithValue(fields[i], keys[i]);
115 terms.Add(fields[i] + " = ?" + fields[i]);
116 }
117
118 string where = String.Join(" and ", terms.ToArray());
119
120 string query = String.Format("select * from {0} where {1}",
121 m_Realm, where);
122
123 cmd.CommandText = query;
124
125 return DoQuery(cmd);
126 }
127
128 protected T[] DoQuery(MySqlCommand cmd)
129 {
130 IDataReader reader = ExecuteReader(cmd);
131 if (reader == null)
132 return new T[0];
133
134 CheckColumnNames(reader);
135
136 List<T> result = new List<T>();
137
138 while(reader.Read())
139 {
140 T row = new T();
141
142 foreach (string name in m_Fields.Keys)
143 {
144 if (m_Fields[name].GetValue(row) is bool)
145 {
146 int v = Convert.ToInt32(reader[name]);
147 m_Fields[name].SetValue(row, v != 0 ? true : false);
148 }
149 else if(m_Fields[name].GetValue(row) is UUID)
150 {
151 UUID uuid = UUID.Zero;
152
153 UUID.TryParse(reader[name].ToString(), out uuid);
154 m_Fields[name].SetValue(row, uuid);
155 }
156 else
157 {
158 m_Fields[name].SetValue(row, reader[name]);
159 }
160 }
161
162 if (m_DataField != null)
163 {
164 Dictionary<string, string> data =
165 new Dictionary<string, string>();
166
167 foreach (string col in m_ColumnNames)
168 data[col] = reader[col].ToString();
169
170 m_DataField.SetValue(row, data);
171 }
172
173 result.Add(row);
174 }
175
176 CloseReaderCommand(cmd);
177
178 return result.ToArray();
179 }
180
181 public T[] Get(string where)
182 {
183 MySqlCommand cmd = new MySqlCommand();
184
185 string query = String.Format("select * from {0} where {1}",
186 m_Realm, where);
187
188 cmd.CommandText = query;
189
190 return DoQuery(cmd);
191 }
192
193 public void Store(T row)
194 {
195 MySqlCommand cmd = new MySqlCommand();
196
197 string query = "";
198 }
199 }
200}
diff --git a/OpenSim/Data/MySQL/MySQLGridData.cs b/OpenSim/Data/MySQL/MySQLGridData.cs
index 38cb3b7..1ec2609 100644
--- a/OpenSim/Data/MySQL/MySQLGridData.cs
+++ b/OpenSim/Data/MySQL/MySQLGridData.cs
@@ -197,27 +197,29 @@ namespace OpenSim.Data.MySQL
197 param["?xmax"] = xmax.ToString(); 197 param["?xmax"] = xmax.ToString();
198 param["?ymax"] = ymax.ToString(); 198 param["?ymax"] = ymax.ToString();
199 199
200 using (IDbCommand result = dbm.Manager.Query( 200 IDbCommand result =
201 dbm.Manager.Query(
201 "SELECT * FROM regions WHERE locX >= ?xmin AND locX <= ?xmax AND locY >= ?ymin AND locY <= ?ymax", 202 "SELECT * FROM regions WHERE locX >= ?xmin AND locX <= ?xmax AND locY >= ?ymin AND locY <= ?ymax",
202 param)) 203 param);
203 { 204 IDataReader reader = result.ExecuteReader();
204 using (IDataReader reader = result.ExecuteReader())
205 {
206 RegionProfileData row;
207 205
208 List<RegionProfileData> rows = new List<RegionProfileData>(); 206 RegionProfileData row;
209 207
210 while ((row = dbm.Manager.readSimRow(reader)) != null) 208 List<RegionProfileData> rows = new List<RegionProfileData>();
211 rows.Add(row);
212 209
213 return rows.ToArray(); 210 while ((row = dbm.Manager.readSimRow(reader)) != null)
214 } 211 {
212 rows.Add(row);
215 } 213 }
214 reader.Close();
215 result.Dispose();
216
217 return rows.ToArray();
216 } 218 }
217 catch (Exception e) 219 catch (Exception e)
218 { 220 {
219 dbm.Manager.Reconnect(); 221 dbm.Manager.Reconnect();
220 m_log.Error(e.Message, e); 222 m_log.Error(e.ToString());
221 return null; 223 return null;
222 } 224 }
223 finally 225 finally
@@ -241,27 +243,29 @@ namespace OpenSim.Data.MySQL
241 Dictionary<string, object> param = new Dictionary<string, object>(); 243 Dictionary<string, object> param = new Dictionary<string, object>();
242 param["?name"] = namePrefix + "%"; 244 param["?name"] = namePrefix + "%";
243 245
244 using (IDbCommand result = dbm.Manager.Query( 246 IDbCommand result =
245 "SELECT * FROM regions WHERE regionName LIKE ?name", 247 dbm.Manager.Query(
246 param)) 248 "SELECT * FROM regions WHERE regionName LIKE ?name",
247 { 249 param);
248 using (IDataReader reader = result.ExecuteReader()) 250 IDataReader reader = result.ExecuteReader();
249 {
250 RegionProfileData row;
251 251
252 List<RegionProfileData> rows = new List<RegionProfileData>(); 252 RegionProfileData row;
253 253
254 while (rows.Count < maxNum && (row = dbm.Manager.readSimRow(reader)) != null) 254 List<RegionProfileData> rows = new List<RegionProfileData>();
255 rows.Add(row);
256 255
257 return rows; 256 while (rows.Count < maxNum && (row = dbm.Manager.readSimRow(reader)) != null)
258 } 257 {
258 rows.Add(row);
259 } 259 }
260 reader.Close();
261 result.Dispose();
262
263 return rows;
260 } 264 }
261 catch (Exception e) 265 catch (Exception e)
262 { 266 {
263 dbm.Manager.Reconnect(); 267 dbm.Manager.Reconnect();
264 m_log.Error(e.Message, e); 268 m_log.Error(e.ToString());
265 return null; 269 return null;
266 } 270 }
267 finally 271 finally
@@ -282,21 +286,21 @@ namespace OpenSim.Data.MySQL
282 try 286 try
283 { 287 {
284 Dictionary<string, object> param = new Dictionary<string, object>(); 288 Dictionary<string, object> param = new Dictionary<string, object>();
285 param["?handle"] = handle.ToString(); 289 param["?handle"] = handle.ToString();
286 290
287 using (IDbCommand result = dbm.Manager.Query("SELECT * FROM regions WHERE regionHandle = ?handle", param)) 291 IDbCommand result = dbm.Manager.Query("SELECT * FROM regions WHERE regionHandle = ?handle", param);
288 { 292 IDataReader reader = result.ExecuteReader();
289 using (IDataReader reader = result.ExecuteReader()) 293
290 { 294 RegionProfileData row = dbm.Manager.readSimRow(reader);
291 RegionProfileData row = dbm.Manager.readSimRow(reader); 295 reader.Close();
292 return row; 296 result.Dispose();
293 } 297
298 return row;
294 } 299 }
295 }
296 catch (Exception e) 300 catch (Exception e)
297 { 301 {
298 dbm.Manager.Reconnect(); 302 dbm.Manager.Reconnect();
299 m_log.Error(e.Message, e); 303 m_log.Error(e.ToString());
300 return null; 304 return null;
301 } 305 }
302 finally 306 finally
@@ -317,24 +321,23 @@ namespace OpenSim.Data.MySQL
317 try 321 try
318 { 322 {
319 Dictionary<string, object> param = new Dictionary<string, object>(); 323 Dictionary<string, object> param = new Dictionary<string, object>();
320 param["?uuid"] = uuid.ToString(); 324 param["?uuid"] = uuid.ToString();
321 325
322 using (IDbCommand result = dbm.Manager.Query("SELECT * FROM regions WHERE uuid = ?uuid", param)) 326 IDbCommand result = dbm.Manager.Query("SELECT * FROM regions WHERE uuid = ?uuid", param);
323 { 327 IDataReader reader = result.ExecuteReader();
324 using (IDataReader reader = result.ExecuteReader()) 328
325 { 329 RegionProfileData row = dbm.Manager.readSimRow(reader);
326 RegionProfileData row = dbm.Manager.readSimRow(reader); 330 reader.Close();
327 return row; 331 result.Dispose();
328 } 332
333 return row;
329 } 334 }
330 }
331 catch (Exception e) 335 catch (Exception e)
332 { 336 {
333 dbm.Manager.Reconnect(); 337 dbm.Manager.Reconnect();
334 m_log.Error(e.Message, e); 338 m_log.Error(e.ToString());
335 return null; 339 return null;
336 } 340 } finally
337 finally
338 { 341 {
339 dbm.Release(); 342 dbm.Release();
340 } 343 }
@@ -356,21 +359,22 @@ namespace OpenSim.Data.MySQL
356 // Add % because this is a like query. 359 // Add % because this is a like query.
357 param["?regionName"] = regionName + "%"; 360 param["?regionName"] = regionName + "%";
358 // Order by statement will return shorter matches first. Only returns one record or no record. 361 // Order by statement will return shorter matches first. Only returns one record or no record.
359 using (IDbCommand result = dbm.Manager.Query( 362 IDbCommand result =
360 "SELECT * FROM regions WHERE regionName like ?regionName order by LENGTH(regionName) asc LIMIT 1", 363 dbm.Manager.Query(
361 param)) 364 "SELECT * FROM regions WHERE regionName like ?regionName order by LENGTH(regionName) asc LIMIT 1",
362 { 365 param);
363 using (IDataReader reader = result.ExecuteReader()) 366 IDataReader reader = result.ExecuteReader();
364 { 367
365 RegionProfileData row = dbm.Manager.readSimRow(reader); 368 RegionProfileData row = dbm.Manager.readSimRow(reader);
366 return row; 369 reader.Close();
367 } 370 result.Dispose();
368 } 371
372 return row;
369 } 373 }
370 catch (Exception e) 374 catch (Exception e)
371 { 375 {
372 dbm.Manager.Reconnect(); 376 dbm.Manager.Reconnect();
373 m_log.Error(e.Message, e); 377 m_log.Error(e.ToString());
374 return null; 378 return null;
375 } 379 }
376 finally 380 finally
@@ -378,7 +382,6 @@ namespace OpenSim.Data.MySQL
378 dbm.Release(); 382 dbm.Release();
379 } 383 }
380 } 384 }
381
382 m_log.Error("[GRID DB]: Searched for a Region Name shorter then 3 characters"); 385 m_log.Error("[GRID DB]: Searched for a Region Name shorter then 3 characters");
383 return null; 386 return null;
384 } 387 }
@@ -391,12 +394,12 @@ namespace OpenSim.Data.MySQL
391 override public DataResponse StoreProfile(RegionProfileData profile) 394 override public DataResponse StoreProfile(RegionProfileData profile)
392 { 395 {
393 MySQLSuperManager dbm = GetLockedConnection(); 396 MySQLSuperManager dbm = GetLockedConnection();
394 try 397 try {
395 {
396 if (dbm.Manager.insertRegion(profile)) 398 if (dbm.Manager.insertRegion(profile))
399 {
397 return DataResponse.RESPONSE_OK; 400 return DataResponse.RESPONSE_OK;
398 else 401 }
399 return DataResponse.RESPONSE_ERROR; 402 return DataResponse.RESPONSE_ERROR;
400 } 403 }
401 finally 404 finally
402 { 405 {
@@ -414,14 +417,14 @@ namespace OpenSim.Data.MySQL
414 { 417 {
415 MySQLSuperManager dbm = GetLockedConnection(); 418 MySQLSuperManager dbm = GetLockedConnection();
416 419
417 try 420
418 { 421 try {
419 if (dbm.Manager.deleteRegion(uuid)) 422 if (dbm.Manager.deleteRegion(uuid))
423 {
420 return DataResponse.RESPONSE_OK; 424 return DataResponse.RESPONSE_OK;
421 else 425 }
422 return DataResponse.RESPONSE_ERROR; 426 return DataResponse.RESPONSE_ERROR;
423 } 427 } finally
424 finally
425 { 428 {
426 dbm.Release(); 429 dbm.Release();
427 } 430 }
@@ -479,26 +482,26 @@ namespace OpenSim.Data.MySQL
479 try 482 try
480 { 483 {
481 Dictionary<string, object> param = new Dictionary<string, object>(); 484 Dictionary<string, object> param = new Dictionary<string, object>();
482 param["?x"] = x.ToString(); 485 param["?x"] = x.ToString();
483 param["?y"] = y.ToString(); 486 param["?y"] = y.ToString();
484 using (IDbCommand result = dbm.Manager.Query( 487 IDbCommand result =
485 "SELECT * FROM reservations WHERE resXMin <= ?x AND resXMax >= ?x AND resYMin <= ?y AND resYMax >= ?y", 488 dbm.Manager.Query(
486 param)) 489 "SELECT * FROM reservations WHERE resXMin <= ?x AND resXMax >= ?x AND resYMin <= ?y AND resYMax >= ?y",
487 { 490 param);
488 using (IDataReader reader = result.ExecuteReader()) 491 IDataReader reader = result.ExecuteReader();
489 { 492
490 ReservationData row = dbm.Manager.readReservationRow(reader); 493 ReservationData row = dbm.Manager.readReservationRow(reader);
491 return row; 494 reader.Close();
492 } 495 result.Dispose();
493 } 496
497 return row;
494 } 498 }
495 catch (Exception e) 499 catch (Exception e)
496 { 500 {
497 dbm.Manager.Reconnect(); 501 dbm.Manager.Reconnect();
498 m_log.Error(e.Message, e); 502 m_log.Error(e.ToString());
499 return null; 503 return null;
500 } 504 } finally
501 finally
502 { 505 {
503 dbm.Release(); 506 dbm.Release();
504 } 507 }
diff --git a/OpenSim/Data/MySQL/MySQLInventoryData.cs b/OpenSim/Data/MySQL/MySQLInventoryData.cs
index 598971d..0eecf06 100644
--- a/OpenSim/Data/MySQL/MySQLInventoryData.cs
+++ b/OpenSim/Data/MySQL/MySQLInventoryData.cs
@@ -135,30 +135,30 @@ namespace OpenSim.Data.MySQL
135 135
136 database.CheckConnection(); 136 database.CheckConnection();
137 137
138 using (MySqlCommand result = new MySqlCommand("SELECT * FROM inventoryitems WHERE parentFolderID = ?uuid", 138 MySqlCommand result =
139 database.Connection)) 139 new MySqlCommand("SELECT * FROM inventoryitems WHERE parentFolderID = ?uuid",
140 database.Connection);
141 result.Parameters.AddWithValue("?uuid", folderID.ToString());
142 MySqlDataReader reader = result.ExecuteReader();
143
144 while (reader.Read())
140 { 145 {
141 result.Parameters.AddWithValue("?uuid", folderID.ToString()); 146 // A null item (because something went wrong) breaks everything in the folder
147 InventoryItemBase item = readInventoryItem(reader);
148 if (item != null)
149 items.Add(item);
150 }
142 151
143 using (MySqlDataReader reader = result.ExecuteReader()) 152 reader.Close();
144 { 153 result.Dispose();
145 while (reader.Read())
146 {
147 // A null item (because something went wrong) breaks everything in the folder
148 InventoryItemBase item = readInventoryItem(reader);
149 if (item != null)
150 items.Add(item);
151 }
152 154
153 return items; 155 return items;
154 }
155 }
156 } 156 }
157 } 157 }
158 catch (Exception e) 158 catch (Exception e)
159 { 159 {
160 database.Reconnect(); 160 database.Reconnect();
161 m_log.Error(e.Message, e); 161 m_log.Error(e.ToString());
162 return null; 162 return null;
163 } 163 }
164 } 164 }
@@ -176,28 +176,29 @@ namespace OpenSim.Data.MySQL
176 { 176 {
177 database.CheckConnection(); 177 database.CheckConnection();
178 178
179 using (MySqlCommand result = new MySqlCommand( 179 MySqlCommand result =
180 "SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", 180 new MySqlCommand(
181 database.Connection)) 181 "SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid",
182 { 182 database.Connection);
183 result.Parameters.AddWithValue("?uuid", user.ToString()); 183 result.Parameters.AddWithValue("?uuid", user.ToString());
184 result.Parameters.AddWithValue("?zero", UUID.Zero.ToString()); 184 result.Parameters.AddWithValue("?zero", UUID.Zero.ToString());
185 MySqlDataReader reader = result.ExecuteReader();
185 186
186 using (MySqlDataReader reader = result.ExecuteReader()) 187 List<InventoryFolderBase> items = new List<InventoryFolderBase>();
187 { 188 while (reader.Read())
188 List<InventoryFolderBase> items = new List<InventoryFolderBase>(); 189 items.Add(readInventoryFolder(reader));
189 while (reader.Read())
190 items.Add(readInventoryFolder(reader));
191 190
192 return items; 191
193 } 192 reader.Close();
194 } 193 result.Dispose();
194
195 return items;
195 } 196 }
196 } 197 }
197 catch (Exception e) 198 catch (Exception e)
198 { 199 {
199 database.Reconnect(); 200 database.Reconnect();
200 m_log.Error(e.Message, e); 201 m_log.Error(e.ToString());
201 return null; 202 return null;
202 } 203 }
203 } 204 }
@@ -216,38 +217,41 @@ namespace OpenSim.Data.MySQL
216 { 217 {
217 database.CheckConnection(); 218 database.CheckConnection();
218 219
219 using (MySqlCommand result = new MySqlCommand( 220 MySqlCommand result =
220 "SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", 221 new MySqlCommand(
221 database.Connection)) 222 "SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid",
222 { 223 database.Connection);
223 result.Parameters.AddWithValue("?uuid", user.ToString()); 224 result.Parameters.AddWithValue("?uuid", user.ToString());
224 result.Parameters.AddWithValue("?zero", UUID.Zero.ToString()); 225 result.Parameters.AddWithValue("?zero", UUID.Zero.ToString());
225 226
226 using (MySqlDataReader reader = result.ExecuteReader()) 227 MySqlDataReader reader = result.ExecuteReader();
227 {
228 List<InventoryFolderBase> items = new List<InventoryFolderBase>();
229 while (reader.Read())
230 items.Add(readInventoryFolder(reader));
231 228
232 InventoryFolderBase rootFolder = null; 229 List<InventoryFolderBase> items = new List<InventoryFolderBase>();
230 while (reader.Read())
231 items.Add(readInventoryFolder(reader));
233 232
234 // There should only ever be one root folder for a user. However, if there's more 233 InventoryFolderBase rootFolder = null;
235 // than one we'll simply use the first one rather than failing. It would be even
236 // nicer to print some message to this effect, but this feels like it's too low a
237 // to put such a message out, and it's too minor right now to spare the time to
238 // suitably refactor.
239 if (items.Count > 0)
240 rootFolder = items[0];
241 234
242 return rootFolder; 235 // There should only ever be one root folder for a user. However, if there's more
243 } 236 // than one we'll simply use the first one rather than failing. It would be even
237 // nicer to print some message to this effect, but this feels like it's too low a
238 // to put such a message out, and it's too minor right now to spare the time to
239 // suitably refactor.
240 if (items.Count > 0)
241 {
242 rootFolder = items[0];
244 } 243 }
244
245 reader.Close();
246 result.Dispose();
247
248 return rootFolder;
245 } 249 }
246 } 250 }
247 catch (Exception e) 251 catch (Exception e)
248 { 252 {
249 database.Reconnect(); 253 database.Reconnect();
250 m_log.Error(e.Message, e); 254 m_log.Error(e.ToString());
251 return null; 255 return null;
252 } 256 }
253 } 257 }
@@ -267,26 +271,27 @@ namespace OpenSim.Data.MySQL
267 { 271 {
268 database.CheckConnection(); 272 database.CheckConnection();
269 273
270 using (MySqlCommand result = new MySqlCommand("SELECT * FROM inventoryfolders WHERE parentFolderID = ?uuid", 274 MySqlCommand result =
271 database.Connection)) 275 new MySqlCommand("SELECT * FROM inventoryfolders WHERE parentFolderID = ?uuid",
272 { 276 database.Connection);
273 result.Parameters.AddWithValue("?uuid", parentID.ToString()); 277 result.Parameters.AddWithValue("?uuid", parentID.ToString());
274 using (MySqlDataReader reader = result.ExecuteReader()) 278 MySqlDataReader reader = result.ExecuteReader();
275 {
276 List<InventoryFolderBase> items = new List<InventoryFolderBase>();
277 279
278 while (reader.Read()) 280 List<InventoryFolderBase> items = new List<InventoryFolderBase>();
279 items.Add(readInventoryFolder(reader));
280 281
281 return items; 282 while (reader.Read())
282 } 283 items.Add(readInventoryFolder(reader));
283 } 284
285 reader.Close();
286 result.Dispose();
287
288 return items;
284 } 289 }
285 } 290 }
286 catch (Exception e) 291 catch (Exception e)
287 { 292 {
288 database.Reconnect(); 293 database.Reconnect();
289 m_log.Error(e.Message, e); 294 m_log.Error(e.ToString());
290 return null; 295 return null;
291 } 296 }
292 } 297 }
@@ -365,25 +370,25 @@ namespace OpenSim.Data.MySQL
365 { 370 {
366 database.CheckConnection(); 371 database.CheckConnection();
367 372
368 using (MySqlCommand result = new MySqlCommand("SELECT * FROM inventoryitems WHERE inventoryID = ?uuid", database.Connection)) 373 MySqlCommand result =
369 { 374 new MySqlCommand("SELECT * FROM inventoryitems WHERE inventoryID = ?uuid", database.Connection);
370 result.Parameters.AddWithValue("?uuid", itemID.ToString()); 375 result.Parameters.AddWithValue("?uuid", itemID.ToString());
376 MySqlDataReader reader = result.ExecuteReader();
371 377
372 using (MySqlDataReader reader = result.ExecuteReader()) 378 InventoryItemBase item = null;
373 { 379 if (reader.Read())
374 InventoryItemBase item = null; 380 item = readInventoryItem(reader);
375 if (reader.Read())
376 item = readInventoryItem(reader);
377 381
378 return item; 382 reader.Close();
379 } 383 result.Dispose();
380 } 384
385 return item;
381 } 386 }
382 } 387 }
383 catch (Exception e) 388 catch (Exception e)
384 { 389 {
385 database.Reconnect(); 390 database.Reconnect();
386 m_log.Error(e.Message, e); 391 m_log.Error(e.ToString());
387 } 392 }
388 return null; 393 return null;
389 } 394 }
@@ -408,7 +413,7 @@ namespace OpenSim.Data.MySQL
408 } 413 }
409 catch (Exception e) 414 catch (Exception e)
410 { 415 {
411 m_log.Error(e.Message, e); 416 m_log.Error(e.ToString());
412 } 417 }
413 418
414 return null; 419 return null;
@@ -428,25 +433,24 @@ namespace OpenSim.Data.MySQL
428 { 433 {
429 database.CheckConnection(); 434 database.CheckConnection();
430 435
431 using (MySqlCommand result = new MySqlCommand("SELECT * FROM inventoryfolders WHERE folderID = ?uuid", database.Connection)) 436 MySqlCommand result =
432 { 437 new MySqlCommand("SELECT * FROM inventoryfolders WHERE folderID = ?uuid", database.Connection);
433 result.Parameters.AddWithValue("?uuid", folderID.ToString()); 438 result.Parameters.AddWithValue("?uuid", folderID.ToString());
439 MySqlDataReader reader = result.ExecuteReader();
434 440
435 using (MySqlDataReader reader = result.ExecuteReader()) 441 InventoryFolderBase folder = null;
436 { 442 if (reader.Read())
437 InventoryFolderBase folder = null; 443 folder = readInventoryFolder(reader);
438 if (reader.Read()) 444 reader.Close();
439 folder = readInventoryFolder(reader); 445 result.Dispose();
440 446
441 return folder; 447 return folder;
442 }
443 }
444 } 448 }
445 } 449 }
446 catch (Exception e) 450 catch (Exception e)
447 { 451 {
448 database.Reconnect(); 452 database.Reconnect();
449 m_log.Error(e.Message, e); 453 m_log.Error(e.ToString());
450 return null; 454 return null;
451 } 455 }
452 } 456 }
@@ -694,73 +698,69 @@ namespace OpenSim.Data.MySQL
694 try 698 try
695 { 699 {
696 List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); 700 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
697 Dictionary<UUID, List<InventoryFolderBase>> hashtable = new Dictionary<UUID, List<InventoryFolderBase>>(); ; 701 Dictionary<UUID, List<InventoryFolderBase>> hashtable
702 = new Dictionary<UUID, List<InventoryFolderBase>>(); ;
698 List<InventoryFolderBase> parentFolder = new List<InventoryFolderBase>(); 703 List<InventoryFolderBase> parentFolder = new List<InventoryFolderBase>();
699 bool buildResultsFromHashTable = false;
700
701 lock (database) 704 lock (database)
702 { 705 {
706 MySqlCommand result;
707 MySqlDataReader reader;
708 bool buildResultsFromHashTable = false;
709
703 database.CheckConnection(); 710 database.CheckConnection();
704 711
705 /* Fetch the parent folder from the database to determine the agent ID, and if 712 /* Fetch the parent folder from the database to determine the agent ID, and if
706 * we're querying the root of the inventory folder tree */ 713 * we're querying the root of the inventory folder tree */
707 using (MySqlCommand result = new MySqlCommand("SELECT * FROM inventoryfolders WHERE folderID = ?uuid", database.Connection)) 714 result = new MySqlCommand("SELECT * FROM inventoryfolders WHERE folderID = ?uuid",
708 { 715 database.Connection);
709 result.Parameters.AddWithValue("?uuid", parentID.ToString()); 716 result.Parameters.AddWithValue("?uuid", parentID.ToString());
710 717 reader = result.ExecuteReader();
711 using (MySqlDataReader reader = result.ExecuteReader()) 718 while (reader.Read()) // Should be at most 1 result
712 { 719 parentFolder.Add(readInventoryFolder(reader));
713 // Should be at most 1 result 720 reader.Close();
714 while (reader.Read()) 721 result.Dispose();
715 parentFolder.Add(readInventoryFolder(reader));
716 }
717 }
718 722
719 if (parentFolder.Count >= 1) // No result means parent folder does not exist 723 if (parentFolder.Count >= 1) // No result means parent folder does not exist
720 { 724 {
721 if (parentFolder[0].ParentID == UUID.Zero) // We are querying the root folder 725 if (parentFolder[0].ParentID == UUID.Zero) // We are querying the root folder
722 { 726 {
723 /* Get all of the agent's folders from the database, put them in a list and return it */ 727 /* Get all of the agent's folders from the database, put them in a list and return it */
724 using (MySqlCommand result = new MySqlCommand("SELECT * FROM inventoryfolders WHERE agentID = ?uuid", database.Connection)) 728 result = new MySqlCommand("SELECT * FROM inventoryfolders WHERE agentID = ?uuid",
729 database.Connection);
730 result.Parameters.AddWithValue("?uuid", parentFolder[0].Owner.ToString());
731 reader = result.ExecuteReader();
732 while (reader.Read())
725 { 733 {
726 result.Parameters.AddWithValue("?uuid", parentFolder[0].Owner.ToString()); 734 InventoryFolderBase curFolder = readInventoryFolder(reader);
727 735 if (curFolder.ID != parentID) // Do not need to add the root node of the tree to the list
728 using (MySqlDataReader reader = result.ExecuteReader()) 736 folders.Add(curFolder);
729 {
730 while (reader.Read())
731 {
732 InventoryFolderBase curFolder = readInventoryFolder(reader);
733 if (curFolder.ID != parentID) // Do not need to add the root node of the tree to the list
734 folders.Add(curFolder);
735 }
736 }
737 } 737 }
738 reader.Close();
739 result.Dispose();
738 } // if we are querying the root folder 740 } // if we are querying the root folder
739 else // else we are querying a subtree of the inventory folder tree 741 else // else we are querying a subtree of the inventory folder tree
740 { 742 {
741 /* Get all of the agent's folders from the database, put them all in a hash table 743 /* Get all of the agent's folders from the database, put them all in a hash table
742 * indexed by their parent ID */ 744 * indexed by their parent ID */
743 using (MySqlCommand result = new MySqlCommand("SELECT * FROM inventoryfolders WHERE agentID = ?uuid", database.Connection)) 745 result = new MySqlCommand("SELECT * FROM inventoryfolders WHERE agentID = ?uuid",
746 database.Connection);
747 result.Parameters.AddWithValue("?uuid", parentFolder[0].Owner.ToString());
748 reader = result.ExecuteReader();
749 while (reader.Read())
744 { 750 {
745 result.Parameters.AddWithValue("?uuid", parentFolder[0].Owner.ToString()); 751 InventoryFolderBase curFolder = readInventoryFolder(reader);
746 752 if (hashtable.ContainsKey(curFolder.ParentID)) // Current folder already has a sibling
747 using (MySqlDataReader reader = result.ExecuteReader()) 753 hashtable[curFolder.ParentID].Add(curFolder); // append to sibling list
754 else // else current folder has no known (yet) siblings
748 { 755 {
749 while (reader.Read()) 756 List<InventoryFolderBase> siblingList = new List<InventoryFolderBase>();
750 { 757 siblingList.Add(curFolder);
751 InventoryFolderBase curFolder = readInventoryFolder(reader); 758 // Current folder has no known (yet) siblings
752 if (hashtable.ContainsKey(curFolder.ParentID)) // Current folder already has a sibling 759 hashtable.Add(curFolder.ParentID, siblingList);
753 hashtable[curFolder.ParentID].Add(curFolder); // append to sibling list
754 else // else current folder has no known (yet) siblings
755 {
756 List<InventoryFolderBase> siblingList = new List<InventoryFolderBase>();
757 siblingList.Add(curFolder);
758 // Current folder has no known (yet) siblings
759 hashtable.Add(curFolder.ParentID, siblingList);
760 }
761 } // while more items to read from the database
762 } 760 }
763 } 761 } // while more items to read from the database
762 reader.Close();
763 result.Dispose();
764 764
765 // Set flag so we know we need to build the results from the hash table after 765 // Set flag so we know we need to build the results from the hash table after
766 // we unlock the database 766 // we unlock the database
@@ -781,13 +781,12 @@ namespace OpenSim.Data.MySQL
781 folders.AddRange(hashtable[folders[i].ID]); 781 folders.AddRange(hashtable[folders[i].ID]);
782 } 782 }
783 } // lock (database) 783 } // lock (database)
784
785 return folders; 784 return folders;
786 } 785 }
787 catch (Exception e) 786 catch (Exception e)
788 { 787 {
789 database.Reconnect(); 788 database.Reconnect();
790 m_log.Error(e.Message, e); 789 m_log.Error(e.ToString());
791 return null; 790 return null;
792 } 791 }
793 } 792 }
@@ -802,18 +801,19 @@ namespace OpenSim.Data.MySQL
802 { 801 {
803 database.CheckConnection(); 802 database.CheckConnection();
804 803
805 using (MySqlCommand cmd = new MySqlCommand("DELETE FROM inventoryfolders WHERE folderID=?uuid", database.Connection)) 804 MySqlCommand cmd =
806 { 805 new MySqlCommand("DELETE FROM inventoryfolders WHERE folderID=?uuid", database.Connection);
807 cmd.Parameters.AddWithValue("?uuid", folderID.ToString()); 806 cmd.Parameters.AddWithValue("?uuid", folderID.ToString());
808 807
809 lock (database) 808 lock (database)
810 cmd.ExecuteNonQuery(); 809 {
810 cmd.ExecuteNonQuery();
811 } 811 }
812 } 812 }
813 catch (MySqlException e) 813 catch (MySqlException e)
814 { 814 {
815 database.Reconnect(); 815 database.Reconnect();
816 m_log.Error(e.Message, e); 816 m_log.Error(e.ToString());
817 } 817 }
818 } 818 }
819 819
@@ -827,12 +827,13 @@ namespace OpenSim.Data.MySQL
827 { 827 {
828 database.CheckConnection(); 828 database.CheckConnection();
829 829
830 using (MySqlCommand cmd = new MySqlCommand("DELETE FROM inventoryitems WHERE parentFolderID=?uuid", database.Connection)) 830 MySqlCommand cmd =
831 { 831 new MySqlCommand("DELETE FROM inventoryitems WHERE parentFolderID=?uuid", database.Connection);
832 cmd.Parameters.AddWithValue("?uuid", folderID.ToString()); 832 cmd.Parameters.AddWithValue("?uuid", folderID.ToString());
833 833
834 lock (database) 834 lock (database)
835 cmd.ExecuteNonQuery(); 835 {
836 cmd.ExecuteNonQuery();
836 } 837 }
837 } 838 }
838 catch (MySqlException e) 839 catch (MySqlException e)
@@ -864,38 +865,40 @@ namespace OpenSim.Data.MySQL
864 865
865 public List<InventoryItemBase> fetchActiveGestures(UUID avatarID) 866 public List<InventoryItemBase> fetchActiveGestures(UUID avatarID)
866 { 867 {
868 MySqlDataReader result = null;
869 MySqlCommand sqlCmd = null;
867 lock (database) 870 lock (database)
868 { 871 {
869 try 872 try
870 { 873 {
871 database.CheckConnection(); 874 database.CheckConnection();
872 875 sqlCmd = new MySqlCommand(
873 using (MySqlCommand sqlCmd = new MySqlCommand(
874 "SELECT * FROM inventoryitems WHERE avatarId = ?uuid AND assetType = ?type and flags = 1", 876 "SELECT * FROM inventoryitems WHERE avatarId = ?uuid AND assetType = ?type and flags = 1",
875 database.Connection)) 877 database.Connection);
876 { 878 sqlCmd.Parameters.AddWithValue("?uuid", avatarID.ToString());
877 sqlCmd.Parameters.AddWithValue("?uuid", avatarID.ToString()); 879 sqlCmd.Parameters.AddWithValue("?type", (int)AssetType.Gesture);
878 sqlCmd.Parameters.AddWithValue("?type", (int)AssetType.Gesture); 880 result = sqlCmd.ExecuteReader();
879 881
880 using (MySqlDataReader result = sqlCmd.ExecuteReader()) 882 List<InventoryItemBase> list = new List<InventoryItemBase>();
881 { 883 while (result.Read())
882 List<InventoryItemBase> list = new List<InventoryItemBase>(); 884 {
883 while (result.Read()) 885 InventoryItemBase item = readInventoryItem(result);
884 { 886 if (item != null)
885 InventoryItemBase item = readInventoryItem(result); 887 list.Add(item);
886 if (item != null)
887 list.Add(item);
888 }
889 return list;
890 }
891 } 888 }
889 return list;
892 } 890 }
893 catch (Exception e) 891 catch (Exception e)
894 { 892 {
895 database.Reconnect(); 893 database.Reconnect();
896 m_log.Error(e.Message, e); 894 m_log.Error(e.ToString());
897 return null; 895 return null;
898 } 896 }
897 finally
898 {
899 if (result != null) result.Close();
900 if (sqlCmd != null) sqlCmd.Dispose();
901 }
899 } 902 }
900 } 903 }
901 } 904 }
diff --git a/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs b/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs
index a807948..c49153f 100644
--- a/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs
+++ b/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs
@@ -908,7 +908,7 @@ namespace OpenSim.Data.MySQL
908 if (!(row["ParticleSystem"] is DBNull)) 908 if (!(row["ParticleSystem"] is DBNull))
909 prim.ParticleSystem = (byte[])row["ParticleSystem"]; 909 prim.ParticleSystem = (byte[])row["ParticleSystem"];
910 910
911 prim.RotationalVelocity = new Vector3( 911 prim.AngularVelocity = new Vector3(
912 (float)(double)row["OmegaX"], 912 (float)(double)row["OmegaX"],
913 (float)(double)row["OmegaY"], 913 (float)(double)row["OmegaY"],
914 (float)(double)row["OmegaZ"] 914 (float)(double)row["OmegaZ"]
@@ -1240,9 +1240,9 @@ namespace OpenSim.Data.MySQL
1240 cmd.Parameters.AddWithValue("TextureAnimation", prim.TextureAnimation); 1240 cmd.Parameters.AddWithValue("TextureAnimation", prim.TextureAnimation);
1241 cmd.Parameters.AddWithValue("ParticleSystem", prim.ParticleSystem); 1241 cmd.Parameters.AddWithValue("ParticleSystem", prim.ParticleSystem);
1242 1242
1243 cmd.Parameters.AddWithValue("OmegaX", (double)prim.RotationalVelocity.X); 1243 cmd.Parameters.AddWithValue("OmegaX", (double)prim.AngularVelocity.X);
1244 cmd.Parameters.AddWithValue("OmegaY", (double)prim.RotationalVelocity.Y); 1244 cmd.Parameters.AddWithValue("OmegaY", (double)prim.AngularVelocity.Y);
1245 cmd.Parameters.AddWithValue("OmegaZ", (double)prim.RotationalVelocity.Z); 1245 cmd.Parameters.AddWithValue("OmegaZ", (double)prim.AngularVelocity.Z);
1246 1246
1247 cmd.Parameters.AddWithValue("CameraEyeOffsetX", (double)prim.GetCameraEyeOffset().X); 1247 cmd.Parameters.AddWithValue("CameraEyeOffsetX", (double)prim.GetCameraEyeOffset().X);
1248 cmd.Parameters.AddWithValue("CameraEyeOffsetY", (double)prim.GetCameraEyeOffset().Y); 1248 cmd.Parameters.AddWithValue("CameraEyeOffsetY", (double)prim.GetCameraEyeOffset().Y);
diff --git a/OpenSim/Data/MySQL/MySQLManager.cs b/OpenSim/Data/MySQL/MySQLManager.cs
index a724a50..a6cce57 100644
--- a/OpenSim/Data/MySQL/MySQLManager.cs
+++ b/OpenSim/Data/MySQL/MySQLManager.cs
@@ -134,16 +134,18 @@ namespace OpenSim.Data.MySQL
134 /// </summary> 134 /// </summary>
135 protected void GetWaitTimeout() 135 protected void GetWaitTimeout()
136 { 136 {
137 using (MySqlCommand cmd = new MySqlCommand(m_waitTimeoutSelect, dbcon)) 137 MySqlCommand cmd = new MySqlCommand(m_waitTimeoutSelect, dbcon);
138
139 using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
138 { 140 {
139 using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow)) 141 if (dbReader.Read())
140 { 142 {
141 if (dbReader.Read()) 143 m_waitTimeout
142 { 144 = Convert.ToInt32(dbReader["@@wait_timeout"]) * TimeSpan.TicksPerSecond + m_waitTimeoutLeeway;
143 m_waitTimeout
144 = Convert.ToInt32(dbReader["@@wait_timeout"]) * TimeSpan.TicksPerSecond + m_waitTimeoutLeeway;
145 }
146 } 145 }
146
147 dbReader.Close();
148 cmd.Dispose();
147 } 149 }
148 150
149 m_lastConnectionUse = DateTime.Now.Ticks; 151 m_lastConnectionUse = DateTime.Now.Ticks;
@@ -301,31 +303,31 @@ namespace OpenSim.Data.MySQL
301 { 303 {
302 CheckConnection(); 304 CheckConnection();
303 305
304 using (MySqlCommand tablesCmd = new MySqlCommand( 306 MySqlCommand tablesCmd =
305 "SELECT TABLE_NAME, TABLE_COMMENT FROM INFORMATION_SCHEMA.TABLES WHERE TABLE_SCHEMA=?dbname", 307 new MySqlCommand(
306 dbcon)) 308 "SELECT TABLE_NAME, TABLE_COMMENT FROM INFORMATION_SCHEMA.TABLES WHERE TABLE_SCHEMA=?dbname",
307 { 309 dbcon);
308 tablesCmd.Parameters.AddWithValue("?dbname", dbcon.Database); 310 tablesCmd.Parameters.AddWithValue("?dbname", dbcon.Database);
309 311
310 using (MySqlDataReader tables = tablesCmd.ExecuteReader()) 312 using (MySqlDataReader tables = tablesCmd.ExecuteReader())
313 {
314 while (tables.Read())
311 { 315 {
312 while (tables.Read()) 316 try
313 { 317 {
314 try 318 string tableName = (string) tables["TABLE_NAME"];
315 { 319 string comment = (string) tables["TABLE_COMMENT"];
316 string tableName = (string)tables["TABLE_NAME"]; 320 if (tableList.ContainsKey(tableName))
317 string comment = (string)tables["TABLE_COMMENT"];
318 if (tableList.ContainsKey(tableName))
319 {
320 tableList[tableName] = comment;
321 }
322 }
323 catch (Exception e)
324 { 321 {
325 m_log.Error(e.Message, e); 322 tableList[tableName] = comment;
326 } 323 }
327 } 324 }
325 catch (Exception e)
326 {
327 m_log.Error(e.ToString());
328 }
328 } 329 }
330 tables.Close();
329 } 331 }
330 } 332 }
331 } 333 }
@@ -344,19 +346,19 @@ namespace OpenSim.Data.MySQL
344 { 346 {
345 CheckConnection(); // Not sure if this one is necessary 347 CheckConnection(); // Not sure if this one is necessary
346 348
347 MySqlCommand dbcommand = (MySqlCommand)dbcon.CreateCommand(); 349 MySqlCommand dbcommand = (MySqlCommand) dbcon.CreateCommand();
348 dbcommand.CommandText = sql; 350 dbcommand.CommandText = sql;
349 foreach (KeyValuePair<string, object> param in parameters) 351 foreach (KeyValuePair<string, object> param in parameters)
350 { 352 {
351 dbcommand.Parameters.AddWithValue(param.Key, param.Value); 353 dbcommand.Parameters.AddWithValue(param.Key, param.Value);
352 } 354 }
353 355
354 return (IDbCommand)dbcommand; 356 return (IDbCommand) dbcommand;
355 } 357 }
356 catch (Exception e) 358 catch (Exception e)
357 { 359 {
358 // Return null if it fails. 360 // Return null if it fails.
359 m_log.Error("Failed during Query generation: " + e.Message, e); 361 m_log.Error("Failed during Query generation: " + e.ToString());
360 return null; 362 return null;
361 } 363 }
362 } 364 }
@@ -692,6 +694,8 @@ namespace OpenSim.Data.MySQL
692 ret.Add(attachpoint, item); 694 ret.Add(attachpoint, item);
693 } 695 }
694 696
697 r.Close();
698
695 return ret; 699 return ret;
696 } 700 }
697 701
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs
index f514076..b0075e8 100644
--- a/OpenSim/Data/MySQL/MySQLRegionData.cs
+++ b/OpenSim/Data/MySQL/MySQLRegionData.cs
@@ -56,13 +56,12 @@ namespace OpenSim.Data.MySQL
56 if (scopeID != UUID.Zero) 56 if (scopeID != UUID.Zero)
57 command += " and ScopeID = ?scopeID"; 57 command += " and ScopeID = ?scopeID";
58 58
59 using (MySqlCommand cmd = new MySqlCommand(command)) 59 MySqlCommand cmd = new MySqlCommand(command);
60 {
61 cmd.Parameters.AddWithValue("?regionName", regionName);
62 cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
63 60
64 return RunCommand(cmd); 61 cmd.Parameters.AddWithValue("?regionName", regionName);
65 } 62 cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
63
64 return RunCommand(cmd);
66 } 65 }
67 66
68 public RegionData Get(int posX, int posY, UUID scopeID) 67 public RegionData Get(int posX, int posY, UUID scopeID)
@@ -71,18 +70,17 @@ namespace OpenSim.Data.MySQL
71 if (scopeID != UUID.Zero) 70 if (scopeID != UUID.Zero)
72 command += " and ScopeID = ?scopeID"; 71 command += " and ScopeID = ?scopeID";
73 72
74 using (MySqlCommand cmd = new MySqlCommand(command)) 73 MySqlCommand cmd = new MySqlCommand(command);
75 {
76 cmd.Parameters.AddWithValue("?posX", posX.ToString());
77 cmd.Parameters.AddWithValue("?posY", posY.ToString());
78 cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
79 74
80 List<RegionData> ret = RunCommand(cmd); 75 cmd.Parameters.AddWithValue("?posX", posX.ToString());
81 if (ret.Count == 0) 76 cmd.Parameters.AddWithValue("?posY", posY.ToString());
82 return null; 77 cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
83 78
84 return ret[0]; 79 List<RegionData> ret = RunCommand(cmd);
85 } 80 if (ret.Count == 0)
81 return null;
82
83 return ret[0];
86 } 84 }
87 85
88 public RegionData Get(UUID regionID, UUID scopeID) 86 public RegionData Get(UUID regionID, UUID scopeID)
@@ -91,17 +89,16 @@ namespace OpenSim.Data.MySQL
91 if (scopeID != UUID.Zero) 89 if (scopeID != UUID.Zero)
92 command += " and ScopeID = ?scopeID"; 90 command += " and ScopeID = ?scopeID";
93 91
94 using (MySqlCommand cmd = new MySqlCommand(command)) 92 MySqlCommand cmd = new MySqlCommand(command);
95 {
96 cmd.Parameters.AddWithValue("?regionID", regionID.ToString());
97 cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
98 93
99 List<RegionData> ret = RunCommand(cmd); 94 cmd.Parameters.AddWithValue("?regionID", regionID.ToString());
100 if (ret.Count == 0) 95 cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
101 return null;
102 96
103 return ret[0]; 97 List<RegionData> ret = RunCommand(cmd);
104 } 98 if (ret.Count == 0)
99 return null;
100
101 return ret[0];
105 } 102 }
106 103
107 public List<RegionData> Get(int startX, int startY, int endX, int endY, UUID scopeID) 104 public List<RegionData> Get(int startX, int startY, int endX, int endY, UUID scopeID)
@@ -110,44 +107,43 @@ namespace OpenSim.Data.MySQL
110 if (scopeID != UUID.Zero) 107 if (scopeID != UUID.Zero)
111 command += " and ScopeID = ?scopeID"; 108 command += " and ScopeID = ?scopeID";
112 109
113 using (MySqlCommand cmd = new MySqlCommand(command)) 110 MySqlCommand cmd = new MySqlCommand(command);
114 {
115 cmd.Parameters.AddWithValue("?startX", startX.ToString());
116 cmd.Parameters.AddWithValue("?startY", startY.ToString());
117 cmd.Parameters.AddWithValue("?endX", endX.ToString());
118 cmd.Parameters.AddWithValue("?endY", endY.ToString());
119 cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
120 111
121 return RunCommand(cmd); 112 cmd.Parameters.AddWithValue("?startX", startX.ToString());
122 } 113 cmd.Parameters.AddWithValue("?startY", startY.ToString());
114 cmd.Parameters.AddWithValue("?endX", endX.ToString());
115 cmd.Parameters.AddWithValue("?endY", endY.ToString());
116 cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
117
118 return RunCommand(cmd);
123 } 119 }
124 120
125 public List<RegionData> RunCommand(MySqlCommand cmd) 121 public List<RegionData> RunCommand(MySqlCommand cmd)
126 { 122 {
127 List<RegionData> retList = new List<RegionData>(); 123 List<RegionData> retList = new List<RegionData>();
128 124
129 using (IDataReader result = ExecuteReader(cmd)) 125 IDataReader result = ExecuteReader(cmd);
126
127 while (result.Read())
130 { 128 {
131 while (result.Read()) 129 RegionData ret = new RegionData();
130 ret.Data = new Dictionary<string, object>();
131
132 UUID regionID;
133 UUID.TryParse(result["uuid"].ToString(), out regionID);
134 ret.RegionID = regionID;
135 UUID scope;
136 UUID.TryParse(result["ScopeID"].ToString(), out scope);
137 ret.ScopeID = scope;
138 ret.RegionName = result["regionName"].ToString();
139 ret.posX = Convert.ToInt32(result["locX"]);
140 ret.posY = Convert.ToInt32(result["locY"]);
141 ret.sizeX = Convert.ToInt32(result["sizeX"]);
142 ret.sizeY = Convert.ToInt32(result["sizeY"]);
143
144 if (m_ColumnNames == null)
132 { 145 {
133 RegionData ret = new RegionData(); 146 m_ColumnNames = new List<string>();
134 ret.Data = new Dictionary<string, object>();
135
136 UUID regionID;
137 UUID.TryParse(result["uuid"].ToString(), out regionID);
138 ret.RegionID = regionID;
139 UUID scope;
140 UUID.TryParse(result["ScopeID"].ToString(), out scope);
141 ret.ScopeID = scope;
142 ret.RegionName = result["regionName"].ToString();
143 ret.posX = Convert.ToInt32(result["locX"]);
144 ret.posY = Convert.ToInt32(result["locY"]);
145 ret.sizeX = Convert.ToInt32(result["sizeX"]);
146 ret.sizeY = Convert.ToInt32(result["sizeY"]);
147
148 if (m_ColumnNames == null)
149 {
150 m_ColumnNames = new List<string>();
151 147
152 DataTable schemaTable = result.GetSchemaTable(); 148 DataTable schemaTable = result.GetSchemaTable();
153 foreach (DataRow row in schemaTable.Rows) 149 foreach (DataRow row in schemaTable.Rows)
@@ -157,28 +153,28 @@ namespace OpenSim.Data.MySQL
157 } 153 }
158 } 154 }
159 155
160 foreach (string s in m_ColumnNames) 156 foreach (string s in m_ColumnNames)
161 { 157 {
162 if (s == "uuid") 158 if (s == "uuid")
163 continue; 159 continue;
164 if (s == "ScopeID") 160 if (s == "ScopeID")
165 continue; 161 continue;
166 if (s == "regionName") 162 if (s == "regionName")
167 continue; 163 continue;
168 if (s == "locX") 164 if (s == "locX")
169 continue; 165 continue;
170 if (s == "locY") 166 if (s == "locY")
171 continue; 167 continue;
172 168
173 ret.Data[s] = result[s].ToString(); 169 ret.Data[s] = result[s].ToString();
174 }
175
176 retList.Add(ret);
177 } 170 }
178 171
179 CloseDBConnection(result, cmd); 172 retList.Add(ret);
180 } 173 }
181 174
175 result.Close();
176 CloseReaderCommand(cmd);
177
182 return retList; 178 return retList;
183 } 179 }
184 180
@@ -205,72 +201,76 @@ namespace OpenSim.Data.MySQL
205 201
206 string[] fields = new List<string>(data.Data.Keys).ToArray(); 202 string[] fields = new List<string>(data.Data.Keys).ToArray();
207 203
208 using (MySqlCommand cmd = new MySqlCommand()) 204 MySqlCommand cmd = new MySqlCommand();
205
206 string update = "update `"+m_Realm+"` set locX=?posX, locY=?posY, sizeX=?sizeX, sizeY=?sizeY";
207 foreach (string field in fields)
209 { 208 {
210 string update = "update `" + m_Realm + "` set locX=?posX, locY=?posY, sizeX=?sizeX, sizeY=?sizeY"; 209 update += ", ";
211 foreach (string field in fields) 210 update += "`" + field + "` = ?"+field;
212 {
213 update += ", ";
214 update += "`" + field + "` = ?" + field;
215 211
216 cmd.Parameters.AddWithValue("?" + field, data.Data[field]); 212 cmd.Parameters.AddWithValue("?"+field, data.Data[field]);
217 } 213 }
218 214
219 update += " where uuid = ?regionID"; 215 update += " where uuid = ?regionID";
220 216
221 if (data.ScopeID != UUID.Zero) 217 if (data.ScopeID != UUID.Zero)
222 update += " and ScopeID = ?scopeID"; 218 update += " and ScopeID = ?scopeID";
223 219
224 cmd.CommandText = update; 220 cmd.CommandText = update;
225 cmd.Parameters.AddWithValue("?regionID", data.RegionID.ToString()); 221 cmd.Parameters.AddWithValue("?regionID", data.RegionID.ToString());
226 cmd.Parameters.AddWithValue("?regionName", data.RegionName); 222 cmd.Parameters.AddWithValue("?regionName", data.RegionName);
227 cmd.Parameters.AddWithValue("?scopeID", data.ScopeID.ToString()); 223 cmd.Parameters.AddWithValue("?scopeID", data.ScopeID.ToString());
228 cmd.Parameters.AddWithValue("?posX", data.posX.ToString()); 224 cmd.Parameters.AddWithValue("?posX", data.posX.ToString());
229 cmd.Parameters.AddWithValue("?posY", data.posY.ToString()); 225 cmd.Parameters.AddWithValue("?posY", data.posY.ToString());
230 cmd.Parameters.AddWithValue("?sizeX", data.sizeX.ToString()); 226 cmd.Parameters.AddWithValue("?sizeX", data.sizeX.ToString());
231 cmd.Parameters.AddWithValue("?sizeY", data.sizeY.ToString()); 227 cmd.Parameters.AddWithValue("?sizeY", data.sizeY.ToString());
232 228
233 if (ExecuteNonQuery(cmd) < 1) 229 if (ExecuteNonQuery(cmd) < 1)
234 { 230 {
235 string insert = "insert into `" + m_Realm + "` (`uuid`, `ScopeID`, `locX`, `locY`, `sizeX`, `sizeY`, `regionName`, `" + 231 string insert = "insert into `" + m_Realm + "` (`uuid`, `ScopeID`, `locX`, `locY`, `sizeX`, `sizeY`, `regionName`, `" +
236 String.Join("`, `", fields) + 232 String.Join("`, `", fields) +
237 "`) values ( ?regionID, ?scopeID, ?posX, ?posY, ?sizeX, ?sizeY, ?regionName, ?" + String.Join(", ?", fields) + ")"; 233 "`) values ( ?regionID, ?scopeID, ?posX, ?posY, ?sizeX, ?sizeY, ?regionName, ?" + String.Join(", ?", fields) + ")";
238 234
239 cmd.CommandText = insert; 235 cmd.CommandText = insert;
240 236
241 if (ExecuteNonQuery(cmd) < 1) 237 if (ExecuteNonQuery(cmd) < 1)
242 { 238 {
243 return false; 239 cmd.Dispose();
244 } 240 return false;
245 } 241 }
246 } 242 }
247 243
244 cmd.Dispose();
245
248 return true; 246 return true;
249 } 247 }
250 248
251 public bool SetDataItem(UUID regionID, string item, string value) 249 public bool SetDataItem(UUID regionID, string item, string value)
252 { 250 {
253 using (MySqlCommand cmd = new MySqlCommand("update `" + m_Realm + "` set `" + item + "` = ?" + item + " where uuid = ?UUID")) 251 MySqlCommand cmd = new MySqlCommand("update `" + m_Realm +
254 { 252 "` set `" + item + "` = ?" + item + " where uuid = ?UUID");
255 cmd.Parameters.AddWithValue("?" + item, value);
256 cmd.Parameters.AddWithValue("?UUID", regionID.ToString());
257 253
258 if (ExecuteNonQuery(cmd) > 0) 254
259 return true; 255 cmd.Parameters.AddWithValue("?"+item, value);
260 } 256 cmd.Parameters.AddWithValue("?UUID", regionID.ToString());
257
258 if (ExecuteNonQuery(cmd) > 0)
259 return true;
261 260
262 return false; 261 return false;
263 } 262 }
264 263
265 public bool Delete(UUID regionID) 264 public bool Delete(UUID regionID)
266 { 265 {
267 using (MySqlCommand cmd = new MySqlCommand("delete from `" + m_Realm + "` where uuid = ?UUID")) 266 MySqlCommand cmd = new MySqlCommand("delete from `" + m_Realm +
268 { 267 "` where uuid = ?UUID");
269 cmd.Parameters.AddWithValue("?UUID", regionID.ToString());
270 268
271 if (ExecuteNonQuery(cmd) > 0) 269
272 return true; 270 cmd.Parameters.AddWithValue("?UUID", regionID.ToString());
273 } 271
272 if (ExecuteNonQuery(cmd) > 0)
273 return true;
274 274
275 return false; 275 return false;
276 } 276 }
diff --git a/OpenSim/Data/MySQL/MySQLUserAccountData.cs b/OpenSim/Data/MySQL/MySQLUserAccountData.cs
index 0bbc3f5..d48144d 100644
--- a/OpenSim/Data/MySQL/MySQLUserAccountData.cs
+++ b/OpenSim/Data/MySQL/MySQLUserAccountData.cs
@@ -97,14 +97,16 @@ namespace OpenSim.Data.MySQL
97 ret.Data[s] = result[s].ToString(); 97 ret.Data[s] = result[s].ToString();
98 } 98 }
99 99
100 CloseDBConnection(result, cmd); 100 result.Close();
101 CloseReaderCommand(cmd);
102
101 return ret; 103 return ret;
102 } 104 }
103 else 105
104 { 106 result.Close();
105 CloseDBConnection(result, cmd); 107 CloseReaderCommand(cmd);
106 return null; 108
107 } 109 return null;
108 } 110 }
109 111
110 public bool Store(UserAccountData data) 112 public bool Store(UserAccountData data)
@@ -116,60 +118,61 @@ namespace OpenSim.Data.MySQL
116 118
117 string[] fields = new List<string>(data.Data.Keys).ToArray(); 119 string[] fields = new List<string>(data.Data.Keys).ToArray();
118 120
119 using (MySqlCommand cmd = new MySqlCommand()) 121 MySqlCommand cmd = new MySqlCommand();
122
123 string update = "update `"+m_Realm+"` set ";
124 bool first = true;
125 foreach (string field in fields)
120 { 126 {
121 string update = "update `" + m_Realm + "` set "; 127 if (!first)
122 bool first = true; 128 update += ", ";
123 foreach (string field in fields) 129 update += "`" + field + "` = ?"+field;
124 {
125 if (!first)
126 update += ", ";
127 update += "`" + field + "` = ?" + field;
128 130
129 first = false; 131 first = false;
130 132
131 cmd.Parameters.AddWithValue("?" + field, data.Data[field]); 133 cmd.Parameters.AddWithValue("?"+field, data.Data[field]);
132 } 134 }
133 135
134 update += " where UUID = ?principalID"; 136 update += " where UUID = ?principalID";
135 137
136 if (data.ScopeID != UUID.Zero) 138 if (data.ScopeID != UUID.Zero)
137 update += " and ScopeID = ?scopeID"; 139 update += " and ScopeID = ?scopeID";
138 140
139 cmd.CommandText = update; 141 cmd.CommandText = update;
140 cmd.Parameters.AddWithValue("?principalID", data.PrincipalID.ToString()); 142 cmd.Parameters.AddWithValue("?principalID", data.PrincipalID.ToString());
141 cmd.Parameters.AddWithValue("?scopeID", data.ScopeID.ToString()); 143 cmd.Parameters.AddWithValue("?scopeID", data.ScopeID.ToString());
142 144
143 if (ExecuteNonQuery(cmd) < 1) 145 if (ExecuteNonQuery(cmd) < 1)
144 { 146 {
145 string insert = "insert into `" + m_Realm + "` (`UUID`, `ScopeID`, `" + 147 string insert = "insert into `" + m_Realm + "` (`UUID`, `ScopeID`, `" +
146 String.Join("`, `", fields) + 148 String.Join("`, `", fields) +
147 "`) values (?principalID, ?scopeID, ?" + String.Join(", ?", fields) + ")"; 149 "`) values (?principalID, ?scopeID, ?" + String.Join(", ?", fields) + ")";
148 150
149 cmd.CommandText = insert; 151 cmd.CommandText = insert;
150 152
151 if (ExecuteNonQuery(cmd) < 1) 153 if (ExecuteNonQuery(cmd) < 1)
152 { 154 {
153 cmd.Dispose(); 155 cmd.Dispose();
154 return false; 156 return false;
155 }
156 } 157 }
157 } 158 }
158 159
160 cmd.Dispose();
161
159 return true; 162 return true;
160 } 163 }
161 164
162 public bool SetDataItem(UUID principalID, string item, string value) 165 public bool SetDataItem(UUID principalID, string item, string value)
163 { 166 {
164 using (MySqlCommand cmd = new MySqlCommand("update `" + m_Realm + "` set `" + 167 MySqlCommand cmd = new MySqlCommand("update `" + m_Realm +
165 item + "` = ?" + item + " where UUID = ?UUID")) 168 "` set `" + item + "` = ?" + item + " where UUID = ?UUID");
166 {
167 cmd.Parameters.AddWithValue("?" + item, value);
168 cmd.Parameters.AddWithValue("?UUID", principalID.ToString());
169 169
170 if (ExecuteNonQuery(cmd) > 0) 170
171 return true; 171 cmd.Parameters.AddWithValue("?"+item, value);
172 } 172 cmd.Parameters.AddWithValue("?UUID", principalID.ToString());
173
174 if (ExecuteNonQuery(cmd) > 0)
175 return true;
173 176
174 return false; 177 return false;
175 } 178 }
diff --git a/OpenSim/Data/MySQL/MySQLUserData.cs b/OpenSim/Data/MySQL/MySQLUserData.cs
index bd46dfc..04f872f 100644
--- a/OpenSim/Data/MySQL/MySQLUserData.cs
+++ b/OpenSim/Data/MySQL/MySQLUserData.cs
@@ -181,20 +181,21 @@ namespace OpenSim.Data.MySQL
181 param["?first"] = user; 181 param["?first"] = user;
182 param["?second"] = last; 182 param["?second"] = last;
183 183
184 using (IDbCommand result = dbm.Manager.Query( 184 IDbCommand result =
185 "SELECT * FROM " + m_usersTableName + " WHERE username = ?first AND lastname = ?second", param)) 185 dbm.Manager.Query(
186 { 186 "SELECT * FROM " + m_usersTableName + " WHERE username = ?first AND lastname = ?second", param);
187 using (IDataReader reader = result.ExecuteReader()) 187 IDataReader reader = result.ExecuteReader();
188 { 188
189 UserProfileData row = dbm.Manager.readUserRow(reader); 189 UserProfileData row = dbm.Manager.readUserRow(reader);
190 return row; 190
191 } 191 reader.Dispose();
192 } 192 result.Dispose();
193 return row;
193 } 194 }
194 catch (Exception e) 195 catch (Exception e)
195 { 196 {
196 dbm.Manager.Reconnect(); 197 dbm.Manager.Reconnect();
197 m_log.Error(e.Message, e); 198 m_log.Error(e.ToString());
198 return null; 199 return null;
199 } 200 }
200 finally 201 finally
@@ -219,30 +220,28 @@ namespace OpenSim.Data.MySQL
219 220
220 try 221 try
221 { 222 {
222 using (IDbCommand adder = dbm.Manager.Query( 223 IDbCommand adder =
223 "INSERT INTO `" + m_userFriendsTableName + "` " + 224 dbm.Manager.Query(
224 "(`ownerID`,`friendID`,`friendPerms`,`datetimestamp`) " + 225 "INSERT INTO `" + m_userFriendsTableName + "` " +
225 "VALUES " + 226 "(`ownerID`,`friendID`,`friendPerms`,`datetimestamp`) " +
226 "(?ownerID,?friendID,?friendPerms,?datetimestamp)", 227 "VALUES " +
227 param)) 228 "(?ownerID,?friendID,?friendPerms,?datetimestamp)",
228 { 229 param);
229 adder.ExecuteNonQuery(); 230 adder.ExecuteNonQuery();
230 } 231
231 232 adder =
232 using (IDbCommand adder = dbm.Manager.Query( 233 dbm.Manager.Query(
233 "INSERT INTO `" + m_userFriendsTableName + "` " + 234 "INSERT INTO `" + m_userFriendsTableName + "` " +
234 "(`ownerID`,`friendID`,`friendPerms`,`datetimestamp`) " + 235 "(`ownerID`,`friendID`,`friendPerms`,`datetimestamp`) " +
235 "VALUES " + 236 "VALUES " +
236 "(?friendID,?ownerID,?friendPerms,?datetimestamp)", 237 "(?friendID,?ownerID,?friendPerms,?datetimestamp)",
237 param)) 238 param);
238 { 239 adder.ExecuteNonQuery();
239 adder.ExecuteNonQuery();
240 }
241 } 240 }
242 catch (Exception e) 241 catch (Exception e)
243 { 242 {
244 dbm.Manager.Reconnect(); 243 dbm.Manager.Reconnect();
245 m_log.Error(e.Message, e); 244 m_log.Error(e.ToString());
246 return; 245 return;
247 } 246 }
248 finally 247 finally
@@ -261,24 +260,22 @@ namespace OpenSim.Data.MySQL
261 260
262 try 261 try
263 { 262 {
264 using (IDbCommand updater = dbm.Manager.Query( 263 IDbCommand updater =
264 dbm.Manager.Query(
265 "delete from " + m_userFriendsTableName + " where ownerID = ?ownerID and friendID = ?friendID", 265 "delete from " + m_userFriendsTableName + " where ownerID = ?ownerID and friendID = ?friendID",
266 param)) 266 param);
267 { 267 updater.ExecuteNonQuery();
268 updater.ExecuteNonQuery();
269 }
270 268
271 using (IDbCommand updater = dbm.Manager.Query( 269 updater =
270 dbm.Manager.Query(
272 "delete from " + m_userFriendsTableName + " where ownerID = ?friendID and friendID = ?ownerID", 271 "delete from " + m_userFriendsTableName + " where ownerID = ?friendID and friendID = ?ownerID",
273 param)) 272 param);
274 { 273 updater.ExecuteNonQuery();
275 updater.ExecuteNonQuery();
276 }
277 } 274 }
278 catch (Exception e) 275 catch (Exception e)
279 { 276 {
280 dbm.Manager.Reconnect(); 277 dbm.Manager.Reconnect();
281 m_log.Error(e.Message, e); 278 m_log.Error(e.ToString());
282 return; 279 return;
283 } 280 }
284 finally 281 finally
@@ -298,19 +295,18 @@ namespace OpenSim.Data.MySQL
298 295
299 try 296 try
300 { 297 {
301 using (IDbCommand updater = dbm.Manager.Query( 298 IDbCommand updater =
299 dbm.Manager.Query(
302 "update " + m_userFriendsTableName + 300 "update " + m_userFriendsTableName +
303 " SET friendPerms = ?friendPerms " + 301 " SET friendPerms = ?friendPerms " +
304 "where ownerID = ?ownerID and friendID = ?friendID", 302 "where ownerID = ?ownerID and friendID = ?friendID",
305 param)) 303 param);
306 { 304 updater.ExecuteNonQuery();
307 updater.ExecuteNonQuery();
308 }
309 } 305 }
310 catch (Exception e) 306 catch (Exception e)
311 { 307 {
312 dbm.Manager.Reconnect(); 308 dbm.Manager.Reconnect();
313 m_log.Error(e.Message, e); 309 m_log.Error(e.ToString());
314 return; 310 return;
315 } 311 }
316 finally 312 finally
@@ -331,33 +327,34 @@ namespace OpenSim.Data.MySQL
331 try 327 try
332 { 328 {
333 //Left Join userfriends to itself 329 //Left Join userfriends to itself
334 using (IDbCommand result = dbm.Manager.Query( 330 IDbCommand result =
335 "select a.ownerID,a.friendID,a.friendPerms,b.friendPerms as ownerperms from " + 331 dbm.Manager.Query(
336 m_userFriendsTableName + " as a, " + m_userFriendsTableName + " as b" + 332 "select a.ownerID,a.friendID,a.friendPerms,b.friendPerms as ownerperms from " +
337 " where a.ownerID = ?ownerID and b.ownerID = a.friendID and b.friendID = a.ownerID", 333 m_userFriendsTableName + " as a, " + m_userFriendsTableName + " as b" +
338 param)) 334 " where a.ownerID = ?ownerID and b.ownerID = a.friendID and b.friendID = a.ownerID",
335 param);
336 IDataReader reader = result.ExecuteReader();
337
338 while (reader.Read())
339 { 339 {
340 using (IDataReader reader = result.ExecuteReader()) 340 FriendListItem fli = new FriendListItem();
341 { 341 fli.FriendListOwner = new UUID((string) reader["ownerID"]);
342 while (reader.Read()) 342 fli.Friend = new UUID((string) reader["friendID"]);
343 { 343 fli.FriendPerms = (uint) Convert.ToInt32(reader["friendPerms"]);
344 FriendListItem fli = new FriendListItem(); 344
345 fli.FriendListOwner = new UUID((string)reader["ownerID"]); 345 // This is not a real column in the database table, it's a joined column from the opposite record
346 fli.Friend = new UUID((string)reader["friendID"]); 346 fli.FriendListOwnerPerms = (uint) Convert.ToInt32(reader["ownerperms"]);
347 fli.FriendPerms = (uint)Convert.ToInt32(reader["friendPerms"]); 347
348 348 Lfli.Add(fli);
349 // This is not a real column in the database table, it's a joined column from the opposite record
350 fli.FriendListOwnerPerms = (uint)Convert.ToInt32(reader["ownerperms"]);
351
352 Lfli.Add(fli);
353 }
354 }
355 } 349 }
350
351 reader.Dispose();
352 result.Dispose();
356 } 353 }
357 catch (Exception e) 354 catch (Exception e)
358 { 355 {
359 dbm.Manager.Reconnect(); 356 dbm.Manager.Reconnect();
360 m_log.Error(e.Message, e); 357 m_log.Error(e.ToString());
361 return Lfli; 358 return Lfli;
362 } 359 }
363 finally 360 finally
@@ -379,29 +376,29 @@ namespace OpenSim.Data.MySQL
379 { 376 {
380 Dictionary<string, object> param = new Dictionary<string, object>(); 377 Dictionary<string, object> param = new Dictionary<string, object>();
381 param["?uuid"] = uuid.ToString(); 378 param["?uuid"] = uuid.ToString();
379 IDbCommand result =
380 dbm.Manager.Query("select agentOnline,currentHandle from " + m_agentsTableName +
381 " where UUID = ?uuid", param);
382 382
383 using (IDbCommand result = dbm.Manager.Query("select agentOnline,currentHandle from " + m_agentsTableName + 383 IDataReader reader = result.ExecuteReader();
384 " where UUID = ?uuid", param)) 384 while (reader.Read())
385 { 385 {
386 using (IDataReader reader = result.ExecuteReader()) 386 FriendRegionInfo fri = new FriendRegionInfo();
387 { 387 fri.isOnline = (sbyte)reader["agentOnline"] != 0;
388 while (reader.Read()) 388 fri.regionHandle = (ulong)reader["currentHandle"];
389 { 389
390 FriendRegionInfo fri = new FriendRegionInfo(); 390 infos[uuid] = fri;
391 fri.isOnline = (sbyte)reader["agentOnline"] != 0;
392 fri.regionHandle = (ulong)reader["currentHandle"];
393
394 infos[uuid] = fri;
395 }
396 }
397 } 391 }
392
393 reader.Dispose();
394 result.Dispose();
398 } 395 }
399 } 396 }
400 catch (Exception e) 397 catch (Exception e)
401 { 398 {
402 m_log.Warn("[MYSQL]: Got exception on trying to find friends regions:", e); 399 m_log.Warn("[MYSQL]: Got exception on trying to find friends regions:", e);
403 dbm.Manager.Reconnect(); 400 dbm.Manager.Reconnect();
404 m_log.Error(e.Message, e); 401 m_log.Error(e.ToString());
405 } 402 }
406 finally 403 finally
407 { 404 {
@@ -430,28 +427,28 @@ namespace OpenSim.Data.MySQL
430 427
431 try 428 try
432 { 429 {
433 using (IDbCommand result = dbm.Manager.Query( 430 IDbCommand result =
434 "SELECT UUID,username,lastname FROM " + m_usersTableName + 431 dbm.Manager.Query(
435 " WHERE username like ?first AND lastname like ?second LIMIT 100", 432 "SELECT UUID,username,lastname FROM " + m_usersTableName +
436 param)) 433 " WHERE username like ?first AND lastname like ?second LIMIT 100",
434 param);
435 IDataReader reader = result.ExecuteReader();
436
437 while (reader.Read())
437 { 438 {
438 using (IDataReader reader = result.ExecuteReader()) 439 AvatarPickerAvatar user = new AvatarPickerAvatar();
439 { 440 user.AvatarID = new UUID((string) reader["UUID"]);
440 while (reader.Read()) 441 user.firstName = (string) reader["username"];
441 { 442 user.lastName = (string) reader["lastname"];
442 AvatarPickerAvatar user = new AvatarPickerAvatar(); 443 returnlist.Add(user);
443 user.AvatarID = new UUID((string)reader["UUID"]);
444 user.firstName = (string)reader["username"];
445 user.lastName = (string)reader["lastname"];
446 returnlist.Add(user);
447 }
448 }
449 } 444 }
445 reader.Dispose();
446 result.Dispose();
450 } 447 }
451 catch (Exception e) 448 catch (Exception e)
452 { 449 {
453 dbm.Manager.Reconnect(); 450 dbm.Manager.Reconnect();
454 m_log.Error(e.Message, e); 451 m_log.Error(e.ToString());
455 return returnlist; 452 return returnlist;
456 } 453 }
457 finally 454 finally
@@ -468,28 +465,28 @@ namespace OpenSim.Data.MySQL
468 Dictionary<string, object> param = new Dictionary<string, object>(); 465 Dictionary<string, object> param = new Dictionary<string, object>();
469 param["?first"] = objAlphaNumericPattern.Replace(querysplit[0], String.Empty) + "%"; 466 param["?first"] = objAlphaNumericPattern.Replace(querysplit[0], String.Empty) + "%";
470 467
471 using (IDbCommand result = dbm.Manager.Query( 468 IDbCommand result =
472 "SELECT UUID,username,lastname FROM " + m_usersTableName + 469 dbm.Manager.Query(
473 " WHERE username like ?first OR lastname like ?first LIMIT 100", 470 "SELECT UUID,username,lastname FROM " + m_usersTableName +
474 param)) 471 " WHERE username like ?first OR lastname like ?first LIMIT 100",
472 param);
473 IDataReader reader = result.ExecuteReader();
474
475 while (reader.Read())
475 { 476 {
476 using (IDataReader reader = result.ExecuteReader()) 477 AvatarPickerAvatar user = new AvatarPickerAvatar();
477 { 478 user.AvatarID = new UUID((string) reader["UUID"]);
478 while (reader.Read()) 479 user.firstName = (string) reader["username"];
479 { 480 user.lastName = (string) reader["lastname"];
480 AvatarPickerAvatar user = new AvatarPickerAvatar(); 481 returnlist.Add(user);
481 user.AvatarID = new UUID((string)reader["UUID"]);
482 user.firstName = (string)reader["username"];
483 user.lastName = (string)reader["lastname"];
484 returnlist.Add(user);
485 }
486 }
487 } 482 }
483 reader.Dispose();
484 result.Dispose();
488 } 485 }
489 catch (Exception e) 486 catch (Exception e)
490 { 487 {
491 dbm.Manager.Reconnect(); 488 dbm.Manager.Reconnect();
492 m_log.Error(e.Message, e); 489 m_log.Error(e.ToString());
493 return returnlist; 490 return returnlist;
494 } 491 }
495 finally 492 finally
@@ -513,19 +510,20 @@ namespace OpenSim.Data.MySQL
513 Dictionary<string, object> param = new Dictionary<string, object>(); 510 Dictionary<string, object> param = new Dictionary<string, object>();
514 param["?uuid"] = uuid.ToString(); 511 param["?uuid"] = uuid.ToString();
515 512
516 using (IDbCommand result = dbm.Manager.Query("SELECT * FROM " + m_usersTableName + " WHERE UUID = ?uuid", param)) 513 IDbCommand result = dbm.Manager.Query("SELECT * FROM " + m_usersTableName + " WHERE UUID = ?uuid", param);
517 { 514 IDataReader reader = result.ExecuteReader();
518 using (IDataReader reader = result.ExecuteReader()) 515
519 { 516 UserProfileData row = dbm.Manager.readUserRow(reader);
520 UserProfileData row = dbm.Manager.readUserRow(reader); 517
521 return row; 518 reader.Dispose();
522 } 519 result.Dispose();
523 } 520
521 return row;
524 } 522 }
525 catch (Exception e) 523 catch (Exception e)
526 { 524 {
527 dbm.Manager.Reconnect(); 525 dbm.Manager.Reconnect();
528 m_log.Error(e.Message, e); 526 m_log.Error(e.ToString());
529 return null; 527 return null;
530 } 528 }
531 finally 529 finally
@@ -571,15 +569,15 @@ namespace OpenSim.Data.MySQL
571 569
572 try 570 try
573 { 571 {
574 dbm.Manager.ExecuteParameterizedSql( 572 dbm.Manager.ExecuteParameterizedSql(
575 "update " + m_usersTableName + " SET webLoginKey = ?webLoginKey " + 573 "update " + m_usersTableName + " SET webLoginKey = ?webLoginKey " +
576 "where UUID = ?UUID", 574 "where UUID = ?UUID",
577 param); 575 param);
578 } 576 }
579 catch (Exception e) 577 catch (Exception e)
580 { 578 {
581 dbm.Manager.Reconnect(); 579 dbm.Manager.Reconnect();
582 m_log.Error(e.Message, e); 580 m_log.Error(e.ToString());
583 return; 581 return;
584 } 582 }
585 finally 583 finally
@@ -602,19 +600,21 @@ namespace OpenSim.Data.MySQL
602 Dictionary<string, object> param = new Dictionary<string, object>(); 600 Dictionary<string, object> param = new Dictionary<string, object>();
603 param["?uuid"] = uuid.ToString(); 601 param["?uuid"] = uuid.ToString();
604 602
605 using (IDbCommand result = dbm.Manager.Query("SELECT * FROM " + m_agentsTableName + " WHERE UUID = ?uuid", param)) 603 IDbCommand result = dbm.Manager.Query("SELECT * FROM " + m_agentsTableName + " WHERE UUID = ?uuid",
606 { 604 param);
607 using (IDataReader reader = result.ExecuteReader()) 605 IDataReader reader = result.ExecuteReader();
608 { 606
609 UserAgentData row = dbm.Manager.readAgentRow(reader); 607 UserAgentData row = dbm.Manager.readAgentRow(reader);
610 return row; 608
611 } 609 reader.Dispose();
612 } 610 result.Dispose();
611
612 return row;
613 } 613 }
614 catch (Exception e) 614 catch (Exception e)
615 { 615 {
616 dbm.Manager.Reconnect(); 616 dbm.Manager.Reconnect();
617 m_log.Error(e.Message, e); 617 m_log.Error(e.ToString());
618 return null; 618 return null;
619 } 619 }
620 finally 620 finally
@@ -638,20 +638,19 @@ namespace OpenSim.Data.MySQL
638 638
639 try 639 try
640 { 640 {
641 dbm.Manager.insertUserRow( 641 dbm.Manager.insertUserRow(user.ID, user.FirstName, user.SurName, user.Email, user.PasswordHash, user.PasswordSalt,
642 user.ID, user.FirstName, user.SurName, user.Email, user.PasswordHash, user.PasswordSalt, 642 user.HomeRegion, user.HomeRegionID, user.HomeLocation.X, user.HomeLocation.Y,
643 user.HomeRegion, user.HomeRegionID, user.HomeLocation.X, user.HomeLocation.Y, 643 user.HomeLocation.Z,
644 user.HomeLocation.Z, 644 user.HomeLookAt.X, user.HomeLookAt.Y, user.HomeLookAt.Z, user.Created,
645 user.HomeLookAt.X, user.HomeLookAt.Y, user.HomeLookAt.Z, user.Created, 645 user.LastLogin, user.UserInventoryURI, user.UserAssetURI,
646 user.LastLogin, user.UserInventoryURI, user.UserAssetURI, 646 user.CanDoMask, user.WantDoMask,
647 user.CanDoMask, user.WantDoMask, 647 user.AboutText, user.FirstLifeAboutText, user.Image,
648 user.AboutText, user.FirstLifeAboutText, user.Image, 648 user.FirstLifeImage, user.WebLoginKey, user.UserFlags, user.GodLevel, user.CustomType, user.Partner);
649 user.FirstLifeImage, user.WebLoginKey, user.UserFlags, user.GodLevel, user.CustomType, user.Partner);
650 } 649 }
651 catch (Exception e) 650 catch (Exception e)
652 { 651 {
653 dbm.Manager.Reconnect(); 652 dbm.Manager.Reconnect();
654 m_log.Error(e.Message, e); 653 m_log.Error(e.ToString());
655 } 654 }
656 finally 655 finally
657 { 656 {
@@ -677,7 +676,7 @@ namespace OpenSim.Data.MySQL
677 catch (Exception e) 676 catch (Exception e)
678 { 677 {
679 dbm.Manager.Reconnect(); 678 dbm.Manager.Reconnect();
680 m_log.Error(e.Message, e); 679 m_log.Error(e.ToString());
681 } 680 }
682 finally 681 finally
683 { 682 {
@@ -694,15 +693,14 @@ namespace OpenSim.Data.MySQL
694 MySQLSuperManager dbm = GetLockedConnection("UpdateUserProfile"); 693 MySQLSuperManager dbm = GetLockedConnection("UpdateUserProfile");
695 try 694 try
696 { 695 {
697 dbm.Manager.updateUserRow( 696 dbm.Manager.updateUserRow(user.ID, user.FirstName, user.SurName, user.Email, user.PasswordHash, user.PasswordSalt,
698 user.ID, user.FirstName, user.SurName, user.Email, user.PasswordHash, user.PasswordSalt, 697 user.HomeRegion, user.HomeRegionID, user.HomeLocation.X, user.HomeLocation.Y,
699 user.HomeRegion, user.HomeRegionID, user.HomeLocation.X, user.HomeLocation.Y, 698 user.HomeLocation.Z, user.HomeLookAt.X,
700 user.HomeLocation.Z, user.HomeLookAt.X, 699 user.HomeLookAt.Y, user.HomeLookAt.Z, user.Created, user.LastLogin,
701 user.HomeLookAt.Y, user.HomeLookAt.Z, user.Created, user.LastLogin, 700 user.UserInventoryURI,
702 user.UserInventoryURI, 701 user.UserAssetURI, user.CanDoMask, user.WantDoMask, user.AboutText,
703 user.UserAssetURI, user.CanDoMask, user.WantDoMask, user.AboutText, 702 user.FirstLifeAboutText, user.Image, user.FirstLifeImage, user.WebLoginKey,
704 user.FirstLifeAboutText, user.Image, user.FirstLifeImage, user.WebLoginKey, 703 user.UserFlags, user.GodLevel, user.CustomType, user.Partner);
705 user.UserFlags, user.GodLevel, user.CustomType, user.Partner);
706 } 704 }
707 finally 705 finally
708 { 706 {
@@ -750,29 +748,29 @@ namespace OpenSim.Data.MySQL
750 Dictionary<string, object> param = new Dictionary<string, object>(); 748 Dictionary<string, object> param = new Dictionary<string, object>();
751 param["?owner"] = user.ToString(); 749 param["?owner"] = user.ToString();
752 750
753 using (IDbCommand result = dbm.Manager.Query("SELECT * FROM " + m_appearanceTableName + " WHERE owner = ?owner", param)) 751 IDbCommand result = dbm.Manager.Query(
752 "SELECT * FROM " + m_appearanceTableName + " WHERE owner = ?owner", param);
753 IDataReader reader = result.ExecuteReader();
754
755 AvatarAppearance appearance = dbm.Manager.readAppearanceRow(reader);
756
757 reader.Dispose();
758 result.Dispose();
759
760 if (null == appearance)
754 { 761 {
755 using (IDataReader reader = result.ExecuteReader()) 762 m_log.WarnFormat("[USER DB] No appearance found for user {0}", user.ToString());
756 { 763 return null;
757 AvatarAppearance appearance = dbm.Manager.readAppearanceRow(reader);
758
759 if (appearance == null)
760 {
761 m_log.WarnFormat("[USER DB] No appearance found for user {0}", user.ToString());
762 return null;
763 }
764 else
765 {
766 appearance.SetAttachments(GetUserAttachments(user));
767 return appearance;
768 }
769 }
770 } 764 }
765
766 appearance.SetAttachments(GetUserAttachments(user));
767
768 return appearance;
771 } 769 }
772 catch (Exception e) 770 catch (Exception e)
773 { 771 {
774 dbm.Manager.Reconnect(); 772 dbm.Manager.Reconnect();
775 m_log.Error(e.Message, e); 773 m_log.Error(e.ToString());
776 return null; 774 return null;
777 } 775 }
778 finally 776 finally
@@ -800,7 +798,7 @@ namespace OpenSim.Data.MySQL
800 catch (Exception e) 798 catch (Exception e)
801 { 799 {
802 dbm.Manager.Reconnect(); 800 dbm.Manager.Reconnect();
803 m_log.Error(e.Message, e); 801 m_log.Error(e.ToString());
804 } 802 }
805 finally 803 finally
806 { 804 {
@@ -835,20 +833,20 @@ namespace OpenSim.Data.MySQL
835 833
836 try 834 try
837 { 835 {
838 using (IDbCommand result = dbm.Manager.Query( 836 IDbCommand result = dbm.Manager.Query(
839 "SELECT attachpoint, item, asset from " + m_attachmentsTableName + " WHERE UUID = ?uuid", param)) 837 "SELECT attachpoint, item, asset from " + m_attachmentsTableName + " WHERE UUID = ?uuid", param);
840 { 838 IDataReader reader = result.ExecuteReader();
841 using (IDataReader reader = result.ExecuteReader()) 839
842 { 840 Hashtable ret = dbm.Manager.readAttachments(reader);
843 Hashtable ret = dbm.Manager.readAttachments(reader); 841
844 return ret; 842 reader.Dispose();
845 } 843 result.Dispose();
846 } 844 return ret;
847 } 845 }
848 catch (Exception e) 846 catch (Exception e)
849 { 847 {
850 dbm.Manager.Reconnect(); 848 dbm.Manager.Reconnect();
851 m_log.Error(e.Message, e); 849 m_log.Error(e.ToString());
852 return null; 850 return null;
853 } 851 }
854 finally 852 finally
@@ -907,7 +905,7 @@ namespace OpenSim.Data.MySQL
907 catch (Exception e) 905 catch (Exception e)
908 { 906 {
909 dbm.Manager.Reconnect(); 907 dbm.Manager.Reconnect();
910 m_log.Error(e.Message, e); 908 m_log.Error(e.ToString());
911 return; 909 return;
912 } 910 }
913 finally 911 finally
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index 49275cb..23642b3 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -162,22 +162,22 @@ namespace OpenSim.Data.SQLite
162 } 162 }
163 } 163 }
164 164
165 /// <summary> 165// /// <summary>
166 /// Some... logging functionnality 166// /// Some... logging functionnality
167 /// </summary> 167// /// </summary>
168 /// <param name="asset"></param> 168// /// <param name="asset"></param>
169 private static void LogAssetLoad(AssetBase asset) 169// private static void LogAssetLoad(AssetBase asset)
170 { 170// {
171 string temporary = asset.Temporary ? "Temporary" : "Stored"; 171// string temporary = asset.Temporary ? "Temporary" : "Stored";
172 string local = asset.Local ? "Local" : "Remote"; 172// string local = asset.Local ? "Local" : "Remote";
173 173//
174 int assetLength = (asset.Data != null) ? asset.Data.Length : 0; 174// int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
175 175//
176 m_log.Debug("[ASSET DB]: " + 176// m_log.Debug("[ASSET DB]: " +
177 string.Format("Loaded {5} {4} Asset: [{0}][{3}] \"{1}\":{2} ({6} bytes)", 177// string.Format("Loaded {5} {4} Asset: [{0}][{3}] \"{1}\":{2} ({6} bytes)",
178 asset.FullID, asset.Name, asset.Description, asset.Type, 178// asset.FullID, asset.Name, asset.Description, asset.Type,
179 temporary, local, assetLength)); 179// temporary, local, assetLength));
180 } 180// }
181 181
182 /// <summary> 182 /// <summary>
183 /// Check if an asset exist in database 183 /// Check if an asset exist in database
@@ -231,12 +231,13 @@ namespace OpenSim.Data.SQLite
231 // TODO: this doesn't work yet because something more 231 // TODO: this doesn't work yet because something more
232 // interesting has to be done to actually get these values 232 // interesting has to be done to actually get these values
233 // back out. Not enough time to figure it out yet. 233 // back out. Not enough time to figure it out yet.
234 AssetBase asset = new AssetBase(); 234 AssetBase asset = new AssetBase(
235 new UUID((String)row["UUID"]),
236 (String)row["Name"],
237 Convert.ToSByte(row["Type"])
238 );
235 239
236 asset.FullID = new UUID((String) row["UUID"]);
237 asset.Name = (String) row["Name"];
238 asset.Description = (String) row["Description"]; 240 asset.Description = (String) row["Description"];
239 asset.Type = Convert.ToSByte(row["Type"]);
240 asset.Local = Convert.ToBoolean(row["Local"]); 241 asset.Local = Convert.ToBoolean(row["Local"]);
241 asset.Temporary = Convert.ToBoolean(row["Temporary"]); 242 asset.Temporary = Convert.ToBoolean(row["Temporary"]);
242 asset.Data = (byte[]) row["Data"]; 243 asset.Data = (byte[]) row["Data"];
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs
index 08af7c3..b68de1a 100644
--- a/OpenSim/Data/SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs
@@ -1213,7 +1213,7 @@ namespace OpenSim.Data.SQLite
1213 if (!row.IsNull("ParticleSystem")) 1213 if (!row.IsNull("ParticleSystem"))
1214 prim.ParticleSystem = Convert.FromBase64String(row["ParticleSystem"].ToString()); 1214 prim.ParticleSystem = Convert.FromBase64String(row["ParticleSystem"].ToString());
1215 1215
1216 prim.RotationalVelocity = new Vector3( 1216 prim.AngularVelocity = new Vector3(
1217 Convert.ToSingle(row["OmegaX"]), 1217 Convert.ToSingle(row["OmegaX"]),
1218 Convert.ToSingle(row["OmegaY"]), 1218 Convert.ToSingle(row["OmegaY"]),
1219 Convert.ToSingle(row["OmegaZ"]) 1219 Convert.ToSingle(row["OmegaZ"])
@@ -1530,9 +1530,9 @@ namespace OpenSim.Data.SQLite
1530 row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation); 1530 row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation);
1531 row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem); 1531 row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem);
1532 1532
1533 row["OmegaX"] = prim.RotationalVelocity.X; 1533 row["OmegaX"] = prim.AngularVelocity.X;
1534 row["OmegaY"] = prim.RotationalVelocity.Y; 1534 row["OmegaY"] = prim.AngularVelocity.Y;
1535 row["OmegaZ"] = prim.RotationalVelocity.Z; 1535 row["OmegaZ"] = prim.AngularVelocity.Z;
1536 1536
1537 row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X; 1537 row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X;
1538 row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y; 1538 row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y;
diff --git a/OpenSim/Data/Tests/BasicAssetTest.cs b/OpenSim/Data/Tests/BasicAssetTest.cs
index 1969d76..25aed61 100644
--- a/OpenSim/Data/Tests/BasicAssetTest.cs
+++ b/OpenSim/Data/Tests/BasicAssetTest.cs
@@ -66,9 +66,9 @@ namespace OpenSim.Data.Tests
66 [Test] 66 [Test]
67 public void T010_StoreSimpleAsset() 67 public void T010_StoreSimpleAsset()
68 { 68 {
69 AssetBase a1 = new AssetBase(uuid1, "asset one"); 69 AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
70 AssetBase a2 = new AssetBase(uuid2, "asset two"); 70 AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture);
71 AssetBase a3 = new AssetBase(uuid3, "asset three"); 71 AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture);
72 a1.Data = asset1; 72 a1.Data = asset1;
73 a2.Data = asset1; 73 a2.Data = asset1;
74 a3.Data = asset1; 74 a3.Data = asset1;
diff --git a/OpenSim/Data/Tests/BasicRegionTest.cs b/OpenSim/Data/Tests/BasicRegionTest.cs
index 60a8874..f76962c 100644
--- a/OpenSim/Data/Tests/BasicRegionTest.cs
+++ b/OpenSim/Data/Tests/BasicRegionTest.cs
@@ -252,7 +252,7 @@ namespace OpenSim.Data.Tests
252 regionInfo.RegionLocX = 0; 252 regionInfo.RegionLocX = 0;
253 regionInfo.RegionLocY = 0; 253 regionInfo.RegionLocY = 0;
254 254
255 Scene scene = new Scene(regionInfo); 255// Scene scene = new Scene(regionInfo);
256 256
257 SceneObjectPart sop = new SceneObjectPart(); 257 SceneObjectPart sop = new SceneObjectPart();
258 sop.RegionHandle = regionh; 258 sop.RegionHandle = regionh;
diff --git a/OpenSim/Data/Tests/PropertyCompareConstraint.cs b/OpenSim/Data/Tests/PropertyCompareConstraint.cs
index 06ca53e..5b1f935 100644
--- a/OpenSim/Data/Tests/PropertyCompareConstraint.cs
+++ b/OpenSim/Data/Tests/PropertyCompareConstraint.cs
@@ -297,8 +297,8 @@ namespace OpenSim.Data.Tests
297 public void AssetShouldMatch() 297 public void AssetShouldMatch()
298 { 298 {
299 UUID uuid1 = UUID.Random(); 299 UUID uuid1 = UUID.Random();
300 AssetBase actual = new AssetBase(uuid1, "asset one"); 300 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
301 AssetBase expected = new AssetBase(uuid1, "asset one"); 301 AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
302 302
303 var constraint = Constraints.PropertyCompareConstraint(expected); 303 var constraint = Constraints.PropertyCompareConstraint(expected);
304 304
@@ -309,8 +309,8 @@ namespace OpenSim.Data.Tests
309 public void AssetShouldNotMatch() 309 public void AssetShouldNotMatch()
310 { 310 {
311 UUID uuid1 = UUID.Random(); 311 UUID uuid1 = UUID.Random();
312 AssetBase actual = new AssetBase(uuid1, "asset one"); 312 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
313 AssetBase expected = new AssetBase(UUID.Random(), "asset one"); 313 AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture);
314 314
315 var constraint = Constraints.PropertyCompareConstraint(expected); 315 var constraint = Constraints.PropertyCompareConstraint(expected);
316 316
@@ -321,8 +321,8 @@ namespace OpenSim.Data.Tests
321 public void AssetShouldNotMatch2() 321 public void AssetShouldNotMatch2()
322 { 322 {
323 UUID uuid1 = UUID.Random(); 323 UUID uuid1 = UUID.Random();
324 AssetBase actual = new AssetBase(uuid1, "asset one"); 324 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
325 AssetBase expected = new AssetBase(uuid1, "asset two"); 325 AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture);
326 326
327 var constraint = Constraints.PropertyCompareConstraint(expected); 327 var constraint = Constraints.PropertyCompareConstraint(expected);
328 328
diff --git a/OpenSim/Data/Tests/PropertyScrambler.cs b/OpenSim/Data/Tests/PropertyScrambler.cs
index 72aaff1..c968364 100644
--- a/OpenSim/Data/Tests/PropertyScrambler.cs
+++ b/OpenSim/Data/Tests/PropertyScrambler.cs
@@ -165,7 +165,7 @@ namespace OpenSim.Data.Tests
165 [Test] 165 [Test]
166 public void TestScramble() 166 public void TestScramble()
167 { 167 {
168 AssetBase actual = new AssetBase(UUID.Random(), "asset one"); 168 AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture);
169 new PropertyScrambler<AssetBase>().Scramble(actual); 169 new PropertyScrambler<AssetBase>().Scramble(actual);
170 } 170 }
171 171
@@ -173,8 +173,7 @@ namespace OpenSim.Data.Tests
173 public void DontScramble() 173 public void DontScramble()
174 { 174 {
175 UUID uuid = UUID.Random(); 175 UUID uuid = UUID.Random();
176 AssetBase asset = new AssetBase(); 176 AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture);
177 asset.FullID = uuid;
178 new PropertyScrambler<AssetBase>() 177 new PropertyScrambler<AssetBase>()
179 .DontScramble(x => x.Metadata) 178 .DontScramble(x => x.Metadata)
180 .DontScramble(x => x.FullID) 179 .DontScramble(x => x.FullID)
diff --git a/OpenSim/Framework/ACL.cs b/OpenSim/Framework/ACL.cs
index 3b1c0f0..f76e8b7 100644
--- a/OpenSim/Framework/ACL.cs
+++ b/OpenSim/Framework/ACL.cs
@@ -248,35 +248,5 @@ namespace OpenSim.Framework
248 248
249 #endregion 249 #endregion
250 250
251 #region Tests 251
252
253 /// <summary>
254 /// ACL Test class
255 /// </summary>
256 internal class ACLTester
257 {
258 public ACLTester()
259 {
260 ACL acl = new ACL();
261
262 Role Guests = new Role("Guests");
263 acl.AddRole(Guests);
264
265 Role[] parents = new Role[0];
266 parents[0] = Guests;
267
268 Role JoeGuest = new Role("JoeGuest", parents);
269 acl.AddRole(JoeGuest);
270
271 Resource CanBuild = new Resource("CanBuild");
272 acl.AddResource(CanBuild);
273
274
275 acl.GrantPermission("Guests", "CanBuild");
276
277 acl.HasPermission("JoeGuest", "CanBuild");
278 }
279 }
280
281 #endregion
282} \ No newline at end of file 252} \ No newline at end of file
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index 9679ff2..212f41d 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -27,6 +27,8 @@
27 27
28using System; 28using System;
29using System.Xml.Serialization; 29using System.Xml.Serialization;
30using System.Reflection;
31using log4net;
30using OpenMetaverse; 32using OpenMetaverse;
31 33
32namespace OpenSim.Framework 34namespace OpenSim.Framework
@@ -37,6 +39,8 @@ namespace OpenSim.Framework
37 [Serializable] 39 [Serializable]
38 public class AssetBase 40 public class AssetBase
39 { 41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
40 /// <summary> 44 /// <summary>
41 /// Data of the Asset 45 /// Data of the Asset
42 /// </summary> 46 /// </summary>
@@ -47,16 +51,44 @@ namespace OpenSim.Framework
47 /// </summary> 51 /// </summary>
48 private AssetMetadata m_metadata; 52 private AssetMetadata m_metadata;
49 53
54 // This is needed for .NET serialization!!!
55 // Do NOT "Optimize" away!
50 public AssetBase() 56 public AssetBase()
51 { 57 {
52 m_metadata = new AssetMetadata(); 58 m_metadata = new AssetMetadata();
59 m_metadata.FullID = UUID.Zero;
60 m_metadata.ID = UUID.Zero.ToString();
61 m_metadata.Type = (sbyte)AssetType.Unknown;
53 } 62 }
54 63
55 public AssetBase(UUID assetId, string name) 64 public AssetBase(UUID assetID, string name, sbyte assetType)
56 { 65 {
66 if (assetType == (sbyte)AssetType.Unknown)
67 {
68 System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(true);
69 m_log.ErrorFormat("[ASSETBASE]: Creating asset '{0}' ({1}) with an unknown asset type\n{2}",
70 name, assetID, trace.ToString());
71 }
72
57 m_metadata = new AssetMetadata(); 73 m_metadata = new AssetMetadata();
58 m_metadata.FullID = assetId; 74 m_metadata.FullID = assetID;
59 m_metadata.Name = name; 75 m_metadata.Name = name;
76 m_metadata.Type = assetType;
77 }
78
79 public AssetBase(string assetID, string name, sbyte assetType)
80 {
81 if (assetType == (sbyte)AssetType.Unknown)
82 {
83 System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(true);
84 m_log.ErrorFormat("[ASSETBASE]: Creating asset '{0}' ({1}) with an unknown asset type\n{2}",
85 name, assetID, trace.ToString());
86 }
87
88 m_metadata = new AssetMetadata();
89 m_metadata.ID = assetID;
90 m_metadata.Name = name;
91 m_metadata.Type = assetType;
60 } 92 }
61 93
62 public bool ContainsReferences 94 public bool ContainsReferences
@@ -193,11 +225,11 @@ namespace OpenSim.Framework
193 private string m_name = String.Empty; 225 private string m_name = String.Empty;
194 private string m_description = String.Empty; 226 private string m_description = String.Empty;
195 private DateTime m_creation_date; 227 private DateTime m_creation_date;
196 private sbyte m_type; 228 private sbyte m_type = (sbyte)AssetType.Unknown;
197 private string m_content_type; 229 private string m_content_type;
198 private byte[] m_sha1; 230 private byte[] m_sha1;
199 private bool m_local = false; 231 private bool m_local;
200 private bool m_temporary = false; 232 private bool m_temporary;
201 //private Dictionary<string, Uri> m_methods = new Dictionary<string, Uri>(); 233 //private Dictionary<string, Uri> m_methods = new Dictionary<string, Uri>();
202 //private OSDMap m_extra_data; 234 //private OSDMap m_extra_data;
203 235
@@ -211,7 +243,13 @@ namespace OpenSim.Framework
211 { 243 {
212 //get { return m_fullid.ToString(); } 244 //get { return m_fullid.ToString(); }
213 //set { m_fullid = new UUID(value); } 245 //set { m_fullid = new UUID(value); }
214 get { return m_id; } 246 get
247 {
248 if (String.IsNullOrEmpty(m_id))
249 m_id = m_fullid.ToString();
250
251 return m_id;
252 }
215 set 253 set
216 { 254 {
217 UUID uuid = UUID.Zero; 255 UUID uuid = UUID.Zero;
diff --git a/OpenSim/Framework/AssetLandmark.cs b/OpenSim/Framework/AssetLandmark.cs
index fd7a2cd..058b442 100644
--- a/OpenSim/Framework/AssetLandmark.cs
+++ b/OpenSim/Framework/AssetLandmark.cs
@@ -38,11 +38,9 @@ namespace OpenSim.Framework
38 public int Version; 38 public int Version;
39 39
40 public AssetLandmark(AssetBase a) 40 public AssetLandmark(AssetBase a)
41 : base(a.FullID, a.Name, a.Type)
41 { 42 {
42 Data = a.Data; 43 Data = a.Data;
43 FullID = a.FullID;
44 Type = a.Type;
45 Name = a.Name;
46 Description = a.Description; 44 Description = a.Description;
47 InternData(); 45 InternData();
48 } 46 }
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
index a394b1a..6ab1b58 100644
--- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
+++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
@@ -43,18 +43,15 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
43 { 43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 protected static AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage) 46 protected static AssetBase CreateAsset(string assetIdStr, string name, string path, sbyte type)
47 { 47 {
48 AssetBase asset = new AssetBase( 48 AssetBase asset = new AssetBase(new UUID(assetIdStr), name, type);
49 new UUID(assetIdStr),
50 name
51 );
52 49
53 if (!String.IsNullOrEmpty(path)) 50 if (!String.IsNullOrEmpty(path))
54 { 51 {
55 //m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path); 52 //m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path);
56 53
57 LoadAsset(asset, isImage, path); 54 LoadAsset(asset, path);
58 } 55 }
59 else 56 else
60 { 57 {
@@ -64,8 +61,14 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
64 return asset; 61 return asset;
65 } 62 }
66 63
67 protected static void LoadAsset(AssetBase info, bool image, string path) 64 protected static void LoadAsset(AssetBase info, string path)
68 { 65 {
66// bool image =
67// (info.Type == (sbyte)AssetType.Texture ||
68// info.Type == (sbyte)AssetType.TextureTGA ||
69// info.Type == (sbyte)AssetType.ImageJPEG ||
70// info.Type == (sbyte)AssetType.ImageTGA);
71
69 FileInfo fInfo = new FileInfo(path); 72 FileInfo fInfo = new FileInfo(path);
70 long numBytes = fInfo.Length; 73 long numBytes = fInfo.Length;
71 if (fInfo.Exists) 74 if (fInfo.Exists)
@@ -138,10 +141,10 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
138 { 141 {
139 string assetIdStr = source.Configs[i].GetString("assetID", UUID.Random().ToString()); 142 string assetIdStr = source.Configs[i].GetString("assetID", UUID.Random().ToString());
140 string name = source.Configs[i].GetString("name", String.Empty); 143 string name = source.Configs[i].GetString("name", String.Empty);
141 sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0); 144 sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
142 string assetPath = Path.Combine(dir, source.Configs[i].GetString("fileName", String.Empty)); 145 string assetPath = Path.Combine(dir, source.Configs[i].GetString("fileName", String.Empty));
143 146
144 AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, false); 147 AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, type);
145 148
146 newAsset.Type = type; 149 newAsset.Type = type;
147 assets.Add(newAsset); 150 assets.Add(newAsset);
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs
index 1dfb2d4..1f1ac78 100644
--- a/OpenSim/Framework/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Capabilities/Caps.cs
@@ -89,7 +89,7 @@ namespace OpenSim.Framework.Capabilities
89 //private static readonly string m_requestTexture = "0003/"; 89 //private static readonly string m_requestTexture = "0003/";
90 private static readonly string m_notecardUpdatePath = "0004/"; 90 private static readonly string m_notecardUpdatePath = "0004/";
91 private static readonly string m_notecardTaskUpdatePath = "0005/"; 91 private static readonly string m_notecardTaskUpdatePath = "0005/";
92 private static readonly string m_fetchInventoryPath = "0006/"; 92// private static readonly string m_fetchInventoryPath = "0006/";
93 93
94 // The following entries are in a module, however, they are also here so that we don't re-assign 94 // The following entries are in a module, however, they are also here so that we don't re-assign
95 // the path to another cap by mistake. 95 // the path to another cap by mistake.
@@ -208,7 +208,7 @@ namespace OpenSim.Framework.Capabilities
208 // As of RC 1.22.9 of the Linden client this is 208 // As of RC 1.22.9 of the Linden client this is
209 // supported 209 // supported
210 210
211 m_capsHandlers["WebFetchInventoryDescendents"] =new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryDescendentsRequest); 211 //m_capsHandlers["WebFetchInventoryDescendents"] =new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryDescendentsRequest);
212 212
213 // justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and 213 // justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and
214 // subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires 214 // subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires
@@ -888,10 +888,7 @@ namespace OpenSim.Framework.Capabilities
888 } 888 }
889 889
890 AssetBase asset; 890 AssetBase asset;
891 asset = new AssetBase(); 891 asset = new AssetBase(assetID, assetName, assType);
892 asset.FullID = assetID;
893 asset.Type = assType;
894 asset.Name = assetName;
895 asset.Data = data; 892 asset.Data = data;
896 if (AddNewAsset != null) 893 if (AddNewAsset != null)
897 AddNewAsset(asset); 894 AddNewAsset(asset);
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index aa71536..6648c36 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -679,7 +679,7 @@ namespace OpenSim.Framework.Communications.Cache
679 /// <param name="fetchFolders"></param> 679 /// <param name="fetchFolders"></param>
680 /// <param name="fetchItems"></param> 680 /// <param name="fetchItems"></param>
681 /// <returns>true if the request was queued or successfully processed, false otherwise</returns> 681 /// <returns>true if the request was queued or successfully processed, false otherwise</returns>
682 public bool SendInventoryDecendents(IClientAPI client, UUID folderID, bool fetchFolders, bool fetchItems) 682 public bool SendInventoryDecendents(IClientAPI client, UUID folderID, int version, bool fetchFolders, bool fetchItems)
683 { 683 {
684 if (m_hasReceivedInventory) 684 if (m_hasReceivedInventory)
685 { 685 {
@@ -693,7 +693,7 @@ namespace OpenSim.Framework.Communications.Cache
693 693
694 client.SendInventoryFolderDetails( 694 client.SendInventoryFolderDetails(
695 client.AgentId, folderID, folder.RequestListOfItems(), 695 client.AgentId, folderID, folder.RequestListOfItems(),
696 folder.RequestListOfFolders(), fetchFolders, fetchItems); 696 folder.RequestListOfFolders(), version, fetchFolders, fetchItems);
697 697
698 return true; 698 return true;
699 } 699 }
diff --git a/OpenSim/Framework/Communications/Osp/OspResolver.cs b/OpenSim/Framework/Communications/Osp/OspResolver.cs
index 32f0efc..4013896 100644
--- a/OpenSim/Framework/Communications/Osp/OspResolver.cs
+++ b/OpenSim/Framework/Communications/Osp/OspResolver.cs
@@ -93,7 +93,7 @@ namespace OpenSim.Framework.Communications.Osp
93 if (!ospa.StartsWith(OSPA_PREFIX)) 93 if (!ospa.StartsWith(OSPA_PREFIX))
94 return UUID.Zero; 94 return UUID.Zero;
95 95
96 m_log.DebugFormat("[OSP RESOLVER]: Resolving {0}", ospa); 96// m_log.DebugFormat("[OSP RESOLVER]: Resolving {0}", ospa);
97 97
98 string ospaMeat = ospa.Substring(OSPA_PREFIX.Length); 98 string ospaMeat = ospa.Substring(OSPA_PREFIX.Length);
99 string[] ospaTuples = ospaMeat.Split(OSPA_TUPLE_SEPARATOR_ARRAY); 99 string[] ospaTuples = ospaMeat.Split(OSPA_TUPLE_SEPARATOR_ARRAY);
diff --git a/OpenSim/Framework/Communications/Services/LoginService.cs b/OpenSim/Framework/Communications/Services/LoginService.cs
index 922cd49..b652299 100644
--- a/OpenSim/Framework/Communications/Services/LoginService.cs
+++ b/OpenSim/Framework/Communications/Services/LoginService.cs
@@ -1031,30 +1031,26 @@ namespace OpenSim.Framework.Communications.Services
1031 return true; 1031 return true;
1032 } 1032 }
1033 1033
1034 // StartLocation not available, send him to a nearby region instead 1034 // Get the default region handle
1035 // regionInfo = m_gridService.RequestClosestRegion(""); 1035 ulong defaultHandle = Utils.UIntsToLong(m_defaultHomeX * Constants.RegionSize, m_defaultHomeY * Constants.RegionSize);
1036 //m_log.InfoFormat("[LOGIN]: StartLocation not available sending to region {0}", regionInfo.regionName);
1037 1036
1038 // Send him to default region instead 1037 // If we haven't already tried the default region, reset regionInfo
1039 ulong defaultHandle = (((ulong)m_defaultHomeX * Constants.RegionSize) << 32) | 1038 if (regionInfo != null && defaultHandle != regionInfo.RegionHandle)
1040 ((ulong)m_defaultHomeY * Constants.RegionSize); 1039 regionInfo = null;
1041 1040
1042 if ((regionInfo != null) && (defaultHandle == regionInfo.RegionHandle)) 1041 if (regionInfo == null)
1043 { 1042 {
1044 m_log.ErrorFormat("[LOGIN]: Not trying the default region since this is the same as the selected region"); 1043 m_log.Error("[LOGIN]: Sending user to default region " + defaultHandle + " instead");
1045 return false; 1044 regionInfo = GetRegionInfo(defaultHandle);
1046 } 1045 }
1047 1046
1048 m_log.Error("[LOGIN]: Sending user to default region " + defaultHandle + " instead");
1049 regionInfo = GetRegionInfo(defaultHandle);
1050
1051 if (regionInfo == null) 1047 if (regionInfo == null)
1052 { 1048 {
1053 m_log.ErrorFormat("[LOGIN]: No default region available. Aborting."); 1049 m_log.ErrorFormat("[LOGIN]: Sending user to any region");
1054 return false; 1050 regionInfo = RequestClosestRegion(String.Empty);
1055 } 1051 }
1056 1052
1057 theUser.CurrentAgent.Position = new Vector3(128, 128, 0); 1053 theUser.CurrentAgent.Position = new Vector3(128f, 128f, 0f);
1058 response.StartLocation = "safe"; 1054 response.StartLocation = "safe";
1059 1055
1060 return PrepareLoginToRegion(regionInfo, theUser, response, client); 1056 return PrepareLoginToRegion(regionInfo, theUser, response, client);
diff --git a/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs b/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs
deleted file mode 100644
index caaebd7..0000000
--- a/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs
+++ /dev/null
@@ -1,159 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Threading;
31using NUnit.Framework;
32using NUnit.Framework.SyntaxHelpers;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Framework.Communications.Cache;
36using OpenSim.Services.Interfaces;
37using OpenSim.Tests.Common.Mock;
38
39namespace OpenSim.Framework.Communications.Tests
40{
41 /// <summary>
42 /// Asset cache tests
43 /// </summary>
44 [TestFixture]
45 public class AssetCacheTests
46 {
47 private class FakeUserService : IUserService
48 {
49 public void AddTemporaryUserProfile(UserProfileData userProfile)
50 {
51 throw new NotImplementedException();
52 }
53
54 public UserProfileData GetUserProfile(string firstName, string lastName)
55 {
56 throw new NotImplementedException();
57 }
58
59 public UserProfileData GetUserProfile(UUID userId)
60 {
61 throw new NotImplementedException();
62 }
63
64 public UserProfileData GetUserProfile(Uri uri)
65 {
66 UserProfileData userProfile = new UserProfileData();
67
68// userProfile.ID = new UUID(Util.GetHashGuid(uri.ToString(), AssetCache.AssetInfo.Secret));
69
70 return userProfile;
71 }
72
73 public Uri GetUserUri(UserProfileData userProfile)
74 {
75 throw new NotImplementedException();
76 }
77
78 public UserAgentData GetAgentByUUID(UUID userId)
79 {
80 throw new NotImplementedException();
81 }
82
83 public void ClearUserAgent(UUID avatarID)
84 {
85 throw new NotImplementedException();
86 }
87
88 public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID QueryID, string Query)
89 {
90 throw new NotImplementedException();
91 }
92
93 public UserProfileData SetupMasterUser(string firstName, string lastName)
94 {
95 throw new NotImplementedException();
96 }
97
98 public UserProfileData SetupMasterUser(string firstName, string lastName, string password)
99 {
100 throw new NotImplementedException();
101 }
102
103 public UserProfileData SetupMasterUser(UUID userId)
104 {
105 throw new NotImplementedException();
106 }
107
108 public bool UpdateUserProfile(UserProfileData data)
109 {
110 throw new NotImplementedException();
111 }
112
113 public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
114 {
115 throw new NotImplementedException();
116 }
117
118 public void RemoveUserFriend(UUID friendlistowner, UUID friend)
119 {
120 throw new NotImplementedException();
121 }
122
123 public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
124 {
125 throw new NotImplementedException();
126 }
127
128 public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
129 {
130 throw new NotImplementedException();
131 }
132
133 public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
134 {
135 throw new NotImplementedException();
136 }
137
138 public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
139 {
140 throw new NotImplementedException();
141 }
142
143 public bool VerifySession(UUID userID, UUID sessionID)
144 {
145 return true;
146 }
147
148 public void SetInventoryService(IInventoryService inv)
149 {
150 throw new NotImplementedException();
151 }
152
153 public virtual bool AuthenticateUserByPassword(UUID userID, string password)
154 {
155 throw new NotImplementedException();
156 }
157 }
158 }
159}
diff --git a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
index e891d9c..60f0ba8 100644
--- a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
+++ b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
@@ -75,7 +75,7 @@ namespace OpenSim.Framework.Communications.Tests
75 75
76 m_regionConnector.AddRegion(new RegionInfo(42, 43, m_capsEndPoint, m_regionExternalName)); 76 m_regionConnector.AddRegion(new RegionInfo(42, 43, m_capsEndPoint, m_regionExternalName));
77 77
78 //IInventoryService m_inventoryService = new TestInventoryService(); 78 //IInventoryService m_inventoryService = new MockInventoryService();
79 79
80 m_localUserServices = (LocalUserServices) m_commsManager.UserService; 80 m_localUserServices = (LocalUserServices) m_commsManager.UserService;
81 m_localUserServices.AddUser(m_firstName,m_lastName,"boingboing","abc@ftw.com",42,43); 81 m_localUserServices.AddUser(m_firstName,m_lastName,"boingboing","abc@ftw.com",42,43);
@@ -95,7 +95,8 @@ namespace OpenSim.Framework.Communications.Tests
95 TestHelper.InMethod(); 95 TestHelper.InMethod();
96 // We want to use our own LoginService for this test, one that 96 // We want to use our own LoginService for this test, one that
97 // doesn't require authentication. 97 // doesn't require authentication.
98 new LLStandaloneLoginService((UserManagerBase)m_commsManager.UserService, "Hello folks", new TestInventoryService(), 98 new LLStandaloneLoginService(
99 (UserManagerBase)m_commsManager.UserService, "Hello folks", new MockInventoryService(),
99 m_commsManager.NetworkServersInfo, false, new LibraryRootFolder(String.Empty), m_regionConnector); 100 m_commsManager.NetworkServersInfo, false, new LibraryRootFolder(String.Empty), m_regionConnector);
100 101
101 Hashtable loginParams = new Hashtable(); 102 Hashtable loginParams = new Hashtable();
@@ -457,148 +458,4 @@ namespace OpenSim.Framework.Communications.Tests
457 #endregion 458 #endregion
458 } 459 }
459 } 460 }
460 461} \ No newline at end of file
461 class TestInventoryService : IInventoryService
462 {
463 public TestInventoryService()
464 {
465 }
466
467 /// <summary>
468 /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
469 /// </summary>
470 /// <param name="userId"></param>
471 /// <returns></returns>
472 public bool CreateUserInventory(UUID userId)
473 {
474 return false;
475 }
476
477 /// <summary>
478 /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
479 /// </summary>
480 /// <param name="userId"></param>
481 /// <returns></returns>
482 public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
483 {
484 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
485 InventoryFolderBase folder = new InventoryFolderBase();
486 folder.ID = UUID.Random();
487 folder.Owner = userId;
488 folders.Add(folder);
489 return folders;
490 }
491
492 /// <summary>
493 /// Returns a list of all the active gestures in a user's inventory.
494 /// </summary>
495 /// <param name="userId">
496 /// The <see cref="UUID"/> of the user
497 /// </param>
498 /// <returns>
499 /// A flat list of the gesture items.
500 /// </returns>
501 public List<InventoryItemBase> GetActiveGestures(UUID userId)
502 {
503 return null;
504 }
505
506 public InventoryCollection GetUserInventory(UUID userID)
507 {
508 return null;
509 }
510
511 public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback)
512 {
513 }
514
515 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
516 {
517 return null;
518 }
519
520 public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
521 {
522 return null;
523 }
524
525 public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
526 {
527 return null;
528 }
529
530 public bool AddFolder(InventoryFolderBase folder)
531 {
532 return false;
533 }
534
535 public bool UpdateFolder(InventoryFolderBase folder)
536 {
537 return false;
538 }
539
540 public bool MoveFolder(InventoryFolderBase folder)
541 {
542 return false;
543 }
544
545 public bool DeleteFolders(UUID ownerID, List<UUID> ids)
546 {
547 return false;
548 }
549
550 public bool PurgeFolder(InventoryFolderBase folder)
551 {
552 return false;
553 }
554
555 public bool AddItem(InventoryItemBase item)
556 {
557 return false;
558 }
559
560 public bool UpdateItem(InventoryItemBase item)
561 {
562 return false;
563 }
564
565 public bool MoveItems(UUID owner, List<InventoryItemBase> items)
566 {
567 return false;
568 }
569
570 public bool DeleteItems(UUID owner, List<UUID> items)
571 {
572 return false;
573 }
574
575 public InventoryItemBase GetItem(InventoryItemBase item)
576 {
577 return null;
578 }
579
580 public InventoryFolderBase GetFolder(InventoryFolderBase folder)
581 {
582 return null;
583 }
584
585 public bool HasInventoryForUser(UUID userID)
586 {
587 return false;
588 }
589
590 public InventoryFolderBase GetRootFolder(UUID userID)
591 {
592 InventoryFolderBase root = new InventoryFolderBase();
593 root.ID = UUID.Random();
594 root.Owner = userID;
595 root.ParentID = UUID.Zero;
596 return root;
597 }
598
599 public int GetAssetPermissions(UUID userID, UUID assetID)
600 {
601 return 1;
602 }
603 }
604}
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index d304345..04ba9c6 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -446,6 +446,7 @@ namespace OpenSim.Framework
446 public delegate void AvatarNotesUpdate(IClientAPI client, UUID targetID, string notes); 446 public delegate void AvatarNotesUpdate(IClientAPI client, UUID targetID, string notes);
447 public delegate void MuteListRequest(IClientAPI client, uint muteCRC); 447 public delegate void MuteListRequest(IClientAPI client, uint muteCRC);
448 public delegate void AvatarInterestUpdate(IClientAPI client, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages); 448 public delegate void AvatarInterestUpdate(IClientAPI client, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages);
449 public delegate void GrantUserFriendRights(IClientAPI client, UUID requester, UUID target, int rights);
449 public delegate void PlacesQuery(UUID QueryID, UUID TransactionID, string QueryText, uint QueryFlags, byte Category, string SimName, IClientAPI client); 450 public delegate void PlacesQuery(UUID QueryID, UUID TransactionID, string QueryText, uint QueryFlags, byte Category, string SimName, IClientAPI client);
450 451
451 public delegate void AgentFOV(IClientAPI client, float verticalAngle); 452 public delegate void AgentFOV(IClientAPI client, float verticalAngle);
@@ -591,7 +592,6 @@ namespace OpenSim.Framework
591 public readonly Vector3 Velocity; 592 public readonly Vector3 Velocity;
592 public readonly Vector3 Acceleration; 593 public readonly Vector3 Acceleration;
593 public readonly Vector3 AngularVelocity; 594 public readonly Vector3 AngularVelocity;
594 public readonly byte State;
595 public readonly UUID AssetID; 595 public readonly UUID AssetID;
596 public readonly UUID OwnerID; 596 public readonly UUID OwnerID;
597 public readonly int AttachPoint; 597 public readonly int AttachPoint;
@@ -599,7 +599,7 @@ namespace OpenSim.Framework
599 public readonly double Priority; 599 public readonly double Priority;
600 600
601 public SendPrimitiveTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, 601 public SendPrimitiveTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
602 Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 rotationalvelocity, byte state, 602 Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 rotationalvelocity,
603 UUID assetID, UUID ownerID, int attachPoint, byte[] textureEntry, double priority) 603 UUID assetID, UUID ownerID, int attachPoint, byte[] textureEntry, double priority)
604 { 604 {
605 RegionHandle = regionHandle; 605 RegionHandle = regionHandle;
@@ -610,7 +610,6 @@ namespace OpenSim.Framework
610 Velocity = velocity; 610 Velocity = velocity;
611 Acceleration = acceleration; 611 Acceleration = acceleration;
612 AngularVelocity = rotationalvelocity; 612 AngularVelocity = rotationalvelocity;
613 State = state;
614 AssetID = assetID; 613 AssetID = assetID;
615 OwnerID = ownerID; 614 OwnerID = ownerID;
616 AttachPoint = attachPoint; 615 AttachPoint = attachPoint;
@@ -1023,6 +1022,7 @@ namespace OpenSim.Framework
1023 event PickInfoUpdate OnPickInfoUpdate; 1022 event PickInfoUpdate OnPickInfoUpdate;
1024 event AvatarNotesUpdate OnAvatarNotesUpdate; 1023 event AvatarNotesUpdate OnAvatarNotesUpdate;
1025 event AvatarInterestUpdate OnAvatarInterestUpdate; 1024 event AvatarInterestUpdate OnAvatarInterestUpdate;
1025 event GrantUserFriendRights OnGrantUserRights;
1026 1026
1027 event MuteListRequest OnMuteListRequest; 1027 event MuteListRequest OnMuteListRequest;
1028 1028
@@ -1124,7 +1124,7 @@ namespace OpenSim.Framework
1124 void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler); 1124 void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler);
1125 1125
1126 void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, 1126 void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items,
1127 List<InventoryFolderBase> folders, bool fetchFolders, 1127 List<InventoryFolderBase> folders, int version, bool fetchFolders,
1128 bool fetchItems); 1128 bool fetchItems);
1129 1129
1130 void FlushPrimUpdates(); 1130 void FlushPrimUpdates();
diff --git a/OpenSim/Framework/Parallel.cs b/OpenSim/Framework/Parallel.cs
index 515852f..a0394f2 100644
--- a/OpenSim/Framework/Parallel.cs
+++ b/OpenSim/Framework/Parallel.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Framework
69 Util.FireAndForget( 69 Util.FireAndForget(
70 delegate(object o) 70 delegate(object o)
71 { 71 {
72 int threadIndex = (int)o; 72// int threadIndex = (int)o;
73 73
74 while (exception == null) 74 while (exception == null)
75 { 75 {
@@ -126,7 +126,7 @@ namespace OpenSim.Framework
126 Util.FireAndForget( 126 Util.FireAndForget(
127 delegate(object o) 127 delegate(object o)
128 { 128 {
129 int threadIndex = (int)o; 129// int threadIndex = (int)o;
130 130
131 while (exception == null) 131 while (exception == null)
132 { 132 {
@@ -182,7 +182,7 @@ namespace OpenSim.Framework
182 Util.FireAndForget( 182 Util.FireAndForget(
183 delegate(object o) 183 delegate(object o)
184 { 184 {
185 int threadIndex = (int)o; 185// int threadIndex = (int)o;
186 186
187 while (exception == null) 187 while (exception == null)
188 { 188 {
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index 5e4d175..97231ff 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -1066,5 +1066,106 @@ namespace OpenSim.Framework
1066 1066
1067 return data; 1067 return data;
1068 } 1068 }
1069
1070
1071 /// <summary>
1072 /// Creates a OpenMetaverse.Primitive and populates it with converted PrimitiveBaseShape values
1073 /// </summary>
1074 /// <returns></returns>
1075 public Primitive ToOmvPrimitive()
1076 {
1077 // position and rotation defaults here since they are not available in PrimitiveBaseShape
1078 return ToOmvPrimitive(new Vector3(0.0f, 0.0f, 0.0f),
1079 new Quaternion(0.0f, 0.0f, 0.0f, 1.0f));
1080 }
1081
1082
1083 /// <summary>
1084 /// Creates a OpenMetaverse.Primitive and populates it with converted PrimitiveBaseShape values
1085 /// </summary>
1086 /// <param name="position"></param>
1087 /// <param name="rotation"></param>
1088 /// <returns></returns>
1089 public Primitive ToOmvPrimitive(Vector3 position, Quaternion rotation)
1090 {
1091 OpenMetaverse.Primitive prim = new OpenMetaverse.Primitive();
1092
1093 prim.Scale = this.Scale;
1094 prim.Position = position;
1095 prim.Rotation = rotation;
1096
1097 if (this.SculptEntry)
1098 {
1099 prim.Sculpt = new Primitive.SculptData();
1100 prim.Sculpt.Type = (OpenMetaverse.SculptType)this.SculptType;
1101 prim.Sculpt.SculptTexture = this.SculptTexture;
1102
1103 return prim;
1104 }
1105
1106 prim.PrimData.PathShearX = this.PathShearX < 128 ? (float)this.PathShearX * 0.01f : (float)(this.PathShearX - 256) * 0.01f;
1107 prim.PrimData.PathShearY = this.PathShearY < 128 ? (float)this.PathShearY * 0.01f : (float)(this.PathShearY - 256) * 0.01f;
1108 prim.PrimData.PathBegin = (float)this.PathBegin * 2.0e-5f;
1109 prim.PrimData.PathEnd = 1.0f - (float)this.PathEnd * 2.0e-5f;
1110
1111 prim.PrimData.PathScaleX = (200 - this.PathScaleX) * 0.01f;
1112 prim.PrimData.PathScaleY = (200 - this.PathScaleY) * 0.01f;
1113
1114 prim.PrimData.PathTaperX = this.PathTaperX * 0.01f;
1115 prim.PrimData.PathTaperY = this.PathTaperY * 0.01f;
1116
1117 prim.PrimData.PathTwistBegin = this.PathTwistBegin * 0.01f;
1118 prim.PrimData.PathTwist = this.PathTwist * 0.01f;
1119
1120 prim.PrimData.ProfileBegin = (float)this.ProfileBegin * 2.0e-5f;
1121 prim.PrimData.ProfileEnd = 1.0f - (float)this.ProfileEnd * 2.0e-5f;
1122 prim.PrimData.ProfileHollow = (float)this.ProfileHollow * 2.0e-5f;
1123
1124 prim.PrimData.profileCurve = this.ProfileCurve;
1125 prim.PrimData.ProfileHole = (HoleType)this.HollowShape;
1126
1127 prim.PrimData.PathCurve = (PathCurve)this.PathCurve;
1128 prim.PrimData.PathRadiusOffset = 0.01f * this.PathRadiusOffset;
1129 prim.PrimData.PathRevolutions = 1.0f + 0.015f * this.PathRevolutions;
1130 prim.PrimData.PathSkew = 0.01f * this.PathSkew;
1131
1132 prim.PrimData.PCode = OpenMetaverse.PCode.Prim;
1133 prim.PrimData.State = 0;
1134
1135 if (this.FlexiEntry)
1136 {
1137 prim.Flexible = new Primitive.FlexibleData();
1138 prim.Flexible.Drag = this.FlexiDrag;
1139 prim.Flexible.Force = new Vector3(this.FlexiForceX, this.FlexiForceY, this.FlexiForceZ);
1140 prim.Flexible.Gravity = this.FlexiGravity;
1141 prim.Flexible.Softness = this.FlexiSoftness;
1142 prim.Flexible.Tension = this.FlexiTension;
1143 prim.Flexible.Wind = this.FlexiWind;
1144 }
1145
1146 if (this.LightEntry)
1147 {
1148 prim.Light = new Primitive.LightData();
1149 prim.Light.Color = new Color4(this.LightColorR, this.LightColorG, this.LightColorB, this.LightColorA);
1150 prim.Light.Cutoff = this.LightCutoff;
1151 prim.Light.Falloff = this.LightFalloff;
1152 prim.Light.Intensity = this.LightIntensity;
1153 prim.Light.Radius = this.LightRadius;
1154 }
1155
1156 prim.Textures = new Primitive.TextureEntry(this.TextureEntry, 0, this.TextureEntry.Length);
1157
1158 prim.Properties = new Primitive.ObjectProperties();
1159 prim.Properties.Name = "Primitive";
1160 prim.Properties.Description = "";
1161 prim.Properties.CreatorID = UUID.Zero;
1162 prim.Properties.GroupID = UUID.Zero;
1163 prim.Properties.OwnerID = UUID.Zero;
1164 prim.Properties.Permissions = new Permissions();
1165 prim.Properties.SalePrice = 10;
1166 prim.Properties.SaleType = new SaleType();
1167
1168 return prim;
1169 }
1069 } 1170 }
1070} 1171}
diff --git a/OpenSim/Framework/Tests/ACLTest.cs b/OpenSim/Framework/Tests/ACLTest.cs
new file mode 100644
index 0000000..d11f307
--- /dev/null
+++ b/OpenSim/Framework/Tests/ACLTest.cs
@@ -0,0 +1,98 @@
1using System;
2using NUnit.Framework;
3using System.Collections.Generic;
4
5
6namespace OpenSim.Framework.Tests
7{
8 [TestFixture]
9 public class ACLTest
10 {
11 #region Tests
12
13 /// <summary>
14 /// ACL Test class
15 /// </summary>
16 [Test]
17 public void ACLTest01()
18 {
19 ACL acl = new ACL();
20
21 Role Guests = new Role("Guests");
22 acl.AddRole(Guests);
23
24 Role[] parents = new Role[1];
25 parents[0] = Guests;
26
27 Role JoeGuest = new Role("JoeGuest", parents);
28 acl.AddRole(JoeGuest);
29
30 Resource CanBuild = new Resource("CanBuild");
31 acl.AddResource(CanBuild);
32
33
34 acl.GrantPermission("Guests", "CanBuild");
35
36 Permission perm = acl.HasPermission("JoeGuest", "CanBuild");
37 Assert.That(perm == Permission.Allow, "JoeGuest should have permission to build");
38 perm = Permission.None;
39 try
40 {
41 perm = acl.HasPermission("unknownGuest", "CanBuild");
42
43 }
44 catch (KeyNotFoundException)
45 {
46
47
48 }
49 catch (Exception)
50 {
51 Assert.That(false,"Exception thrown should have been KeyNotFoundException");
52 }
53 Assert.That(perm == Permission.None,"Permission None should be set because exception should have been thrown");
54
55 }
56
57 [Test]
58 public void KnownButPermissionDenyAndPermissionNoneUserTest()
59 {
60 ACL acl = new ACL();
61
62 Role Guests = new Role("Guests");
63 acl.AddRole(Guests);
64 Role Administrators = new Role("Administrators");
65 acl.AddRole(Administrators);
66 Role[] Guestparents = new Role[1];
67 Role[] Adminparents = new Role[1];
68
69 Guestparents[0] = Guests;
70 Adminparents[0] = Administrators;
71
72 Role JoeGuest = new Role("JoeGuest", Guestparents);
73 acl.AddRole(JoeGuest);
74
75 Resource CanBuild = new Resource("CanBuild");
76 acl.AddResource(CanBuild);
77
78 Resource CanScript = new Resource("CanScript");
79 acl.AddResource(CanScript);
80
81 Resource CanRestart = new Resource("CanRestart");
82 acl.AddResource(CanRestart);
83
84 acl.GrantPermission("Guests", "CanBuild");
85 acl.DenyPermission("Guests", "CanRestart");
86
87 acl.GrantPermission("Administrators", "CanScript");
88
89 acl.GrantPermission("Administrators", "CanRestart");
90 Permission setPermission = acl.HasPermission("JoeGuest", "CanRestart");
91 Assert.That(setPermission == Permission.Deny, "Guests Should not be able to restart");
92 Assert.That(acl.HasPermission("JoeGuest", "CanScript") == Permission.None,
93 "No Explicit Permissions set so should be Permission.None");
94 }
95
96 #endregion
97 }
98}
diff --git a/OpenSim/Framework/Tests/AssetBaseTest.cs b/OpenSim/Framework/Tests/AssetBaseTest.cs
index 3dc6b4e..18a3e01 100644
--- a/OpenSim/Framework/Tests/AssetBaseTest.cs
+++ b/OpenSim/Framework/Tests/AssetBaseTest.cs
@@ -67,8 +67,7 @@ namespace OpenSim.Framework.Tests
67 67
68 private void CheckContainsReferences(AssetType assetType, bool expected) 68 private void CheckContainsReferences(AssetType assetType, bool expected)
69 { 69 {
70 AssetBase asset = new AssetBase(); 70 AssetBase asset = new AssetBase(UUID.Zero, String.Empty, (sbyte)assetType);
71 asset.Type = (sbyte)assetType;
72 bool actual = asset.ContainsReferences; 71 bool actual = asset.ContainsReferences;
73 Assert.AreEqual(expected, actual, "Expected "+assetType+".ContainsReferences to be "+expected+" but was "+actual+"."); 72 Assert.AreEqual(expected, actual, "Expected "+assetType+".ContainsReferences to be "+expected+" but was "+actual+".");
74 } 73 }
diff --git a/OpenSim/Framework/Tests/CacheTests.cs b/OpenSim/Framework/Tests/CacheTests.cs
new file mode 100644
index 0000000..8e97232
--- /dev/null
+++ b/OpenSim/Framework/Tests/CacheTests.cs
@@ -0,0 +1,75 @@
1using System;
2using NUnit.Framework;
3using OpenMetaverse;
4
5namespace OpenSim.Framework.Tests
6{
7 [TestFixture]
8 public class CacheTests
9 {
10 private Cache cache;
11 private UUID cacheItemUUID;
12 [SetUp]
13 public void Build()
14 {
15 cache = new Cache();
16 cacheItemUUID = UUID.Random();
17 MemoryCacheItem cachedItem = new MemoryCacheItem(cacheItemUUID.ToString(),DateTime.Now + TimeSpan.FromDays(1));
18 byte[] foo = new byte[1];
19 foo[0] = 255;
20 cachedItem.Store(foo);
21 cache.Store(cacheItemUUID.ToString(), cachedItem);
22 }
23 [Test]
24 public void TestRetreive()
25 {
26 CacheItemBase citem = (CacheItemBase)cache.Get(cacheItemUUID.ToString());
27 byte[] data = (byte[]) citem.Retrieve();
28 Assert.That(data.Length == 1, "Cached Item should have one byte element");
29 Assert.That(data[0] == 255, "Cached Item element should be 255");
30 }
31
32 [Test]
33 public void TestNotInCache()
34 {
35 UUID randomNotIn = UUID.Random();
36 while (randomNotIn == cacheItemUUID)
37 {
38 randomNotIn = UUID.Random();
39 }
40 object citem = cache.Get(randomNotIn.ToString());
41 Assert.That(citem == null, "Item should not be in Cache" );
42 }
43
44 //NOTE: Test Case disabled until Cache is fixed
45 [Test]
46 public void TestTTLExpiredEntry()
47 {
48 UUID ImmediateExpiryUUID = UUID.Random();
49 MemoryCacheItem cachedItem = new MemoryCacheItem(ImmediateExpiryUUID.ToString(), TimeSpan.FromDays(-1));
50 byte[] foo = new byte[1];
51 foo[0] = 1;
52 cachedItem.Store(foo);
53 cache.Store(cacheItemUUID.ToString(), cachedItem);
54
55 object citem = cache.Get(cacheItemUUID.ToString());
56 //Assert.That(citem == null, "Item should not be in Cache because the expiry time was before now");
57 }
58
59 //NOTE: Test Case disabled until Cache is fixed
60 [Test]
61 public void ExpireItemManually()
62 {
63 UUID ImmediateExpiryUUID = UUID.Random();
64 MemoryCacheItem cachedItem = new MemoryCacheItem(ImmediateExpiryUUID.ToString(), TimeSpan.FromDays(1));
65 byte[] foo = new byte[1];
66 foo[0] = 1;
67 cachedItem.Store(foo);
68 cache.Store(cacheItemUUID.ToString(), cachedItem);
69 cache.Invalidate(ImmediateExpiryUUID.ToString());
70 object citem = cache.Get(cacheItemUUID.ToString());
71 //Assert.That(citem == null, "Item should not be in Cache because we manually invalidated it");
72 }
73
74 }
75}
diff --git a/OpenSim/Framework/ThreadTracker.cs b/OpenSim/Framework/ThreadTracker.cs
index b68d9b3..069e98b 100644
--- a/OpenSim/Framework/ThreadTracker.cs
+++ b/OpenSim/Framework/ThreadTracker.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Framework
35{ 35{
36 public static class ThreadTracker 36 public static class ThreadTracker
37 { 37 {
38 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 38// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
39 39
40 public static ProcessThreadCollection GetThreads() 40 public static ProcessThreadCollection GetThreads()
41 { 41 {
diff --git a/OpenSim/Grid/MessagingServer.Modules/MessageRegionModule.cs b/OpenSim/Grid/MessagingServer.Modules/MessageRegionModule.cs
index dedf876..b9d3f22 100644
--- a/OpenSim/Grid/MessagingServer.Modules/MessageRegionModule.cs
+++ b/OpenSim/Grid/MessagingServer.Modules/MessageRegionModule.cs
@@ -48,7 +48,7 @@ namespace OpenSim.Grid.MessagingServer.Modules
48{ 48{
49 public class MessageRegionModule : IMessageRegionLookup 49 public class MessageRegionModule : IMessageRegionLookup
50 { 50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 52
53 private MessageServerConfig m_cfg; 53 private MessageServerConfig m_cfg;
54 54
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index b448182..60c34df 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -343,6 +343,10 @@ namespace OpenSim
343 "Add-InventoryHost <host>", 343 "Add-InventoryHost <host>",
344 String.Empty, RunCommand); 344 String.Empty, RunCommand);
345 345
346 m_console.Commands.AddCommand("region", false, "kill uuid",
347 "kill uuid <UUID>",
348 "Kill an object by UUID", KillUUID);
349
346 if (ConfigurationSettings.Standalone) 350 if (ConfigurationSettings.Standalone)
347 { 351 {
348 m_console.Commands.AddCommand("region", false, "create user", 352 m_console.Commands.AddCommand("region", false, "create user",
@@ -1332,6 +1336,58 @@ namespace OpenSim
1332 return result; 1336 return result;
1333 } 1337 }
1334 1338
1339 /// <summary>
1340 /// Kill an object given its UUID.
1341 /// </summary>
1342 /// <param name="cmdparams"></param>
1343 protected void KillUUID(string module, string[] cmdparams)
1344 {
1345 if (cmdparams.Length > 2)
1346 {
1347 UUID id = UUID.Zero;
1348 SceneObjectGroup grp = null;
1349 Scene sc = null;
1350
1351 if (!UUID.TryParse(cmdparams[2], out id))
1352 {
1353 MainConsole.Instance.Output("[KillUUID]: Error bad UUID format!");
1354 return;
1355 }
1356
1357 m_sceneManager.ForEachScene(
1358 delegate(Scene scene)
1359 {
1360 SceneObjectPart part = scene.GetSceneObjectPart(id);
1361 if (part == null)
1362 return;
1363
1364 grp = part.ParentGroup;
1365 sc = scene;
1366 });
1367
1368 if (grp == null)
1369 {
1370 MainConsole.Instance.Output(String.Format("[KillUUID]: Given UUID {0} not found!", id));
1371 }
1372 else
1373 {
1374 MainConsole.Instance.Output(String.Format("[KillUUID]: Found UUID {0} in scene {1}", id, sc.RegionInfo.RegionName));
1375 try
1376 {
1377 sc.DeleteSceneObject(grp, false);
1378 }
1379 catch (Exception e)
1380 {
1381 m_log.ErrorFormat("[KillUUID]: Error while removing objects from scene: " + e);
1382 }
1383 }
1384 }
1385 else
1386 {
1387 MainConsole.Instance.Output("[KillUUID]: Usage: kill uuid <UUID>");
1388 }
1389 }
1390
1335 #endregion 1391 #endregion
1336 } 1392 }
1337} 1393}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index f6a7a0c..49b9378 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -37,6 +37,7 @@ using System.Xml;
37using log4net; 37using log4net;
38using OpenMetaverse; 38using OpenMetaverse;
39using OpenMetaverse.Packets; 39using OpenMetaverse.Packets;
40using OpenMetaverse.StructuredData;
40using OpenSim.Framework; 41using OpenSim.Framework;
41using OpenSim.Framework.Client; 42using OpenSim.Framework.Client;
42using OpenSim.Framework.Communications.Cache; 43using OpenSim.Framework.Communications.Cache;
@@ -219,6 +220,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
219 public event FriendActionDelegate OnApproveFriendRequest; 220 public event FriendActionDelegate OnApproveFriendRequest;
220 public event FriendActionDelegate OnDenyFriendRequest; 221 public event FriendActionDelegate OnDenyFriendRequest;
221 public event FriendshipTermination OnTerminateFriendship; 222 public event FriendshipTermination OnTerminateFriendship;
223 public event GrantUserFriendRights OnGrantUserRights;
222 public event MoneyTransferRequest OnMoneyTransferRequest; 224 public event MoneyTransferRequest OnMoneyTransferRequest;
223 public event EconomyDataRequest OnEconomyDataRequest; 225 public event EconomyDataRequest OnEconomyDataRequest;
224 public event MoneyBalanceRequest OnMoneyBalanceRequest; 226 public event MoneyBalanceRequest OnMoneyBalanceRequest;
@@ -314,14 +316,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
314 private readonly LLUDPClient m_udpClient; 316 private readonly LLUDPClient m_udpClient;
315 private readonly UUID m_sessionId; 317 private readonly UUID m_sessionId;
316 private readonly UUID m_secureSessionId; 318 private readonly UUID m_secureSessionId;
317 private readonly UUID m_agentId; 319 protected readonly UUID m_agentId;
318 private readonly uint m_circuitCode; 320 private readonly uint m_circuitCode;
319 private readonly byte[] m_channelVersion = Utils.EmptyBytes; 321 private readonly byte[] m_channelVersion = Utils.EmptyBytes;
320 private readonly Dictionary<string, UUID> m_defaultAnimations = new Dictionary<string, UUID>(); 322 private readonly Dictionary<string, UUID> m_defaultAnimations = new Dictionary<string, UUID>();
321 private readonly IGroupsModule m_GroupsModule; 323 private readonly IGroupsModule m_GroupsModule;
322 324
323 private int m_cachedTextureSerial; 325 private int m_cachedTextureSerial;
324 private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates; 326 protected PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates;
325 private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates; 327 private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates;
326 private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates; 328 private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates;
327 private int m_moneyBalance; 329 private int m_moneyBalance;
@@ -783,6 +785,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
783 public virtual void SendLayerData(float[] map) 785 public virtual void SendLayerData(float[] map)
784 { 786 {
785 Util.FireAndForget(DoSendLayerData, map); 787 Util.FireAndForget(DoSendLayerData, map);
788
789 // Send it sync, and async. It's not that much data
790 // and it improves user experience just so much!
791 DoSendLayerData(map);
786 } 792 }
787 793
788 /// <summary> 794 /// <summary>
@@ -795,16 +801,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
795 801
796 try 802 try
797 { 803 {
798 //for (int y = 0; y < 16; y++) 804 for (int y = 0; y < 16; y++)
799 //{ 805 {
800 // for (int x = 0; x < 16; x++) 806 for (int x = 0; x < 16; x+=4)
801 // { 807 {
802 // SendLayerData(x, y, map); 808 SendLayerPacket(x, y, map);
803 // } 809 }
804 //} 810 }
805
806 // Send LayerData in a spiral pattern. Fun!
807 SendLayerTopRight(map, 0, 0, 15, 15);
808 } 811 }
809 catch (Exception e) 812 catch (Exception e)
810 { 813 {
@@ -812,51 +815,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
812 } 815 }
813 } 816 }
814 817
815 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
816 {
817 // Row
818 for (int i = x1; i <= x2; i++)
819 SendLayerData(i, y1, map);
820
821 // Column
822 for (int j = y1 + 1; j <= y2; j++)
823 SendLayerData(x2, j, map);
824
825 if (x2 - x1 > 0)
826 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
827 }
828
829 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
830 {
831 // Row in reverse
832 for (int i = x2; i >= x1; i--)
833 SendLayerData(i, y2, map);
834
835 // Column in reverse
836 for (int j = y2 - 1; j >= y1; j--)
837 SendLayerData(x1, j, map);
838
839 if (x2 - x1 > 0)
840 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
841 }
842
843 /// <summary> 818 /// <summary>
844 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 819 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
845 /// </summary> 820 /// </summary>
846 /// <param name="map">heightmap</param> 821 /// <param name="map">heightmap</param>
847 /// <param name="px">X coordinate for patches 0..12</param> 822 /// <param name="px">X coordinate for patches 0..12</param>
848 /// <param name="py">Y coordinate for patches 0..15</param> 823 /// <param name="py">Y coordinate for patches 0..15</param>
849 // private void SendLayerPacket(float[] map, int y, int x) 824 private void SendLayerPacket(int x, int y, float[] map)
850 // { 825 {
851 // int[] patches = new int[4]; 826 int[] patches = new int[4];
852 // patches[0] = x + 0 + y * 16; 827 patches[0] = x + 0 + y * 16;
853 // patches[1] = x + 1 + y * 16; 828 patches[1] = x + 1 + y * 16;
854 // patches[2] = x + 2 + y * 16; 829 patches[2] = x + 2 + y * 16;
855 // patches[3] = x + 3 + y * 16; 830 patches[3] = x + 3 + y * 16;
856 831
857 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 832 float[] heightmap = (map.Length == 65536) ?
858 // OutPacket(layerpack, ThrottleOutPacketType.Land); 833 map :
859 // } 834 LLHeightFieldMoronize(map);
835
836 try
837 {
838 Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
839 OutPacket(layerpack, ThrottleOutPacketType.Land);
840 }
841 catch
842 {
843 for (int px = x ; px < x + 4 ; px++)
844 SendLayerData(px, y, map);
845 }
846 }
860 847
861 /// <summary> 848 /// <summary>
862 /// Sends a specified patch to a client 849 /// Sends a specified patch to a client
@@ -1250,7 +1237,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1250 /// <param name="fetchFolders">Do we need to send folder information?</param> 1237 /// <param name="fetchFolders">Do we need to send folder information?</param>
1251 /// <param name="fetchItems">Do we need to send item information?</param> 1238 /// <param name="fetchItems">Do we need to send item information?</param>
1252 public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, 1239 public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items,
1253 List<InventoryFolderBase> folders, 1240 List<InventoryFolderBase> folders, int version,
1254 bool fetchFolders, bool fetchItems) 1241 bool fetchFolders, bool fetchItems)
1255 { 1242 {
1256 // An inventory descendents packet consists of a single agent section and an inventory details 1243 // An inventory descendents packet consists of a single agent section and an inventory details
@@ -1263,174 +1250,107 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1263 // 1250 //
1264 // for one example of this kind of thing. In fact, the Linden servers appear to only send about 1251 // for one example of this kind of thing. In fact, the Linden servers appear to only send about
1265 // 6 to 7 items at a time, so let's stick with 6 1252 // 6 to 7 items at a time, so let's stick with 6
1266 int MAX_ITEMS_PER_PACKET = 6; 1253 int MAX_ITEMS_PER_PACKET = 5;
1267 1254 int MAX_FOLDERS_PER_PACKET = 6;
1268 //Ckrinke This variable is not used, so comment out to remove the warning from the compiler (3-21-08)
1269 //Ckrinke uint FULL_MASK_PERMISSIONS = 2147483647;
1270 1255
1256 int totalItems = fetchItems ? items.Count : 0;
1257 int totalFolders = fetchFolders ? folders.Count : 0;
1271 int itemsSent = 0; 1258 int itemsSent = 0;
1272 if (fetchItems) 1259 int foldersSent = 0;
1273 { 1260 int foldersToSend = 0;
1274 InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID); 1261 int itemsToSend = 0;
1275
1276 if (items.Count < MAX_ITEMS_PER_PACKET)
1277 {
1278 descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count];
1279 }
1280 else
1281 {
1282 descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[MAX_ITEMS_PER_PACKET];
1283 }
1284 1262
1285 // Descendents must contain the *total* number of descendents (plus folders, whether we 1263 InventoryDescendentsPacket currentPacket = null;
1286 // fetch them or not), not the number of entries we send in this packet. For consistency,
1287 // I'll use it for folder-requests, too, although I wasn't able to get one with
1288 // FetchFolders = true.
1289 // TODO this should be checked with FetchFolders = true
1290 descend.AgentData.Descendents = items.Count + folders.Count;
1291 1264
1292 int count = 0; 1265 // Handle empty folders
1293 int i = 0; 1266 //
1294 foreach (InventoryItemBase item in items) 1267 if (totalItems == 0 && totalFolders == 0)
1268 currentPacket = CreateInventoryDescendentsPacket(ownerID, folderID, version, items.Count + folders.Count, 0, 0);
1269
1270 // To preserve SL compatibility, we will NOT combine folders and items in one packet
1271 //
1272 while(itemsSent < totalItems || foldersSent < totalFolders)
1273 {
1274 if (currentPacket == null) // Start a new packet
1295 { 1275 {
1296 descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); 1276 foldersToSend = totalFolders - foldersSent;
1297 descend.ItemData[i].ItemID = item.ID; 1277 if (foldersToSend > MAX_FOLDERS_PER_PACKET)
1298 descend.ItemData[i].AssetID = item.AssetID; 1278 foldersToSend = MAX_FOLDERS_PER_PACKET;
1299 descend.ItemData[i].CreatorID = item.CreatorIdAsUuid; 1279
1300 descend.ItemData[i].BaseMask = item.BasePermissions; 1280 if (foldersToSend == 0)
1301 descend.ItemData[i].Description = Util.StringToBytes256(item.Description); 1281 {
1302 descend.ItemData[i].EveryoneMask = item.EveryOnePermissions; 1282 itemsToSend = totalItems - itemsSent;
1303 descend.ItemData[i].OwnerMask = item.CurrentPermissions; 1283 if (itemsToSend > MAX_ITEMS_PER_PACKET)
1304 descend.ItemData[i].FolderID = item.Folder; 1284 itemsToSend = MAX_ITEMS_PER_PACKET;
1305 descend.ItemData[i].InvType = (sbyte)item.InvType;
1306 descend.ItemData[i].Name = Util.StringToBytes256(item.Name);
1307 descend.ItemData[i].NextOwnerMask = item.NextPermissions;
1308 descend.ItemData[i].OwnerID = item.Owner;
1309 descend.ItemData[i].Type = (sbyte)item.AssetType;
1310
1311 descend.ItemData[i].GroupID = item.GroupID;
1312 descend.ItemData[i].GroupOwned = item.GroupOwned;
1313 descend.ItemData[i].GroupMask = item.GroupPermissions;
1314 descend.ItemData[i].CreationDate = item.CreationDate;
1315 descend.ItemData[i].SalePrice = item.SalePrice;
1316 descend.ItemData[i].SaleType = item.SaleType;
1317 descend.ItemData[i].Flags = item.Flags;
1318
1319 descend.ItemData[i].CRC =
1320 Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType,
1321 descend.ItemData[i].InvType, descend.ItemData[i].Type,
1322 descend.ItemData[i].AssetID, descend.ItemData[i].GroupID,
1323 descend.ItemData[i].SalePrice,
1324 descend.ItemData[i].OwnerID, descend.ItemData[i].CreatorID,
1325 descend.ItemData[i].ItemID, descend.ItemData[i].FolderID,
1326 descend.ItemData[i].EveryoneMask,
1327 descend.ItemData[i].Flags, descend.ItemData[i].OwnerMask,
1328 descend.ItemData[i].GroupMask, item.CurrentPermissions);
1329
1330 i++;
1331 count++;
1332 itemsSent++;
1333 if (i == MAX_ITEMS_PER_PACKET)
1334 {
1335 descend.Header.Zerocoded = true;
1336 AddNullFolderBlockToDecendentsPacket(ref descend);
1337 OutPacket(descend, ThrottleOutPacketType.Asset);
1338
1339 if ((items.Count - count) > 0)
1340 {
1341 descend = CreateInventoryDescendentsPacket(ownerID, folderID);
1342 if ((items.Count - count) < MAX_ITEMS_PER_PACKET)
1343 {
1344 descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count - count];
1345 }
1346 else
1347 {
1348 descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[MAX_ITEMS_PER_PACKET];
1349 }
1350 descend.AgentData.Descendents = items.Count + folders.Count;
1351 i = 0;
1352 }
1353 } 1285 }
1354 }
1355 1286
1356 if (0 < i && i < MAX_ITEMS_PER_PACKET) 1287 currentPacket = CreateInventoryDescendentsPacket(ownerID, folderID, version, items.Count + folders.Count, foldersToSend, itemsToSend);
1357 {
1358 AddNullFolderBlockToDecendentsPacket(ref descend);
1359 OutPacket(descend, ThrottleOutPacketType.Asset);
1360 } 1288 }
1361 }
1362 1289
1363 //send subfolders 1290 if (foldersToSend-- > 0)
1364 if (fetchFolders) 1291 currentPacket.FolderData[foldersSent % MAX_FOLDERS_PER_PACKET] = CreateFolderDataBlock(folders[foldersSent++]);
1365 { 1292 else if(itemsToSend-- > 0)
1366 InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID); 1293 currentPacket.ItemData[itemsSent % MAX_ITEMS_PER_PACKET] = CreateItemDataBlock(items[itemsSent++]);
1367
1368 if (folders.Count < MAX_ITEMS_PER_PACKET)
1369 {
1370 descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders.Count];
1371 }
1372 else 1294 else
1373 { 1295 {
1374 descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET]; 1296 OutPacket(currentPacket, ThrottleOutPacketType.Asset, false);
1297 currentPacket = null;
1375 } 1298 }
1376 1299
1377 // Not sure if this scenario ever actually occurs, but nonetheless we include the items 1300 }
1378 // count even if we're not sending item data for the same reasons as above.
1379 descend.AgentData.Descendents = items.Count + folders.Count;
1380 1301
1381 int i = 0; 1302 if (currentPacket != null)
1382 int count = 0; 1303 OutPacket(currentPacket, ThrottleOutPacketType.Asset, false);
1383 foreach (InventoryFolderBase folder in folders) 1304 }
1384 {
1385 descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock();
1386 descend.FolderData[i].FolderID = folder.ID;
1387 descend.FolderData[i].Name = Util.StringToBytes256(folder.Name);
1388 descend.FolderData[i].ParentID = folder.ParentID;
1389 descend.FolderData[i].Type = (sbyte)folder.Type;
1390 1305
1391 i++; 1306 private InventoryDescendentsPacket.FolderDataBlock CreateFolderDataBlock(InventoryFolderBase folder)
1392 count++; 1307 {
1393 itemsSent++; 1308 InventoryDescendentsPacket.FolderDataBlock newBlock = new InventoryDescendentsPacket.FolderDataBlock();
1394 if (i == MAX_ITEMS_PER_PACKET) 1309 newBlock.FolderID = folder.ID;
1395 { 1310 newBlock.Name = Util.StringToBytes256(folder.Name);
1396 AddNullItemBlockToDescendentsPacket(ref descend); 1311 newBlock.ParentID = folder.ParentID;
1397 OutPacket(descend, ThrottleOutPacketType.Asset); 1312 newBlock.Type = (sbyte)folder.Type;
1398 1313
1399 if ((folders.Count - count) > 0) 1314 return newBlock;
1400 { 1315 }
1401 descend = CreateInventoryDescendentsPacket(ownerID, folderID);
1402 if ((folders.Count - count) < MAX_ITEMS_PER_PACKET)
1403 {
1404 descend.FolderData =
1405 new InventoryDescendentsPacket.FolderDataBlock[folders.Count - count];
1406 }
1407 else
1408 {
1409 descend.FolderData =
1410 new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET];
1411 }
1412 descend.AgentData.Descendents = items.Count + folders.Count;
1413 i = 0;
1414 }
1415 }
1416 }
1417 1316
1418 if (0 < i && i < MAX_ITEMS_PER_PACKET) 1317 private InventoryDescendentsPacket.ItemDataBlock CreateItemDataBlock(InventoryItemBase item)
1419 { 1318 {
1420 AddNullItemBlockToDescendentsPacket(ref descend); 1319 InventoryDescendentsPacket.ItemDataBlock newBlock = new InventoryDescendentsPacket.ItemDataBlock();
1421 OutPacket(descend, ThrottleOutPacketType.Asset); 1320 newBlock.ItemID = item.ID;
1422 } 1321 newBlock.AssetID = item.AssetID;
1423 } 1322 newBlock.CreatorID = item.CreatorIdAsUuid;
1323 newBlock.BaseMask = item.BasePermissions;
1324 newBlock.Description = Util.StringToBytes256(item.Description);
1325 newBlock.EveryoneMask = item.EveryOnePermissions;
1326 newBlock.OwnerMask = item.CurrentPermissions;
1327 newBlock.FolderID = item.Folder;
1328 newBlock.InvType = (sbyte)item.InvType;
1329 newBlock.Name = Util.StringToBytes256(item.Name);
1330 newBlock.NextOwnerMask = item.NextPermissions;
1331 newBlock.OwnerID = item.Owner;
1332 newBlock.Type = (sbyte)item.AssetType;
1424 1333
1425 if (itemsSent == 0) 1334 newBlock.GroupID = item.GroupID;
1426 { 1335 newBlock.GroupOwned = item.GroupOwned;
1427 // no items found. 1336 newBlock.GroupMask = item.GroupPermissions;
1428 InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID); 1337 newBlock.CreationDate = item.CreationDate;
1429 descend.AgentData.Descendents = 0; 1338 newBlock.SalePrice = item.SalePrice;
1430 AddNullItemBlockToDescendentsPacket(ref descend); 1339 newBlock.SaleType = item.SaleType;
1431 AddNullFolderBlockToDecendentsPacket(ref descend); 1340 newBlock.Flags = item.Flags;
1432 OutPacket(descend, ThrottleOutPacketType.Asset); 1341
1433 } 1342 newBlock.CRC =
1343 Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType,
1344 newBlock.InvType, newBlock.Type,
1345 newBlock.AssetID, newBlock.GroupID,
1346 newBlock.SalePrice,
1347 newBlock.OwnerID, newBlock.CreatorID,
1348 newBlock.ItemID, newBlock.FolderID,
1349 newBlock.EveryoneMask,
1350 newBlock.Flags, newBlock.OwnerMask,
1351 newBlock.GroupMask, newBlock.NextOwnerMask);
1352
1353 return newBlock;
1434 } 1354 }
1435 1355
1436 private void AddNullFolderBlockToDecendentsPacket(ref InventoryDescendentsPacket packet) 1356 private void AddNullFolderBlockToDecendentsPacket(ref InventoryDescendentsPacket packet)
@@ -1472,14 +1392,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1472 // No need to add CRC 1392 // No need to add CRC
1473 } 1393 }
1474 1394
1475 private InventoryDescendentsPacket CreateInventoryDescendentsPacket(UUID ownerID, UUID folderID) 1395 private InventoryDescendentsPacket CreateInventoryDescendentsPacket(UUID ownerID, UUID folderID, int version, int descendents, int folders, int items)
1476 { 1396 {
1477 InventoryDescendentsPacket descend = (InventoryDescendentsPacket)PacketPool.Instance.GetPacket(PacketType.InventoryDescendents); 1397 InventoryDescendentsPacket descend = (InventoryDescendentsPacket)PacketPool.Instance.GetPacket(PacketType.InventoryDescendents);
1478 descend.Header.Zerocoded = true; 1398 descend.Header.Zerocoded = true;
1479 descend.AgentData.AgentID = AgentId; 1399 descend.AgentData.AgentID = AgentId;
1480 descend.AgentData.OwnerID = ownerID; 1400 descend.AgentData.OwnerID = ownerID;
1481 descend.AgentData.FolderID = folderID; 1401 descend.AgentData.FolderID = folderID;
1482 descend.AgentData.Version = 1; 1402 descend.AgentData.Version = version;
1403 descend.AgentData.Descendents = descendents;
1404
1405 if (folders > 0)
1406 descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders];
1407 else
1408 AddNullFolderBlockToDecendentsPacket(ref descend);
1409
1410 if (items > 0)
1411 descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items];
1412 else
1413 AddNullItemBlockToDescendentsPacket(ref descend);
1483 1414
1484 return descend; 1415 return descend;
1485 } 1416 }
@@ -1856,7 +1787,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1856 economyData.Info.TeleportMinPrice = TeleportMinPrice; 1787 economyData.Info.TeleportMinPrice = TeleportMinPrice;
1857 economyData.Info.TeleportPriceExponent = TeleportPriceExponent; 1788 economyData.Info.TeleportPriceExponent = TeleportPriceExponent;
1858 economyData.Header.Reliable = true; 1789 economyData.Header.Reliable = true;
1859 OutPacket(economyData, ThrottleOutPacketType.Unknown); 1790 OutPacket(economyData, ThrottleOutPacketType.Task);
1860 } 1791 }
1861 1792
1862 public void SendAvatarPickerReply(AvatarPickerReplyAgentDataArgs AgentData, List<AvatarPickerReplyDataArgs> Data) 1793 public void SendAvatarPickerReply(AvatarPickerReplyAgentDataArgs AgentData, List<AvatarPickerReplyDataArgs> Data)
@@ -2786,30 +2717,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2786 2717
2787 public void SendAvatarGroupsReply(UUID avatarID, GroupMembershipData[] data) 2718 public void SendAvatarGroupsReply(UUID avatarID, GroupMembershipData[] data)
2788 { 2719 {
2789 AvatarGroupsReplyPacket p = (AvatarGroupsReplyPacket)PacketPool.Instance.GetPacket(PacketType.AvatarGroupsReply); 2720 OSDMap llsd = new OSDMap(3);
2790 2721 OSDArray AgentData = new OSDArray(1);
2791 p.AgentData = new AvatarGroupsReplyPacket.AgentDataBlock(); 2722 OSDMap AgentDataMap = new OSDMap(1);
2792 p.AgentData.AgentID = AgentId; 2723 AgentDataMap.Add("AgentID", OSD.FromUUID(this.AgentId));
2793 p.AgentData.AvatarID = avatarID; 2724 AgentDataMap.Add("AvatarID", OSD.FromUUID(avatarID));
2794 2725 AgentData.Add(AgentDataMap);
2795 p.GroupData = new AvatarGroupsReplyPacket.GroupDataBlock[data.Length]; 2726 llsd.Add("AgentData", AgentData);
2796 int i = 0; 2727 OSDArray GroupData = new OSDArray(data.Length);
2797 foreach (GroupMembershipData m in data) 2728 OSDArray NewGroupData = new OSDArray(data.Length);
2798 { 2729 foreach (GroupMembershipData m in data)
2799 p.GroupData[i] = new AvatarGroupsReplyPacket.GroupDataBlock(); 2730 {
2800 p.GroupData[i].GroupPowers = m.GroupPowers; 2731 OSDMap GroupDataMap = new OSDMap(6);
2801 p.GroupData[i].AcceptNotices = m.AcceptNotices; 2732 OSDMap NewGroupDataMap = new OSDMap(1);
2802 p.GroupData[i].GroupTitle = Utils.StringToBytes(m.GroupTitle); 2733 GroupDataMap.Add("GroupPowers", OSD.FromBinary(m.GroupPowers));
2803 p.GroupData[i].GroupID = m.GroupID; 2734 GroupDataMap.Add("AcceptNotices", OSD.FromBoolean(m.AcceptNotices));
2804 p.GroupData[i].GroupName = Utils.StringToBytes(m.GroupName); 2735 GroupDataMap.Add("GroupTitle", OSD.FromString(m.GroupTitle));
2805 p.GroupData[i].GroupInsigniaID = m.GroupPicture; 2736 GroupDataMap.Add("GroupID", OSD.FromUUID(m.GroupID));
2806 i++; 2737 GroupDataMap.Add("GroupName", OSD.FromString(m.GroupName));
2807 } 2738 GroupDataMap.Add("GroupInsigniaID", OSD.FromUUID(m.GroupPicture));
2808 2739 NewGroupDataMap.Add("ListInProfile", OSD.FromBoolean(m.ListInProfile));
2809 p.NewGroupData = new AvatarGroupsReplyPacket.NewGroupDataBlock(); 2740 GroupData.Add(GroupDataMap);
2810 p.NewGroupData.ListInProfile = true; 2741 NewGroupData.Add(NewGroupDataMap);
2811 2742 }
2812 OutPacket(p, ThrottleOutPacketType.Task); 2743 llsd.Add("GroupData", GroupData);
2744 llsd.Add("NewGroupData", NewGroupData);
2745
2746 IEventQueue eq = this.Scene.RequestModuleInterface<IEventQueue>();
2747 if (eq != null)
2748 {
2749 eq.Enqueue(BuildEvent("AvatarGroupsReply", llsd), this.AgentId);
2750 }
2813 } 2751 }
2814 2752
2815 public void SendJoinGroupReply(UUID groupID, bool success) 2753 public void SendJoinGroupReply(UUID groupID, bool success)
@@ -3168,107 +3106,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3168 3106
3169 #endregion 3107 #endregion
3170 3108
3171 #region Prim/Avatar Updates
3172
3173 /*void SendObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
3174 {
3175 bool canUseCompressed, canUseImproved;
3176 UpdateFlagsToPacketType(creatorFlags, updateFlags, out canUseCompressed, out canUseImproved);
3177
3178 if (!canUseImproved && !canUseCompressed)
3179 SendFullObjectUpdate(obj, creatorFlags, updateFlags);
3180 else if (!canUseImproved)
3181 SendObjectUpdateCompressed(obj, creatorFlags, updateFlags);
3182 else
3183 SendImprovedTerseObjectUpdate(obj, creatorFlags, updateFlags);
3184 }
3185
3186 void SendFullObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
3187 {
3188 IClientAPI owner;
3189 if (m_scene.ClientManager.TryGetValue(obj.OwnerID, out owner) && owner is LLClientView)
3190 {
3191 LLClientView llOwner = (LLClientView)owner;
3192
3193 // Send an update out to the owner
3194 ObjectUpdatePacket updateToOwner = new ObjectUpdatePacket();
3195 updateToOwner.RegionData.RegionHandle = obj.RegionHandle;
3196 //updateToOwner.RegionData.TimeDilation = (ushort)(timeDilation * (float)UInt16.MaxValue);
3197 updateToOwner.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
3198 updateToOwner.ObjectData[0] = BuildUpdateBlock(obj, obj.Flags | creatorFlags | PrimFlags.ObjectYouOwner, 0);
3199
3200 m_udpServer.SendPacket(llOwner.UDPClient, updateToOwner, ThrottleOutPacketType.State, true);
3201 }
3202
3203 // Send an update out to everyone else
3204 ObjectUpdatePacket updateToOthers = new ObjectUpdatePacket();
3205 updateToOthers.RegionData.RegionHandle = obj.RegionHandle;
3206 //updateToOthers.RegionData.TimeDilation = (ushort)(timeDilation * (float)UInt16.MaxValue);
3207 updateToOthers.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
3208 updateToOthers.ObjectData[0] = BuildUpdateBlock(obj, obj.Flags, 0);
3209
3210 m_scene.ClientManager.ForEach(
3211 delegate(IClientAPI client)
3212 {
3213 if (client.AgentId != obj.OwnerID && client is LLClientView)
3214 {
3215 LLClientView llClient = (LLClientView)client;
3216 m_udpServer.SendPacket(llClient.UDPClient, updateToOthers, ThrottleOutPacketType.State, true);
3217 }
3218 }
3219 );
3220 }
3221
3222 void SendObjectUpdateCompressed(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
3223 {
3224 }
3225
3226 void SendImprovedTerseObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
3227 {
3228 }
3229
3230 void UpdateFlagsToPacketType(PrimFlags creatorFlags, PrimUpdateFlags updateFlags, out bool canUseCompressed, out bool canUseImproved)
3231 {
3232 canUseCompressed = true;
3233 canUseImproved = true;
3234
3235 if ((updateFlags & PrimUpdateFlags.FullUpdate) == PrimUpdateFlags.FullUpdate || creatorFlags != PrimFlags.None)
3236 {
3237 canUseCompressed = false;
3238 canUseImproved = false;
3239 }
3240 else
3241 {
3242 if ((updateFlags & PrimUpdateFlags.Velocity) != 0 ||
3243 (updateFlags & PrimUpdateFlags.Acceleration) != 0 ||
3244 (updateFlags & PrimUpdateFlags.CollisionPlane) != 0 ||
3245 (updateFlags & PrimUpdateFlags.Joint) != 0)
3246 {
3247 canUseCompressed = false;
3248 }
3249
3250 if ((updateFlags & PrimUpdateFlags.PrimFlags) != 0 ||
3251 (updateFlags & PrimUpdateFlags.ParentID) != 0 ||
3252 (updateFlags & PrimUpdateFlags.Scale) != 0 ||
3253 (updateFlags & PrimUpdateFlags.PrimData) != 0 ||
3254 (updateFlags & PrimUpdateFlags.Text) != 0 ||
3255 (updateFlags & PrimUpdateFlags.NameValue) != 0 ||
3256 (updateFlags & PrimUpdateFlags.ExtraData) != 0 ||
3257 (updateFlags & PrimUpdateFlags.TextureAnim) != 0 ||
3258 (updateFlags & PrimUpdateFlags.Sound) != 0 ||
3259 (updateFlags & PrimUpdateFlags.Particles) != 0 ||
3260 (updateFlags & PrimUpdateFlags.Material) != 0 ||
3261 (updateFlags & PrimUpdateFlags.ClickAction) != 0 ||
3262 (updateFlags & PrimUpdateFlags.MediaURL) != 0 ||
3263 (updateFlags & PrimUpdateFlags.Joint) != 0)
3264 {
3265 canUseImproved = false;
3266 }
3267 }
3268 }*/
3269
3270 #endregion Prim/Avatar Updates
3271
3272 #region Avatar Packet/Data Sending Methods 3109 #region Avatar Packet/Data Sending Methods
3273 3110
3274 /// <summary> 3111 /// <summary>
@@ -3314,7 +3151,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3314 ProcessAvatarTerseUpdates(); 3151 ProcessAvatarTerseUpdates();
3315 } 3152 }
3316 3153
3317 private void ProcessAvatarTerseUpdates() 3154 protected void ProcessAvatarTerseUpdates()
3318 { 3155 {
3319 ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); 3156 ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
3320 terse.Header.Reliable = false; 3157 terse.Header.Reliable = false;
@@ -3335,6 +3172,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3335 terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue(); 3172 terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue();
3336 } 3173 }
3337 3174
3175 // HACK: Using the task category until the tiered reprioritization code is in
3338 OutPacket(terse, ThrottleOutPacketType.Task); 3176 OutPacket(terse, ThrottleOutPacketType.Task);
3339 } 3177 }
3340 3178
@@ -3343,12 +3181,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3343 if (!IsActive) return; // We don't need to update inactive clients. 3181 if (!IsActive) return; // We don't need to update inactive clients.
3344 3182
3345 CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate); 3183 CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate);
3346 // TODO: don't create new blocks if recycling an old packet 3184 loc.Header.Reliable = false;
3347 int total = CoarseLocations.Count; 3185
3348 CoarseLocationUpdatePacket.IndexBlock ib = 3186 // Each packet can only hold around 62 avatar positions and the client clears the mini-map each time
3349 new CoarseLocationUpdatePacket.IndexBlock(); 3187 // a CoarseLocationUpdate packet is received. Oh well.
3188 int total = Math.Min(CoarseLocations.Count, 60);
3189
3190 CoarseLocationUpdatePacket.IndexBlock ib = new CoarseLocationUpdatePacket.IndexBlock();
3191
3350 loc.Location = new CoarseLocationUpdatePacket.LocationBlock[total]; 3192 loc.Location = new CoarseLocationUpdatePacket.LocationBlock[total];
3351 loc.AgentData = new CoarseLocationUpdatePacket.AgentDataBlock[total]; 3193 loc.AgentData = new CoarseLocationUpdatePacket.AgentDataBlock[total];
3194
3352 int selfindex = -1; 3195 int selfindex = -1;
3353 for (int i = 0; i < total; i++) 3196 for (int i = 0; i < total; i++)
3354 { 3197 {
@@ -3358,18 +3201,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3358 lb.X = (byte)CoarseLocations[i].X; 3201 lb.X = (byte)CoarseLocations[i].X;
3359 lb.Y = (byte)CoarseLocations[i].Y; 3202 lb.Y = (byte)CoarseLocations[i].Y;
3360 3203
3361 lb.Z = CoarseLocations[i].Z > 1024 ? (byte)0 : (byte)(CoarseLocations[i].Z * 0.25); 3204 lb.Z = CoarseLocations[i].Z > 1024 ? (byte)0 : (byte)(CoarseLocations[i].Z * 0.25f);
3362 loc.Location[i] = lb; 3205 loc.Location[i] = lb;
3363 loc.AgentData[i] = new CoarseLocationUpdatePacket.AgentDataBlock(); 3206 loc.AgentData[i] = new CoarseLocationUpdatePacket.AgentDataBlock();
3364 loc.AgentData[i].AgentID = users[i]; 3207 loc.AgentData[i].AgentID = users[i];
3365 if (users[i] == AgentId) 3208 if (users[i] == AgentId)
3366 selfindex = i; 3209 selfindex = i;
3367 } 3210 }
3211
3368 ib.You = (short)selfindex; 3212 ib.You = (short)selfindex;
3369 ib.Prey = -1; 3213 ib.Prey = -1;
3370 loc.Index = ib; 3214 loc.Index = ib;
3371 loc.Header.Reliable = false;
3372 loc.Header.Zerocoded = true;
3373 3215
3374 OutPacket(loc, ThrottleOutPacketType.Task); 3216 OutPacket(loc, ThrottleOutPacketType.Task);
3375 } 3217 }
@@ -4180,11 +4022,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4180 4022
4181 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(SendPrimitiveTerseData data) 4023 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(SendPrimitiveTerseData data)
4182 { 4024 {
4183 return CreateImprovedTerseBlock(false, data.LocalID, data.State, Vector4.Zero, data.Position, data.Velocity, 4025 return CreateImprovedTerseBlock(false, data.LocalID, data.AttachPoint, Vector4.Zero, data.Position, data.Velocity,
4184 data.Acceleration, data.Rotation, data.AngularVelocity, data.TextureEntry); 4026 data.Acceleration, data.Rotation, data.AngularVelocity, data.TextureEntry);
4185 } 4027 }
4186 4028
4187 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(bool avatar, uint localID, byte state, 4029 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(bool avatar, uint localID, int attachPoint,
4188 Vector4 collisionPlane, Vector3 position, Vector3 velocity, Vector3 acceleration, Quaternion rotation, 4030 Vector4 collisionPlane, Vector3 position, Vector3 velocity, Vector3 acceleration, Quaternion rotation,
4189 Vector3 angularVelocity, byte[] textureEntry) 4031 Vector3 angularVelocity, byte[] textureEntry)
4190 { 4032 {
@@ -4196,7 +4038,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4196 pos += 4; 4038 pos += 4;
4197 4039
4198 // Avatar/CollisionPlane 4040 // Avatar/CollisionPlane
4199 data[pos++] = state; 4041 data[pos++] = (byte)((attachPoint % 16) * 16 + (attachPoint / 16)); ;
4200 if (avatar) 4042 if (avatar)
4201 { 4043 {
4202 data[pos++] = 1; 4044 data[pos++] = 1;
@@ -4430,11 +4272,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4430 /// </summary> 4272 /// </summary>
4431 protected virtual void RegisterLocalPacketHandlers() 4273 protected virtual void RegisterLocalPacketHandlers()
4432 { 4274 {
4433 AddLocalPacketHandler(PacketType.LogoutRequest, Logout); 4275 AddLocalPacketHandler(PacketType.LogoutRequest, HandleLogout);
4434 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate); 4276 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate);
4435 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect); 4277 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect);
4436 AddLocalPacketHandler(PacketType.AgentCachedTexture, AgentTextureCached); 4278 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached);
4437 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, MultipleObjUpdate); 4279 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate);
4438 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest); 4280 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest);
4439 AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest); 4281 AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest);
4440 AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest); 4282 AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest);
@@ -4703,7 +4545,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4703 /// <param name="client"></param> 4545 /// <param name="client"></param>
4704 /// <param name="packet"></param> 4546 /// <param name="packet"></param>
4705 /// <returns></returns> 4547 /// <returns></returns>
4706 protected virtual bool Logout(IClientAPI client, Packet packet) 4548 protected virtual bool HandleLogout(IClientAPI client, Packet packet)
4707 { 4549 {
4708 if (packet.Type == PacketType.LogoutRequest) 4550 if (packet.Type == PacketType.LogoutRequest)
4709 { 4551 {
@@ -4741,7 +4583,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4741 /// <param name="simclient"></param> 4583 /// <param name="simclient"></param>
4742 /// <param name="packet"></param> 4584 /// <param name="packet"></param>
4743 /// <returns></returns> 4585 /// <returns></returns>
4744 protected bool AgentTextureCached(IClientAPI simclient, Packet packet) 4586 protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet)
4745 { 4587 {
4746 //m_log.Debug("texture cached: " + packet.ToString()); 4588 //m_log.Debug("texture cached: " + packet.ToString());
4747 AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; 4589 AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
@@ -4771,7 +4613,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4771 return true; 4613 return true;
4772 } 4614 }
4773 4615
4774 protected bool MultipleObjUpdate(IClientAPI simClient, Packet packet) 4616 protected bool HandleMultipleObjUpdate(IClientAPI simClient, Packet packet)
4775 { 4617 {
4776 MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet; 4618 MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
4777 if (multipleupdate.AgentData.SessionID != SessionId) return false; 4619 if (multipleupdate.AgentData.SessionID != SessionId) return false;
@@ -5050,11 +4892,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5050 /// </summary> 4892 /// </summary>
5051 /// <param name="packet">Packet to send</param> 4893 /// <param name="packet">Packet to send</param>
5052 /// <param name="throttlePacketType">Throttling category for the packet</param> 4894 /// <param name="throttlePacketType">Throttling category for the packet</param>
5053 private void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType) 4895 protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType)
5054 { 4896 {
4897 #region BinaryStats
4898 LLUDPServer.LogPacketHeader(false, m_circuitCode, 0, packet.Type, (ushort)packet.Length);
4899 #endregion BinaryStats
4900
5055 m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true); 4901 m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true);
5056 } 4902 }
5057 4903
4904 /// <summary>
4905 /// This is the starting point for sending a simulator packet out to the client
4906 /// </summary>
4907 /// <param name="packet">Packet to send</param>
4908 /// <param name="throttlePacketType">Throttling category for the packet</param>
4909 /// <param name="doAutomaticSplitting">True to automatically split oversized
4910 /// packets (the default), or false to disable splitting if the calling code
4911 /// handles splitting manually</param>
4912 protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType, bool doAutomaticSplitting)
4913 {
4914 m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting);
4915 }
4916
5058 public bool AddMoney(int debit) 4917 public bool AddMoney(int debit)
5059 { 4918 {
5060 if (m_moneyBalance + debit >= 0) 4919 if (m_moneyBalance + debit >= 0)
@@ -9854,7 +9713,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9854 Utils.BytesToString(avatarInterestUpdate.PropertiesData.SkillsText), 9713 Utils.BytesToString(avatarInterestUpdate.PropertiesData.SkillsText),
9855 Utils.BytesToString(avatarInterestUpdate.PropertiesData.LanguagesText)); 9714 Utils.BytesToString(avatarInterestUpdate.PropertiesData.LanguagesText));
9856 break; 9715 break;
9857 9716
9717 case PacketType.GrantUserRights:
9718 GrantUserRightsPacket GrantUserRights =
9719 (GrantUserRightsPacket)Pack;
9720 #region Packet Session and User Check
9721 if (m_checkPackets)
9722 {
9723 if (GrantUserRights.AgentData.SessionID != SessionId ||
9724 GrantUserRights.AgentData.AgentID != AgentId)
9725 break;
9726 }
9727 #endregion
9728 GrantUserFriendRights GrantUserRightsHandler = OnGrantUserRights;
9729 if (GrantUserRightsHandler != null)
9730 GrantUserRightsHandler(this,
9731 GrantUserRights.AgentData.AgentID,
9732 GrantUserRights.Rights[0].AgentRelated,
9733 GrantUserRights.Rights[0].RelatedRights);
9734 break;
9735
9858 case PacketType.PlacesQuery: 9736 case PacketType.PlacesQuery:
9859 PlacesQueryPacket placesQueryPacket = 9737 PlacesQueryPacket placesQueryPacket =
9860 (PlacesQueryPacket)Pack; 9738 (PlacesQueryPacket)Pack;
@@ -9944,7 +9822,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9944 commandMessagePacket.CommandBlock.Command = (uint)command; 9822 commandMessagePacket.CommandBlock.Command = (uint)command;
9945 commandMessagePacket.CommandBlock.Time = time; 9823 commandMessagePacket.CommandBlock.Time = time;
9946 9824
9947 OutPacket(commandMessagePacket, ThrottleOutPacketType.Unknown); 9825 OutPacket(commandMessagePacket, ThrottleOutPacketType.Task);
9948 } 9826 }
9949 9827
9950 public void SendParcelMediaUpdate(string mediaUrl, UUID mediaTextureID, 9828 public void SendParcelMediaUpdate(string mediaUrl, UUID mediaTextureID,
@@ -9962,7 +9840,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9962 updatePacket.DataBlockExtended.MediaHeight = mediaHeight; 9840 updatePacket.DataBlockExtended.MediaHeight = mediaHeight;
9963 updatePacket.DataBlockExtended.MediaLoop = mediaLoop; 9841 updatePacket.DataBlockExtended.MediaLoop = mediaLoop;
9964 9842
9965 OutPacket(updatePacket, ThrottleOutPacketType.Unknown); 9843 OutPacket(updatePacket, ThrottleOutPacketType.Task);
9966 } 9844 }
9967 9845
9968 #endregion 9846 #endregion
@@ -10236,7 +10114,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10236 } 10114 }
10237 10115
10238 #region PriorityQueue 10116 #region PriorityQueue
10239 private class PriorityQueue<TPriority, TValue> 10117 public class PriorityQueue<TPriority, TValue>
10240 { 10118 {
10241 internal delegate bool UpdatePriorityHandler(ref TPriority priority, uint local_id); 10119 internal delegate bool UpdatePriorityHandler(ref TPriority priority, uint local_id);
10242 10120
@@ -10264,7 +10142,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10264 this.m_comparison = comparison; 10142 this.m_comparison = comparison;
10265 } 10143 }
10266 10144
10267 internal object SyncRoot { get { return this.m_syncRoot; } } 10145 public object SyncRoot { get { return this.m_syncRoot; } }
10268 internal int Count 10146 internal int Count
10269 { 10147 {
10270 get 10148 get
@@ -10276,7 +10154,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10276 } 10154 }
10277 } 10155 }
10278 10156
10279 internal bool Enqueue(TPriority priority, TValue value, uint local_id) 10157 public bool Enqueue(TPriority priority, TValue value, uint local_id)
10280 { 10158 {
10281 LookupItem item; 10159 LookupItem item;
10282 10160
@@ -10396,5 +10274,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10396 } 10274 }
10397 #endregion 10275 #endregion
10398 10276
10277 public static OSD BuildEvent(string eventName, OSD eventBody)
10278 {
10279 OSDMap osdEvent = new OSDMap(2);
10280 osdEvent.Add("message", new OSDString(eventName));
10281 osdEvent.Add("body", eventBody);
10282
10283 return osdEvent;
10284 }
10399 } 10285 }
10400} 10286}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs
index 697bbe6..adf171e 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs
@@ -197,11 +197,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
197 197
198 private void Initialise(UUID fileID, string fileName) 198 private void Initialise(UUID fileID, string fileName)
199 { 199 {
200 m_asset = new AssetBase(); 200 m_asset = new AssetBase(fileID, fileName, type);
201 m_asset.FullID = fileID;
202 m_asset.Type = type;
203 m_asset.Data = new byte[0]; 201 m_asset.Data = new byte[0];
204 m_asset.Name = fileName;
205 m_asset.Description = "empty"; 202 m_asset.Description = "empty";
206 m_asset.Local = true; 203 m_asset.Local = true;
207 m_asset.Temporary = true; 204 m_asset.Temporary = true;
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 84a4959..9856a1c 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -135,8 +135,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
135 private readonly TokenBucket m_throttle; 135 private readonly TokenBucket m_throttle;
136 /// <summary>Throttle buckets for each packet category</summary> 136 /// <summary>Throttle buckets for each packet category</summary>
137 private readonly TokenBucket[] m_throttleCategories; 137 private readonly TokenBucket[] m_throttleCategories;
138 /// <summary>Throttle rate defaults and limits</summary>
139 private readonly ThrottleRates m_defaultThrottleRates;
140 /// <summary>Outgoing queues for throttled packets</summary> 138 /// <summary>Outgoing queues for throttled packets</summary>
141 private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; 139 private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT];
142 /// <summary>A container that can hold one packet for each outbox, used to store 140 /// <summary>A container that can hold one packet for each outbox, used to store
@@ -145,6 +143,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
145 /// <summary>A reference to the LLUDPServer that is managing this client</summary> 143 /// <summary>A reference to the LLUDPServer that is managing this client</summary>
146 private readonly LLUDPServer m_udpServer; 144 private readonly LLUDPServer m_udpServer;
147 145
146 private int m_defaultRTO = 3000;
147 private int m_maxRTO = 60000;
148
148 /// <summary> 149 /// <summary>
149 /// Default constructor 150 /// Default constructor
150 /// </summary> 151 /// </summary>
@@ -155,13 +156,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
155 /// <param name="circuitCode">Circuit code for this connection</param> 156 /// <param name="circuitCode">Circuit code for this connection</param>
156 /// <param name="agentID">AgentID for the connected agent</param> 157 /// <param name="agentID">AgentID for the connected agent</param>
157 /// <param name="remoteEndPoint">Remote endpoint for this connection</param> 158 /// <param name="remoteEndPoint">Remote endpoint for this connection</param>
158 public LLUDPClient(LLUDPServer server, ThrottleRates rates, TokenBucket parentThrottle, uint circuitCode, UUID agentID, IPEndPoint remoteEndPoint) 159 public LLUDPClient(LLUDPServer server, ThrottleRates rates, TokenBucket parentThrottle, uint circuitCode, UUID agentID, IPEndPoint remoteEndPoint, int defaultRTO, int maxRTO)
159 { 160 {
160 AgentID = agentID; 161 AgentID = agentID;
161 RemoteEndPoint = remoteEndPoint; 162 RemoteEndPoint = remoteEndPoint;
162 CircuitCode = circuitCode; 163 CircuitCode = circuitCode;
163 m_udpServer = server; 164 m_udpServer = server;
164 m_defaultThrottleRates = rates; 165 if (defaultRTO != 0)
166 m_defaultRTO = defaultRTO;
167 if (maxRTO != 0)
168 m_maxRTO = maxRTO;
169
165 // Create a token bucket throttle for this client that has the scene token bucket as a parent 170 // Create a token bucket throttle for this client that has the scene token bucket as a parent
166 m_throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total); 171 m_throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total);
167 // Create an array of token buckets for this clients different throttle categories 172 // Create an array of token buckets for this clients different throttle categories
@@ -178,7 +183,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
178 } 183 }
179 184
180 // Default the retransmission timeout to three seconds 185 // Default the retransmission timeout to three seconds
181 RTO = 3000; 186 RTO = m_defaultRTO;
182 187
183 // Initialize this to a sane value to prevent early disconnects 188 // Initialize this to a sane value to prevent early disconnects
184 TickLastPacketReceived = Environment.TickCount & Int32.MaxValue; 189 TickLastPacketReceived = Environment.TickCount & Int32.MaxValue;
@@ -500,7 +505,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
500 int rto = (int)(SRTT + Math.Max(m_udpServer.TickCountResolution, K * RTTVAR)); 505 int rto = (int)(SRTT + Math.Max(m_udpServer.TickCountResolution, K * RTTVAR));
501 506
502 // Clamp the retransmission timeout to manageable values 507 // Clamp the retransmission timeout to manageable values
503 rto = Utils.Clamp(RTO, 3000, 60000); 508 rto = Utils.Clamp(RTO, m_defaultRTO, m_maxRTO);
504 509
505 RTO = rto; 510 RTO = rto;
506 511
@@ -520,7 +525,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
520 RTTVAR = 0.0f; 525 RTTVAR = 0.0f;
521 526
522 // Double the retransmission timeout 527 // Double the retransmission timeout
523 RTO = Math.Min(RTO * 2, 60000); 528 RTO = Math.Min(RTO * 2, m_maxRTO);
524 } 529 }
525 530
526 /// <summary> 531 /// <summary>
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 74d3262..0b05ed9 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO;
30using System.Net; 31using System.Net;
31using System.Net.Sockets; 32using System.Net.Sockets;
32using System.Reflection; 33using System.Reflection;
@@ -118,13 +119,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
118 /// <summary></summary> 119 /// <summary></summary>
119 //private UDPClientCollection m_clients = new UDPClientCollection(); 120 //private UDPClientCollection m_clients = new UDPClientCollection();
120 /// <summary>Bandwidth throttle for this UDP server</summary> 121 /// <summary>Bandwidth throttle for this UDP server</summary>
121 private TokenBucket m_throttle; 122 protected TokenBucket m_throttle;
122 /// <summary>Bandwidth throttle rates for this UDP server</summary> 123 /// <summary>Bandwidth throttle rates for this UDP server</summary>
123 private ThrottleRates m_throttleRates; 124 protected ThrottleRates m_throttleRates;
124 /// <summary>Manages authentication for agent circuits</summary> 125 /// <summary>Manages authentication for agent circuits</summary>
125 private AgentCircuitManager m_circuitManager; 126 private AgentCircuitManager m_circuitManager;
126 /// <summary>Reference to the scene this UDP server is attached to</summary> 127 /// <summary>Reference to the scene this UDP server is attached to</summary>
127 private Scene m_scene; 128 protected Scene m_scene;
128 /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> 129 /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary>
129 private Location m_location; 130 private Location m_location;
130 /// <summary>The size of the receive buffer for the UDP socket. This value 131 /// <summary>The size of the receive buffer for the UDP socket. This value
@@ -153,6 +154,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
153 /// <summary>Flag to signal when clients should send pings</summary> 154 /// <summary>Flag to signal when clients should send pings</summary>
154 private bool m_sendPing; 155 private bool m_sendPing;
155 156
157 private int m_defaultRTO = 0;
158 private int m_maxRTO = 0;
159
156 public Socket Server { get { return null; } } 160 public Socket Server { get { return null; } }
157 161
158 public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) 162 public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
@@ -189,6 +193,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
189 AvatarTerseUpdatesPerPacket = config.GetInt("AvatarTerseUpdatesPerPacket", 10); 193 AvatarTerseUpdatesPerPacket = config.GetInt("AvatarTerseUpdatesPerPacket", 10);
190 PrimFullUpdatesPerPacket = config.GetInt("PrimFullUpdatesPerPacket", 100); 194 PrimFullUpdatesPerPacket = config.GetInt("PrimFullUpdatesPerPacket", 100);
191 TextureSendLimit = config.GetInt("TextureSendLimit", 20); 195 TextureSendLimit = config.GetInt("TextureSendLimit", 20);
196
197 m_defaultRTO = config.GetInt("DefaultRTO", 0);
198 m_maxRTO = config.GetInt("MaxRTO", 0);
192 } 199 }
193 else 200 else
194 { 201 {
@@ -198,6 +205,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP
198 TextureSendLimit = 20; 205 TextureSendLimit = 20;
199 } 206 }
200 207
208 #region BinaryStats
209 config = configSource.Configs["Statistics.Binary"];
210 m_shouldCollectStats = false;
211 if (config != null)
212 {
213 if (config.Contains("enabled") && config.GetBoolean("enabled"))
214 {
215 if (config.Contains("collect_packet_headers"))
216 m_shouldCollectStats = config.GetBoolean("collect_packet_headers");
217 if (config.Contains("packet_headers_period_seconds"))
218 {
219 binStatsMaxFilesize = TimeSpan.FromSeconds(config.GetInt("region_stats_period_seconds"));
220 }
221 if (config.Contains("stats_dir"))
222 {
223 binStatsDir = config.GetString("stats_dir");
224 }
225 }
226 else
227 {
228 m_shouldCollectStats = false;
229 }
230 }
231 #endregion BinaryStats
232
201 m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps); 233 m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps);
202 m_throttleRates = new ThrottleRates(configSource); 234 m_throttleRates = new ThrottleRates(configSource);
203 } 235 }
@@ -247,8 +279,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
247 279
248 public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting) 280 public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting)
249 { 281 {
250 // CoarseLocationUpdate packets cannot be split in an automated way 282 // CoarseLocationUpdate and AvatarGroupsReply packets cannot be split in an automated way
251 if (packet.Type == PacketType.CoarseLocationUpdate && allowSplitting) 283 if ((packet.Type == PacketType.CoarseLocationUpdate || packet.Type == PacketType.AvatarGroupsReply) && allowSplitting)
252 allowSplitting = false; 284 allowSplitting = false;
253 285
254 if (allowSplitting && packet.HasVariableBlocks) 286 if (allowSplitting && packet.HasVariableBlocks)
@@ -256,8 +288,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
256 byte[][] datas = packet.ToBytesMultiple(); 288 byte[][] datas = packet.ToBytesMultiple();
257 int packetCount = datas.Length; 289 int packetCount = datas.Length;
258 290
259 //if (packetCount > 1) 291 if (packetCount < 1)
260 // m_log.Debug("[LLUDPSERVER]: Split " + packet.Type + " packet into " + packetCount + " packets"); 292 m_log.Error("[LLUDPSERVER]: Failed to split " + packet.Type + " with estimated length " + packet.Length);
261 293
262 for (int i = 0; i < packetCount; i++) 294 for (int i = 0; i < packetCount; i++)
263 { 295 {
@@ -295,8 +327,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
295 byte[][] datas = packet.ToBytesMultiple(); 327 byte[][] datas = packet.ToBytesMultiple();
296 int packetCount = datas.Length; 328 int packetCount = datas.Length;
297 329
298 //if (packetCount > 1) 330 if (packetCount < 1)
299 // m_log.Debug("[LLUDPSERVER]: Split " + packet.Type + " packet into " + packetCount + " packets"); 331 m_log.Error("[LLUDPSERVER]: Failed to split " + packet.Type + " with estimated length " + packet.Length);
300 332
301 for (int i = 0; i < packetCount; i++) 333 for (int i = 0; i < packetCount; i++)
302 { 334 {
@@ -353,9 +385,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
353 } 385 }
354 else 386 else
355 { 387 {
356 m_log.Error("[LLUDPSERVER]: Packet exceeded buffer size! This could be an indication of packet assembly not obeying the MTU. Type=" + 388 bufferSize = dataLength;
357 type + ", DataLength=" + dataLength + ", BufferLength=" + buffer.Data.Length + ". Dropping packet"); 389 buffer = new UDPPacketBuffer(udpClient.RemoteEndPoint, bufferSize);
358 return; 390
391 // m_log.Error("[LLUDPSERVER]: Packet exceeded buffer size! This could be an indication of packet assembly not obeying the MTU. Type=" +
392 // type + ", DataLength=" + dataLength + ", BufferLength=" + buffer.Data.Length + ". Dropping packet");
393 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength);
359 } 394 }
360 } 395 }
361 396
@@ -364,6 +399,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
364 #region Queue or Send 399 #region Queue or Send
365 400
366 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category); 401 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category);
402 outgoingPacket.Type = type;
367 403
368 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket)) 404 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket))
369 SendPacketFinal(outgoingPacket); 405 SendPacketFinal(outgoingPacket);
@@ -409,6 +445,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
409 SendPacket(udpClient, pc, ThrottleOutPacketType.Unknown, false); 445 SendPacket(udpClient, pc, ThrottleOutPacketType.Unknown, false);
410 } 446 }
411 447
448 public void CompletePing(LLUDPClient udpClient, byte pingID)
449 {
450 CompletePingCheckPacket completePing = new CompletePingCheckPacket();
451 completePing.PingID.PingID = pingID;
452 SendPacket(udpClient, completePing, ThrottleOutPacketType.Unknown, false);
453 }
454
412 public void ResendUnacked(LLUDPClient udpClient) 455 public void ResendUnacked(LLUDPClient udpClient)
413 { 456 {
414 if (!udpClient.IsConnected) 457 if (!udpClient.IsConnected)
@@ -429,7 +472,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
429 472
430 if (expiredPackets != null) 473 if (expiredPackets != null)
431 { 474 {
432 m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO); 475 //m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO);
433 476
434 // Exponential backoff of the retransmission timeout 477 // Exponential backoff of the retransmission timeout
435 udpClient.BackoffRTO(); 478 udpClient.BackoffRTO();
@@ -468,6 +511,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
468 byte flags = buffer.Data[0]; 511 byte flags = buffer.Data[0];
469 bool isResend = (flags & Helpers.MSG_RESENT) != 0; 512 bool isResend = (flags & Helpers.MSG_RESENT) != 0;
470 bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0; 513 bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0;
514 bool sendSynchronous = false;
471 LLUDPClient udpClient = outgoingPacket.Client; 515 LLUDPClient udpClient = outgoingPacket.Client;
472 516
473 if (!udpClient.IsConnected) 517 if (!udpClient.IsConnected)
@@ -523,9 +567,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
523 if (isReliable) 567 if (isReliable)
524 Interlocked.Add(ref udpClient.UnackedBytes, outgoingPacket.Buffer.DataLength); 568 Interlocked.Add(ref udpClient.UnackedBytes, outgoingPacket.Buffer.DataLength);
525 569
526 // Put the UDP payload on the wire 570 //Some packet types need to be sent synchonously.
527 AsyncBeginSend(buffer); 571 //Sorry, i know it's not optimal, but until the LL client
572 //manages packets correctly and re-orders them as required, this is necessary.
528 573
574 if (outgoingPacket.Type == PacketType.ImprovedTerseObjectUpdate
575 || outgoingPacket.Type == PacketType.ChatFromSimulator
576 || outgoingPacket.Type == PacketType.ObjectUpdate
577 || outgoingPacket.Type == PacketType.LayerData)
578 {
579 sendSynchronous = true;
580 }
581
582 // Put the UDP payload on the wire
583 if (sendSynchronous == true)
584 {
585 SyncBeginSend(buffer);
586 }
587 else
588 {
589 AsyncBeginSend(buffer);
590 }
529 // Keep track of when this packet was sent out (right now) 591 // Keep track of when this packet was sent out (right now)
530 outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue; 592 outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue;
531 } 593 }
@@ -585,7 +647,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
585 IClientAPI client; 647 IClientAPI client;
586 if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView)) 648 if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView))
587 { 649 {
588 m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); 650 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
589 return; 651 return;
590 } 652 }
591 653
@@ -663,16 +725,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
663 725
664 #endregion Incoming Packet Accounting 726 #endregion Incoming Packet Accounting
665 727
728 #region BinaryStats
729 LogPacketHeader(true, udpClient.CircuitCode, 0, packet.Type, (ushort)packet.Length);
730 #endregion BinaryStats
731
666 #region Ping Check Handling 732 #region Ping Check Handling
667 733
668 if (packet.Type == PacketType.StartPingCheck) 734 if (packet.Type == PacketType.StartPingCheck)
669 { 735 {
670 // We don't need to do anything else with ping checks 736 // We don't need to do anything else with ping checks
671 StartPingCheckPacket startPing = (StartPingCheckPacket)packet; 737 StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
672 738 CompletePing(udpClient, startPing.PingID.PingID);
673 CompletePingCheckPacket completePing = new CompletePingCheckPacket();
674 completePing.PingID.PingID = startPing.PingID.PingID;
675 SendPacket(udpClient, completePing, ThrottleOutPacketType.Unknown, false);
676 return; 739 return;
677 } 740 }
678 else if (packet.Type == PacketType.CompletePingCheck) 741 else if (packet.Type == PacketType.CompletePingCheck)
@@ -687,6 +750,87 @@ namespace OpenSim.Region.ClientStack.LindenUDP
687 packetInbox.Enqueue(new IncomingPacket(udpClient, packet)); 750 packetInbox.Enqueue(new IncomingPacket(udpClient, packet));
688 } 751 }
689 752
753 #region BinaryStats
754
755 public class PacketLogger
756 {
757 public DateTime StartTime;
758 public string Path = null;
759 public System.IO.BinaryWriter Log = null;
760 }
761
762 public static PacketLogger PacketLog;
763
764 protected static bool m_shouldCollectStats = false;
765 // Number of seconds to log for
766 static TimeSpan binStatsMaxFilesize = TimeSpan.FromSeconds(300);
767 static object binStatsLogLock = new object();
768 static string binStatsDir = "";
769
770 public static void LogPacketHeader(bool incoming, uint circuit, byte flags, PacketType packetType, ushort size)
771 {
772 if (!m_shouldCollectStats) return;
773
774 // Binary logging format is TTTTTTTTCCCCFPPPSS, T=Time, C=Circuit, F=Flags, P=PacketType, S=size
775
776 // Put the incoming bit into the least significant bit of the flags byte
777 if (incoming)
778 flags |= 0x01;
779 else
780 flags &= 0xFE;
781
782 // Put the flags byte into the most significant bits of the type integer
783 uint type = (uint)packetType;
784 type |= (uint)flags << 24;
785
786 // m_log.Debug("1 LogPacketHeader(): Outside lock");
787 lock (binStatsLogLock)
788 {
789 DateTime now = DateTime.Now;
790
791 // m_log.Debug("2 LogPacketHeader(): Inside lock. now is " + now.Ticks);
792 try
793 {
794 if (PacketLog == null || (now > PacketLog.StartTime + binStatsMaxFilesize))
795 {
796 if (PacketLog != null && PacketLog.Log != null)
797 {
798 PacketLog.Log.Close();
799 }
800
801 // First log file or time has expired, start writing to a new log file
802 PacketLog = new PacketLogger();
803 PacketLog.StartTime = now;
804 PacketLog.Path = (binStatsDir.Length > 0 ? binStatsDir + System.IO.Path.DirectorySeparatorChar.ToString() : "")
805 + String.Format("packets-{0}.log", now.ToString("yyyyMMddHHmmss"));
806 PacketLog.Log = new BinaryWriter(File.Open(PacketLog.Path, FileMode.Append, FileAccess.Write));
807 }
808
809 // Serialize the data
810 byte[] output = new byte[18];
811 Buffer.BlockCopy(BitConverter.GetBytes(now.Ticks), 0, output, 0, 8);
812 Buffer.BlockCopy(BitConverter.GetBytes(circuit), 0, output, 8, 4);
813 Buffer.BlockCopy(BitConverter.GetBytes(type), 0, output, 12, 4);
814 Buffer.BlockCopy(BitConverter.GetBytes(size), 0, output, 16, 2);
815
816 // Write the serialized data to disk
817 if (PacketLog != null && PacketLog.Log != null)
818 PacketLog.Log.Write(output);
819 }
820 catch (Exception ex)
821 {
822 m_log.Error("Packet statistics gathering failed: " + ex.Message, ex);
823 if (PacketLog.Log != null)
824 {
825 PacketLog.Log.Close();
826 }
827 PacketLog = null;
828 }
829 }
830 }
831
832 #endregion BinaryStats
833
690 private void HandleUseCircuitCode(object o) 834 private void HandleUseCircuitCode(object o)
691 { 835 {
692 object[] array = (object[])o; 836 object[] array = (object[])o;
@@ -759,10 +903,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
759 } 903 }
760 } 904 }
761 905
762 private void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) 906 protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
763 { 907 {
764 // Create the LLUDPClient 908 // Create the LLUDPClient
765 LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint); 909 LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
766 IClientAPI existingClient; 910 IClientAPI existingClient;
767 911
768 if (!m_scene.TryGetClient(agentID, out existingClient)) 912 if (!m_scene.TryGetClient(agentID, out existingClient))
@@ -976,7 +1120,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
976 } 1120 }
977 } 1121 }
978 1122
979 private void LogoutHandler(IClientAPI client) 1123 protected void LogoutHandler(IClientAPI client)
980 { 1124 {
981 client.SendLogoutPacket(); 1125 client.SendLogoutPacket();
982 if (client.IsActive) 1126 if (client.IsActive)
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
index 552cc4a..63579ac 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
@@ -246,6 +246,24 @@ namespace OpenMetaverse
246 } 246 }
247 } 247 }
248 248
249 public void SyncBeginSend(UDPPacketBuffer buf)
250 {
251 if (!m_shutdownFlag)
252 {
253 try
254 {
255 m_udpSocket.SendTo(
256 buf.Data,
257 0,
258 buf.DataLength,
259 SocketFlags.None,
260 buf.RemoteEndPoint);
261 }
262 catch (SocketException) { }
263 catch (ObjectDisposedException) { }
264 }
265 }
266
249 public void AsyncBeginSend(UDPPacketBuffer buf) 267 public void AsyncBeginSend(UDPPacketBuffer buf)
250 { 268 {
251 if (!m_shutdownFlag) 269 if (!m_shutdownFlag)
@@ -270,8 +288,8 @@ namespace OpenMetaverse
270 { 288 {
271 try 289 try
272 { 290 {
273 UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState; 291// UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState;
274 int bytesSent = m_udpSocket.EndSendTo(result); 292 m_udpSocket.EndSendTo(result);
275 } 293 }
276 catch (SocketException) { } 294 catch (SocketException) { }
277 catch (ObjectDisposedException) { } 295 catch (ObjectDisposedException) { }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs b/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs
index 1a1a1cb..7dc42d3 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using OpenSim.Framework; 29using OpenSim.Framework;
30using OpenMetaverse; 30using OpenMetaverse;
31using OpenMetaverse.Packets;
31 32
32namespace OpenSim.Region.ClientStack.LindenUDP 33namespace OpenSim.Region.ClientStack.LindenUDP
33{ 34{
@@ -52,7 +53,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
52 public int TickCount; 53 public int TickCount;
53 /// <summary>Category this packet belongs to</summary> 54 /// <summary>Category this packet belongs to</summary>
54 public ThrottleOutPacketType Category; 55 public ThrottleOutPacketType Category;
55 56 /// <summary>The type of packet so its delivery method can be determined</summary>
57 public PacketType Type;
56 /// <summary> 58 /// <summary>
57 /// Default constructor 59 /// Default constructor
58 /// </summary> 60 /// </summary>
diff --git a/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
index 008d827..aaf6e26 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
@@ -87,15 +87,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
87 IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"]; 87 IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"];
88 88
89 Resend = throttleConfig.GetInt("resend_default", 12500); 89 Resend = throttleConfig.GetInt("resend_default", 12500);
90 Land = throttleConfig.GetInt("land_default", 500); 90 Land = throttleConfig.GetInt("land_default", 1000);
91 Wind = throttleConfig.GetInt("wind_default", 500); 91 Wind = throttleConfig.GetInt("wind_default", 1000);
92 Cloud = throttleConfig.GetInt("cloud_default", 500); 92 Cloud = throttleConfig.GetInt("cloud_default", 1000);
93 Task = throttleConfig.GetInt("task_default", 500); 93 Task = throttleConfig.GetInt("task_default", 1000);
94 Texture = throttleConfig.GetInt("texture_default", 500); 94 Texture = throttleConfig.GetInt("texture_default", 1000);
95 Asset = throttleConfig.GetInt("asset_default", 500); 95 Asset = throttleConfig.GetInt("asset_default", 1000);
96 State = throttleConfig.GetInt("state_default", 500); 96 State = throttleConfig.GetInt("state_default", 1000);
97
98 Total = throttleConfig.GetInt("client_throttle_max_bps", 0);
99 97
100 ResendLimit = throttleConfig.GetInt("resend_limit", 18750); 98 ResendLimit = throttleConfig.GetInt("resend_limit", 18750);
101 LandLimit = throttleConfig.GetInt("land_limit", 29750); 99 LandLimit = throttleConfig.GetInt("land_limit", 29750);
@@ -104,9 +102,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
104 TaskLimit = throttleConfig.GetInt("task_limit", 18750); 102 TaskLimit = throttleConfig.GetInt("task_limit", 18750);
105 TextureLimit = throttleConfig.GetInt("texture_limit", 55750); 103 TextureLimit = throttleConfig.GetInt("texture_limit", 55750);
106 AssetLimit = throttleConfig.GetInt("asset_limit", 27500); 104 AssetLimit = throttleConfig.GetInt("asset_limit", 27500);
107 State = throttleConfig.GetInt("state_limit", 37000); 105 StateLimit = throttleConfig.GetInt("state_limit", 37000);
108 106
109 TotalLimit = throttleConfig.GetInt("client_throttle_max_bps", 0); 107 Total = throttleConfig.GetInt("client_throttle_max_bps", 0);
108 TotalLimit = Total;
110 } 109 }
111 catch (Exception) { } 110 catch (Exception) { }
112 } 111 }
diff --git a/OpenSim/Region/Communications/Hypergrid/HGUserServices.cs b/OpenSim/Region/Communications/Hypergrid/HGUserServices.cs
index 49a2261..09d8285 100644
--- a/OpenSim/Region/Communications/Hypergrid/HGUserServices.cs
+++ b/OpenSim/Region/Communications/Hypergrid/HGUserServices.cs
@@ -204,6 +204,14 @@ namespace OpenSim.Region.Communications.Hypergrid
204 return base.UpdateUserProfile(userProfile); 204 return base.UpdateUserProfile(userProfile);
205 } 205 }
206 206
207 public override bool AuthenticateUserByPassword(UUID userID, string password)
208 {
209 if (m_localUserServices != null)
210 return m_localUserServices.AuthenticateUserByPassword(userID, password);
211 else
212 return base.AuthenticateUserByPassword(userID, password);
213 }
214
207 #region IUserServices Friend Methods 215 #region IUserServices Friend Methods
208 216
209 // NOTE: We're still not dealing with foreign user friends 217 // NOTE: We're still not dealing with foreign user friends
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
index e192b81..f698ea1 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -112,11 +112,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
112 bool storeLocal, bool tempFile) 112 bool storeLocal, bool tempFile)
113 { 113 {
114 ourClient = remoteClient; 114 ourClient = remoteClient;
115 m_asset = new AssetBase(); 115 m_asset = new AssetBase(assetID, "blank", type);
116 m_asset.FullID = assetID;
117 m_asset.Type = type;
118 m_asset.Data = data; 116 m_asset.Data = data;
119 m_asset.Name = "blank";
120 m_asset.Description = "empty"; 117 m_asset.Description = "empty";
121 m_asset.Local = storeLocal; 118 m_asset.Local = storeLocal;
122 m_asset.Temporary = tempFile; 119 m_asset.Temporary = tempFile;
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
index 7456e8c..7ac8bed 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
@@ -144,8 +144,8 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
144 /// <param name="j2kData">JPEG2000 data</param> 144 /// <param name="j2kData">JPEG2000 data</param>
145 private void DoJ2KDecode(UUID assetID, byte[] j2kData) 145 private void DoJ2KDecode(UUID assetID, byte[] j2kData)
146 { 146 {
147 int DecodeTime = 0; 147// int DecodeTime = 0;
148 DecodeTime = Environment.TickCount; 148// DecodeTime = Environment.TickCount;
149 OpenJPEG.J2KLayerInfo[] layers; 149 OpenJPEG.J2KLayerInfo[] layers;
150 150
151 if (!TryLoadCacheForAsset(assetID, out layers)) 151 if (!TryLoadCacheForAsset(assetID, out layers))
@@ -238,12 +238,11 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
238 238
239 if (m_cache != null) 239 if (m_cache != null)
240 { 240 {
241 AssetBase layerDecodeAsset = new AssetBase(); 241 string assetID = "j2kCache_" + AssetId.ToString();
242 layerDecodeAsset.ID = "j2kCache_" + AssetId.ToString(); 242
243 AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard);
243 layerDecodeAsset.Local = true; 244 layerDecodeAsset.Local = true;
244 layerDecodeAsset.Name = layerDecodeAsset.ID;
245 layerDecodeAsset.Temporary = true; 245 layerDecodeAsset.Temporary = true;
246 layerDecodeAsset.Type = (sbyte)AssetType.Notecard;
247 246
248 #region Serialize Layer Data 247 #region Serialize Layer Data
249 248
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index c6af806..adcf6bd 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -831,7 +831,7 @@ namespace Flotsam.RegionModules.AssetCache
831 831
832 public string Store(AssetBase asset) 832 public string Store(AssetBase asset)
833 { 833 {
834 if ((asset.FullID == null) || (asset.FullID == UUID.Zero)) 834 if (asset.FullID == UUID.Zero)
835 { 835 {
836 asset.FullID = UUID.Random(); 836 asset.FullID = UUID.Random();
837 } 837 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index fc7d63a..bb4e032 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -395,6 +395,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
395 395
396 // if it leaves, we want to know, too 396 // if it leaves, we want to know, too
397 client.OnLogout += OnLogout; 397 client.OnLogout += OnLogout;
398 client.OnGrantUserRights += GrantUserFriendRights;
399
398 } 400 }
399 401
400 private void ClientClosed(UUID AgentId, Scene scene) 402 private void ClientClosed(UUID AgentId, Scene scene)
@@ -1108,7 +1110,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
1108 // tell everyone that we are offline 1110 // tell everyone that we are offline
1109 SendPresenceState(remoteClient, fl, false); 1111 SendPresenceState(remoteClient, fl, false);
1110 } 1112 }
1111 } 1113 private void GrantUserFriendRights(IClientAPI remoteClient, UUID requester, UUID target, int rights)
1114 {
1115 ((Scene)remoteClient.Scene).CommsManager.UpdateUserFriendPerms(requester, target, (uint)rights);
1116 }
1112 1117
1118 public List<FriendListItem> GetUserFriends(UUID agentID)
1119 {
1120 List<FriendListItem> fl;
1121 lock (m_friendLists)
1122 {
1123 fl = (List<FriendListItem>)m_friendLists.Get(agentID.ToString(),
1124 m_initialScene.GetFriendList);
1125 }
1126
1127 return fl;
1128 }
1129 }
1113 #endregion 1130 #endregion
1114} 1131}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index 1614b70..7f9e5af 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -164,19 +164,22 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
164 List<GridInstantMessage>msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>( 164 List<GridInstantMessage>msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
165 "POST", m_RestURL+"/RetrieveMessages/", client.AgentId); 165 "POST", m_RestURL+"/RetrieveMessages/", client.AgentId);
166 166
167 foreach (GridInstantMessage im in msglist) 167 if (msglist != null)
168 { 168 {
169 // client.SendInstantMessage(im); 169 foreach (GridInstantMessage im in msglist)
170 170 {
171 // Send through scene event manager so all modules get a chance 171 // client.SendInstantMessage(im);
172 // to look at this message before it gets delivered. 172
173 // 173 // Send through scene event manager so all modules get a chance
174 // Needed for proper state management for stored group 174 // to look at this message before it gets delivered.
175 // invitations 175 //
176 // 176 // Needed for proper state management for stored group
177 Scene s = FindScene(client.AgentId); 177 // invitations
178 if (s != null) 178 //
179 s.EventManager.TriggerIncomingInstantMessage(im); 179 Scene s = FindScene(client.AgentId);
180 if (s != null)
181 s.EventManager.TriggerIncomingInstantMessage(im);
182 }
180 } 183 }
181 } 184 }
182 185
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index f761bf0..aafcfa2 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -99,36 +99,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
99 int failedAssetRestores = 0; 99 int failedAssetRestores = 0;
100 int successfulItemRestores = 0; 100 int successfulItemRestores = 0;
101 List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>(); 101 List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
102
103 /*
104 if (!m_userInfo.HasReceivedInventory)
105 {
106 // If the region server has access to the user admin service (by which users are created),
107 // then we'll assume that it's okay to fiddle with the user's inventory even if they are not on the
108 // server.
109 //
110 // FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might
111 // use a remote inventory service, though this is vanishingly rare at the moment.
112 if (null == m_scene.CommsManager.UserAdminService)
113 {
114 m_log.ErrorFormat(
115 "[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}",
116 m_userInfo.UserProfile.Name, m_userInfo.UserProfile.ID);
117
118 return nodesLoaded;
119 }
120 else
121 {
122 m_userInfo.FetchInventory();
123 for (int i = 0 ; i < 50 ; i++)
124 {
125 if (m_userInfo.HasReceivedInventory == true)
126 break;
127 Thread.Sleep(200);
128 }
129 }
130 }
131 */
132 102
133 //InventoryFolderImpl rootDestinationFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath); 103 //InventoryFolderImpl rootDestinationFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath);
134 InventoryFolderBase rootDestinationFolder 104 InventoryFolderBase rootDestinationFolder
@@ -159,9 +129,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
159 successfulAssetRestores++; 129 successfulAssetRestores++;
160 else 130 else
161 failedAssetRestores++; 131 failedAssetRestores++;
132
133 if ((successfulAssetRestores) % 50 == 0)
134 m_log.DebugFormat(
135 "[INVENTORY ARCHIVER]: Loaded {0} assets...",
136 successfulAssetRestores);
162 } 137 }
163 else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH)) 138 else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
164 { 139 {
165 InventoryFolderBase foundFolder 140 InventoryFolderBase foundFolder
166 = ReplicateArchivePathToUserInventory( 141 = ReplicateArchivePathToUserInventory(
167 filePath, TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType, 142 filePath, TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType,
@@ -169,38 +144,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
169 144
170 if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType) 145 if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
171 { 146 {
172 InventoryItemBase item = UserInventoryItemSerializer.Deserialize(data); 147 InventoryItemBase item = LoadItem(data, foundFolder);
173
174 // Don't use the item ID that's in the file
175 item.ID = UUID.Random();
176
177 UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager);
178 if (UUID.Zero != ospResolvedId)
179 item.CreatorIdAsUuid = ospResolvedId;
180 else
181 item.CreatorIdAsUuid = m_userInfo.UserProfile.ID;
182
183 item.Owner = m_userInfo.UserProfile.ID;
184
185 // Reset folder ID to the one in which we want to load it
186 item.Folder = foundFolder.ID;
187 148
188 //m_userInfo.AddItem(item); 149 if (item != null)
189 m_scene.InventoryService.AddItem(item); 150 {
190 successfulItemRestores++; 151 successfulItemRestores++;
191 152
192 // If we're loading an item directly into the given destination folder then we need to record 153 // If we're loading an item directly into the given destination folder then we need to record
193 // it separately from any loaded root folders 154 // it separately from any loaded root folders
194 if (rootDestinationFolder == foundFolder) 155 if (rootDestinationFolder == foundFolder)
195 nodesLoaded.Add(item); 156 nodesLoaded.Add(item);
157 }
196 } 158 }
197 } 159 }
198 } 160 }
199 161
200 archive.Close(); 162 archive.Close();
201 163
202 m_log.DebugFormat("[INVENTORY ARCHIVER]: Restored {0} assets", successfulAssetRestores); 164 m_log.DebugFormat(
203 m_log.InfoFormat("[INVENTORY ARCHIVER]: Restored {0} items", successfulItemRestores); 165 "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
166 successfulAssetRestores, failedAssetRestores);
167 m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores);
204 168
205 return nodesLoaded; 169 return nodesLoaded;
206 } 170 }
@@ -234,8 +198,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
234 198
235 string originalArchivePath = archivePath; 199 string originalArchivePath = archivePath;
236 200
237 m_log.DebugFormat( 201// m_log.DebugFormat(
238 "[INVENTORY ARCHIVER]: Loading to folder {0} {1}", rootDestFolder.Name, rootDestFolder.ID); 202// "[INVENTORY ARCHIVER]: Loading folder {0} {1}", rootDestFolder.Name, rootDestFolder.ID);
239 203
240 InventoryFolderBase destFolder = null; 204 InventoryFolderBase destFolder = null;
241 205
@@ -246,8 +210,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
246 { 210 {
247 if (foldersCreated.ContainsKey(archivePath)) 211 if (foldersCreated.ContainsKey(archivePath))
248 { 212 {
249 m_log.DebugFormat( 213// m_log.DebugFormat(
250 "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath); 214// "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath);
251 destFolder = foldersCreated[archivePath]; 215 destFolder = foldersCreated[archivePath];
252 } 216 }
253 else 217 else
@@ -289,6 +253,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
289 ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR); 253 ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR);
290 254
291 string newFolderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex); 255 string newFolderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex);
256
257 newFolderName = InventoryArchiveUtils.UnescapeArchivePath(newFolderName);
292 UUID newFolderId = UUID.Random(); 258 UUID newFolderId = UUID.Random();
293 259
294 // Asset type has to be Unknown here rather than Folder, otherwise the created folder can't be 260 // Asset type has to be Unknown here rather than Folder, otherwise the created folder can't be
@@ -361,6 +327,37 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
361 } 327 }
362 328
363 /// <summary> 329 /// <summary>
330 /// Load an item from the archive
331 /// </summary>
332 /// <param name="filePath">The archive path for the item</param>
333 /// <param name="data">The raw item data</param>
334 /// <param name="rootDestinationFolder">The root destination folder for loaded items</param>
335 /// <param name="nodesLoaded">All the inventory nodes (items and folders) loaded so far</param>
336 protected InventoryItemBase LoadItem(byte[] data, InventoryFolderBase loadFolder)
337 {
338 InventoryItemBase item = UserInventoryItemSerializer.Deserialize(data);
339
340 // Don't use the item ID that's in the file
341 item.ID = UUID.Random();
342
343 UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager);
344 if (UUID.Zero != ospResolvedId)
345 item.CreatorIdAsUuid = ospResolvedId;
346 else
347 item.CreatorIdAsUuid = m_userInfo.UserProfile.ID;
348
349 item.Owner = m_userInfo.UserProfile.ID;
350
351 // Reset folder ID to the one in which we want to load it
352 item.Folder = loadFolder.ID;
353
354 //m_userInfo.AddItem(item);
355 m_scene.InventoryService.AddItem(item);
356
357 return item;
358 }
359
360 /// <summary>
364 /// Load an asset 361 /// Load an asset
365 /// </summary> 362 /// </summary>
366 /// <param name="assetFilename"></param> 363 /// <param name="assetFilename"></param>
@@ -389,11 +386,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
389 { 386 {
390 sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; 387 sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
391 388
392 //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); 389 if (assetType == (sbyte)AssetType.Unknown)
390 m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid);
393 391
394 AssetBase asset = new AssetBase(new UUID(uuid), "RandomName"); 392 //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
395 393
396 asset.Type = assetType; 394 AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType);
397 asset.Data = data; 395 asset.Data = data;
398 396
399 m_scene.AssetService.Store(asset); 397 m_scene.AssetService.Store(asset);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
index a822d10..247cee4 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
@@ -27,6 +27,9 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection;
31using System.Text;
32using log4net;
30using OpenMetaverse; 33using OpenMetaverse;
31using OpenSim.Framework; 34using OpenSim.Framework;
32using OpenSim.Services.Interfaces; 35using OpenSim.Services.Interfaces;
@@ -38,7 +41,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
38 /// </summary> 41 /// </summary>
39 public static class InventoryArchiveUtils 42 public static class InventoryArchiveUtils
40 { 43 {
41 public static readonly string PATH_DELIMITER = "/"; 44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45
46 // Character used for escaping the path delimter ("\/") and itself ("\\") in human escaped strings
47 public static readonly char ESCAPE_CHARACTER = '\\';
48
49 // The character used to separate inventory path components (different folders and items)
50 public static readonly char PATH_DELIMITER = '/';
42 51
43 /// <summary> 52 /// <summary>
44 /// Find a folder given a PATH_DELIMITER delimited path starting from a user's root folder 53 /// Find a folder given a PATH_DELIMITER delimited path starting from a user's root folder
@@ -103,10 +112,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
103 112
104 path = path.Trim(); 113 path = path.Trim();
105 114
106 if (path == PATH_DELIMITER) 115 if (path == PATH_DELIMITER.ToString())
107 return startFolder; 116 return startFolder;
108 117
109 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); 118 string[] components = SplitEscapedPath(path);
119 components[0] = UnescapePath(components[0]);
120
121 //string[] components = path.Split(new string[] { PATH_DELIMITER.ToString() }, 2, StringSplitOptions.None);
122
110 InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID); 123 InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID);
111 124
112 foreach (InventoryFolderBase folder in contents.Folders) 125 foreach (InventoryFolderBase folder in contents.Folders)
@@ -181,10 +194,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
181 public static InventoryItemBase FindItemByPath( 194 public static InventoryItemBase FindItemByPath(
182 IInventoryService inventoryService, InventoryFolderBase startFolder, string path) 195 IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
183 { 196 {
184 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); 197 string[] components = SplitEscapedPath(path);
198 components[0] = UnescapePath(components[0]);
199
200 //string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
185 201
186 if (components.Length == 1) 202 if (components.Length == 1)
187 { 203 {
204// m_log.DebugFormat("FOUND SINGLE COMPONENT [{0}]", components[0]);
205
188 List<InventoryItemBase> items = inventoryService.GetFolderItems(startFolder.Owner, startFolder.ID); 206 List<InventoryItemBase> items = inventoryService.GetFolderItems(startFolder.Owner, startFolder.ID);
189 foreach (InventoryItemBase item in items) 207 foreach (InventoryItemBase item in items)
190 { 208 {
@@ -194,6 +212,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
194 } 212 }
195 else 213 else
196 { 214 {
215// m_log.DebugFormat("FOUND COMPONENTS [{0}] and [{1}]", components[0], components[1]);
216
197 InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID); 217 InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID);
198 218
199 foreach (InventoryFolderBase folder in contents.Folders) 219 foreach (InventoryFolderBase folder in contents.Folders)
@@ -206,5 +226,97 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
206 // We didn't find an item or intermediate folder with the given name 226 // We didn't find an item or intermediate folder with the given name
207 return null; 227 return null;
208 } 228 }
229
230 /// <summary>
231 /// Split a human escaped path into two components if it contains an unescaped path delimiter, or one component
232 /// if no delimiter is present
233 /// </summary>
234 /// <param name="path"></param>
235 /// <returns>
236 /// The split path. We leave the components in their originally unescaped state (though we remove the delimiter
237 /// which originally split them if applicable).
238 /// </returns>
239 public static string[] SplitEscapedPath(string path)
240 {
241// m_log.DebugFormat("SPLITTING PATH {0}", path);
242
243 bool singleEscapeChar = false;
244
245 for (int i = 0; i < path.Length; i++)
246 {
247 if (path[i] == ESCAPE_CHARACTER && !singleEscapeChar)
248 {
249 singleEscapeChar = true;
250 }
251 else
252 {
253 if (PATH_DELIMITER == path[i] && !singleEscapeChar)
254 return new string[2] { path.Remove(i), path.Substring(i + 1) };
255 else
256 singleEscapeChar = false;
257 }
258 }
259
260 // We didn't find a delimiter
261 return new string[1] { path };
262 }
263
264 /// <summary>
265 /// Unescapes a human escaped path. This means that "\\" goes to "\", and "\/" goes to "/"
266 /// </summary>
267 /// <param name="path"></param>
268 /// <returns></returns>
269 public static string UnescapePath(string path)
270 {
271// m_log.DebugFormat("ESCAPING PATH {0}", path);
272
273 StringBuilder sb = new StringBuilder();
274
275 bool singleEscapeChar = false;
276 for (int i = 0; i < path.Length; i++)
277 {
278 if (path[i] == ESCAPE_CHARACTER && !singleEscapeChar)
279 singleEscapeChar = true;
280 else
281 singleEscapeChar = false;
282
283 if (singleEscapeChar)
284 {
285 if (PATH_DELIMITER == path[i])
286 sb.Append(PATH_DELIMITER);
287 }
288 else
289 {
290 sb.Append(path[i]);
291 }
292 }
293
294// m_log.DebugFormat("ESCAPED PATH TO {0}", sb);
295
296 return sb.ToString();
297 }
298
299 /// <summary>
300 /// Escape an archive path.
301 /// </summary>
302 /// This has to be done differently from human paths because we can't leave in any "/" characters (due to
303 /// problems if the archive is built from or extracted to a filesystem
304 /// <param name="path"></param>
305 /// <returns></returns>
306 public static string EscapeArchivePath(string path)
307 {
308 // Only encode ampersands (for escaping anything) and / (since this is used as general dir separator).
309 return path.Replace("&", "&amp;").Replace("/", "&#47;");
310 }
311
312 /// <summary>
313 /// Unescape an archive path.
314 /// </summary>
315 /// <param name="path"></param>
316 /// <returns></returns>
317 public static string UnescapeArchivePath(string path)
318 {
319 return path.Replace("&#47;", "/").Replace("&amp;", "&");
320 }
209 } 321 }
210} \ No newline at end of file 322} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 499c552..bbb49f6 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -217,37 +217,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
217 InventoryItemBase inventoryItem = null; 217 InventoryItemBase inventoryItem = null;
218 InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.UserProfile.ID); 218 InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.UserProfile.ID);
219 219
220 // XXX: Very temporarily, drop and refetch inventory to make sure we have any newly created items in cache
221 // This will disappear very soon once we stop using the old cached inventory.
222 /*
223 m_userInfo.DropInventory();
224 m_userInfo.FetchInventory();
225 */
226
227 /*
228 if (!m_userInfo.HasReceivedInventory)
229 {
230 // If the region server has access to the user admin service (by which users are created),
231 // then we'll assume that it's okay to fiddle with the user's inventory even if they are not on the
232 // server.
233 //
234 // FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might
235 // use a remote inventory service, though this is vanishingly rare at the moment.
236 if (null == m_scene.CommsManager.UserAdminService)
237 {
238 m_log.ErrorFormat(
239 "[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}",
240 m_userInfo.UserProfile.Name, m_userInfo.UserProfile.ID);
241
242 return;
243 }
244 else
245 {
246 m_userInfo.FetchInventory();
247 }
248 }
249 */
250
251 bool foundStar = false; 220 bool foundStar = false;
252 221
253 // Eliminate double slashes and any leading / on the path. 222 // Eliminate double slashes and any leading / on the path.
@@ -294,34 +263,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
294 263
295 m_archiveWriter = new TarArchiveWriter(m_saveStream); 264 m_archiveWriter = new TarArchiveWriter(m_saveStream);
296 265
297 if (null == inventoryFolder) 266 if (inventoryFolder != null)
298 {
299 if (null == inventoryItem)
300 {
301 // We couldn't find the path indicated
302 m_saveStream.Close();
303 m_module.TriggerInventoryArchiveSaved(
304 m_id, false, m_userInfo, m_invPath, m_saveStream,
305 new Exception(string.Format("Could not find inventory entry at path {0}", m_invPath)));
306 return;
307 }
308 else
309 {
310 m_log.DebugFormat(
311 "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
312 inventoryItem.Name, inventoryItem.ID, m_invPath);
313
314 SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH);
315 }
316 }
317 else
318 { 267 {
319 m_log.DebugFormat( 268 m_log.DebugFormat(
320 "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", 269 "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
321 inventoryFolder.Name, inventoryFolder.ID, m_invPath); 270 inventoryFolder.Name, inventoryFolder.ID, m_invPath);
322 271
323 //recurse through all dirs getting dirs and files 272 //recurse through all dirs getting dirs and files
324 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar); 273 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar);
274 }
275 else if (inventoryItem != null)
276 {
277 m_log.DebugFormat(
278 "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
279 inventoryItem.Name, inventoryItem.ID, m_invPath);
280
281 SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH);
282 }
283 else
284 {
285 // We couldn't find the path indicated
286 m_saveStream.Close();
287 string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
288 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", errorMessage);
289 m_module.TriggerInventoryArchiveSaved(
290 m_id, false, m_userInfo, m_invPath, m_saveStream,
291 new Exception(errorMessage));
292 return;
325 } 293 }
326 294
327 // Don't put all this profile information into the archive right now. 295 // Don't put all this profile information into the archive right now.
@@ -396,7 +364,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
396 { 364 {
397 return string.Format( 365 return string.Format(
398 "{0}{1}{2}/", 366 "{0}{1}{2}/",
399 name, 367 InventoryArchiveUtils.EscapeArchivePath(name),
400 ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, 368 ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR,
401 id); 369 id);
402 } 370 }
@@ -411,7 +379,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
411 { 379 {
412 return string.Format( 380 return string.Format(
413 "{0}{1}{2}.xml", 381 "{0}{1}{2}.xml",
414 name, 382 InventoryArchiveUtils.EscapeArchivePath(name),
415 ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, 383 ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR,
416 id); 384 id);
417 } 385 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index b0fdcd6..f8a010c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -29,7 +29,6 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Reflection; 31using System.Reflection;
32using System.Text;
33using System.Threading; 32using System.Threading;
34using NUnit.Framework; 33using NUnit.Framework;
35using NUnit.Framework.SyntaxHelpers; 34using NUnit.Framework.SyntaxHelpers;
@@ -122,9 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
122 } 121 }
123 122
124 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 123 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
125 AssetBase asset1 = new AssetBase(); 124 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
126 asset1.FullID = asset1Id;
127 asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
128 scene.AssetService.Store(asset1); 125 scene.AssetService.Store(asset1);
129 126
130 // Create item 127 // Create item
@@ -136,7 +133,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
136 InventoryFolderBase objsFolder 133 InventoryFolderBase objsFolder
137 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects"); 134 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
138 item1.Folder = objsFolder.ID; 135 item1.Folder = objsFolder.ID;
139 scene.AddInventoryItem(userId, item1); 136 scene.AddInventoryItem(userId, item1);
140 137
141 MemoryStream archiveWriteStream = new MemoryStream(); 138 MemoryStream archiveWriteStream = new MemoryStream();
142 archiverModule.OnInventoryArchiveSaved += SaveCompleted; 139 archiverModule.OnInventoryArchiveSaved += SaveCompleted;
@@ -218,14 +215,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
218 string userItemCreatorLastName = "Lucan"; 215 string userItemCreatorLastName = "Lucan";
219 UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); 216 UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
220 217
221 string itemName = "b.lsl"; 218 string item1Name = "b.lsl";
222 string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random()); 219 string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1Name, UUID.Random());
223 220
224 MemoryStream archiveWriteStream = new MemoryStream(); 221 MemoryStream archiveWriteStream = new MemoryStream();
225 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); 222 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
226 223
227 InventoryItemBase item1 = new InventoryItemBase(); 224 InventoryItemBase item1 = new InventoryItemBase();
228 item1.Name = itemName; 225 item1.Name = item1Name;
229 item1.AssetID = UUID.Random(); 226 item1.AssetID = UUID.Random();
230 item1.GroupID = UUID.Random(); 227 item1.GroupID = UUID.Random();
231 item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName); 228 item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
@@ -259,7 +256,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
259 = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); 256 = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
260 257
261 InventoryItemBase foundItem1 258 InventoryItemBase foundItem1
262 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, itemName); 259 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, item1Name);
263 260
264 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); 261 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
265 Assert.That( 262 Assert.That(
@@ -277,7 +274,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
277 archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream); 274 archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream);
278 275
279 InventoryItemBase foundItem2 276 InventoryItemBase foundItem2
280 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xA/" + itemName); 277 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xA/" + item1Name);
281 Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); 278 Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
282 279
283 // Now try loading to a more deeply nested folder 280 // Now try loading to a more deeply nested folder
@@ -286,10 +283,99 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
286 archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream); 283 archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream);
287 284
288 InventoryItemBase foundItem3 285 InventoryItemBase foundItem3
289 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + itemName); 286 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + item1Name);
290 Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3"); 287 Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
291 } 288 }
292 289
290 [Test]
291 public void TestIarV0_1WithEscapedChars()
292 {
293 TestHelper.InMethod();
294// log4net.Config.XmlConfigurator.Configure();
295
296 string itemName = "You & you are a mean/man/";
297 string humanEscapedItemName = @"You & you are a mean\/man\/";
298 string userPassword = "meowfood";
299
300 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
301
302 Scene scene = SceneSetupHelpers.SetupScene("Inventory");
303 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
304 CommunicationsManager cm = scene.CommsManager;
305
306 // Create user
307 string userFirstName = "Jock";
308 string userLastName = "Stirrup";
309 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
310
311 lock (this)
312 {
313 UserProfileTestUtils.CreateUserWithInventory(
314 cm, userFirstName, userLastName, userPassword, userId, InventoryReceived);
315 Monitor.Wait(this, 60000);
316 }
317
318 // Create asset
319 SceneObjectGroup object1;
320 SceneObjectPart part1;
321 {
322 string partName = "part name";
323 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
324 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
325 Vector3 groupPosition = new Vector3(10, 20, 30);
326 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
327 Vector3 offsetPosition = new Vector3(5, 10, 15);
328
329 part1
330 = new SceneObjectPart(
331 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
332 part1.Name = partName;
333
334 object1 = new SceneObjectGroup(part1);
335 scene.AddNewSceneObject(object1, false);
336 }
337
338 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
339 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
340 scene.AssetService.Store(asset1);
341
342 // Create item
343 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
344 InventoryItemBase item1 = new InventoryItemBase();
345 item1.Name = itemName;
346 item1.AssetID = asset1.FullID;
347 item1.ID = item1Id;
348 InventoryFolderBase objsFolder
349 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
350 item1.Folder = objsFolder.ID;
351 scene.AddInventoryItem(userId, item1);
352
353 MemoryStream archiveWriteStream = new MemoryStream();
354 archiverModule.OnInventoryArchiveSaved += SaveCompleted;
355
356 mre.Reset();
357 archiverModule.ArchiveInventory(
358 Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
359 mre.WaitOne(60000, false);
360
361 // LOAD ITEM
362 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
363
364 archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
365
366 InventoryItemBase foundItem1
367 = InventoryArchiveUtils.FindItemByPath(
368 scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
369
370 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
371// Assert.That(
372// foundItem1.CreatorId, Is.EqualTo(userUuid),
373// "Loaded item non-uuid creator doesn't match that of the loading user");
374 Assert.That(
375 foundItem1.Name, Is.EqualTo(itemName),
376 "Loaded item name doesn't match saved name");
377 }
378
293 /// <summary> 379 /// <summary>
294 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where 380 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
295 /// embedded creators do not exist in the system 381 /// embedded creators do not exist in the system
@@ -302,7 +388,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
302 { 388 {
303 TestHelper.InMethod(); 389 TestHelper.InMethod();
304 390
305 log4net.Config.XmlConfigurator.Configure(); 391 //log4net.Config.XmlConfigurator.Configure();
306 392
307 string userFirstName = "Charlie"; 393 string userFirstName = "Charlie";
308 string userLastName = "Chan"; 394 string userLastName = "Chan";
@@ -370,7 +456,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
370 { 456 {
371 TestHelper.InMethod(); 457 TestHelper.InMethod();
372 458
373 log4net.Config.XmlConfigurator.Configure(); 459 //log4net.Config.XmlConfigurator.Configure();
374 460
375 string userFirstName = "Dennis"; 461 string userFirstName = "Dennis";
376 string userLastName = "Menace"; 462 string userLastName = "Menace";
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Alerts/DeadlockAlert.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Alerts/DeadlockAlert.cs
new file mode 100644
index 0000000..b546ccb
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Alerts/DeadlockAlert.cs
@@ -0,0 +1,37 @@
1using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors;
2
3namespace OpenSim.Region.CoreModules.Framework.Monitoring.Alerts
4{
5 class DeadlockAlert : IAlert
6 {
7 private LastFrameTimeMonitor m_monitor;
8
9 public DeadlockAlert(LastFrameTimeMonitor m_monitor)
10 {
11 this.m_monitor = m_monitor;
12 }
13
14 #region Implementation of IAlert
15
16 public string GetName()
17 {
18 return "Potential Deadlock Alert";
19 }
20
21 public void Test()
22 {
23 if (m_monitor.GetValue() > 60 * 1000)
24 {
25 if(OnTriggerAlert != null)
26 {
27 OnTriggerAlert(typeof (DeadlockAlert),
28 (int) (m_monitor.GetValue()/1000) + " second(s) since last frame processed.", true);
29 }
30 }
31 }
32
33 public event Alert OnTriggerAlert;
34
35 #endregion
36 }
37}
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/IAlert.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/IAlert.cs
new file mode 100644
index 0000000..b533df9
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/IAlert.cs
@@ -0,0 +1,13 @@
1using System;
2
3namespace OpenSim.Region.CoreModules.Framework.Monitoring
4{
5 internal delegate void Alert(Type reporter, string reason, bool fatal);
6
7 interface IAlert
8 {
9 string GetName();
10 void Test();
11 event Alert OnTriggerAlert;
12 }
13}
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/IMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/IMonitor.cs
new file mode 100644
index 0000000..a51dccd
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/IMonitor.cs
@@ -0,0 +1,9 @@
1namespace OpenSim.Region.CoreModules.Framework.Monitoring
2{
3 interface IMonitor
4 {
5 double GetValue();
6 string GetName();
7 string GetFriendlyValue(); // Convert to readable numbers
8 }
9}
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
new file mode 100644
index 0000000..11aca99
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
@@ -0,0 +1,146 @@
1using System.Collections;
2using System.Collections.Generic;
3using System.Reflection;
4using log4net;
5using Nini.Config;
6using OpenMetaverse;
7using OpenSim.Framework;
8using OpenSim.Region.CoreModules.Framework.Monitoring.Alerts;
9using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors;
10using OpenSim.Region.Framework.Interfaces;
11using OpenSim.Region.Framework.Scenes;
12
13namespace OpenSim.Region.CoreModules.Framework.Monitoring
14{
15 public class MonitorModule : IRegionModule
16 {
17 private Scene m_scene;
18 private readonly List<IMonitor> m_monitors = new List<IMonitor>();
19 private readonly List<IAlert> m_alerts = new List<IAlert>();
20 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
21
22 public void DebugMonitors(string module, string[] args)
23 {
24 foreach (IMonitor monitor in m_monitors)
25 {
26 m_log.Info("[MonitorModule] " + m_scene.RegionInfo.RegionName + " reports " + monitor.GetName() + " = " + monitor.GetFriendlyValue());
27 }
28 }
29
30 public void TestAlerts()
31 {
32 foreach (IAlert alert in m_alerts)
33 {
34 alert.Test();
35 }
36 }
37
38 #region Implementation of IRegionModule
39
40 public void Initialise(Scene scene, IConfigSource source)
41 {
42 m_scene = scene;
43
44
45 m_scene.AddCommand(this, "monitor report",
46 "monitor report",
47 "Returns a variety of statistics about the current region and/or simulator",
48 DebugMonitors);
49
50 MainServer.Instance.AddHTTPHandler("/monitorstats/" + m_scene.RegionInfo.RegionID + "/", StatsPage);
51 }
52
53 public Hashtable StatsPage(Hashtable request)
54 {
55 // If request was for a specific monitor
56 // eg url/?monitor=Monitor.Name
57 if (request.ContainsKey("monitor"))
58 {
59 string monID = (string) request["monitor"];
60
61 foreach (IMonitor monitor in m_monitors)
62 {
63 if (monitor.ToString() == monID)
64 {
65 Hashtable ereply3 = new Hashtable();
66
67 ereply3["int_response_code"] = 404; // 200 OK
68 ereply3["str_response_string"] = monitor.GetValue().ToString();
69 ereply3["content_type"] = "text/plain";
70
71 return ereply3;
72 }
73 }
74
75 // No monitor with that name
76 Hashtable ereply2 = new Hashtable();
77
78 ereply2["int_response_code"] = 404; // 200 OK
79 ereply2["str_response_string"] = "No such monitor";
80 ereply2["content_type"] = "text/plain";
81
82 return ereply2;
83 }
84
85 string xml = "<data>";
86 foreach (IMonitor monitor in m_monitors)
87 {
88 xml += "<" + monitor.ToString() + ">" + monitor.GetValue() + "</" + monitor.ToString() + ">";
89 }
90 xml += "</data>";
91
92 Hashtable ereply = new Hashtable();
93
94 ereply["int_response_code"] = 200; // 200 OK
95 ereply["str_response_string"] = xml;
96 ereply["content_type"] = "text/xml";
97
98 return ereply;
99 }
100
101 public void PostInitialise()
102 {
103 m_monitors.Add(new AgentCountMonitor(m_scene));
104 m_monitors.Add(new ChildAgentCountMonitor(m_scene));
105 m_monitors.Add(new GCMemoryMonitor());
106 m_monitors.Add(new ObjectCountMonitor(m_scene));
107 m_monitors.Add(new PhysicsFrameMonitor(m_scene));
108 m_monitors.Add(new PhysicsUpdateFrameMonitor(m_scene));
109 m_monitors.Add(new PWSMemoryMonitor());
110 m_monitors.Add(new ThreadCountMonitor());
111 m_monitors.Add(new TotalFrameMonitor(m_scene));
112 m_monitors.Add(new EventFrameMonitor(m_scene));
113 m_monitors.Add(new LandFrameMonitor(m_scene));
114 m_monitors.Add(new LastFrameTimeMonitor(m_scene));
115
116 m_alerts.Add(new DeadlockAlert(m_monitors.Find(x => x is LastFrameTimeMonitor) as LastFrameTimeMonitor));
117
118 foreach (IAlert alert in m_alerts)
119 {
120 alert.OnTriggerAlert += OnTriggerAlert;
121 }
122 }
123
124 void OnTriggerAlert(System.Type reporter, string reason, bool fatal)
125 {
126 m_log.Error("[Monitor] " + reporter.Name + " for " + m_scene.RegionInfo.RegionName + " reports " + reason + " (Fatal: " + fatal + ")");
127 }
128
129 public void Close()
130 {
131
132 }
133
134 public string Name
135 {
136 get { return "Region Health Monitoring Module"; }
137 }
138
139 public bool IsSharedModule
140 {
141 get { return false; }
142 }
143
144 #endregion
145 }
146}
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/AgentCountMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/AgentCountMonitor.cs
new file mode 100644
index 0000000..edc6e6b
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/AgentCountMonitor.cs
@@ -0,0 +1,33 @@
1using OpenSim.Region.Framework.Scenes;
2
3namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
4{
5 class AgentCountMonitor : IMonitor
6 {
7 private readonly Scene m_scene;
8
9 public AgentCountMonitor(Scene scene)
10 {
11 m_scene = scene;
12 }
13
14 #region Implementation of IMonitor
15
16 public double GetValue()
17 {
18 return m_scene.SceneGraph.GetRootAgentCount();
19 }
20
21 public string GetName()
22 {
23 return "Root Agent Count";
24 }
25
26 public string GetFriendlyValue()
27 {
28 return (int)GetValue() + " agent(s)";
29 }
30
31 #endregion
32 }
33}
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ChildAgentCountMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ChildAgentCountMonitor.cs
new file mode 100644
index 0000000..afe6b79
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ChildAgentCountMonitor.cs
@@ -0,0 +1,33 @@
1using OpenSim.Region.Framework.Scenes;
2
3namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
4{
5 class ChildAgentCountMonitor : IMonitor
6 {
7 private readonly Scene m_scene;
8
9 public ChildAgentCountMonitor(Scene scene)
10 {
11 m_scene = scene;
12 }
13
14 #region Implementation of IMonitor
15
16 public double GetValue()
17 {
18 return m_scene.SceneGraph.GetChildAgentCount();
19 }
20
21 public string GetName()
22 {
23 return "Child Agent Count";
24 }
25
26 public string GetFriendlyValue()
27 {
28 return (int)GetValue() + " child agent(s)";
29 }
30
31 #endregion
32 }
33}
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/EventFrameMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/EventFrameMonitor.cs
new file mode 100644
index 0000000..dec5a9e
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/EventFrameMonitor.cs
@@ -0,0 +1,33 @@
1using OpenSim.Region.Framework.Scenes;
2
3namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
4{
5 class EventFrameMonitor : IMonitor
6 {
7 private readonly Scene m_scene;
8
9 public EventFrameMonitor(Scene scene)
10 {
11 m_scene = scene;
12 }
13
14 #region Implementation of IMonitor
15
16 public double GetValue()
17 {
18 return m_scene.MonitorEventTime;
19 }
20
21 public string GetName()
22 {
23 return "Total Event Frame Time";
24 }
25
26 public string GetFriendlyValue()
27 {
28 return (int)GetValue() + "ms";
29 }
30
31 #endregion
32 }
33}
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/GCMemoryMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/GCMemoryMonitor.cs
new file mode 100644
index 0000000..cd67fea
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/GCMemoryMonitor.cs
@@ -0,0 +1,26 @@
1using System;
2
3namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
4{
5 class GCMemoryMonitor : IMonitor
6 {
7 #region Implementation of IMonitor
8
9 public double GetValue()
10 {
11 return GC.GetTotalMemory(false);
12 }
13
14 public string GetName()
15 {
16 return "GC Reported Memory";
17 }
18
19 public string GetFriendlyValue()
20 {
21 return (int)(GetValue() / (1024*1024)) + "MB (Global)";
22 }
23
24 #endregion
25 }
26}
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LandFrameMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LandFrameMonitor.cs
new file mode 100644
index 0000000..d883fc7
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LandFrameMonitor.cs
@@ -0,0 +1,33 @@
1using OpenSim.Region.Framework.Scenes;
2
3namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
4{
5 class LandFrameMonitor : IMonitor
6 {
7 private readonly Scene m_scene;
8
9 public LandFrameMonitor(Scene scene)
10 {
11 m_scene = scene;
12 }
13
14 #region Implementation of IMonitor
15
16 public double GetValue()
17 {
18 return m_scene.MonitorLandTime;
19 }
20
21 public string GetName()
22 {
23 return "Land Frame Time";
24 }
25
26 public string GetFriendlyValue()
27 {
28 return (int)GetValue() + "ms";
29 }
30
31 #endregion
32 }
33}
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LastFrameTimeMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LastFrameTimeMonitor.cs
new file mode 100644
index 0000000..36363f8
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/LastFrameTimeMonitor.cs
@@ -0,0 +1,34 @@
1using System;
2using OpenSim.Region.Framework.Scenes;
3
4namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
5{
6 class LastFrameTimeMonitor : IMonitor
7 {
8 private readonly Scene m_scene;
9
10 public LastFrameTimeMonitor(Scene scene)
11 {
12 m_scene = scene;
13 }
14
15 #region Implementation of IMonitor
16
17 public double GetValue()
18 {
19 return Environment.TickCount - m_scene.MonitorLastFrameTick;
20 }
21
22 public string GetName()
23 {
24 return "Last Completed Frame At";
25 }
26
27 public string GetFriendlyValue()
28 {
29 return (int)GetValue() + "ms ago";
30 }
31
32 #endregion
33 }
34}
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ObjectCountMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ObjectCountMonitor.cs
new file mode 100644
index 0000000..dd9b19d
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ObjectCountMonitor.cs
@@ -0,0 +1,33 @@
1using OpenSim.Region.Framework.Scenes;
2
3namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
4{
5 class ObjectCountMonitor : IMonitor
6 {
7 private readonly Scene m_scene;
8
9 public ObjectCountMonitor(Scene scene)
10 {
11 m_scene = scene;
12 }
13
14 #region Implementation of IMonitor
15
16 public double GetValue()
17 {
18 return m_scene.SceneGraph.GetTotalObjectsCount();
19 }
20
21 public string GetName()
22 {
23 return "Total Objects Count";
24 }
25
26 public string GetFriendlyValue()
27 {
28 return (int)GetValue() + " Object(s)";
29 }
30
31 #endregion
32 }
33}
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PWSMemoryMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PWSMemoryMonitor.cs
new file mode 100644
index 0000000..88f2938
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PWSMemoryMonitor.cs
@@ -0,0 +1,26 @@
1using System;
2
3namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
4{
5 class PWSMemoryMonitor : IMonitor
6 {
7 #region Implementation of IMonitor
8
9 public double GetValue()
10 {
11 return System.Diagnostics.Process.GetCurrentProcess().PrivateMemorySize64;
12 }
13
14 public string GetName()
15 {
16 return "Private Working Set Memory";
17 }
18
19 public string GetFriendlyValue()
20 {
21 return (int)(GetValue() / (1024 * 1024)) + "MB (Global)";
22 }
23
24 #endregion
25 }
26}
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsFrameMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsFrameMonitor.cs
new file mode 100644
index 0000000..4d62e4f
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsFrameMonitor.cs
@@ -0,0 +1,33 @@
1using OpenSim.Region.Framework.Scenes;
2
3namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
4{
5 class PhysicsFrameMonitor : IMonitor
6 {
7 private readonly Scene m_scene;
8
9 public PhysicsFrameMonitor(Scene scene)
10 {
11 m_scene = scene;
12 }
13
14 #region Implementation of IMonitor
15
16 public double GetValue()
17 {
18 return m_scene.MonitorPhysicsSyncTime + m_scene.MonitorPhysicsUpdateTime;
19 }
20
21 public string GetName()
22 {
23 return "Total Physics Frame Time";
24 }
25
26 public string GetFriendlyValue()
27 {
28 return (int)GetValue() + "ms";
29 }
30
31 #endregion
32 }
33}
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsUpdateFrameMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsUpdateFrameMonitor.cs
new file mode 100644
index 0000000..91ac282
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/PhysicsUpdateFrameMonitor.cs
@@ -0,0 +1,33 @@
1using OpenSim.Region.Framework.Scenes;
2
3namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
4{
5 class PhysicsUpdateFrameMonitor : IMonitor
6 {
7 private readonly Scene m_scene;
8
9 public PhysicsUpdateFrameMonitor(Scene scene)
10 {
11 m_scene = scene;
12 }
13
14 #region Implementation of IMonitor
15
16 public double GetValue()
17 {
18 return m_scene.MonitorPhysicsUpdateTime;
19 }
20
21 public string GetName()
22 {
23 return "Physics Update Frame Time";
24 }
25
26 public string GetFriendlyValue()
27 {
28 return (int)GetValue() + "ms";
29 }
30
31 #endregion
32 }
33}
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ThreadCountMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ThreadCountMonitor.cs
new file mode 100644
index 0000000..9300a93
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/ThreadCountMonitor.cs
@@ -0,0 +1,25 @@
1
2namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
3{
4 class ThreadCountMonitor : IMonitor
5 {
6 #region Implementation of IMonitor
7
8 public double GetValue()
9 {
10 return System.Diagnostics.Process.GetCurrentProcess().Threads.Count;
11 }
12
13 public string GetName()
14 {
15 return "Total Threads";
16 }
17
18 public string GetFriendlyValue()
19 {
20 return (int)GetValue() + " Thread(s) (Global)";
21 }
22
23 #endregion
24 }
25}
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/TotalFrameMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/TotalFrameMonitor.cs
new file mode 100644
index 0000000..dea1f94
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/TotalFrameMonitor.cs
@@ -0,0 +1,33 @@
1using OpenSim.Region.Framework.Scenes;
2
3namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
4{
5 class TotalFrameMonitor : IMonitor
6 {
7 private readonly Scene m_scene;
8
9 public TotalFrameMonitor(Scene scene)
10 {
11 m_scene = scene;
12 }
13
14 #region Implementation of IMonitor
15
16 public double GetValue()
17 {
18 return m_scene.MonitorFrameTime;
19 }
20
21 public string GetName()
22 {
23 return "Total Frame Time";
24 }
25
26 public string GetFriendlyValue()
27 {
28 return (int)GetValue() + "ms";
29 }
30
31 #endregion
32 }
33}
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs
index 4199c98..46ee3c0 100644
--- a/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs
+++ b/OpenSim/Region/CoreModules/Hypergrid/HGStandaloneLoginModule.cs
@@ -193,6 +193,10 @@ namespace OpenSim.Region.CoreModules.Hypergrid
193 { 193 {
194 return scene.RegionInfo; 194 return scene.RegionInfo;
195 } 195 }
196 else if (m_scenes.Count > 0)
197 {
198 return m_scenes[0].RegionInfo;
199 }
196 return null; 200 return null;
197 } 201 }
198 202
@@ -248,7 +252,7 @@ namespace OpenSim.Region.CoreModules.Hypergrid
248 { 252 {
249 foreach (Scene nextScene in m_scenes) 253 foreach (Scene nextScene in m_scenes)
250 { 254 {
251 if (nextScene.RegionInfo.RegionName == regionName) 255 if (nextScene.RegionInfo.RegionName.Equals(regionName, StringComparison.InvariantCultureIgnoreCase))
252 { 256 {
253 scene = nextScene; 257 scene = nextScene;
254 return true; 258 return true;
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
index 8f82718..9757072 100644
--- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
+++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
@@ -13,7 +13,6 @@
13 <RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" /> 13 <RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" />
14 <RegionModule id="CapabilitiesModule" type="OpenSim.Region.CoreModules.Agent.Capabilities.CapabilitiesModule" /> 14 <RegionModule id="CapabilitiesModule" type="OpenSim.Region.CoreModules.Agent.Capabilities.CapabilitiesModule" />
15 <RegionModule id="TerrainModule" type="OpenSim.Region.CoreModules.World.Terrain.TerrainModule" /> 15 <RegionModule id="TerrainModule" type="OpenSim.Region.CoreModules.World.Terrain.TerrainModule" />
16 <RegionModule id="RegionCombinerModule" type="OpenSim.Region.CoreModules.World.Land.RegionCombinerModule" />
17 <RegionModule id="WorldMapModule" type="OpenSim.Region.CoreModules.World.WorldMap.WorldMapModule" /> 16 <RegionModule id="WorldMapModule" type="OpenSim.Region.CoreModules.World.WorldMap.WorldMapModule" />
18 <RegionModule id="HGWorldMapModule" type="OpenSim.Region.CoreModules.Hypergrid.HGWorldMapModule" /> 17 <RegionModule id="HGWorldMapModule" type="OpenSim.Region.CoreModules.Hypergrid.HGWorldMapModule" />
19 <RegionModule id="UrlModule" type="OpenSim.Region.CoreModules.Scripting.LSLHttp.UrlModule" /> 18 <RegionModule id="UrlModule" type="OpenSim.Region.CoreModules.Scripting.LSLHttp.UrlModule" />
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
index 9a6c49a..43761fc 100644
--- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -311,11 +311,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
311 } 311 }
312 312
313 // Create a new asset for user 313 // Create a new asset for user
314 AssetBase asset = new AssetBase(); 314 AssetBase asset = new AssetBase(UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture);
315 asset.FullID = UUID.Random();
316 asset.Data = assetData; 315 asset.Data = assetData;
317 asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
318 asset.Type = 0;
319 asset.Description = String.Format("URL image : {0}", Url); 316 asset.Description = String.Format("URL image : {0}", Url);
320 asset.Local = false; 317 asset.Local = false;
321 asset.Temporary = ((Disp & DISP_TEMP) != 0); 318 asset.Temporary = ((Disp & DISP_TEMP) != 0);
diff --git a/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs b/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs
index 97899a7..27b64bf 100644
--- a/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs
@@ -689,7 +689,7 @@ namespace OpenSim.Region.CoreModules.Scripting.XMLRPC
689 } 689 }
690 if (respParms.Contains("IntValue")) 690 if (respParms.Contains("IntValue"))
691 { 691 {
692 Idata = Convert.ToInt32((string) respParms["IntValue"]); 692 Idata = Convert.ToInt32(respParms["IntValue"]);
693 } 693 }
694 if (respParms.Contains("faultString")) 694 if (respParms.Contains("faultString"))
695 { 695 {
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/HypergridServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/HypergridServiceInConnectorModule.cs
index 92db15b..b12d778 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/HypergridServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/HypergridServiceInConnectorModule.cs
@@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Grid
118 118
119 m_log.Info("[HypergridService]: Starting..."); 119 m_log.Info("[HypergridService]: Starting...");
120 120
121 Object[] args = new Object[] { m_Config, MainServer.Instance }; 121// Object[] args = new Object[] { m_Config, MainServer.Instance };
122 122
123 m_HypergridHandler = new HypergridServiceInConnector(m_Config, MainServer.Instance, scene.RequestModuleInterface<IHyperlinkService>()); 123 m_HypergridHandler = new HypergridServiceInConnector(m_Config, MainServer.Instance, scene.RequestModuleInterface<IHyperlinkService>());
124 //ServerUtils.LoadPlugin<HypergridServiceInConnector>("OpenSim.Server.Handlers.dll:HypergridServiceInConnector", args); 124 //ServerUtils.LoadPlugin<HypergridServiceInConnector>("OpenSim.Server.Handlers.dll:HypergridServiceInConnector", args);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs
index 046bee5..f2d8579 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/HGGridConnector.cs
@@ -322,10 +322,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
322 { 322 {
323 List<GridRegion> rinfos = new List<GridRegion>(); 323 List<GridRegion> rinfos = new List<GridRegion>();
324 324
325 // Commenting until regionname exists 325 if (name == string.Empty)
326 //foreach (SimpleRegionInfo r in m_HyperlinkRegions.Values) 326 return rinfos;
327 // if ((r.RegionName != null) && r.RegionName.StartsWith(name)) 327
328 // rinfos.Add(r); 328 foreach (GridRegion r in m_HyperlinkRegions.Values)
329 if ((r.RegionName != null) && r.RegionName.ToLower().StartsWith(name.ToLower()))
330 rinfos.Add(r);
329 331
330 rinfos.AddRange(m_GridServiceConnector.GetRegionsByName(scopeID, name, maxNumber)); 332 rinfos.AddRange(m_GridServiceConnector.GetRegionsByName(scopeID, name, maxNumber));
331 return rinfos; 333 return rinfos;
@@ -334,7 +336,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
334 public List<GridRegion> GetRegionRange(UUID scopeID, int xmin, int xmax, int ymin, int ymax) 336 public List<GridRegion> GetRegionRange(UUID scopeID, int xmin, int xmax, int ymin, int ymax)
335 { 337 {
336 int snapXmin = (int)(xmin / Constants.RegionSize) * (int)Constants.RegionSize; 338 int snapXmin = (int)(xmin / Constants.RegionSize) * (int)Constants.RegionSize;
337 int snapXmax = (int)(xmax / Constants.RegionSize) * (int)Constants.RegionSize; 339// int snapXmax = (int)(xmax / Constants.RegionSize) * (int)Constants.RegionSize;
338 int snapYmin = (int)(ymin / Constants.RegionSize) * (int)Constants.RegionSize; 340 int snapYmin = (int)(ymin / Constants.RegionSize) * (int)Constants.RegionSize;
339 int snapYmax = (int)(ymax / Constants.RegionSize) * (int)Constants.RegionSize; 341 int snapYmax = (int)(ymax / Constants.RegionSize) * (int)Constants.RegionSize;
340 342
@@ -602,13 +604,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
602 { 604 {
603 CachedUserInfo uinfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(agentData.AgentID); 605 CachedUserInfo uinfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(agentData.AgentID);
604 606
607 if (uinfo == null)
608 return false;
609
605 if ((IsLocalUser(uinfo) && (GetHyperlinkRegion(regInfo.RegionHandle) != null)) || 610 if ((IsLocalUser(uinfo) && (GetHyperlinkRegion(regInfo.RegionHandle) != null)) ||
606 (!IsLocalUser(uinfo) && !IsGoingHome(uinfo, regInfo))) 611 (!IsLocalUser(uinfo) && !IsGoingHome(uinfo, regInfo)))
607 { 612 {
608 m_log.Info("[HGrid]: Local user is going to foreign region or foreign user is going elsewhere"); 613 m_log.Info("[HGrid]: Local user is going to foreign region or foreign user is going elsewhere");
609 614
610 // Set the position of the region on the remote grid 615 // Set the position of the region on the remote grid
611 ulong realHandle = FindRegionHandle(regInfo.RegionHandle); 616// ulong realHandle = FindRegionHandle(regInfo.RegionHandle);
612 uint x = 0, y = 0; 617 uint x = 0, y = 0;
613 Utils.LongToUInts(regInfo.RegionHandle, out x, out y); 618 Utils.LongToUInts(regInfo.RegionHandle, out x, out y);
614 GridRegion clonedRegion = new GridRegion(regInfo); 619 GridRegion clonedRegion = new GridRegion(regInfo);
@@ -735,6 +740,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
735 // Is the user going back to the home region or the home grid? 740 // Is the user going back to the home region or the home grid?
736 protected bool IsGoingHome(CachedUserInfo uinfo, GridRegion rinfo) 741 protected bool IsGoingHome(CachedUserInfo uinfo, GridRegion rinfo)
737 { 742 {
743 if (uinfo == null)
744 return false;
745
738 if (uinfo.UserProfile == null) 746 if (uinfo.UserProfile == null)
739 return false; 747 return false;
740 748
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 54acbc4..70a225e 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -129,6 +129,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
129 successfulAssetRestores++; 129 successfulAssetRestores++;
130 else 130 else
131 failedAssetRestores++; 131 failedAssetRestores++;
132
133 if ((successfulAssetRestores + failedAssetRestores) % 250 == 0)
134 m_log.Debug("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets...");
132 } 135 }
133 else if (!m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH)) 136 else if (!m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH))
134 { 137 {
@@ -329,10 +332,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
329 { 332 {
330 sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; 333 sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
331 334
335 if (assetType == (sbyte)AssetType.Unknown)
336 m_log.WarnFormat("[ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid);
337
332 //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); 338 //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
333 339
334 AssetBase asset = new AssetBase(new UUID(uuid), String.Empty); 340 AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType);
335 asset.Type = assetType;
336 asset.Data = data; 341 asset.Data = data;
337 342
338 // We're relying on the asset service to do the sensible thing and not store the asset if it already 343 // We're relying on the asset service to do the sensible thing and not store the asset if it already
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs
index 5208e7a..2d2c570 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs
@@ -158,9 +158,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
158 158
159 m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); 159 m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename);
160 160
161 AssetBase asset = new AssetBase(new UUID(filename), metadata.Name); 161 AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType);
162 asset.Description = metadata.Description; 162 asset.Description = metadata.Description;
163 asset.Type = metadata.AssetType;
164 asset.Data = data; 163 asset.Data = data;
165 164
166 m_cache.Store(asset); 165 m_cache.Store(asset);
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs b/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs
index ddac515..2ff635b 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs
@@ -52,16 +52,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
52 52
53 public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename) 53 public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename)
54 { 54 {
55 55 m_asset = new AssetBase(UUID.Zero, pClientFilename, type);
56 m_asset = new AssetBase();
57 m_asset.FullID = UUID.Zero;
58 m_asset.Type = type;
59 m_asset.Data = new byte[0]; 56 m_asset.Data = new byte[0];
60 m_asset.Name = pClientFilename;
61 m_asset.Description = "empty"; 57 m_asset.Description = "empty";
62 m_asset.Local = true; 58 m_asset.Local = true;
63 m_asset.Temporary = true; 59 m_asset.Temporary = true;
64
65 } 60 }
66 61
67 public ulong XferID 62 public ulong XferID
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 93a949a..968f46a 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -1059,9 +1059,11 @@ namespace OpenSim.Region.CoreModules.World.Land
1059 if (m_scene.Permissions.IsGod(remote_client.AgentId)) 1059 if (m_scene.Permissions.IsGod(remote_client.AgentId))
1060 { 1060 {
1061 land.LandData.OwnerID = ownerID; 1061 land.LandData.OwnerID = ownerID;
1062 land.LandData.GroupID = UUID.Zero;
1063 land.LandData.IsGroupOwned = false;
1062 1064
1063 m_scene.ForEachClient(SendParcelOverlay); 1065 m_scene.ForEachClient(SendParcelOverlay);
1064 land.SendLandUpdateToClient(remote_client); 1066 land.SendLandUpdateToClient(true, remote_client);
1065 } 1067 }
1066 } 1068 }
1067 } 1069 }
@@ -1082,8 +1084,10 @@ namespace OpenSim.Region.CoreModules.World.Land
1082 land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 1084 land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
1083 else 1085 else
1084 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 1086 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
1087 land.LandData.GroupID = UUID.Zero;
1088 land.LandData.IsGroupOwned = false;
1085 m_scene.ForEachClient(SendParcelOverlay); 1089 m_scene.ForEachClient(SendParcelOverlay);
1086 land.SendLandUpdateToClient(remote_client); 1090 land.SendLandUpdateToClient(true, remote_client);
1087 } 1091 }
1088 } 1092 }
1089 } 1093 }
@@ -1105,9 +1109,10 @@ namespace OpenSim.Region.CoreModules.World.Land
1105 else 1109 else
1106 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 1110 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
1107 land.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 1111 land.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
1112 land.LandData.GroupID = UUID.Zero;
1108 land.LandData.IsGroupOwned = false; 1113 land.LandData.IsGroupOwned = false;
1109 m_scene.ForEachClient(SendParcelOverlay); 1114 m_scene.ForEachClient(SendParcelOverlay);
1110 land.SendLandUpdateToClient(remote_client); 1115 land.SendLandUpdateToClient(true, remote_client);
1111 } 1116 }
1112 } 1117 }
1113 } 1118 }
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index bfe85f1..0bd225e 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -49,6 +49,8 @@ namespace OpenSim.Region.CoreModules.World.Land
49 #pragma warning restore 0429 49 #pragma warning restore 0429
50 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; 50 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax];
51 51
52 private int m_lastSeqId = 0;
53
52 protected LandData m_landData = new LandData(); 54 protected LandData m_landData = new LandData();
53 protected Scene m_scene; 55 protected Scene m_scene;
54 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); 56 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
@@ -81,6 +83,10 @@ namespace OpenSim.Region.CoreModules.World.Land
81 { 83 {
82 m_scene = scene; 84 m_scene = scene;
83 LandData.OwnerID = owner_id; 85 LandData.OwnerID = owner_id;
86 if (is_group_owned)
87 LandData.GroupID = owner_id;
88 else
89 LandData.GroupID = UUID.Zero;
84 LandData.IsGroupOwned = is_group_owned; 90 LandData.IsGroupOwned = is_group_owned;
85 } 91 }
86 92
@@ -172,7 +178,19 @@ namespace OpenSim.Region.CoreModules.World.Land
172// regionFlags |= (uint)RegionFlags.AllowLandmark; 178// regionFlags |= (uint)RegionFlags.AllowLandmark;
173// if (landData.OwnerID == remote_client.AgentId) 179// if (landData.OwnerID == remote_client.AgentId)
174// regionFlags |= (uint)RegionFlags.AllowSetHome; 180// regionFlags |= (uint)RegionFlags.AllowSetHome;
175 remote_client.SendLandProperties(sequence_id, 181
182 int seq_id;
183 if (snap_selection && (sequence_id == 0))
184 {
185 seq_id = m_lastSeqId;
186 }
187 else
188 {
189 seq_id = sequence_id;
190 m_lastSeqId = seq_id;
191 }
192
193 remote_client.SendLandProperties(seq_id,
176 snap_selection, request_result, LandData, 194 snap_selection, request_result, LandData,
177 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 195 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
178 GetParcelMaxPrimCount(this), 196 GetParcelMaxPrimCount(this),
@@ -184,6 +202,7 @@ namespace OpenSim.Region.CoreModules.World.Land
184 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this)) 202 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this))
185 { 203 {
186 //Needs later group support 204 //Needs later group support
205 bool snap_selection = false;
187 LandData newData = LandData.Copy(); 206 LandData newData = LandData.Copy();
188 207
189 if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice) 208 if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice)
@@ -192,6 +211,7 @@ namespace OpenSim.Region.CoreModules.World.Land
192 { 211 {
193 newData.AuthBuyerID = args.AuthBuyerID; 212 newData.AuthBuyerID = args.AuthBuyerID;
194 newData.SalePrice = args.SalePrice; 213 newData.SalePrice = args.SalePrice;
214 snap_selection = true;
195 } 215 }
196 } 216 }
197 newData.Category = args.Category; 217 newData.Category = args.Category;
@@ -212,7 +232,7 @@ namespace OpenSim.Region.CoreModules.World.Land
212 232
213 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); 233 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
214 234
215 SendLandUpdateToAvatarsOverMe(); 235 SendLandUpdateToAvatarsOverMe(snap_selection);
216 } 236 }
217 } 237 }
218 238
@@ -230,7 +250,7 @@ namespace OpenSim.Region.CoreModules.World.Land
230 newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects); 250 newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects);
231 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); 251 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
232 252
233 SendLandUpdateToAvatarsOverMe(); 253 SendLandUpdateToAvatarsOverMe(true);
234 } 254 }
235 255
236 public void DeedToGroup(UUID groupID) 256 public void DeedToGroup(UUID groupID)
@@ -242,7 +262,7 @@ namespace OpenSim.Region.CoreModules.World.Land
242 262
243 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); 263 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
244 264
245 SendLandUpdateToAvatarsOverMe(); 265 SendLandUpdateToAvatarsOverMe(true);
246 } 266 }
247 267
248 public bool IsEitherBannedOrRestricted(UUID avatar) 268 public bool IsEitherBannedOrRestricted(UUID avatar)
@@ -297,8 +317,18 @@ namespace OpenSim.Region.CoreModules.World.Land
297 SendLandProperties(0, false, 0, remote_client); 317 SendLandProperties(0, false, 0, remote_client);
298 } 318 }
299 319
320 public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client)
321 {
322 SendLandProperties(0, snap_selection, 0, remote_client);
323 }
324
300 public void SendLandUpdateToAvatarsOverMe() 325 public void SendLandUpdateToAvatarsOverMe()
301 { 326 {
327 SendLandUpdateToAvatarsOverMe(false);
328 }
329
330 public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
331 {
302 List<ScenePresence> avatars = m_scene.GetAvatars(); 332 List<ScenePresence> avatars = m_scene.GetAvatars();
303 ILandObject over = null; 333 ILandObject over = null;
304 for (int i = 0; i < avatars.Count; i++) 334 for (int i = 0; i < avatars.Count; i++)
@@ -325,7 +355,7 @@ namespace OpenSim.Region.CoreModules.World.Land
325 else 355 else
326 avatars[i].Invulnerable = true; 356 avatars[i].Invulnerable = true;
327 357
328 SendLandUpdateToClient(avatars[i].ControllingClient); 358 SendLandUpdateToClient(snap_selection, avatars[i].ControllingClient);
329 } 359 }
330 } 360 }
331 } 361 }
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index fe9de1b..c790624 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -144,6 +144,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
144 private Dictionary<string, bool> GrantVB = new Dictionary<string, bool>(); 144 private Dictionary<string, bool> GrantVB = new Dictionary<string, bool>();
145 private Dictionary<string, bool> GrantJS = new Dictionary<string, bool>(); 145 private Dictionary<string, bool> GrantJS = new Dictionary<string, bool>();
146 private Dictionary<string, bool> GrantYP = new Dictionary<string, bool>(); 146 private Dictionary<string, bool> GrantYP = new Dictionary<string, bool>();
147 private IFriendsModule m_friendsModule = null;
148
147 #endregion 149 #endregion
148 150
149 #region IRegionModule Members 151 #region IRegionModule Members
@@ -363,6 +365,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
363 365
364 public void PostInitialise() 366 public void PostInitialise()
365 { 367 {
368 m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
369
370 if (m_friendsModule == null)
371 m_log.Error("[PERMISSIONS]: Friends module not found, friend permissions will not work");
372 else
373 m_log.Info("[PERMISSIONS]: Friends module found, friend permissions enabled");
366 } 374 }
367 375
368 public void Close() 376 public void Close()
@@ -476,6 +484,24 @@ namespace OpenSim.Region.CoreModules.World.Permissions
476 484
477 return false; 485 return false;
478 } 486 }
487 protected bool IsFriendWithPerms(UUID user,UUID objectOwner)
488 {
489
490 if (user == UUID.Zero)
491 return false;
492
493 if (m_friendsModule == null)
494 return false;
495
496 List<FriendListItem> profile = m_friendsModule.GetUserFriends(user);
497
498 foreach (FriendListItem item in profile)
499 {
500 if(item.Friend == objectOwner && (item.FriendPerms & (uint)FriendRights.CanModifyObjects) != 0)
501 return true;
502 }
503 return false;
504 }
479 505
480 protected bool IsEstateManager(UUID user) 506 protected bool IsEstateManager(UUID user)
481 { 507 {
@@ -565,6 +591,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
565 // Object owners should be able to edit their own content 591 // Object owners should be able to edit their own content
566 if (user == objectOwner) 592 if (user == objectOwner)
567 return objectOwnerMask; 593 return objectOwnerMask;
594
595 if (IsFriendWithPerms(user, objectOwner))
596 return objectOwnerMask;
568 597
569 // Estate users should be able to edit anything in the sim 598 // Estate users should be able to edit anything in the sim
570 if (IsEstateManager(user) && m_RegionOwnerIsGod && !IsAdministrator(objectOwner)) 599 if (IsEstateManager(user) && m_RegionOwnerIsGod && !IsAdministrator(objectOwner))
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index f4b54aa..44a651f 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -1077,14 +1077,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1077 1077
1078 m_scene.RegionInfo.RegionSettings.TerrainImageID = TerrainImageUUID; 1078 m_scene.RegionInfo.RegionSettings.TerrainImageID = TerrainImageUUID;
1079 1079
1080 AssetBase asset = new AssetBase(); 1080 AssetBase asset = new AssetBase(
1081 asset.FullID = m_scene.RegionInfo.RegionSettings.TerrainImageID; 1081 m_scene.RegionInfo.RegionSettings.TerrainImageID,
1082 "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(),
1083 (sbyte)AssetType.Texture);
1082 asset.Data = data; 1084 asset.Data = data;
1083 asset.Name
1084 = "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
1085 asset.Description = m_scene.RegionInfo.RegionName; 1085 asset.Description = m_scene.RegionInfo.RegionName;
1086
1087 asset.Type = 0;
1088 asset.Temporary = temporary; 1086 asset.Temporary = temporary;
1089 m_scene.AssetService.Store(asset); 1087 m_scene.AssetService.Store(asset);
1090 } 1088 }
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 5a5fcfe..9754da3 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -179,6 +179,7 @@ namespace OpenSim.Region.Examples.SimpleModule
179 public event FriendActionDelegate OnApproveFriendRequest; 179 public event FriendActionDelegate OnApproveFriendRequest;
180 public event FriendActionDelegate OnDenyFriendRequest; 180 public event FriendActionDelegate OnDenyFriendRequest;
181 public event FriendshipTermination OnTerminateFriendship; 181 public event FriendshipTermination OnTerminateFriendship;
182 public event GrantUserFriendRights OnGrantUserRights;
182 183
183 public event EconomyDataRequest OnEconomyDataRequest; 184 public event EconomyDataRequest OnEconomyDataRequest;
184 public event MoneyBalanceRequest OnMoneyBalanceRequest; 185 public event MoneyBalanceRequest OnMoneyBalanceRequest;
@@ -538,6 +539,7 @@ namespace OpenSim.Region.Examples.SimpleModule
538 public virtual void SendInventoryFolderDetails(UUID ownerID, UUID folderID, 539 public virtual void SendInventoryFolderDetails(UUID ownerID, UUID folderID,
539 List<InventoryItemBase> items, 540 List<InventoryItemBase> items,
540 List<InventoryFolderBase> folders, 541 List<InventoryFolderBase> folders,
542 int version,
541 bool fetchFolders, 543 bool fetchFolders,
542 bool fetchItems) 544 bool fetchItems)
543 { 545 {
diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
index 7a8aba2..8386030 100644
--- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
@@ -27,6 +27,7 @@
27 27
28using OpenMetaverse; 28using OpenMetaverse;
29using OpenSim.Framework; 29using OpenSim.Framework;
30using System.Collections.Generic;
30 31
31namespace OpenSim.Region.Framework.Interfaces 32namespace OpenSim.Region.Framework.Interfaces
32{ 33{
@@ -45,5 +46,6 @@ namespace OpenSim.Region.Framework.Interfaces
45 /// </param> 46 /// </param>
46 /// <param name="offerMessage"></param> 47 /// <param name="offerMessage"></param>
47 void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage); 48 void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage);
49 List<FriendListItem> GetUserFriends(UUID agentID);
48 } 50 }
49} 51}
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
index c2b1292..084184f 100644
--- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs
+++ b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
@@ -54,6 +54,7 @@ namespace OpenSim.Region.Framework.Interfaces
54 bool IsBannedFromLand(UUID avatar); 54 bool IsBannedFromLand(UUID avatar);
55 bool IsRestrictedFromLand(UUID avatar); 55 bool IsRestrictedFromLand(UUID avatar);
56 void SendLandUpdateToClient(IClientAPI remote_client); 56 void SendLandUpdateToClient(IClientAPI remote_client);
57 void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
57 List<UUID> CreateAccessListArrayByFlag(AccessList flag); 58 List<UUID> CreateAccessListArrayByFlag(AccessList flag);
58 void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); 59 void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
59 void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); 60 void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
diff --git a/OpenSim/Grid/GridServer/Program.cs b/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs
index 741a01b..5cdf191 100644
--- a/OpenSim/Grid/GridServer/Program.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs
@@ -25,41 +25,20 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using log4net.Config; 28using System;
29using Nini.Config; 29using OpenMetaverse;
30 30
31namespace OpenSim.Grid.GridServer 31namespace OpenSim.Region.Framework.Interfaces
32{ 32{
33 public class Program 33 public delegate void ScriptCommand(UUID script, string id, string module, string command, string k);
34 {
35 public static void Main(string[] args)
36 {
37 ArgvConfigSource argvSource = new ArgvConfigSource(args);
38 argvSource.AddSwitch("Startup", "console", "c");
39 argvSource.AddSwitch("Startup", "xmlfile", "x");
40
41 XmlConfigurator.Configure();
42 34
43 GridServerBase app = new GridServerBase(); 35 public interface IScriptModuleComms
44 36 {
45 IConfig startupConfig = argvSource.Configs["Startup"]; 37 event ScriptCommand OnScriptCommand;
46 if (startupConfig != null)
47 {
48 app.m_consoleType = startupConfig.GetString("console", "local");
49 app.m_configFile = startupConfig.GetString("xmlfile", "GridServer_Config.xml");
50 }
51 38
52 app.m_configSource = argvSource; 39 void DispatchReply(UUID script, int code, string text, string k);
53 40
54// if (args.Length > 0 && args[0] == "-setuponly") 41 // For use ONLY by the script API
55// { 42 void RaiseEvent(UUID script, string id, string module, string command, string k);
56// app.Config();
57// }
58// else
59// {
60 app.Startup();
61 app.Work();
62// }
63 }
64 } 43 }
65} 44}
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs
index c2ec6a5..1c76c54 100644
--- a/OpenSim/Region/Framework/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs
@@ -94,14 +94,6 @@ namespace OpenSim.Region.Framework.Scenes
94 set { m_velocity = value; } 94 set { m_velocity = value; }
95 } 95 }
96 96
97 protected Quaternion m_rotation = new Quaternion(0f, 0f, 1f, 0f);
98
99 public virtual Quaternion Rotation
100 {
101 get { return m_rotation; }
102 set { m_rotation = value; }
103 }
104
105 protected uint m_localId; 97 protected uint m_localId;
106 98
107 public virtual uint LocalId 99 public virtual uint LocalId
@@ -115,13 +107,7 @@ namespace OpenSim.Region.Framework.Scenes
115 /// </summary> 107 /// </summary>
116 public EntityBase() 108 public EntityBase()
117 { 109 {
118 m_uuid = UUID.Zero;
119
120 m_pos = Vector3.Zero;
121 m_velocity = Vector3.Zero;
122 Rotation = Quaternion.Identity;
123 m_name = "(basic entity)"; 110 m_name = "(basic entity)";
124 m_rotationalvelocity = Vector3.Zero;
125 } 111 }
126 112
127 /// <summary> 113 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
index 244ac3b..ec50598 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
@@ -77,13 +77,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
77 77
78 #region Internal functions 78 #region Internal functions
79 79
80 private string UserAssetURL(UUID userID) 80// private string UserAssetURL(UUID userID)
81 { 81// {
82 CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); 82// CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
83 if (uinfo != null) 83// if (uinfo != null)
84 return (uinfo.UserProfile.UserAssetURI == "") ? null : uinfo.UserProfile.UserAssetURI; 84// return (uinfo.UserProfile.UserAssetURI == "") ? null : uinfo.UserProfile.UserAssetURI;
85 return null; 85// return null;
86 } 86// }
87 87
88// private string UserInventoryURL(UUID userID) 88// private string UserInventoryURL(UUID userID)
89// { 89// {
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
118 // HGAssetService dispatches it to the remote grid. 118 // HGAssetService dispatches it to the remote grid.
119 // It's not pretty, but the best that can be done while 119 // It's not pretty, but the best that can be done while
120 // not having a global naming infrastructure 120 // not having a global naming infrastructure
121 AssetBase asset1 = new AssetBase(); 121 AssetBase asset1 = new AssetBase(asset.FullID, asset.Name, asset.Type);
122 Copy(asset, asset1); 122 Copy(asset, asset1);
123 try 123 try
124 { 124 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 4d76b4ef..66fb918 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -93,7 +93,6 @@ namespace OpenSim.Region.Framework.Scenes
93 93
94 public void AddInventoryItem(UUID AgentID, InventoryItemBase item) 94 public void AddInventoryItem(UUID AgentID, InventoryItemBase item)
95 { 95 {
96
97 if (InventoryService.AddItem(item)) 96 if (InventoryService.AddItem(item))
98 { 97 {
99 int userlevel = 0; 98 int userlevel = 0;
@@ -627,11 +626,8 @@ namespace OpenSim.Region.Framework.Scenes
627 /// <returns></returns> 626 /// <returns></returns>
628 private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data) 627 private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data)
629 { 628 {
630 AssetBase asset = new AssetBase(); 629 AssetBase asset = new AssetBase(UUID.Random(), name, assetType);
631 asset.Name = name;
632 asset.Description = description; 630 asset.Description = description;
633 asset.Type = assetType;
634 asset.FullID = UUID.Random();
635 asset.Data = (data == null) ? new byte[1] : data; 631 asset.Data = (data == null) ? new byte[1] : data;
636 632
637 return asset; 633 return asset;
@@ -807,20 +803,6 @@ namespace OpenSim.Region.Framework.Scenes
807 InventoryService.DeleteFolders(remoteClient.AgentId, folderIDs); 803 InventoryService.DeleteFolders(remoteClient.AgentId, folderIDs);
808 } 804 }
809 805
810 private SceneObjectGroup GetGroupByPrim(uint localID)
811 {
812 List<EntityBase> EntityList = GetEntities();
813
814 foreach (EntityBase ent in EntityList)
815 {
816 if (ent is SceneObjectGroup)
817 {
818 if (((SceneObjectGroup) ent).HasChildPrim(localID))
819 return (SceneObjectGroup) ent;
820 }
821 }
822 return null;
823 }
824 806
825 /// <summary> 807 /// <summary>
826 /// Send the details of a prim's inventory to the client. 808 /// Send the details of a prim's inventory to the client.
@@ -1175,7 +1157,13 @@ namespace OpenSim.Region.Framework.Scenes
1175 { 1157 {
1176 m_log.DebugFormat("[AGENT INVENTORY]: Send Inventory Folder {0} Update to {1} {2}", folder.Name, client.FirstName, client.LastName); 1158 m_log.DebugFormat("[AGENT INVENTORY]: Send Inventory Folder {0} Update to {1} {2}", folder.Name, client.FirstName, client.LastName);
1177 InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID); 1159 InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID);
1178 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, fetchFolders, fetchItems); 1160 InventoryFolderBase containingFolder = new InventoryFolderBase();
1161 containingFolder.ID = folder.ID;
1162 containingFolder.Owner = client.AgentId;
1163 containingFolder = InventoryService.GetFolder(containingFolder);
1164 int version = containingFolder.Version;
1165
1166 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, version, fetchFolders, fetchItems);
1179 } 1167 }
1180 1168
1181 /// <summary> 1169 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 1a91f0c..47fbeb4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -462,7 +462,7 @@ namespace OpenSim.Region.Framework.Scenes
462 { 462 {
463 remoteClient.SendInventoryFolderDetails( 463 remoteClient.SendInventoryFolderDetails(
464 fold.Owner, folderID, fold.RequestListOfItems(), 464 fold.Owner, folderID, fold.RequestListOfItems(),
465 fold.RequestListOfFolders(), fetchFolders, fetchItems); 465 fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems);
466 return; 466 return;
467 } 467 }
468 468
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index d01cef7..d1d6b6a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -35,7 +35,7 @@ using OpenSim.Region.Framework.Interfaces;
35namespace OpenSim.Region.Framework.Scenes 35namespace OpenSim.Region.Framework.Scenes
36{ 36{
37 #region Delegates 37 #region Delegates
38 public delegate uint GenerateClientFlagsHandler(UUID userID, UUID objectIDID); 38 public delegate uint GenerateClientFlagsHandler(UUID userID, UUID objectID);
39 public delegate void SetBypassPermissionsHandler(bool value); 39 public delegate void SetBypassPermissionsHandler(bool value);
40 public delegate bool BypassPermissionsHandler(); 40 public delegate bool BypassPermissionsHandler();
41 public delegate bool PropagatePermissionsHandler(); 41 public delegate bool PropagatePermissionsHandler();
@@ -147,28 +147,28 @@ namespace OpenSim.Region.Framework.Scenes
147 147
148 public uint GenerateClientFlags(UUID userID, UUID objectID) 148 public uint GenerateClientFlags(UUID userID, UUID objectID)
149 { 149 {
150 SceneObjectPart part=m_scene.GetSceneObjectPart(objectID); 150 // libomv will moan about PrimFlags.ObjectYouOfficer being
151 // obsolete...
152#pragma warning disable 0612
153 const PrimFlags DEFAULT_FLAGS =
154 PrimFlags.ObjectModify |
155 PrimFlags.ObjectCopy |
156 PrimFlags.ObjectMove |
157 PrimFlags.ObjectTransfer |
158 PrimFlags.ObjectYouOwner |
159 PrimFlags.ObjectAnyOwner |
160 PrimFlags.ObjectOwnerModify |
161 PrimFlags.ObjectYouOfficer;
162#pragma warning restore 0612
163
164 SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
151 165
152 if (part == null) 166 if (part == null)
153 return 0; 167 return 0;
154 168
155 // libomv will moan about PrimFlags.ObjectYouOfficer being 169 uint perms = part.GetEffectiveObjectFlags() | (uint)DEFAULT_FLAGS;
156 // obsolete...
157 #pragma warning disable 0612
158 uint perms=part.GetEffectiveObjectFlags() |
159 (uint)PrimFlags.ObjectModify |
160 (uint)PrimFlags.ObjectCopy |
161 (uint)PrimFlags.ObjectMove |
162 (uint)PrimFlags.ObjectTransfer |
163 (uint)PrimFlags.ObjectYouOwner |
164 (uint)PrimFlags.ObjectAnyOwner |
165 (uint)PrimFlags.ObjectOwnerModify |
166 (uint)PrimFlags.ObjectYouOfficer;
167 #pragma warning restore 0612
168
169 GenerateClientFlagsHandler handlerGenerateClientFlags =
170 OnGenerateClientFlags;
171 170
171 GenerateClientFlagsHandler handlerGenerateClientFlags = OnGenerateClientFlags;
172 if (handlerGenerateClientFlags != null) 172 if (handlerGenerateClientFlags != null)
173 { 173 {
174 Delegate[] list = handlerGenerateClientFlags.GetInvocationList(); 174 Delegate[] list = handlerGenerateClientFlags.GetInvocationList();
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 7c3875d..aeca7df 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -36,6 +36,7 @@ using System.Timers;
36using System.Xml; 36using System.Xml;
37using Nini.Config; 37using Nini.Config;
38using OpenMetaverse; 38using OpenMetaverse;
39using OpenMetaverse.Packets;
39using OpenMetaverse.Imaging; 40using OpenMetaverse.Imaging;
40using OpenSim.Framework; 41using OpenSim.Framework;
41using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
@@ -87,8 +88,18 @@ namespace OpenSim.Region.Framework.Scenes
87 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); 88 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
88 protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); 89 protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
89 90
90 public volatile bool BordersLocked = false; 91 private volatile int m_bordersLocked = 0;
91 92 public bool BordersLocked
93 {
94 get { return m_bordersLocked == 1; }
95 set
96 {
97 if (value == true)
98 m_bordersLocked = 1;
99 else
100 m_bordersLocked = 0;
101 }
102 }
92 public List<Border> NorthBorders = new List<Border>(); 103 public List<Border> NorthBorders = new List<Border>();
93 public List<Border> EastBorders = new List<Border>(); 104 public List<Border> EastBorders = new List<Border>();
94 public List<Border> SouthBorders = new List<Border>(); 105 public List<Border> SouthBorders = new List<Border>();
@@ -135,6 +146,11 @@ namespace OpenSim.Region.Framework.Scenes
135 protected SceneCommunicationService m_sceneGridService; 146 protected SceneCommunicationService m_sceneGridService;
136 public bool loginsdisabled = true; 147 public bool loginsdisabled = true;
137 148
149 public new float TimeDilation
150 {
151 get { return m_sceneGraph.PhysicsScene.TimeDilation; }
152 }
153
138 public SceneCommunicationService SceneGridService 154 public SceneCommunicationService SceneGridService
139 { 155 {
140 get { return m_sceneGridService; } 156 get { return m_sceneGridService; }
@@ -252,7 +268,7 @@ namespace OpenSim.Region.Framework.Scenes
252 // Central Update Loop 268 // Central Update Loop
253 269
254 protected int m_fps = 10; 270 protected int m_fps = 10;
255 protected int m_frame; 271 protected uint m_frame;
256 protected float m_timespan = 0.089f; 272 protected float m_timespan = 0.089f;
257 protected DateTime m_lastupdate = DateTime.UtcNow; 273 protected DateTime m_lastupdate = DateTime.UtcNow;
258 274
@@ -269,6 +285,23 @@ namespace OpenSim.Region.Framework.Scenes
269 private int physicsMS2; 285 private int physicsMS2;
270 private int physicsMS; 286 private int physicsMS;
271 private int otherMS; 287 private int otherMS;
288 private int tempOnRezMS;
289 private int eventMS;
290 private int backupMS;
291 private int terrainMS;
292 private int landMS;
293 private int lastCompletedFrame;
294
295 public int MonitorFrameTime { get { return frameMS; } }
296 public int MonitorPhysicsUpdateTime { get { return physicsMS; } }
297 public int MonitorPhysicsSyncTime { get { return physicsMS2; } }
298 public int MonitorOtherTime { get { return otherMS; } }
299 public int MonitorTempOnRezTime { get { return tempOnRezMS; } }
300 public int MonitorEventTime { get { return eventMS; } } // This may need to be divided into each event?
301 public int MonitorBackupTime { get { return backupMS; } }
302 public int MonitorTerrainTime { get { return terrainMS; } }
303 public int MonitorLandTime { get { return landMS; } }
304 public int MonitorLastFrameTick { get { return lastCompletedFrame; } }
272 305
273 private bool m_physics_enabled = true; 306 private bool m_physics_enabled = true;
274 private bool m_scripts_enabled = true; 307 private bool m_scripts_enabled = true;
@@ -375,6 +408,73 @@ namespace OpenSim.Region.Framework.Scenes
375 408
376 #endregion 409 #endregion
377 410
411 #region BinaryStats
412
413 public class StatLogger
414 {
415 public DateTime StartTime;
416 public string Path;
417 public System.IO.BinaryWriter Log;
418 }
419 static StatLogger m_statLog = null;
420 static TimeSpan m_statLogPeriod = TimeSpan.FromSeconds(300);
421 static string m_statsDir = String.Empty;
422 static Object m_statLockObject = new Object();
423 private void LogSimStats(SimStats stats)
424 {
425 SimStatsPacket pack = new SimStatsPacket();
426 pack.Region = new SimStatsPacket.RegionBlock();
427 pack.Region.RegionX = stats.RegionX;
428 pack.Region.RegionY = stats.RegionY;
429 pack.Region.RegionFlags = stats.RegionFlags;
430 pack.Region.ObjectCapacity = stats.ObjectCapacity;
431 //pack.Region = //stats.RegionBlock;
432 pack.Stat = stats.StatsBlock;
433 pack.Header.Reliable = false;
434
435 // note that we are inside the reporter lock when called
436 DateTime now = DateTime.Now;
437
438 // hide some time information into the packet
439 pack.Header.Sequence = (uint)now.Ticks;
440
441 lock (m_statLockObject) // m_statLog is shared so make sure there is only executer here
442 {
443 try
444 {
445 if (m_statLog == null || now > m_statLog.StartTime + m_statLogPeriod)
446 {
447 // First log file or time has expired, start writing to a new log file
448 if (m_statLog != null && m_statLog.Log != null)
449 {
450 m_statLog.Log.Close();
451 }
452 m_statLog = new StatLogger();
453 m_statLog.StartTime = now;
454 m_statLog.Path = (m_statsDir.Length > 0 ? m_statsDir + System.IO.Path.DirectorySeparatorChar.ToString() : "")
455 + String.Format("stats-{0}.log", now.ToString("yyyyMMddHHmmss"));
456 m_statLog.Log = new BinaryWriter(File.Open(m_statLog.Path, FileMode.Append, FileAccess.Write));
457 }
458
459 // Write the serialized data to disk
460 if (m_statLog != null && m_statLog.Log != null)
461 m_statLog.Log.Write(pack.ToBytes());
462 }
463 catch (Exception ex)
464 {
465 m_log.Error("statistics gathering failed: " + ex.Message, ex);
466 if (m_statLog != null && m_statLog.Log != null)
467 {
468 m_statLog.Log.Close();
469 }
470 m_statLog = null;
471 }
472 }
473 return;
474 }
475
476 #endregion
477
378 #region Constructors 478 #region Constructors
379 479
380 public Scene(RegionInfo regInfo, AgentCircuitManager authen, 480 public Scene(RegionInfo regInfo, AgentCircuitManager authen,
@@ -560,6 +660,38 @@ namespace OpenSim.Region.Framework.Scenes
560 } 660 }
561 661
562 m_log.Info("[SCENE]: Using the " + m_update_prioritization_scheme + " prioritization scheme"); 662 m_log.Info("[SCENE]: Using the " + m_update_prioritization_scheme + " prioritization scheme");
663
664 #region BinaryStats
665
666 try
667 {
668 IConfig statConfig = m_config.Configs["Statistics.Binary"];
669 if (statConfig.Contains("enabled") && statConfig.GetBoolean("enabled"))
670 {
671 if (statConfig.Contains("collect_region_stats"))
672 {
673 if (statConfig.GetBoolean("collect_region_stats"))
674 {
675 // if enabled, add us to the event. If not enabled, I won't get called
676 StatsReporter.OnSendStatsResult += LogSimStats;
677 }
678 }
679 if (statConfig.Contains("region_stats_period_seconds"))
680 {
681 m_statLogPeriod = TimeSpan.FromSeconds(statConfig.GetInt("region_stats_period_seconds"));
682 }
683 if (statConfig.Contains("stats_dir"))
684 {
685 m_statsDir = statConfig.GetString("stats_dir");
686 }
687 }
688 }
689 catch
690 {
691 // if it doesn't work, we don't collect anything
692 }
693
694 #endregion BinaryStats
563 } 695 }
564 catch 696 catch
565 { 697 {
@@ -1013,36 +1145,25 @@ namespace OpenSim.Region.Framework.Scenes
1013 /// </summary> 1145 /// </summary>
1014 public override void Update() 1146 public override void Update()
1015 { 1147 {
1016 int maintc = 0; 1148 float physicsFPS;
1149 int maintc;
1150
1017 while (!shuttingdown) 1151 while (!shuttingdown)
1018 { 1152 {
1019//#if DEBUG
1020// int w = 0, io = 0;
1021// ThreadPool.GetAvailableThreads(out w, out io);
1022// if ((w < 10) || (io < 10))
1023// m_log.DebugFormat("[WARNING]: ThreadPool reaching exhaustion. workers = {0}; io = {1}", w, io);
1024//#endif
1025 maintc = Environment.TickCount;
1026
1027 TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; 1153 TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate;
1028 float physicsFPS = 0; 1154 physicsFPS = 0f;
1029 1155
1030 frameMS = Environment.TickCount; 1156 maintc = otherMS = Environment.TickCount;
1157 int tmpFrameMS = maintc;
1158
1159 // Increment the frame counter
1160 ++m_frame;
1031 1161
1032 try 1162 try
1033 { 1163 {
1034 // Increment the frame counter
1035 m_frame++;
1036
1037 // Loop it
1038 if (m_frame == Int32.MaxValue)
1039 m_frame = 0;
1040
1041 otherMS = Environment.TickCount;
1042
1043 // Check if any objects have reached their targets 1164 // Check if any objects have reached their targets
1044 CheckAtTargets(); 1165 CheckAtTargets();
1045 1166
1046 // Update SceneObjectGroups that have scheduled themselves for updates 1167 // Update SceneObjectGroups that have scheduled themselves for updates
1047 // Objects queue their updates onto all scene presences 1168 // Objects queue their updates onto all scene presences
1048 if (m_frame % m_update_objects == 0) 1169 if (m_frame % m_update_objects == 0)
@@ -1053,62 +1174,92 @@ namespace OpenSim.Region.Framework.Scenes
1053 if (m_frame % m_update_presences == 0) 1174 if (m_frame % m_update_presences == 0)
1054 m_sceneGraph.UpdatePresences(); 1175 m_sceneGraph.UpdatePresences();
1055 1176
1056 physicsMS2 = Environment.TickCount; 1177 int TempPhysicsMS2 = Environment.TickCount;
1057 if ((m_frame % m_update_physics == 0) && m_physics_enabled) 1178 if ((m_frame % m_update_physics == 0) && m_physics_enabled)
1058 m_sceneGraph.UpdatePreparePhysics(); 1179 m_sceneGraph.UpdatePreparePhysics();
1059 physicsMS2 = Environment.TickCount - physicsMS2; 1180 TempPhysicsMS2 = Environment.TickCount - TempPhysicsMS2;
1181 physicsMS2 = TempPhysicsMS2;
1060 1182
1061 if (m_frame % m_update_entitymovement == 0) 1183 if (m_frame % m_update_entitymovement == 0)
1062 m_sceneGraph.UpdateScenePresenceMovement(); 1184 m_sceneGraph.UpdateScenePresenceMovement();
1063 1185
1064 physicsMS = Environment.TickCount; 1186 int TempPhysicsMS = Environment.TickCount;
1065 if ((m_frame % m_update_physics == 0) && m_physics_enabled) 1187 if (m_frame % m_update_physics == 0)
1066 physicsFPS = m_sceneGraph.UpdatePhysics( 1188 {
1067 Math.Max(SinceLastFrame.TotalSeconds, m_timespan) 1189 if (m_physics_enabled)
1068 ); 1190 physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan));
1069 if (m_frame % m_update_physics == 0 && SynchronizeScene != null) 1191 if (SynchronizeScene != null)
1070 SynchronizeScene(this); 1192 SynchronizeScene(this);
1071 1193 }
1072 physicsMS = Environment.TickCount - physicsMS; 1194 TempPhysicsMS = Environment.TickCount - TempPhysicsMS;
1073 physicsMS += physicsMS2; 1195 physicsMS = TempPhysicsMS;
1074 1196
1075 // Delete temp-on-rez stuff 1197 // Delete temp-on-rez stuff
1076 if (m_frame % m_update_backup == 0) 1198 if (m_frame % m_update_backup == 0)
1199 {
1200 int tozMS = Environment.TickCount;
1077 CleanTempObjects(); 1201 CleanTempObjects();
1202 tozMS -= Environment.TickCount;
1203 tempOnRezMS = tozMS;
1204 }
1078 1205
1079 if (RegionStatus != RegionStatus.SlaveScene) 1206 if (RegionStatus != RegionStatus.SlaveScene)
1080 { 1207 {
1081 if (m_frame % m_update_events == 0) 1208 if (m_frame % m_update_events == 0)
1209 {
1210 int evMS = Environment.TickCount;
1082 UpdateEvents(); 1211 UpdateEvents();
1212 evMS -= Environment.TickCount;
1213 eventMS = evMS;
1214 }
1083 1215
1084 if (m_frame % m_update_backup == 0) 1216 if (m_frame % m_update_backup == 0)
1217 {
1218 int backMS = Environment.TickCount;
1085 UpdateStorageBackup(); 1219 UpdateStorageBackup();
1220 backMS -= Environment.TickCount;
1221 backupMS = backMS;
1222 }
1086 1223
1087 if (m_frame % m_update_terrain == 0) 1224 if (m_frame % m_update_terrain == 0)
1225 {
1226 int terMS = Environment.TickCount;
1088 UpdateTerrain(); 1227 UpdateTerrain();
1228 terMS -= Environment.TickCount;
1229 terrainMS = terMS;
1230 }
1089 1231
1090 if (m_frame % m_update_land == 0) 1232 if (m_frame % m_update_land == 0)
1233 {
1234 int ldMS = Environment.TickCount;
1091 UpdateLand(); 1235 UpdateLand();
1236 ldMS -= Environment.TickCount;
1237 landMS = ldMS;
1238 }
1239
1240 int tickCount = Environment.TickCount;
1241 otherMS = tickCount - otherMS;
1242 tmpFrameMS -= tickCount;
1243 frameMS = tmpFrameMS;
1244 lastCompletedFrame = tickCount;
1092 1245
1093 otherMS = Environment.TickCount - otherMS;
1094 // if (m_frame%m_update_avatars == 0) 1246 // if (m_frame%m_update_avatars == 0)
1095 // UpdateInWorldTime(); 1247 // UpdateInWorldTime();
1096 StatsReporter.AddPhysicsFPS(physicsFPS); 1248 StatsReporter.AddPhysicsFPS(physicsFPS);
1097 StatsReporter.AddTimeDilation(m_timedilation); 1249 StatsReporter.AddTimeDilation(TimeDilation);
1098 StatsReporter.AddFPS(1); 1250 StatsReporter.AddFPS(1);
1099 StatsReporter.AddInPackets(0);
1100 StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount()); 1251 StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount());
1101 StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount()); 1252 StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount());
1102 StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); 1253 StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount());
1103 StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); 1254 StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount());
1104 frameMS = Environment.TickCount - frameMS;
1105 StatsReporter.addFrameMS(frameMS); 1255 StatsReporter.addFrameMS(frameMS);
1106 StatsReporter.addPhysicsMS(physicsMS); 1256 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
1107 StatsReporter.addOtherMS(otherMS); 1257 StatsReporter.addOtherMS(otherMS);
1108 StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); 1258 StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount());
1109 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); 1259 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1110 } 1260 }
1111 if (loginsdisabled && (m_frame > 20)) 1261
1262 if (loginsdisabled && m_frame > 20)
1112 { 1263 {
1113 // In 99.9% of cases it is a bad idea to manually force garbage collection. However, 1264 // In 99.9% of cases it is a bad idea to manually force garbage collection. However,
1114 // this is a rare case where we know we have just went through a long cycle of heap 1265 // this is a rare case where we know we have just went through a long cycle of heap
@@ -1141,18 +1292,6 @@ namespace OpenSim.Region.Framework.Scenes
1141 } 1292 }
1142 finally 1293 finally
1143 { 1294 {
1144 //updateLock.ReleaseMutex();
1145 // Get actual time dilation
1146 float tmpval = (m_timespan / (float)SinceLastFrame.TotalSeconds);
1147
1148 // If actual time dilation is greater then one, we're catching up, so subtract
1149 // the amount that's greater then 1 from the time dilation
1150 if (tmpval > 1.0)
1151 {
1152 tmpval = tmpval - (tmpval - 1.0f);
1153 }
1154 m_timedilation = tmpval;
1155
1156 m_lastupdate = DateTime.UtcNow; 1295 m_lastupdate = DateTime.UtcNow;
1157 } 1296 }
1158 maintc = Environment.TickCount - maintc; 1297 maintc = Environment.TickCount - maintc;
@@ -1183,9 +1322,9 @@ namespace OpenSim.Region.Framework.Scenes
1183 { 1322 {
1184 lock (m_groupsWithTargets) 1323 lock (m_groupsWithTargets)
1185 { 1324 {
1186 foreach (KeyValuePair<UUID, SceneObjectGroup> kvp in m_groupsWithTargets) 1325 foreach (SceneObjectGroup entry in m_groupsWithTargets.Values)
1187 { 1326 {
1188 kvp.Value.checkAtTargets(); 1327 entry.checkAtTargets();
1189 } 1328 }
1190 } 1329 }
1191 } 1330 }
@@ -4244,6 +4383,16 @@ namespace OpenSim.Region.Framework.Scenes
4244 return m_sceneGraph.GetSceneObjectPart(fullID); 4383 return m_sceneGraph.GetSceneObjectPart(fullID);
4245 } 4384 }
4246 4385
4386 /// <summary>
4387 /// Get a scene object group that contains the prim with the given local id
4388 /// </summary>
4389 /// <param name="localID"></param>
4390 /// <returns>null if no scene object group containing that prim is found</returns>
4391 public SceneObjectGroup GetGroupByPrim(uint localID)
4392 {
4393 return m_sceneGraph.GetGroupByPrim(localID);
4394 }
4395
4247 public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) 4396 public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar)
4248 { 4397 {
4249 return m_sceneGraph.TryGetAvatar(avatarId, out avatar); 4398 return m_sceneGraph.TryGetAvatar(avatarId, out avatar);
@@ -4606,7 +4755,7 @@ namespace OpenSim.Region.Framework.Scenes
4606 SceneObjectPart trackedBody = GetSceneObjectPart(joint.TrackedBodyName); // FIXME: causes a sequential lookup 4755 SceneObjectPart trackedBody = GetSceneObjectPart(joint.TrackedBodyName); // FIXME: causes a sequential lookup
4607 if (trackedBody == null) return; // the actor may have been deleted but the joint still lingers around a few frames waiting for deletion. during this time, trackedBody is NULL to prevent further motion of the joint proxy. 4756 if (trackedBody == null) return; // the actor may have been deleted but the joint still lingers around a few frames waiting for deletion. during this time, trackedBody is NULL to prevent further motion of the joint proxy.
4608 jointProxyObject.Velocity = trackedBody.Velocity; 4757 jointProxyObject.Velocity = trackedBody.Velocity;
4609 jointProxyObject.RotationalVelocity = trackedBody.RotationalVelocity; 4758 jointProxyObject.AngularVelocity = trackedBody.AngularVelocity;
4610 switch (joint.Type) 4759 switch (joint.Type)
4611 { 4760 {
4612 case PhysicsJointType.Ball: 4761 case PhysicsJointType.Ball:
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 82731d1..1547f9a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -106,9 +106,8 @@ namespace OpenSim.Region.Framework.Scenes
106 106
107 public float TimeDilation 107 public float TimeDilation
108 { 108 {
109 get { return m_timedilation; } 109 get { return 1.0f; }
110 } 110 }
111 protected float m_timedilation = 1.0f;
112 111
113 protected ulong m_regionHandle; 112 protected ulong m_regionHandle;
114 protected string m_regionName; 113 protected string m_regionName;
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index db055f9..2fdb48d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -369,26 +369,30 @@ namespace OpenSim.Region.Framework.Scenes
369 /// </summary> 369 /// </summary>
370 protected internal void UpdateObjectGroups() 370 protected internal void UpdateObjectGroups()
371 { 371 {
372 Dictionary<UUID, SceneObjectGroup> updates; 372 List<SceneObjectGroup> updates;
373
373 // Some updates add more updates to the updateList. 374 // Some updates add more updates to the updateList.
374 // Get the current list of updates and clear the list before iterating 375 // Get the current list of updates and clear the list before iterating
375 lock (m_updateList) 376 lock (m_updateList)
376 { 377 {
377 updates = new Dictionary<UUID, SceneObjectGroup>(m_updateList); 378 updates = new List<SceneObjectGroup>(m_updateList.Values);
378 m_updateList.Clear(); 379 m_updateList.Clear();
379 } 380 }
381
380 // Go through all updates 382 // Go through all updates
381 foreach (KeyValuePair<UUID, SceneObjectGroup> kvp in updates) 383 for (int i = 0; i < updates.Count; i++)
382 { 384 {
385 SceneObjectGroup sog = updates[i];
386
383 // Don't abort the whole update if one entity happens to give us an exception. 387 // Don't abort the whole update if one entity happens to give us an exception.
384 try 388 try
385 { 389 {
386 kvp.Value.Update(); 390 sog.Update();
387 } 391 }
388 catch (Exception e) 392 catch (Exception e)
389 { 393 {
390 m_log.ErrorFormat( 394 m_log.ErrorFormat(
391 "[INNER SCENE]: Failed to update {0}, {1} - {2}", kvp.Value.Name, kvp.Value.UUID, e); 395 "[INNER SCENE]: Failed to update {0}, {1} - {2}", sog.Name, sog.UUID, e);
392 } 396 }
393 } 397 }
394 } 398 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index ab7abbe..ea4f2c7 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -204,6 +204,14 @@ namespace OpenSim.Region.Framework.Scenes
204 get { return m_parts.Count; } 204 get { return m_parts.Count; }
205 } 205 }
206 206
207 protected Quaternion m_rotation = Quaternion.Identity;
208
209 public virtual Quaternion Rotation
210 {
211 get { return m_rotation; }
212 set { m_rotation = value; }
213 }
214
207 public Quaternion GroupRotation 215 public Quaternion GroupRotation
208 { 216 {
209 get { return m_rootPart.RotationOffset; } 217 get { return m_rootPart.RotationOffset; }
@@ -1015,9 +1023,9 @@ namespace OpenSim.Region.Framework.Scenes
1015 } 1023 }
1016 } 1024 }
1017 1025
1018 public float GetTimeDilation() 1026 public ushort GetTimeDilation()
1019 { 1027 {
1020 return m_scene.TimeDilation; 1028 return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
1021 } 1029 }
1022 1030
1023 /// <summary> 1031 /// <summary>
@@ -1896,28 +1904,15 @@ namespace OpenSim.Region.Framework.Scenes
1896 { 1904 {
1897 bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); 1905 bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0);
1898 1906
1899 //if (IsAttachment) 1907 if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f))
1900 //{
1901 //foreach (SceneObjectPart part in m_parts.Values)
1902 //{
1903 //part.SendScheduledUpdates();
1904 //}
1905 //return;
1906 //}
1907
1908 if (UsePhysics && Util.DistanceLessThan(lastPhysGroupPos, AbsolutePosition, 0.02))
1909 { 1908 {
1910 m_rootPart.UpdateFlag = 1; 1909 m_rootPart.UpdateFlag = 1;
1911 lastPhysGroupPos = AbsolutePosition; 1910 lastPhysGroupPos = AbsolutePosition;
1912 } 1911 }
1913 1912
1914 if (UsePhysics && ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1) 1913 if (UsePhysics && !GroupRotation.ApproxEquals(lastPhysGroupRot, 0.1f))
1915 || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1)
1916 || (Math.Abs(lastPhysGroupRot.Y - GroupRotation.Y) > 0.1)
1917 || (Math.Abs(lastPhysGroupRot.Z - GroupRotation.Z) > 0.1)))
1918 { 1914 {
1919 m_rootPart.UpdateFlag = 1; 1915 m_rootPart.UpdateFlag = 1;
1920
1921 lastPhysGroupRot = GroupRotation; 1916 lastPhysGroupRot = GroupRotation;
1922 } 1917 }
1923 1918
@@ -2011,12 +2006,12 @@ namespace OpenSim.Region.Framework.Scenes
2011 /// Note: this may not be cused by opensim (it probably should) but it's used by 2006 /// Note: this may not be cused by opensim (it probably should) but it's used by
2012 /// external modules. 2007 /// external modules.
2013 /// </summary> 2008 /// </summary>
2014 public void SendGroupRootUpdate() 2009 public void SendGroupRootTerseUpdate()
2015 { 2010 {
2016 if (IsDeleted) 2011 if (IsDeleted)
2017 return; 2012 return;
2018 2013
2019 RootPart.SendFullUpdateToAllClients(); 2014 RootPart.SendTerseUpdateToAllClients();
2020 } 2015 }
2021 2016
2022 public void QueueForUpdateCheck() 2017 public void QueueForUpdateCheck()
@@ -2998,12 +2993,13 @@ namespace OpenSim.Region.Framework.Scenes
2998 /// <param name="rot"></param> 2993 /// <param name="rot"></param>
2999 public void UpdateGroupRotationR(Quaternion rot) 2994 public void UpdateGroupRotationR(Quaternion rot)
3000 { 2995 {
3001
3002 m_rootPart.UpdateRotation(rot); 2996 m_rootPart.UpdateRotation(rot);
3003 if (m_rootPart.PhysActor != null) 2997
2998 PhysicsActor actor = m_rootPart.PhysActor;
2999 if (actor != null)
3004 { 3000 {
3005 m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; 3001 actor.Orientation = m_rootPart.RotationOffset;
3006 m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); 3002 m_scene.PhysicsScene.AddPhysicsActorTaint(actor);
3007 } 3003 }
3008 3004
3009 HasGroupChanged = true; 3005 HasGroupChanged = true;
@@ -3018,11 +3014,14 @@ namespace OpenSim.Region.Framework.Scenes
3018 public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) 3014 public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot)
3019 { 3015 {
3020 m_rootPart.UpdateRotation(rot); 3016 m_rootPart.UpdateRotation(rot);
3021 if (m_rootPart.PhysActor != null) 3017
3018 PhysicsActor actor = m_rootPart.PhysActor;
3019 if (actor != null)
3022 { 3020 {
3023 m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; 3021 actor.Orientation = m_rootPart.RotationOffset;
3024 m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); 3022 m_scene.PhysicsScene.AddPhysicsActorTaint(actor);
3025 } 3023 }
3024
3026 AbsolutePosition = pos; 3025 AbsolutePosition = pos;
3027 3026
3028 HasGroupChanged = true; 3027 HasGroupChanged = true;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 7d889ee..bf2f3d3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -243,7 +243,7 @@ namespace OpenSim.Region.Framework.Scenes
243 protected SceneObjectGroup m_parentGroup; 243 protected SceneObjectGroup m_parentGroup;
244 protected byte[] m_particleSystem = Utils.EmptyBytes; 244 protected byte[] m_particleSystem = Utils.EmptyBytes;
245 protected ulong m_regionHandle; 245 protected ulong m_regionHandle;
246 protected Quaternion m_rotationOffset; 246 protected Quaternion m_rotationOffset = Quaternion.Identity;
247 protected PrimitiveBaseShape m_shape; 247 protected PrimitiveBaseShape m_shape;
248 protected UUID m_uuid; 248 protected UUID m_uuid;
249 protected Vector3 m_velocity; 249 protected Vector3 m_velocity;
@@ -253,6 +253,7 @@ namespace OpenSim.Region.Framework.Scenes
253 protected Vector3 m_lastVelocity; 253 protected Vector3 m_lastVelocity;
254 protected Vector3 m_lastAcceleration; 254 protected Vector3 m_lastAcceleration;
255 protected Vector3 m_lastAngularVelocity; 255 protected Vector3 m_lastAngularVelocity;
256 protected int m_lastTerseSent;
256 257
257 // TODO: Those have to be changed into persistent properties at some later point, 258 // TODO: Those have to be changed into persistent properties at some later point,
258 // or sit-camera on vehicles will break on sim-crossing. 259 // or sit-camera on vehicles will break on sim-crossing.
@@ -506,20 +507,17 @@ namespace OpenSim.Region.Framework.Scenes
506 get 507 get
507 { 508 {
508 // If this is a linkset, we don't want the physics engine mucking up our group position here. 509 // If this is a linkset, we don't want the physics engine mucking up our group position here.
509 if (PhysActor != null && _parentID == 0) 510 PhysicsActor actor = PhysActor;
511 if (actor != null && _parentID == 0)
510 { 512 {
511 m_groupPosition.X = PhysActor.Position.X; 513 m_groupPosition = actor.Position;
512 m_groupPosition.Y = PhysActor.Position.Y;
513 m_groupPosition.Z = PhysActor.Position.Z;
514 } 514 }
515 515
516 if (IsAttachment) 516 if (IsAttachment)
517 { 517 {
518 ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar); 518 ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar);
519 if (sp != null) 519 if (sp != null)
520 {
521 return sp.AbsolutePosition; 520 return sp.AbsolutePosition;
522 }
523 } 521 }
524 522
525 return m_groupPosition; 523 return m_groupPosition;
@@ -530,26 +528,25 @@ namespace OpenSim.Region.Framework.Scenes
530 528
531 m_groupPosition = value; 529 m_groupPosition = value;
532 530
533 if (PhysActor != null) 531 PhysicsActor actor = PhysActor;
532 if (actor != null)
534 { 533 {
535 try 534 try
536 { 535 {
537 // Root prim actually goes at Position 536 // Root prim actually goes at Position
538 if (_parentID == 0) 537 if (_parentID == 0)
539 { 538 {
540 PhysActor.Position = value; 539 actor.Position = value;
541 } 540 }
542 else 541 else
543 { 542 {
544 // To move the child prim in respect to the group position and rotation we have to calculate 543 // To move the child prim in respect to the group position and rotation we have to calculate
545 Vector3 resultingposition = GetWorldPosition(); 544 actor.Position = GetWorldPosition();
546 PhysActor.Position = resultingposition; 545 actor.Orientation = GetWorldRotation();
547 Quaternion resultingrot = GetWorldRotation();
548 PhysActor.Orientation = resultingrot;
549 } 546 }
550 547
551 // Tell the physics engines that this prim changed. 548 // Tell the physics engines that this prim changed.
552 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 549 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
553 } 550 }
554 catch (Exception e) 551 catch (Exception e)
555 { 552 {
@@ -582,15 +579,14 @@ namespace OpenSim.Region.Framework.Scenes
582 579
583 if (ParentGroup != null && !ParentGroup.IsDeleted) 580 if (ParentGroup != null && !ParentGroup.IsDeleted)
584 { 581 {
585 if (_parentID != 0 && PhysActor != null) 582 PhysicsActor actor = PhysActor;
583 if (_parentID != 0 && actor != null)
586 { 584 {
587 Vector3 resultingposition = GetWorldPosition(); 585 actor.Position = GetWorldPosition();
588 PhysActor.Position = resultingposition; 586 actor.Orientation = GetWorldRotation();
589 Quaternion resultingrot = GetWorldRotation();
590 PhysActor.Orientation = resultingrot;
591 587
592 // Tell the physics engines that this prim changed. 588 // Tell the physics engines that this prim changed.
593 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 589 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
594 } 590 }
595 } 591 }
596 } 592 }
@@ -601,12 +597,13 @@ namespace OpenSim.Region.Framework.Scenes
601 get 597 get
602 { 598 {
603 // We don't want the physics engine mucking up the rotations in a linkset 599 // We don't want the physics engine mucking up the rotations in a linkset
604 if ((_parentID == 0) && (Shape.PCode != 9 || Shape.State == 0) && (PhysActor != null)) 600 PhysicsActor actor = PhysActor;
601 if (_parentID == 0 && (Shape.PCode != 9 || Shape.State == 0) && actor != null)
605 { 602 {
606 if (PhysActor.Orientation.X != 0 || PhysActor.Orientation.Y != 0 603 if (actor.Orientation.X != 0f || actor.Orientation.Y != 0f
607 || PhysActor.Orientation.Z != 0 || PhysActor.Orientation.W != 0) 604 || actor.Orientation.Z != 0f || actor.Orientation.W != 0f)
608 { 605 {
609 m_rotationOffset = PhysActor.Orientation; 606 m_rotationOffset = actor.Orientation;
610 } 607 }
611 } 608 }
612 609
@@ -618,24 +615,25 @@ namespace OpenSim.Region.Framework.Scenes
618 StoreUndoState(); 615 StoreUndoState();
619 m_rotationOffset = value; 616 m_rotationOffset = value;
620 617
621 if (PhysActor != null) 618 PhysicsActor actor = PhysActor;
619 if (actor != null)
622 { 620 {
623 try 621 try
624 { 622 {
625 // Root prim gets value directly 623 // Root prim gets value directly
626 if (_parentID == 0) 624 if (_parentID == 0)
627 { 625 {
628 PhysActor.Orientation = value; 626 actor.Orientation = value;
629 //m_log.Info("[PART]: RO1:" + PhysActor.Orientation.ToString()); 627 //m_log.Info("[PART]: RO1:" + actor.Orientation.ToString());
630 } 628 }
631 else 629 else
632 { 630 {
633 // Child prim we have to calculate it's world rotationwel 631 // Child prim we have to calculate it's world rotationwel
634 Quaternion resultingrotation = GetWorldRotation(); 632 Quaternion resultingrotation = GetWorldRotation();
635 PhysActor.Orientation = resultingrotation; 633 actor.Orientation = resultingrotation;
636 //m_log.Info("[PART]: RO2:" + PhysActor.Orientation.ToString()); 634 //m_log.Info("[PART]: RO2:" + actor.Orientation.ToString());
637 } 635 }
638 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 636 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
639 //} 637 //}
640 } 638 }
641 catch (Exception ex) 639 catch (Exception ex)
@@ -652,16 +650,12 @@ namespace OpenSim.Region.Framework.Scenes
652 { 650 {
653 get 651 get
654 { 652 {
655 //if (PhysActor.Velocity.X != 0 || PhysActor.Velocity.Y != 0 653 PhysicsActor actor = PhysActor;
656 //|| PhysActor.Velocity.Z != 0) 654 if (actor != null)
657 //{
658 if (PhysActor != null)
659 { 655 {
660 if (PhysActor.IsPhysical) 656 if (actor.IsPhysical)
661 { 657 {
662 m_velocity.X = PhysActor.Velocity.X; 658 m_velocity = actor.Velocity;
663 m_velocity.Y = PhysActor.Velocity.Y;
664 m_velocity.Z = PhysActor.Velocity.Z;
665 } 659 }
666 } 660 }
667 661
@@ -671,31 +665,28 @@ namespace OpenSim.Region.Framework.Scenes
671 set 665 set
672 { 666 {
673 m_velocity = value; 667 m_velocity = value;
674 if (PhysActor != null) 668
669 PhysicsActor actor = PhysActor;
670 if (actor != null)
675 { 671 {
676 if (PhysActor.IsPhysical) 672 if (actor.IsPhysical)
677 { 673 {
678 PhysActor.Velocity = value; 674 actor.Velocity = value;
679 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 675 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
680 } 676 }
681 } 677 }
682 } 678 }
683 } 679 }
684 680
685 public Vector3 RotationalVelocity
686 {
687 get { return AngularVelocity; }
688 set { AngularVelocity = value; }
689 }
690
691 /// <summary></summary> 681 /// <summary></summary>
692 public Vector3 AngularVelocity 682 public Vector3 AngularVelocity
693 { 683 {
694 get 684 get
695 { 685 {
696 if ((PhysActor != null) && PhysActor.IsPhysical) 686 PhysicsActor actor = PhysActor;
687 if ((actor != null) && actor.IsPhysical)
697 { 688 {
698 m_angularVelocity.FromBytes(PhysActor.RotationalVelocity.GetBytes(), 0); 689 m_angularVelocity = actor.RotationalVelocity;
699 } 690 }
700 return m_angularVelocity; 691 return m_angularVelocity;
701 } 692 }
@@ -715,9 +706,10 @@ namespace OpenSim.Region.Framework.Scenes
715 set 706 set
716 { 707 {
717 m_description = value; 708 m_description = value;
718 if (PhysActor != null) 709 PhysicsActor actor = PhysActor;
710 if (actor != null)
719 { 711 {
720 PhysActor.SOPDescription = value; 712 actor.SOPDescription = value;
721 } 713 }
722 } 714 }
723 } 715 }
@@ -808,21 +800,23 @@ namespace OpenSim.Region.Framework.Scenes
808 set 800 set
809 { 801 {
810 StoreUndoState(); 802 StoreUndoState();
811if (m_shape != null) { 803 if (m_shape != null)
812 m_shape.Scale = value;
813
814 if (PhysActor != null && m_parentGroup != null)
815 { 804 {
816 if (m_parentGroup.Scene != null) 805 m_shape.Scale = value;
806
807 PhysicsActor actor = PhysActor;
808 if (actor != null && m_parentGroup != null)
817 { 809 {
818 if (m_parentGroup.Scene.PhysicsScene != null) 810 if (m_parentGroup.Scene != null)
819 { 811 {
820 PhysActor.Size = m_shape.Scale; 812 if (m_parentGroup.Scene.PhysicsScene != null)
821 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 813 {
814 actor.Size = m_shape.Scale;
815 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
816 }
822 } 817 }
823 } 818 }
824 } 819 }
825}
826 TriggerScriptChangedEvent(Changed.SCALE); 820 TriggerScriptChangedEvent(Changed.SCALE);
827 } 821 }
828 } 822 }
@@ -1056,8 +1050,6 @@ if (m_shape != null) {
1056 1050
1057 #endregion Public Properties with only Get 1051 #endregion Public Properties with only Get
1058 1052
1059
1060
1061 #region Private Methods 1053 #region Private Methods
1062 1054
1063 private uint ApplyMask(uint val, bool set, uint mask) 1055 private uint ApplyMask(uint val, bool set, uint mask)
@@ -1072,14 +1064,6 @@ if (m_shape != null) {
1072 } 1064 }
1073 } 1065 }
1074 1066
1075 /// <summary>
1076 /// Clear all pending updates of parts to clients
1077 /// </summary>
1078 private void ClearUpdateSchedule()
1079 {
1080 m_updateFlag = 0;
1081 }
1082
1083 private void SendObjectPropertiesToClient(UUID AgentID) 1067 private void SendObjectPropertiesToClient(UUID AgentID)
1084 { 1068 {
1085 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); 1069 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
@@ -1551,9 +1535,9 @@ if (m_shape != null) {
1551 m_parentGroup.Scene.PhysicsScene.RequestJointDeletion(Name); // FIXME: what if the name changed? 1535 m_parentGroup.Scene.PhysicsScene.RequestJointDeletion(Name); // FIXME: what if the name changed?
1552 1536
1553 // make sure client isn't interpolating the joint proxy object 1537 // make sure client isn't interpolating the joint proxy object
1554 Velocity = new Vector3(0, 0, 0); 1538 Velocity = Vector3.Zero;
1555 RotationalVelocity = new Vector3(0, 0, 0); 1539 AngularVelocity = Vector3.Zero;
1556 Acceleration = new Vector3(0, 0, 0); 1540 Acceleration = Vector3.Zero;
1557 } 1541 }
1558 } 1542 }
1559 } 1543 }
@@ -1816,7 +1800,7 @@ if (m_shape != null) {
1816 } 1800 }
1817 1801
1818 CollisionEventUpdate a = (CollisionEventUpdate)e; 1802 CollisionEventUpdate a = (CollisionEventUpdate)e;
1819 Dictionary<uint, float> collissionswith = a.m_objCollisionList; 1803 Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList;
1820 List<uint> thisHitColliders = new List<uint>(); 1804 List<uint> thisHitColliders = new List<uint>();
1821 List<uint> endedColliders = new List<uint>(); 1805 List<uint> endedColliders = new List<uint>();
1822 List<uint> startedColliders = new List<uint>(); 1806 List<uint> startedColliders = new List<uint>();
@@ -2387,8 +2371,8 @@ if (m_shape != null) {
2387 //isattachment = ParentGroup.RootPart.IsAttachment; 2371 //isattachment = ParentGroup.RootPart.IsAttachment;
2388 2372
2389 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; 2373 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
2390 remoteClient.SendPrimitiveToClient(new SendPrimitiveData(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape, 2374 remoteClient.SendPrimitiveToClient(new SendPrimitiveData(m_regionHandle, m_parentGroup.GetTimeDilation(), LocalId, m_shape,
2391 lPos, Velocity, Acceleration, RotationOffset, RotationalVelocity, clientFlags, m_uuid, _ownerID, 2375 lPos, Velocity, Acceleration, RotationOffset, AngularVelocity, clientFlags, m_uuid, _ownerID,
2392 m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment, 2376 m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment,
2393 AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, ParentGroup.GetUpdatePriority(remoteClient))); 2377 AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, ParentGroup.GetUpdatePriority(remoteClient)));
2394 } 2378 }
@@ -2398,20 +2382,23 @@ if (m_shape != null) {
2398 /// </summary> 2382 /// </summary>
2399 public void SendScheduledUpdates() 2383 public void SendScheduledUpdates()
2400 { 2384 {
2401 const float VELOCITY_TOLERANCE = 0.01f; 2385 const float ROTATION_TOLERANCE = 0.01f;
2402 const float POSITION_TOLERANCE = 0.1f; 2386 const float VELOCITY_TOLERANCE = 0.001f;
2387 const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary
2388 const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds.
2403 2389
2404 if (m_updateFlag == 1) 2390 if (m_updateFlag == 1)
2405 { 2391 {
2406 // Throw away duplicate or insignificant updates 2392 // Throw away duplicate or insignificant updates
2407 if (RotationOffset != m_lastRotation || 2393 if (!RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
2408 Acceleration != m_lastAcceleration || 2394 !Acceleration.Equals(m_lastAcceleration) ||
2409 (Velocity - m_lastVelocity).Length() > VELOCITY_TOLERANCE || 2395 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
2410 (RotationalVelocity - m_lastAngularVelocity).Length() > VELOCITY_TOLERANCE || 2396 !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) ||
2411 (OffsetPosition - m_lastPosition).Length() > POSITION_TOLERANCE) 2397 !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
2398 Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE)
2412 { 2399 {
2413 AddTerseUpdateToAllAvatars(); 2400 AddTerseUpdateToAllAvatars();
2414 ClearUpdateSchedule(); 2401
2415 2402
2416 // This causes the Scene to 'poll' physical objects every couple of frames 2403 // This causes the Scene to 'poll' physical objects every couple of frames
2417 // bad, so it's been replaced by an event driven method. 2404 // bad, so it's been replaced by an event driven method.
@@ -2426,15 +2413,18 @@ if (m_shape != null) {
2426 m_lastRotation = RotationOffset; 2413 m_lastRotation = RotationOffset;
2427 m_lastVelocity = Velocity; 2414 m_lastVelocity = Velocity;
2428 m_lastAcceleration = Acceleration; 2415 m_lastAcceleration = Acceleration;
2429 m_lastAngularVelocity = RotationalVelocity; 2416 m_lastAngularVelocity = AngularVelocity;
2417 m_lastTerseSent = Environment.TickCount;
2430 } 2418 }
2419 //Moved this outside of the if clause so updates don't get blocked.. *sigh*
2420 m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams*
2431 } 2421 }
2432 else 2422 else
2433 { 2423 {
2434 if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes 2424 if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes
2435 { 2425 {
2436 AddFullUpdateToAllAvatars(); 2426 AddFullUpdateToAllAvatars();
2437 ClearUpdateSchedule(); 2427 m_updateFlag = 0; //Same here
2438 } 2428 }
2439 } 2429 }
2440 } 2430 }
@@ -3774,14 +3764,12 @@ if (m_shape != null) {
3774 3764
3775 Vector3 lPos = OffsetPosition; 3765 Vector3 lPos = OffsetPosition;
3776 3766
3777 byte state = Shape.State;
3778 if (IsAttachment) 3767 if (IsAttachment)
3779 { 3768 {
3780 if (ParentGroup.RootPart != this) 3769 if (ParentGroup.RootPart != this)
3781 return; 3770 return;
3782 3771
3783 lPos = ParentGroup.RootPart.AttachedPos; 3772 lPos = ParentGroup.RootPart.AttachedPos;
3784 state = (byte)AttachmentPoint;
3785 } 3773 }
3786 else 3774 else
3787 { 3775 {
@@ -3792,10 +3780,9 @@ if (m_shape != null) {
3792 // Causes this thread to dig into the Client Thread Data. 3780 // Causes this thread to dig into the Client Thread Data.
3793 // Remember your locking here! 3781 // Remember your locking here!
3794 remoteClient.SendPrimTerseUpdate(new SendPrimitiveTerseData(m_regionHandle, 3782 remoteClient.SendPrimTerseUpdate(new SendPrimitiveTerseData(m_regionHandle,
3795 (ushort)(m_parentGroup.GetTimeDilation() * 3783 m_parentGroup.GetTimeDilation(), LocalId, lPos,
3796 (float)ushort.MaxValue), LocalId, lPos,
3797 RotationOffset, Velocity, Acceleration, 3784 RotationOffset, Velocity, Acceleration,
3798 RotationalVelocity, state, FromItemID, 3785 AngularVelocity, FromItemID,
3799 OwnerID, (int)AttachmentPoint, null, ParentGroup.GetUpdatePriority(remoteClient))); 3786 OwnerID, (int)AttachmentPoint, null, ParentGroup.GetUpdatePriority(remoteClient)));
3800 } 3787 }
3801 3788
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 87fac0c..08c144a 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -76,8 +76,18 @@ namespace OpenSim.Region.Framework.Scenes
76 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 76 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
77 77
78 private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; 78 private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
79 79// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes();
80 public static byte[] DefaultTexture; 80 private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags));
81 private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f);
82 /// <summary>
83 /// Experimentally determined "fudge factor" to make sit-target positions
84 /// the same as in SecondLife. Fudge factor was tested for 36 different
85 /// test cases including prims of type box, sphere, cylinder, and torus,
86 /// with varying parameters for sit target location, prim size, prim
87 /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis
88 /// issue #1716
89 /// </summary>
90 private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f);
81 91
82 public UUID currentParcelUUID = UUID.Zero; 92 public UUID currentParcelUUID = UUID.Zero;
83 93
@@ -92,16 +102,18 @@ namespace OpenSim.Region.Framework.Scenes
92 //private SceneObjectPart proxyObjectPart = null; 102 //private SceneObjectPart proxyObjectPart = null;
93 public Vector3 lastKnownAllowedPosition; 103 public Vector3 lastKnownAllowedPosition;
94 public bool sentMessageAboutRestrictedParcelFlyingDown; 104 public bool sentMessageAboutRestrictedParcelFlyingDown;
105 public Vector4 CollisionPlane = Vector4.UnitW;
95 106
96 private Vector3 m_lastPosition; 107 private Vector3 m_lastPosition;
97 private Quaternion m_lastRotation; 108 private Quaternion m_lastRotation;
98 private Vector3 m_lastVelocity; 109 private Vector3 m_lastVelocity;
110 //private int m_lastTerseSent;
99 111
100 private bool m_updateflag; 112 private bool m_updateflag;
101 private byte m_movementflag; 113 private byte m_movementflag;
102 private readonly List<NewForce> m_forcesList = new List<NewForce>(); 114 private Vector3? m_forceToApply;
103 private uint m_requestedSitTargetID; 115 private uint m_requestedSitTargetID;
104 private UUID m_requestedSitTargetUUID = UUID.Zero; 116 private UUID m_requestedSitTargetUUID;
105 private SendCourseLocationsMethod m_sendCourseLocationsMethod; 117 private SendCourseLocationsMethod m_sendCourseLocationsMethod;
106 118
107 private bool m_startAnimationSet; 119 private bool m_startAnimationSet;
@@ -112,30 +124,24 @@ namespace OpenSim.Region.Framework.Scenes
112 124
113 private float m_sitAvatarHeight = 2.0f; 125 private float m_sitAvatarHeight = 2.0f;
114 126
115 // experimentally determined "fudge factor" to make sit-target positions
116 // the same as in SecondLife. Fudge factor was tested for 36 different
117 // test cases including prims of type box, sphere, cylinder, and torus,
118 // with varying parameters for sit target location, prim size, prim
119 // rotation, prim cut, prim twist, prim taper, and prim shear. See mantis
120 // issue #1716
121 private static readonly Vector3 m_sitTargetCorrectionOffset = new Vector3(0.1f, 0.0f, 0.3f);
122 private float m_godlevel; 127 private float m_godlevel;
123 128
124 private bool m_invulnerable = true; 129 private bool m_invulnerable = true;
125 130
126 private Vector3 m_LastChildAgentUpdatePosition; 131 private Vector3 m_lastChildAgentUpdatePosition;
132 private Vector3 m_lastChildAgentUpdateCamPosition;
127 133
128 private int m_perfMonMS; 134 private int m_perfMonMS;
129 135
130 private bool m_setAlwaysRun; 136 private bool m_setAlwaysRun;
131 137
132 private string m_movementAnimation = "DEFAULT"; 138 private string m_movementAnimation = "DEFAULT";
133 private long m_animPersistUntil = 0; 139 private int m_animTickFall;
134 private bool m_allowFalling = false; 140 private int m_animTickJump;
135 private bool m_useFlySlow = false; 141 private bool m_useFlySlow;
136 private bool m_usePreJump = false; 142 private bool m_usePreJump;
137 private bool m_forceFly = false; 143 private bool m_forceFly;
138 private bool m_flyDisabled = false; 144 private bool m_flyDisabled;
139 145
140 private float m_speedModifier = 1.0f; 146 private float m_speedModifier = 1.0f;
141 147
@@ -143,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes
143 149
144 public bool IsRestrictedToRegion; 150 public bool IsRestrictedToRegion;
145 151
146 public string JID = string.Empty; 152 public string JID = String.Empty;
147 153
148 // Agent moves with a PID controller causing a force to be exerted. 154 // Agent moves with a PID controller causing a force to be exerted.
149 private bool m_newCoarseLocations = true; 155 private bool m_newCoarseLocations = true;
@@ -158,43 +164,43 @@ namespace OpenSim.Region.Framework.Scenes
158 private readonly Vector3[] Dir_Vectors = new Vector3[6]; 164 private readonly Vector3[] Dir_Vectors = new Vector3[6];
159 165
160 // Position of agent's camera in world (region cordinates) 166 // Position of agent's camera in world (region cordinates)
161 protected Vector3 m_CameraCenter = Vector3.Zero; 167 protected Vector3 m_CameraCenter;
162 protected Vector3 m_lastCameraCenter = Vector3.Zero; 168 protected Vector3 m_lastCameraCenter;
163 169
164 protected Timer m_reprioritization_timer; 170 protected Timer m_reprioritization_timer;
165 protected bool m_reprioritizing = false; 171 protected bool m_reprioritizing;
166 protected bool m_reprioritization_called = false; 172 protected bool m_reprioritization_called;
167 173
168 // Use these three vectors to figure out what the agent is looking at 174 // Use these three vectors to figure out what the agent is looking at
169 // Convert it to a Matrix and/or Quaternion 175 // Convert it to a Matrix and/or Quaternion
170 protected Vector3 m_CameraAtAxis = Vector3.Zero; 176 protected Vector3 m_CameraAtAxis;
171 protected Vector3 m_CameraLeftAxis = Vector3.Zero; 177 protected Vector3 m_CameraLeftAxis;
172 protected Vector3 m_CameraUpAxis = Vector3.Zero; 178 protected Vector3 m_CameraUpAxis;
173 private uint m_AgentControlFlags; 179 private AgentManager.ControlFlags m_AgentControlFlags;
174 private Quaternion m_headrotation = Quaternion.Identity; 180 private Quaternion m_headrotation = Quaternion.Identity;
175 private byte m_state; 181 private byte m_state;
176 182
177 //Reuse the Vector3 instead of creating a new one on the UpdateMovement method 183 //Reuse the Vector3 instead of creating a new one on the UpdateMovement method
178 private Vector3 movementvector = Vector3.Zero; 184// private Vector3 movementvector;
179 185
180 private bool m_autopilotMoving; 186 private bool m_autopilotMoving;
181 private Vector3 m_autoPilotTarget = Vector3.Zero; 187 private Vector3 m_autoPilotTarget;
182 private bool m_sitAtAutoTarget; 188 private bool m_sitAtAutoTarget;
183 189
184 private string m_nextSitAnimation = String.Empty; 190 private string m_nextSitAnimation = String.Empty;
185 191
186 //PauPaw:Proper PID Controler for autopilot************ 192 //PauPaw:Proper PID Controler for autopilot************
187 private bool m_moveToPositionInProgress; 193 private bool m_moveToPositionInProgress;
188 private Vector3 m_moveToPositionTarget = Vector3.Zero; 194 private Vector3 m_moveToPositionTarget;
189 195
190 private bool m_followCamAuto = false; 196 private bool m_followCamAuto;
191 197
192 private int m_movementUpdateCount = 0; 198 private int m_movementUpdateCount;
193 199
194 private const int NumMovementsBetweenRayCast = 5; 200 private const int NumMovementsBetweenRayCast = 5;
195 201
196 private bool CameraConstraintActive = false; 202 private bool CameraConstraintActive;
197 //private int m_moveToPositionStateStatus = 0; 203 //private int m_moveToPositionStateStatus;
198 //***************************************************** 204 //*****************************************************
199 205
200 // Agent's Draw distance. 206 // Agent's Draw distance.
@@ -268,11 +274,9 @@ namespace OpenSim.Region.Framework.Scenes
268 get { return m_godlevel; } 274 get { return m_godlevel; }
269 } 275 }
270 276
271 private readonly ulong m_regionHandle;
272
273 public ulong RegionHandle 277 public ulong RegionHandle
274 { 278 {
275 get { return m_regionHandle; } 279 get { return m_rootRegionHandle; }
276 } 280 }
277 281
278 public Vector3 CameraPosition 282 public Vector3 CameraPosition
@@ -379,8 +383,8 @@ namespace OpenSim.Region.Framework.Scenes
379 383
380 public uint AgentControlFlags 384 public uint AgentControlFlags
381 { 385 {
382 get { return m_AgentControlFlags; } 386 get { return (uint)m_AgentControlFlags; }
383 set { m_AgentControlFlags = value; } 387 set { m_AgentControlFlags = (AgentManager.ControlFlags)value; }
384 } 388 }
385 389
386 /// <summary> 390 /// <summary>
@@ -411,31 +415,27 @@ namespace OpenSim.Region.Framework.Scenes
411 } 415 }
412 416
413 /// <summary> 417 /// <summary>
414 /// Absolute position of this avatar in 'region cordinates' 418 /// Position of this avatar relative to the region the avatar is in
415 /// </summary> 419 /// </summary>
416 public override Vector3 AbsolutePosition 420 public override Vector3 AbsolutePosition
417 { 421 {
418 get 422 get
419 { 423 {
420 if (m_physicsActor != null) 424 PhysicsActor actor = m_physicsActor;
421 { 425 if (actor != null)
422 m_pos.X = m_physicsActor.Position.X; 426 m_pos = actor.Position;
423 m_pos.Y = m_physicsActor.Position.Y;
424 m_pos.Z = m_physicsActor.Position.Z;
425 }
426 427
427 return m_parentPosition + m_pos; 428 return m_parentPosition + m_pos;
428 } 429 }
429 set 430 set
430 { 431 {
431 if (m_physicsActor != null) 432 PhysicsActor actor = m_physicsActor;
433 if (actor != null)
432 { 434 {
433 try 435 try
434 { 436 {
435 lock (m_scene.SyncRoot) 437 lock (m_scene.SyncRoot)
436 {
437 m_physicsActor.Position = value; 438 m_physicsActor.Position = value;
438 }
439 } 439 }
440 catch (Exception e) 440 catch (Exception e)
441 { 441 {
@@ -444,7 +444,7 @@ namespace OpenSim.Region.Framework.Scenes
444 } 444 }
445 445
446 m_pos = value; 446 m_pos = value;
447 m_parentPosition = new Vector3(0, 0, 0); 447 m_parentPosition = Vector3.Zero;
448 } 448 }
449 } 449 }
450 450
@@ -455,27 +455,21 @@ namespace OpenSim.Region.Framework.Scenes
455 { 455 {
456 get 456 get
457 { 457 {
458 if (m_physicsActor != null) 458 PhysicsActor actor = m_physicsActor;
459 { 459 if (actor != null)
460 m_velocity.X = m_physicsActor.Velocity.X; 460 m_velocity = actor.Velocity;
461 m_velocity.Y = m_physicsActor.Velocity.Y;
462 m_velocity.Z = m_physicsActor.Velocity.Z;
463 }
464 461
465 return m_velocity; 462 return m_velocity;
466 } 463 }
467 set 464 set
468 { 465 {
469 //m_log.DebugFormat("In {0} setting velocity of {1} to {2}", m_scene.RegionInfo.RegionName, Name, value); 466 PhysicsActor actor = m_physicsActor;
470 467 if (actor != null)
471 if (m_physicsActor != null)
472 { 468 {
473 try 469 try
474 { 470 {
475 lock (m_scene.SyncRoot) 471 lock (m_scene.SyncRoot)
476 { 472 actor.Velocity = value;
477 m_physicsActor.Velocity = value;
478 }
479 } 473 }
480 catch (Exception e) 474 catch (Exception e)
481 { 475 {
@@ -487,6 +481,12 @@ namespace OpenSim.Region.Framework.Scenes
487 } 481 }
488 } 482 }
489 483
484 public Quaternion Rotation
485 {
486 get { return m_bodyRot; }
487 set { m_bodyRot = value; }
488 }
489
490 /// <summary> 490 /// <summary>
491 /// If this is true, agent doesn't have a representation in this scene. 491 /// If this is true, agent doesn't have a representation in this scene.
492 /// this is an agent 'looking into' this scene from a nearby scene(region) 492 /// this is an agent 'looking into' this scene from a nearby scene(region)
@@ -627,7 +627,7 @@ namespace OpenSim.Region.Framework.Scenes
627 { 627 {
628 m_sendCourseLocationsMethod = SendCoarseLocationsDefault; 628 m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
629 CreateSceneViewer(); 629 CreateSceneViewer();
630 m_regionHandle = reginfo.RegionHandle; 630 m_rootRegionHandle = reginfo.RegionHandle;
631 m_controllingClient = client; 631 m_controllingClient = client;
632 m_firstname = m_controllingClient.FirstName; 632 m_firstname = m_controllingClient.FirstName;
633 m_lastname = m_controllingClient.LastName; 633 m_lastname = m_controllingClient.LastName;
@@ -710,25 +710,25 @@ namespace OpenSim.Region.Framework.Scenes
710 710
711 private void SetDirectionVectors() 711 private void SetDirectionVectors()
712 { 712 {
713 Dir_Vectors[0] = new Vector3(1, 0, 0); //FORWARD 713 Dir_Vectors[0] = Vector3.UnitX; //FORWARD
714 Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK 714 Dir_Vectors[1] = -Vector3.UnitX; //BACK
715 Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT 715 Dir_Vectors[2] = Vector3.UnitY; //LEFT
716 Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT 716 Dir_Vectors[3] = -Vector3.UnitY; //RIGHT
717 Dir_Vectors[4] = new Vector3(0, 0, 1); //UP 717 Dir_Vectors[4] = Vector3.UnitZ; //UP
718 Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN 718 Dir_Vectors[5] = -Vector3.UnitZ; //DOWN
719 Dir_Vectors[5] = new Vector3(0, 0, -0.5f); //DOWN_Nudge 719 Dir_Vectors[5] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge
720 } 720 }
721 721
722 private Vector3[] GetWalkDirectionVectors() 722 private Vector3[] GetWalkDirectionVectors()
723 { 723 {
724 Vector3[] vector = new Vector3[6]; 724 Vector3[] vector = new Vector3[6];
725 vector[0] = new Vector3(m_CameraUpAxis.Z, 0, -m_CameraAtAxis.Z); //FORWARD 725 vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD
726 vector[1] = new Vector3(-m_CameraUpAxis.Z, 0, m_CameraAtAxis.Z); //BACK 726 vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK
727 vector[2] = new Vector3(0, 1, 0); //LEFT 727 vector[2] = Vector3.UnitY; //LEFT
728 vector[3] = new Vector3(0, -1, 0); //RIGHT 728 vector[3] = -Vector3.UnitY; //RIGHT
729 vector[4] = new Vector3(m_CameraAtAxis.Z, 0, m_CameraUpAxis.Z); //UP 729 vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP
730 vector[5] = new Vector3(-m_CameraAtAxis.Z, 0, -m_CameraUpAxis.Z); //DOWN 730 vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN
731 vector[5] = new Vector3(-m_CameraAtAxis.Z, 0, -m_CameraUpAxis.Z); //DOWN_Nudge 731 vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge
732 return vector; 732 return vector;
733 } 733 }
734 734
@@ -781,6 +781,8 @@ namespace OpenSim.Region.Framework.Scenes
781 if (gm != null) 781 if (gm != null)
782 m_grouptitle = gm.GetGroupTitle(m_uuid); 782 m_grouptitle = gm.GetGroupTitle(m_uuid);
783 783
784 m_rootRegionHandle = m_scene.RegionInfo.RegionHandle;
785
784 m_scene.SetRootAgentScene(m_uuid); 786 m_scene.SetRootAgentScene(m_uuid);
785 787
786 // Moved this from SendInitialData to ensure that m_appearance is initialized 788 // Moved this from SendInitialData to ensure that m_appearance is initialized
@@ -811,7 +813,6 @@ namespace OpenSim.Region.Framework.Scenes
811 pos = emergencyPos; 813 pos = emergencyPos;
812 } 814 }
813 815
814
815 float localAVHeight = 1.56f; 816 float localAVHeight = 1.56f;
816 if (m_avHeight != 127.0f) 817 if (m_avHeight != 127.0f)
817 { 818 {
@@ -906,6 +907,8 @@ namespace OpenSim.Region.Framework.Scenes
906 m_isChildAgent = true; 907 m_isChildAgent = true;
907 m_scene.SwapRootAgentCount(true); 908 m_scene.SwapRootAgentCount(true);
908 RemoveFromPhysicalScene(); 909 RemoveFromPhysicalScene();
910
911 // FIXME: Set m_rootRegionHandle to the region handle of the scene this agent is moving into
909 912
910 m_scene.EventManager.TriggerOnMakeChildAgent(this); 913 m_scene.EventManager.TriggerOnMakeChildAgent(this);
911 } 914 }
@@ -937,7 +940,7 @@ namespace OpenSim.Region.Framework.Scenes
937 isFlying = m_physicsActor.Flying; 940 isFlying = m_physicsActor.Flying;
938 941
939 RemoveFromPhysicalScene(); 942 RemoveFromPhysicalScene();
940 Velocity = new Vector3(0, 0, 0); 943 Velocity = Vector3.Zero;
941 AbsolutePosition = pos; 944 AbsolutePosition = pos;
942 AddToPhysicalScene(isFlying); 945 AddToPhysicalScene(isFlying);
943 if (m_appearance != null) 946 if (m_appearance != null)
@@ -985,12 +988,13 @@ namespace OpenSim.Region.Framework.Scenes
985 988
986 if (m_avHeight != 127.0f) 989 if (m_avHeight != 127.0f)
987 { 990 {
988 AbsolutePosition = AbsolutePosition + new Vector3(0, 0, (m_avHeight / 6f)); 991 AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (m_avHeight / 6f));
989 } 992 }
990 else 993 else
991 { 994 {
992 AbsolutePosition = AbsolutePosition + new Vector3(0, 0, (1.56f / 6f)); 995 AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f));
993 } 996 }
997
994 TrySetMovementAnimation("LAND"); 998 TrySetMovementAnimation("LAND");
995 SendFullUpdateToAllClients(); 999 SendFullUpdateToAllClients();
996 } 1000 }
@@ -1076,7 +1080,7 @@ namespace OpenSim.Region.Framework.Scenes
1076 } 1080 }
1077 1081
1078 m_isChildAgent = false; 1082 m_isChildAgent = false;
1079 bool m_flying = ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); 1083 bool m_flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
1080 MakeRootAgent(AbsolutePosition, m_flying); 1084 MakeRootAgent(AbsolutePosition, m_flying);
1081 1085
1082 if ((m_callbackURI != null) && !m_callbackURI.Equals("")) 1086 if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
@@ -1103,9 +1107,12 @@ namespace OpenSim.Region.Framework.Scenes
1103 /// <param name="distance"></param> 1107 /// <param name="distance"></param>
1104 public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance) 1108 public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance)
1105 { 1109 {
1110 const float POSITION_TOLERANCE = 0.02f;
1111 const float VELOCITY_TOLERANCE = 0.02f;
1112 const float ROTATION_TOLERANCE = 0.02f;
1113
1106 if (m_followCamAuto) 1114 if (m_followCamAuto)
1107 { 1115 {
1108
1109 if (hitYN) 1116 if (hitYN)
1110 { 1117 {
1111 CameraConstraintActive = true; 1118 CameraConstraintActive = true;
@@ -1114,11 +1121,11 @@ namespace OpenSim.Region.Framework.Scenes
1114 Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint); 1121 Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint);
1115 ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint))); 1122 ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint)));
1116 } 1123 }
1117 else 1124 else
1118 { 1125 {
1119 if ((m_pos - m_lastPosition).Length() > 0.02f || 1126 if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
1120 (m_velocity - m_lastVelocity).Length() > 0.02f || 1127 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
1121 m_bodyRot != m_lastRotation) 1128 !m_bodyRot.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE))
1122 { 1129 {
1123 if (CameraConstraintActive) 1130 if (CameraConstraintActive)
1124 { 1131 {
@@ -1127,13 +1134,11 @@ namespace OpenSim.Region.Framework.Scenes
1127 } 1134 }
1128 } 1135 }
1129 } 1136 }
1130 } 1137 }
1131 } 1138 }
1132 1139
1133 Array m_dirControlFlags = Enum.GetValues(typeof(Dir_ControlFlags));
1134
1135 /// <summary> 1140 /// <summary>
1136 /// This is the event handler for client movement. If a client is moving, this event is triggering. 1141 /// This is the event handler for client movement. If a client is moving, this event is triggering.
1137 /// </summary> 1142 /// </summary>
1138 public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) 1143 public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
1139 { 1144 {
@@ -1149,15 +1154,13 @@ namespace OpenSim.Region.Framework.Scenes
1149 if (m_movementUpdateCount < 1) 1154 if (m_movementUpdateCount < 1)
1150 m_movementUpdateCount = 1; 1155 m_movementUpdateCount = 1;
1151 1156
1152 // Must check for standing up even when PhysicsActor is null, 1157 #region Sanity Checking
1153 // since sitting currently removes avatar from physical scene
1154 //m_log.Debug("agentPos:" + AbsolutePosition.ToString());
1155 1158
1156 // This is irritating. Really. 1159 // This is irritating. Really.
1157 if (!AbsolutePosition.IsFinite()) 1160 if (!AbsolutePosition.IsFinite())
1158 { 1161 {
1159 RemoveFromPhysicalScene(); 1162 RemoveFromPhysicalScene();
1160 m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error# 9999902"); 1163 m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902");
1161 1164
1162 m_pos = m_LastFinitePos; 1165 m_pos = m_LastFinitePos;
1163 if (!m_pos.IsFinite()) 1166 if (!m_pos.IsFinite())
@@ -1165,7 +1168,7 @@ namespace OpenSim.Region.Framework.Scenes
1165 m_pos.X = 127f; 1168 m_pos.X = 127f;
1166 m_pos.Y = 127f; 1169 m_pos.Y = 127f;
1167 m_pos.Z = 127f; 1170 m_pos.Z = 127f;
1168 m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error# 9999903"); 1171 m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999903");
1169 } 1172 }
1170 1173
1171 AddToPhysicalScene(false); 1174 AddToPhysicalScene(false);
@@ -1175,18 +1178,11 @@ namespace OpenSim.Region.Framework.Scenes
1175 m_LastFinitePos = m_pos; 1178 m_LastFinitePos = m_pos;
1176 } 1179 }
1177 1180
1178 //m_physicsActor.AddForce(new PhysicsVector(999999999, 99999999, 999999999999999), true); 1181 #endregion Sanity Checking
1179 1182
1180 //ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); 1183 #region Inputs
1181 //if (land != null)
1182 //{
1183 //if (land.landData.landingType == (byte)1 && land.landData.userLocation != Vector3.Zero)
1184 //{
1185 // agent.startpos = land.landData.userLocation;
1186 //}
1187 //}
1188 1184
1189 uint flags = agentData.ControlFlags; 1185 AgentManager.ControlFlags flags = (AgentManager.ControlFlags)agentData.ControlFlags;
1190 Quaternion bodyRotation = agentData.BodyRotation; 1186 Quaternion bodyRotation = agentData.BodyRotation;
1191 1187
1192 // Camera location in world. We'll need to raytrace 1188 // Camera location in world. We'll need to raytrace
@@ -1207,87 +1203,85 @@ namespace OpenSim.Region.Framework.Scenes
1207 // The Agent's Draw distance setting 1203 // The Agent's Draw distance setting
1208 m_DrawDistance = agentData.Far; 1204 m_DrawDistance = agentData.Far;
1209 1205
1210 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0)
1211 {
1212 StandUp();
1213 }
1214
1215 // Check if Client has camera in 'follow cam' or 'build' mode. 1206 // Check if Client has camera in 'follow cam' or 'build' mode.
1216 Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); 1207 Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation);
1217 1208
1218 m_followCamAuto = ((m_CameraUpAxis.Z > 0.959f && m_CameraUpAxis.Z < 0.98f) 1209 m_followCamAuto = ((m_CameraUpAxis.Z > 0.959f && m_CameraUpAxis.Z < 0.98f)
1219 && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false; 1210 && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false;
1220 1211
1212 m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0;
1213 m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0;
1214
1215 #endregion Inputs
1216
1217 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0)
1218 {
1219 StandUp();
1220 }
1221
1221 //m_log.DebugFormat("[FollowCam]: {0}", m_followCamAuto); 1222 //m_log.DebugFormat("[FollowCam]: {0}", m_followCamAuto);
1222 // Raycast from the avatar's head to the camera to see if there's anything blocking the view 1223 // Raycast from the avatar's head to the camera to see if there's anything blocking the view
1223 if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast()) 1224 if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast())
1224 { 1225 {
1225 if (m_followCamAuto) 1226 if (m_followCamAuto)
1226 { 1227 {
1227 Vector3 headadjustment = new Vector3(0, 0, 0.3f); 1228 Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT;
1228 m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - (m_pos + headadjustment)), Vector3.Distance(m_CameraCenter, (m_pos + headadjustment)) + 0.3f, RayCastCameraCallback); 1229 m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback);
1229 } 1230 }
1230 } 1231 }
1231 1232
1232 m_mouseLook = (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0;
1233 m_leftButtonDown = (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0;
1234
1235 lock (scriptedcontrols) 1233 lock (scriptedcontrols)
1236 { 1234 {
1237 if (scriptedcontrols.Count > 0) 1235 if (scriptedcontrols.Count > 0)
1238 { 1236 {
1239 SendControlToScripts(flags); 1237 SendControlToScripts((uint)flags);
1240 flags = RemoveIgnoredControls(flags, IgnoredControls); 1238 flags = RemoveIgnoredControls(flags, IgnoredControls);
1241 } 1239 }
1242 } 1240 }
1243 1241
1244 if (PhysicsActor == null)
1245 {
1246 return;
1247 }
1248
1249 if (m_autopilotMoving) 1242 if (m_autopilotMoving)
1250 CheckAtSitTarget(); 1243 CheckAtSitTarget();
1251 1244
1252 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) 1245 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0)
1253 { 1246 {
1254 // TODO: This doesn't prevent the user from walking yet. 1247 // TODO: This doesn't prevent the user from walking yet.
1255 // Setting parent ID would fix this, if we knew what value 1248 // Setting parent ID would fix this, if we knew what value
1256 // to use. Or we could add a m_isSitting variable. 1249 // to use. Or we could add a m_isSitting variable.
1257
1258 TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); 1250 TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
1259 } 1251 }
1252
1260 // In the future, these values might need to go global. 1253 // In the future, these values might need to go global.
1261 // Here's where you get them. 1254 // Here's where you get them.
1262
1263 m_AgentControlFlags = flags; 1255 m_AgentControlFlags = flags;
1264 m_headrotation = agentData.HeadRotation; 1256 m_headrotation = agentData.HeadRotation;
1265 m_state = agentData.State; 1257 m_state = agentData.State;
1266 1258
1259 PhysicsActor actor = PhysicsActor;
1260 if (actor == null)
1261 {
1262 return;
1263 }
1264
1267 if (m_allowMovement) 1265 if (m_allowMovement)
1268 { 1266 {
1269 int i = 0; 1267 int i = 0;
1270 bool update_movementflag = false; 1268 bool update_movementflag = false;
1271 bool update_rotation = false; 1269 bool update_rotation = false;
1272 bool DCFlagKeyPressed = false; 1270 bool DCFlagKeyPressed = false;
1273 Vector3 agent_control_v3 = new Vector3(0, 0, 0); 1271 Vector3 agent_control_v3 = Vector3.Zero;
1274 Quaternion q = bodyRotation; 1272 Quaternion q = bodyRotation;
1275 if (PhysicsActor != null)
1276 {
1277 bool oldflying = PhysicsActor.Flying;
1278 1273
1279 if (m_forceFly) 1274 bool oldflying = PhysicsActor.Flying;
1280 PhysicsActor.Flying = true;
1281 else if (m_flyDisabled)
1282 PhysicsActor.Flying = false;
1283 else
1284 PhysicsActor.Flying = ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
1285 1275
1286 if (PhysicsActor.Flying != oldflying) 1276 if (m_forceFly)
1287 { 1277 actor.Flying = true;
1288 update_movementflag = true; 1278 else if (m_flyDisabled)
1289 } 1279 actor.Flying = false;
1290 } 1280 else
1281 actor.Flying = ((flags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
1282
1283 if (actor.Flying != oldflying)
1284 update_movementflag = true;
1291 1285
1292 if (q != m_bodyRot) 1286 if (q != m_bodyRot)
1293 { 1287 {
@@ -1309,10 +1303,9 @@ namespace OpenSim.Region.Framework.Scenes
1309 else 1303 else
1310 dirVectors = Dir_Vectors; 1304 dirVectors = Dir_Vectors;
1311 1305
1312 1306 foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS)
1313 foreach (Dir_ControlFlags DCF in m_dirControlFlags)
1314 { 1307 {
1315 if ((flags & (uint)DCF) != 0) 1308 if (((uint)flags & (uint)DCF) != 0)
1316 { 1309 {
1317 bResetMoveToPosition = true; 1310 bResetMoveToPosition = true;
1318 DCFlagKeyPressed = true; 1311 DCFlagKeyPressed = true;
@@ -1358,7 +1351,7 @@ namespace OpenSim.Region.Framework.Scenes
1358 if (bAllowUpdateMoveToPosition && (m_moveToPositionInProgress && !m_autopilotMoving)) 1351 if (bAllowUpdateMoveToPosition && (m_moveToPositionInProgress && !m_autopilotMoving))
1359 { 1352 {
1360 //Check the error term of the current position in relation to the target position 1353 //Check the error term of the current position in relation to the target position
1361 if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 1.5) 1354 if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 1.5f)
1362 { 1355 {
1363 // we are close enough to the target 1356 // we are close enough to the target
1364 m_moveToPositionTarget = Vector3.Zero; 1357 m_moveToPositionTarget = Vector3.Zero;
@@ -1439,8 +1432,8 @@ namespace OpenSim.Region.Framework.Scenes
1439 if (m_physicsActor != null && m_physicsActor.Flying && !m_forceFly) 1432 if (m_physicsActor != null && m_physicsActor.Flying && !m_forceFly)
1440 { 1433 {
1441 // Are the landing controls requirements filled? 1434 // Are the landing controls requirements filled?
1442 bool controlland = (((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || 1435 bool controlland = (((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) ||
1443 ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); 1436 ((flags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0));
1444 1437
1445 // Are the collision requirements fulfilled? 1438 // Are the collision requirements fulfilled?
1446 bool colliding = (m_physicsActor.IsColliding == true); 1439 bool colliding = (m_physicsActor.IsColliding == true);
@@ -1537,7 +1530,7 @@ namespace OpenSim.Region.Framework.Scenes
1537 if (part != null) 1530 if (part != null)
1538 { 1531 {
1539 AbsolutePosition = part.AbsolutePosition; 1532 AbsolutePosition = part.AbsolutePosition;
1540 Velocity = new Vector3(0, 0, 0); 1533 Velocity = Vector3.Zero;
1541 SendFullUpdateToAllClients(); 1534 SendFullUpdateToAllClients();
1542 1535
1543 //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); 1536 //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID);
@@ -1607,7 +1600,7 @@ namespace OpenSim.Region.Framework.Scenes
1607 } 1600 }
1608 1601
1609 m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight); 1602 m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight);
1610 m_parentPosition = new Vector3(); 1603 m_parentPosition = Vector3.Zero;
1611 1604
1612 m_parentID = 0; 1605 m_parentID = 0;
1613 SendFullUpdateToAllClients(); 1606 SendFullUpdateToAllClients();
@@ -1834,7 +1827,7 @@ namespace OpenSim.Region.Framework.Scenes
1834 //Quaternion result = (sitTargetOrient * vq) * nq; 1827 //Quaternion result = (sitTargetOrient * vq) * nq;
1835 1828
1836 m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); 1829 m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z);
1837 m_pos += m_sitTargetCorrectionOffset; 1830 m_pos += SIT_TARGET_ADJUSTMENT;
1838 m_bodyRot = sitTargetOrient; 1831 m_bodyRot = sitTargetOrient;
1839 //Rotation = sitTargetOrient; 1832 //Rotation = sitTargetOrient;
1840 m_parentPosition = part.AbsolutePosition; 1833 m_parentPosition = part.AbsolutePosition;
@@ -1854,7 +1847,7 @@ namespace OpenSim.Region.Framework.Scenes
1854 } 1847 }
1855 m_parentID = m_requestedSitTargetID; 1848 m_parentID = m_requestedSitTargetID;
1856 1849
1857 Velocity = new Vector3(0, 0, 0); 1850 Velocity = Vector3.Zero;
1858 RemoveFromPhysicalScene(); 1851 RemoveFromPhysicalScene();
1859 1852
1860 TrySetMovementAnimation(sitAnimation); 1853 TrySetMovementAnimation(sitAnimation);
@@ -1925,14 +1918,10 @@ namespace OpenSim.Region.Framework.Scenes
1925 } 1918 }
1926 1919
1927 1920
1928 AssetBase Animasset = new AssetBase(); 1921 AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation);
1929 Animasset.Data = anim.ToBytes(); 1922 Animasset.Data = anim.ToBytes();
1930 Animasset.Temporary = true; 1923 Animasset.Temporary = true;
1931 Animasset.Local = true; 1924 Animasset.Local = true;
1932 Animasset.FullID = UUID.Random();
1933 Animasset.ID = Animasset.FullID.ToString();
1934 Animasset.Name = "Random Animation";
1935 Animasset.Type = (sbyte)AssetType.Animation;
1936 Animasset.Description = "dance"; 1925 Animasset.Description = "dance";
1937 //BinBVHAnimation bbvhanim = new BinBVHAnimation(Animasset.Data); 1926 //BinBVHAnimation bbvhanim = new BinBVHAnimation(Animasset.Data);
1938 1927
@@ -2011,7 +2000,7 @@ namespace OpenSim.Region.Framework.Scenes
2011 protected void TrySetMovementAnimation(string anim) 2000 protected void TrySetMovementAnimation(string anim)
2012 { 2001 {
2013 //m_log.DebugFormat("Updating movement animation to {0}", anim); 2002 //m_log.DebugFormat("Updating movement animation to {0}", anim);
2014 2003
2015 if (!m_isChildAgent) 2004 if (!m_isChildAgent)
2016 { 2005 {
2017 if (m_animations.TrySetDefaultAnimation(anim, m_controllingClient.NextAnimationSequenceNumber, UUID.Zero)) 2006 if (m_animations.TrySetDefaultAnimation(anim, m_controllingClient.NextAnimationSequenceNumber, UUID.Zero))
@@ -2046,200 +2035,169 @@ namespace OpenSim.Region.Framework.Scenes
2046 /// </summary> 2035 /// </summary>
2047 public string GetMovementAnimation() 2036 public string GetMovementAnimation()
2048 { 2037 {
2049 if ((m_animPersistUntil > 0) && (m_animPersistUntil > DateTime.Now.Ticks)) 2038 const float FALL_DELAY = 0.33f;
2050 { 2039 const float PREJUMP_DELAY = 0.25f;
2051 //We don't want our existing state to end yet.
2052 return m_movementAnimation;
2053 2040
2054 } 2041 #region Inputs
2055 else if (m_movementflag != 0) 2042
2043 AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_AgentControlFlags;
2044 PhysicsActor actor = m_physicsActor;
2045
2046 // Create forward and left vectors from the current avatar rotation
2047 Matrix4 rotMatrix = Matrix4.CreateFromQuaternion(m_bodyRot);
2048 Vector3 fwd = Vector3.Transform(Vector3.UnitX, rotMatrix);
2049 Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix);
2050
2051 // Check control flags
2052 bool heldForward = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS;
2053 bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG;
2054 bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS;
2055 bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG;
2056 //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT;
2057 //bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT;
2058 bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS;
2059 bool heldDown = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG;
2060 //bool flying = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) == AgentManager.ControlFlags.AGENT_CONTROL_FLY;
2061 //bool mouselook = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) == AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK;
2062
2063 // Direction in which the avatar is trying to move
2064 Vector3 move = Vector3.Zero;
2065 if (heldForward) { move.X += fwd.X; move.Y += fwd.Y; }
2066 if (heldBack) { move.X -= fwd.X; move.Y -= fwd.Y; }
2067 if (heldLeft) { move.X += left.X; move.Y += left.Y; }
2068 if (heldRight) { move.X -= left.X; move.Y -= left.Y; }
2069 if (heldUp) { move.Z += 1; }
2070 if (heldDown) { move.Z -= 1; }
2071
2072 // Is the avatar trying to move?
2073// bool moving = (move != Vector3.Zero);
2074 bool jumping = m_animTickJump != 0;
2075
2076 #endregion Inputs
2077
2078 #region Flying
2079
2080 if (actor != null && actor.Flying)
2056 { 2081 {
2057 //We're moving 2082 m_animTickFall = 0;
2058 m_allowFalling = true; 2083 m_animTickJump = 0;
2059 if (PhysicsActor != null && PhysicsActor.IsColliding) 2084
2085 if (move.X != 0f || move.Y != 0f)
2060 { 2086 {
2061 //And colliding. Can you guess what it is yet? 2087 return (m_useFlySlow ? "FLYSLOW" : "FLY");
2062 if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) 2088 }
2063 { 2089 else if (move.Z > 0f)
2064 //Down key is being pressed. 2090 {
2065 if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) + (m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0) 2091 return "HOVER_UP";
2066 { 2092 }
2067 return "CROUCHWALK"; 2093 else if (move.Z < 0f)
2068 } 2094 {
2069 else 2095 if (actor != null && actor.IsColliding)
2070 { 2096 return "LAND";
2071 return "CROUCH";
2072 }
2073 }
2074 else if (m_setAlwaysRun)
2075 {
2076 return "RUN";
2077 }
2078 else 2097 else
2079 { 2098 return "HOVER_DOWN";
2080 //If we're prejumping then inhibit this, it's a problem
2081 //caused by a false positive on IsColliding
2082 if (m_movementAnimation == "PREJUMP")
2083 {
2084 return "PREJUMP";
2085 }
2086 else
2087 {
2088 return "WALK";
2089 }
2090 }
2091
2092 } 2099 }
2093 else 2100 else
2094 { 2101 {
2095 //We're not colliding. Colliding isn't cool these days. 2102 return "HOVER";
2096 if (PhysicsActor != null && PhysicsActor.Flying) 2103 }
2097 { 2104 }
2098 //Are we moving forwards or backwards?
2099 if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0)
2100 {
2101 //Then we really are flying
2102 if (m_setAlwaysRun)
2103 {
2104 return "FLY";
2105 }
2106 else
2107 {
2108 if (m_useFlySlow == false)
2109 {
2110 return "FLY";
2111 }
2112 else
2113 {
2114 return "FLYSLOW";
2115 }
2116 }
2117 }
2118 else
2119 {
2120 if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0)
2121 {
2122 return "HOVER_UP";
2123 }
2124 else
2125 {
2126 return "HOVER_DOWN";
2127 }
2128 }
2129 2105
2130 } 2106 #endregion Flying
2131 else if (m_movementAnimation == "JUMP")
2132 {
2133 //If we were already jumping, continue to jump until we collide
2134 return "JUMP";
2135 2107
2136 } 2108 #region Falling/Floating/Landing
2137 else if (m_movementAnimation == "PREJUMP" && (m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == 0)
2138 {
2139 //If we were in a prejump, and the UP key is no longer being held down
2140 //then we're not going to fly, so we're jumping
2141 return "JUMP";
2142 2109
2143 } 2110 if (actor == null || !actor.IsColliding)
2144 else if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) 2111 {
2145 { 2112 float fallElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f;
2146 //They're pressing up, so we're either going to fly or jump 2113 float fallVelocity = (actor != null) ? actor.Velocity.Z : 0.0f;
2147 return "PREJUMP"; 2114
2148 } 2115 if (m_animTickFall == 0 || (fallElapsed > FALL_DELAY && fallVelocity >= 0.0f))
2149 else 2116 {
2150 { 2117 // Just started falling
2151 //If we're moving and not flying and not jumping and not colliding.. 2118 m_animTickFall = Environment.TickCount;
2152 2119 }
2153 if (m_movementAnimation == "WALK" || m_movementAnimation == "RUN") 2120 else if (!jumping && fallElapsed > FALL_DELAY)
2154 { 2121 {
2155 //Let's not enter a FALLDOWN state here, since we're probably 2122 // Falling long enough to trigger the animation
2156 //not colliding because we're going down hill. 2123 return "FALLDOWN";
2157 return m_movementAnimation;
2158 }
2159 //Record the time we enter this state so we know whether to "land" or not
2160 m_animPersistUntil = DateTime.Now.Ticks;
2161 return "FALLDOWN";
2162
2163 }
2164 } 2124 }
2125
2126 return m_movementAnimation;
2165 } 2127 }
2166 else 2128
2129 #endregion Falling/Floating/Landing
2130
2131 #region Ground Movement
2132
2133 if (m_movementAnimation == "FALLDOWN")
2167 { 2134 {
2168 //We're not moving. 2135 m_animTickFall = Environment.TickCount;
2169 if (PhysicsActor != null && PhysicsActor.IsColliding)
2170 {
2171 //But we are colliding.
2172 if (m_movementAnimation == "FALLDOWN")
2173 {
2174 //We're re-using the m_animPersistUntil value here to see how long we've been falling
2175 if ((DateTime.Now.Ticks - m_animPersistUntil) > TimeSpan.TicksPerSecond)
2176 {
2177 //Make sure we don't change state for a bit
2178 m_animPersistUntil = DateTime.Now.Ticks + TimeSpan.TicksPerSecond;
2179 return "LAND";
2180 }
2181 else
2182 {
2183 //We haven't been falling very long, we were probably just walking down hill
2184 return "STAND";
2185 }
2186 }
2187 else if (m_movementAnimation == "JUMP" || m_movementAnimation == "HOVER_DOWN")
2188 {
2189 //Make sure we don't change state for a bit
2190 m_animPersistUntil = DateTime.Now.Ticks + (1 * TimeSpan.TicksPerSecond);
2191 return "SOFT_LAND";
2192 2136
2193 } 2137 // TODO: SOFT_LAND support
2194 else if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) 2138 return "LAND";
2195 { 2139 }
2196 return "PREJUMP"; 2140 else if (m_movementAnimation == "LAND")
2197 } 2141 {
2198 else if (PhysicsActor != null && PhysicsActor.Flying) 2142 float landElapsed = (float)(Environment.TickCount - m_animTickFall) / 1000f;
2199 { 2143
2200 m_allowFalling = true; 2144 if (landElapsed <= FALL_DELAY)
2201 if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) 2145 return "LAND";
2202 { 2146 }
2203 return "HOVER_UP";
2204 }
2205 else if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0)
2206 {
2207 return "HOVER_DOWN";
2208 }
2209 else
2210 {
2211 return "HOVER";
2212 }
2213 }
2214 else
2215 {
2216 return "STAND";
2217 }
2218 2147
2148 m_animTickFall = 0;
2149
2150 if (move.Z > 0f)
2151 {
2152 // Jumping
2153 if (!jumping)
2154 {
2155 // Begin prejump
2156 m_animTickJump = Environment.TickCount;
2157 return "PREJUMP";
2219 } 2158 }
2220 else 2159 else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 1000.0f)
2221 { 2160 {
2222 //We're not colliding. 2161 // Start actual jump
2223 if (PhysicsActor != null && PhysicsActor.Flying) 2162 if (m_animTickJump == -1)
2224 { 2163 {
2225 2164 // Already jumping! End the current jump
2226 return "HOVER"; 2165 m_animTickJump = 0;
2227 2166 return "JUMP";
2228 } 2167 }
2229 else if ((m_movementAnimation == "JUMP" || m_movementAnimation == "PREJUMP") && (m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == 0)
2230 {
2231 2168
2232 return "JUMP"; 2169 m_animTickJump = -1;
2170 return "JUMP";
2171 }
2172 }
2173 else
2174 {
2175 // Not jumping
2176 m_animTickJump = 0;
2233 2177
2234 } 2178 if (move.X != 0f || move.Y != 0f)
2179 {
2180 // Walking / crouchwalking / running
2181 if (move.Z < 0f)
2182 return "CROUCHWALK";
2183 else if (m_setAlwaysRun)
2184 return "RUN";
2235 else 2185 else
2236 { 2186 return "WALK";
2237 //Record the time we enter this state so we know whether to "land" or not 2187 }
2238 m_animPersistUntil = DateTime.Now.Ticks; 2188 else
2239 return "FALLDOWN"; // this falling animation is invoked too frequently when capsule tilt correction is used - why? 2189 {
2240 } 2190 // Not walking
2191 if (move.Z < 0f)
2192 return "CROUCH";
2193 else
2194 return "STAND";
2241 } 2195 }
2242 } 2196 }
2197
2198 #endregion Ground Movement
2199
2200 return m_movementAnimation;
2243 } 2201 }
2244 2202
2245 /// <summary> 2203 /// <summary>
@@ -2247,24 +2205,16 @@ namespace OpenSim.Region.Framework.Scenes
2247 /// </summary> 2205 /// </summary>
2248 protected void UpdateMovementAnimations() 2206 protected void UpdateMovementAnimations()
2249 { 2207 {
2250 string movementAnimation = GetMovementAnimation(); 2208 m_movementAnimation = GetMovementAnimation();
2251 2209
2252 if (movementAnimation == "FALLDOWN" && m_allowFalling == false) 2210 if (m_movementAnimation == "PREJUMP" && !m_usePreJump)
2253 {
2254 movementAnimation = m_movementAnimation;
2255 }
2256 else
2257 {
2258 m_movementAnimation = movementAnimation;
2259 }
2260 if (movementAnimation == "PREJUMP" && m_usePreJump == false)
2261 { 2211 {
2262 //This was the previous behavior before PREJUMP 2212 // This was the previous behavior before PREJUMP
2263 TrySetMovementAnimation("JUMP"); 2213 TrySetMovementAnimation("JUMP");
2264 } 2214 }
2265 else 2215 else
2266 { 2216 {
2267 TrySetMovementAnimation(movementAnimation); 2217 TrySetMovementAnimation(m_movementAnimation);
2268 } 2218 }
2269 } 2219 }
2270 2220
@@ -2277,7 +2227,7 @@ namespace OpenSim.Region.Framework.Scenes
2277 { 2227 {
2278 if (m_isChildAgent) 2228 if (m_isChildAgent)
2279 { 2229 {
2280 m_log.Debug("DEBUG: AddNewMovement: child agent, Making root agent!"); 2230 m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent, making root agent!");
2281 2231
2282 // we have to reset the user's child agent connections. 2232 // we have to reset the user's child agent connections.
2283 // Likely, here they've lost the eventqueue for other regions so border 2233 // Likely, here they've lost the eventqueue for other regions so border
@@ -2286,7 +2236,7 @@ namespace OpenSim.Region.Framework.Scenes
2286 List<ulong> regions = new List<ulong>(KnownChildRegionHandles); 2236 List<ulong> regions = new List<ulong>(KnownChildRegionHandles);
2287 regions.Remove(m_scene.RegionInfo.RegionHandle); 2237 regions.Remove(m_scene.RegionInfo.RegionHandle);
2288 2238
2289 MakeRootAgent(new Vector3(127, 127, 127), true); 2239 MakeRootAgent(new Vector3(127f, 127f, 127f), true);
2290 2240
2291 // Async command 2241 // Async command
2292 if (m_scene.SceneGridService != null) 2242 if (m_scene.SceneGridService != null)
@@ -2298,47 +2248,45 @@ namespace OpenSim.Region.Framework.Scenes
2298 System.Threading.Thread.Sleep(500); 2248 System.Threading.Thread.Sleep(500);
2299 } 2249 }
2300 2250
2301
2302 if (m_scene.SceneGridService != null) 2251 if (m_scene.SceneGridService != null)
2303 { 2252 {
2304 m_scene.SceneGridService.EnableNeighbourChildAgents(this, new List<RegionInfo>()); 2253 m_scene.SceneGridService.EnableNeighbourChildAgents(this, new List<RegionInfo>());
2305 } 2254 }
2306 2255
2307
2308
2309 return; 2256 return;
2310 } 2257 }
2311 2258
2312 m_perfMonMS = Environment.TickCount; 2259 m_perfMonMS = Environment.TickCount;
2313 2260
2314 m_rotation = rotation; 2261 Rotation = rotation;
2315 NewForce newVelocity = new NewForce();
2316 Vector3 direc = vec * rotation; 2262 Vector3 direc = vec * rotation;
2317 direc.Normalize(); 2263 direc.Normalize();
2318 2264
2319 direc *= 0.03f * 128f * m_speedModifier; 2265 direc *= 0.03f * 128f * m_speedModifier;
2320 if (m_physicsActor.Flying) 2266
2321 { 2267 PhysicsActor actor = m_physicsActor;
2322 direc *= 4; 2268 if (actor != null)
2323 //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0));
2324 //bool colliding = (m_physicsActor.IsColliding==true);
2325 //if (controlland)
2326 // m_log.Info("[AGENT]: landCommand");
2327 //if (colliding)
2328 // m_log.Info("[AGENT]: colliding");
2329 //if (m_physicsActor.Flying && colliding && controlland)
2330 //{
2331 // StopFlying();
2332 // m_log.Info("[AGENT]: Stop FLying");
2333 //}
2334 }
2335 else
2336 { 2269 {
2337 if (!m_physicsActor.Flying && m_physicsActor.IsColliding) 2270 if (actor.Flying)
2271 {
2272 direc *= 4.0f;
2273 //bool controlland = (((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0));
2274 //bool colliding = (m_physicsActor.IsColliding==true);
2275 //if (controlland)
2276 // m_log.Info("[AGENT]: landCommand");
2277 //if (colliding)
2278 // m_log.Info("[AGENT]: colliding");
2279 //if (m_physicsActor.Flying && colliding && controlland)
2280 //{
2281 // StopFlying();
2282 // m_log.Info("[AGENT]: Stop FLying");
2283 //}
2284 }
2285 else if (!actor.Flying && actor.IsColliding)
2338 { 2286 {
2339 if (direc.Z > 2.0f) 2287 if (direc.Z > 2.0f)
2340 { 2288 {
2341 direc.Z *= 3; 2289 direc.Z *= 3.0f;
2342 2290
2343 // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. 2291 // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored.
2344 TrySetMovementAnimation("PREJUMP"); 2292 TrySetMovementAnimation("PREJUMP");
@@ -2347,10 +2295,8 @@ namespace OpenSim.Region.Framework.Scenes
2347 } 2295 }
2348 } 2296 }
2349 2297
2350 newVelocity.X = direc.X; 2298 // TODO: Add the force instead of only setting it to support multiple forces per frame?
2351 newVelocity.Y = direc.Y; 2299 m_forceToApply = direc;
2352 newVelocity.Z = direc.Z;
2353 m_forcesList.Add(newVelocity);
2354 2300
2355 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); 2301 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
2356 } 2302 }
@@ -2361,8 +2307,10 @@ namespace OpenSim.Region.Framework.Scenes
2361 2307
2362 public override void Update() 2308 public override void Update()
2363 { 2309 {
2364 const float VELOCITY_TOLERANCE = 0.01f; 2310 const float ROTATION_TOLERANCE = 0.01f;
2365 const float POSITION_TOLERANCE = 10.0f; 2311 const float VELOCITY_TOLERANCE = 0.001f;
2312 const float POSITION_TOLERANCE = 0.05f;
2313 //const int TIME_MS_TOLERANCE = 3000;
2366 2314
2367 SendPrimUpdates(); 2315 SendPrimUpdates();
2368 2316
@@ -2374,17 +2322,25 @@ namespace OpenSim.Region.Framework.Scenes
2374 2322
2375 if (m_isChildAgent == false) 2323 if (m_isChildAgent == false)
2376 { 2324 {
2325// PhysicsActor actor = m_physicsActor;
2326
2327 // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to
2328 // grab the latest PhysicsActor velocity, whereas m_velocity is often
2329 // storing a requested force instead of an actual traveling velocity
2330
2377 // Throw away duplicate or insignificant updates 2331 // Throw away duplicate or insignificant updates
2378 if (m_bodyRot != m_lastRotation || 2332 if (!m_bodyRot.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
2379 (m_velocity - m_lastVelocity).Length() > VELOCITY_TOLERANCE || 2333 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
2380 (m_pos - m_lastPosition).Length() > POSITION_TOLERANCE) 2334 !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))
2335 //Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE)
2381 { 2336 {
2382 SendTerseUpdateToAllClients(); 2337 SendTerseUpdateToAllClients();
2383 2338
2384 // Update the "last" values 2339 // Update the "last" values
2385 m_lastPosition = m_pos; 2340 m_lastPosition = m_pos;
2386 m_lastRotation = m_bodyRot; 2341 m_lastRotation = m_bodyRot;
2387 m_lastVelocity = m_velocity; 2342 m_lastVelocity = Velocity;
2343 //m_lastTerseSent = Environment.TickCount;
2388 } 2344 }
2389 2345
2390 // followed suggestion from mic bowman. reversed the two lines below. 2346 // followed suggestion from mic bowman. reversed the two lines below.
@@ -2410,11 +2366,16 @@ namespace OpenSim.Region.Framework.Scenes
2410 { 2366 {
2411 m_perfMonMS = Environment.TickCount; 2367 m_perfMonMS = Environment.TickCount;
2412 2368
2369 PhysicsActor actor = m_physicsActor;
2370 Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero;
2371
2413 Vector3 pos = m_pos; 2372 Vector3 pos = m_pos;
2414 pos.Z -= m_appearance.HipOffset; 2373 pos.Z += m_appearance.HipOffset;
2415 2374
2416 remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, 2375 //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity);
2417 pos, m_velocity, Vector3.Zero, m_bodyRot, Vector4.UnitW, m_uuid, null, GetUpdatePriority(remoteClient))); 2376
2377 remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
2378 pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient)));
2418 2379
2419 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); 2380 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
2420 m_scene.StatsReporter.AddAgentUpdates(1); 2381 m_scene.StatsReporter.AddAgentUpdates(1);
@@ -2510,7 +2471,7 @@ namespace OpenSim.Region.Framework.Scenes
2510 return; 2471 return;
2511 2472
2512 Vector3 pos = m_pos; 2473 Vector3 pos = m_pos;
2513 pos.Z -= m_appearance.HipOffset; 2474 pos.Z += m_appearance.HipOffset;
2514 2475
2515 remoteAvatar.m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, 2476 remoteAvatar.m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid,
2516 LocalId, pos, m_appearance.Texture.GetBytes(), 2477 LocalId, pos, m_appearance.Texture.GetBytes(),
@@ -2581,7 +2542,7 @@ namespace OpenSim.Region.Framework.Scenes
2581 // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); 2542 // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
2582 2543
2583 Vector3 pos = m_pos; 2544 Vector3 pos = m_pos;
2584 pos.Z -= m_appearance.HipOffset; 2545 pos.Z += m_appearance.HipOffset;
2585 2546
2586 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2547 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
2587 pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot)); 2548 pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
@@ -2690,7 +2651,7 @@ namespace OpenSim.Region.Framework.Scenes
2690 } 2651 }
2691 2652
2692 Vector3 pos = m_pos; 2653 Vector3 pos = m_pos;
2693 pos.Z -= m_appearance.HipOffset; 2654 pos.Z += m_appearance.HipOffset;
2694 2655
2695 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2656 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
2696 pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot)); 2657 pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
@@ -2778,7 +2739,8 @@ namespace OpenSim.Region.Framework.Scenes
2778 } 2739 }
2779 2740
2780 // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m 2741 // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m
2781 if (Util.GetDistanceTo(AbsolutePosition, m_LastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance) 2742 if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance ||
2743 Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance)
2782 { 2744 {
2783 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); 2745 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
2784 cadu.ActiveGroupID = UUID.Zero.Guid; 2746 cadu.ActiveGroupID = UUID.Zero.Guid;
@@ -2792,7 +2754,7 @@ namespace OpenSim.Region.Framework.Scenes
2792 cadu.godlevel = m_godlevel; 2754 cadu.godlevel = m_godlevel;
2793 cadu.GroupAccess = 0; 2755 cadu.GroupAccess = 0;
2794 cadu.Position = new sLLVector3(AbsolutePosition); 2756 cadu.Position = new sLLVector3(AbsolutePosition);
2795 cadu.regionHandle = m_scene.RegionInfo.RegionHandle; 2757 cadu.regionHandle = m_rootRegionHandle;
2796 float multiplier = 1; 2758 float multiplier = 1;
2797 int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); 2759 int innacurateNeighbors = m_scene.GetInaccurateNeighborCount();
2798 if (innacurateNeighbors != 0) 2760 if (innacurateNeighbors != 0)
@@ -2812,11 +2774,9 @@ namespace OpenSim.Region.Framework.Scenes
2812 agentpos.CopyFrom(cadu); 2774 agentpos.CopyFrom(cadu);
2813 2775
2814 m_scene.SendOutChildAgentUpdates(agentpos, this); 2776 m_scene.SendOutChildAgentUpdates(agentpos, this);
2815
2816 m_LastChildAgentUpdatePosition.X = AbsolutePosition.X;
2817 m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y;
2818 m_LastChildAgentUpdatePosition.Z = AbsolutePosition.Z;
2819 2777
2778 m_lastChildAgentUpdatePosition = AbsolutePosition;
2779 m_lastChildAgentUpdateCamPosition = CameraPosition;
2820 } 2780 }
2821 } 2781 }
2822 2782
@@ -2941,9 +2901,9 @@ namespace OpenSim.Region.Framework.Scenes
2941 m_inTransit = true; 2901 m_inTransit = true;
2942 2902
2943 if ((m_physicsActor != null) && m_physicsActor.Flying) 2903 if ((m_physicsActor != null) && m_physicsActor.Flying)
2944 m_AgentControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; 2904 m_AgentControlFlags |= AgentManager.ControlFlags.AGENT_CONTROL_FLY;
2945 else if ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0) 2905 else if ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0)
2946 m_AgentControlFlags &= ~(uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; 2906 m_AgentControlFlags &= ~AgentManager.ControlFlags.AGENT_CONTROL_FLY;
2947 } 2907 }
2948 2908
2949 public void NotInTransit() 2909 public void NotInTransit()
@@ -2959,7 +2919,7 @@ namespace OpenSim.Region.Framework.Scenes
2959 public void Reset() 2919 public void Reset()
2960 { 2920 {
2961 // Put the child agent back at the center 2921 // Put the child agent back at the center
2962 AbsolutePosition = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 70); 2922 AbsolutePosition = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 70);
2963 ResetAnimations(); 2923 ResetAnimations();
2964 } 2924 }
2965 2925
@@ -3069,9 +3029,11 @@ namespace OpenSim.Region.Framework.Scenes
3069 int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; 3029 int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize;
3070 int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; 3030 int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize;
3071 3031
3032 Vector3 offset = new Vector3(shiftx, shifty, 0f);
3033
3072 m_DrawDistance = cAgentData.Far; 3034 m_DrawDistance = cAgentData.Far;
3073 if (cAgentData.Position != new Vector3(-1, -1, -1)) // UGH!! 3035 if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!!
3074 m_pos = new Vector3(cAgentData.Position.X + shiftx, cAgentData.Position.Y + shifty, cAgentData.Position.Z); 3036 m_pos = cAgentData.Position + offset;
3075 3037
3076 if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance) 3038 if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance)
3077 { 3039 {
@@ -3079,8 +3041,7 @@ namespace OpenSim.Region.Framework.Scenes
3079 ReprioritizeUpdates(); 3041 ReprioritizeUpdates();
3080 } 3042 }
3081 3043
3082 // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region 3044 m_CameraCenter = cAgentData.Center + offset;
3083 m_CameraCenter = cAgentData.Center;
3084 3045
3085 m_avHeight = cAgentData.Size.Z; 3046 m_avHeight = cAgentData.Size.Z;
3086 //SetHeight(cAgentData.AVHeight); 3047 //SetHeight(cAgentData.AVHeight);
@@ -3093,16 +3054,16 @@ namespace OpenSim.Region.Framework.Scenes
3093 m_sceneViewer.Reset(); 3054 m_sceneViewer.Reset();
3094 3055
3095 //cAgentData.AVHeight; 3056 //cAgentData.AVHeight;
3096 //cAgentData.regionHandle; 3057 m_rootRegionHandle = cAgentData.RegionHandle;
3097 //m_velocity = cAgentData.Velocity; 3058 //m_velocity = cAgentData.Velocity;
3098 } 3059 }
3099 3060
3100 public void CopyTo(AgentData cAgent) 3061 public void CopyTo(AgentData cAgent)
3101 { 3062 {
3102 cAgent.AgentID = UUID; 3063 cAgent.AgentID = UUID;
3103 cAgent.RegionHandle = m_scene.RegionInfo.RegionHandle; 3064 cAgent.RegionHandle = m_rootRegionHandle;
3104 3065
3105 cAgent.Position = m_pos; 3066 cAgent.Position = AbsolutePosition;
3106 cAgent.Velocity = m_velocity; 3067 cAgent.Velocity = m_velocity;
3107 cAgent.Center = m_CameraCenter; 3068 cAgent.Center = m_CameraCenter;
3108 // Don't copy the size; it is inferred from apearance parameters 3069 // Don't copy the size; it is inferred from apearance parameters
@@ -3129,7 +3090,7 @@ namespace OpenSim.Region.Framework.Scenes
3129 3090
3130 cAgent.HeadRotation = m_headrotation; 3091 cAgent.HeadRotation = m_headrotation;
3131 cAgent.BodyRotation = m_bodyRot; 3092 cAgent.BodyRotation = m_bodyRot;
3132 cAgent.ControlFlags = m_AgentControlFlags; 3093 cAgent.ControlFlags = (uint)m_AgentControlFlags;
3133 3094
3134 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) 3095 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID)))
3135 cAgent.GodLevel = (byte)m_godlevel; 3096 cAgent.GodLevel = (byte)m_godlevel;
@@ -3199,7 +3160,8 @@ namespace OpenSim.Region.Framework.Scenes
3199 3160
3200 public void CopyFrom(AgentData cAgent) 3161 public void CopyFrom(AgentData cAgent)
3201 { 3162 {
3202 m_rootRegionHandle= cAgent.RegionHandle; 3163 m_rootRegionHandle = cAgent.RegionHandle;
3164
3203 m_callbackURI = cAgent.CallbackURI; 3165 m_callbackURI = cAgent.CallbackURI;
3204 3166
3205 m_pos = cAgent.Position; 3167 m_pos = cAgent.Position;
@@ -3217,7 +3179,7 @@ namespace OpenSim.Region.Framework.Scenes
3217 3179
3218 m_headrotation = cAgent.HeadRotation; 3180 m_headrotation = cAgent.HeadRotation;
3219 m_bodyRot = cAgent.BodyRotation; 3181 m_bodyRot = cAgent.BodyRotation;
3220 m_AgentControlFlags = cAgent.ControlFlags; 3182 m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags;
3221 3183
3222 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) 3184 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID)))
3223 m_godlevel = cAgent.GodLevel; 3185 m_godlevel = cAgent.GodLevel;
@@ -3291,47 +3253,18 @@ namespace OpenSim.Region.Framework.Scenes
3291 /// </summary> 3253 /// </summary>
3292 public override void UpdateMovement() 3254 public override void UpdateMovement()
3293 { 3255 {
3294 lock (m_forcesList) 3256 if (m_forceToApply.HasValue)
3295 { 3257 {
3296 if (m_forcesList.Count > 0) 3258 Vector3 force = m_forceToApply.Value;
3297 {
3298 //we are only interested in the last velocity added to the list [Although they are called forces, they are actually velocities]
3299 NewForce force = m_forcesList[m_forcesList.Count - 1];
3300 3259
3301 m_updateflag = true; 3260 m_updateflag = true;
3302 try 3261// movementvector = force;
3303 { 3262 Velocity = force;
3304 movementvector.X = force.X;
3305 movementvector.Y = force.Y;
3306 movementvector.Z = force.Z;
3307 Velocity = movementvector;
3308 }
3309 catch (NullReferenceException)
3310 {
3311 // Under extreme load, this returns a NullReference Exception that we can ignore.
3312 // Ignoring this causes no movement to be sent to the physics engine...
3313 // which when the scene is moving at 1 frame every 10 seconds, it doesn't really matter!
3314 }
3315 3263
3316 m_forcesList.Clear(); 3264 m_forceToApply = null;
3317 }
3318 } 3265 }
3319 } 3266 }
3320 3267
3321 static ScenePresence()
3322 {
3323 Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture();
3324 DefaultTexture = textu.GetBytes();
3325
3326 }
3327
3328 public class NewForce
3329 {
3330 public float X;
3331 public float Y;
3332 public float Z;
3333 }
3334
3335 public override void SetText(string text, Vector3 color, double alpha) 3268 public override void SetText(string text, Vector3 color, double alpha)
3336 { 3269 {
3337 throw new Exception("Can't set Text on avatar."); 3270 throw new Exception("Can't set Text on avatar.");
@@ -3342,7 +3275,6 @@ namespace OpenSim.Region.Framework.Scenes
3342 /// </summary> 3275 /// </summary>
3343 public void AddToPhysicalScene(bool isFlying) 3276 public void AddToPhysicalScene(bool isFlying)
3344 { 3277 {
3345
3346 PhysicsScene scene = m_scene.PhysicsScene; 3278 PhysicsScene scene = m_scene.PhysicsScene;
3347 3279
3348 Vector3 pVec = AbsolutePosition; 3280 Vector3 pVec = AbsolutePosition;
@@ -3388,15 +3320,48 @@ namespace OpenSim.Region.Framework.Scenes
3388 // as of this comment the interval is set in AddToPhysicalScene 3320 // as of this comment the interval is set in AddToPhysicalScene
3389 UpdateMovementAnimations(); 3321 UpdateMovementAnimations();
3390 3322
3323 CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
3324 Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList;
3325
3326 CollisionPlane = Vector4.UnitW;
3327
3328 if (coldata.Count != 0)
3329 {
3330 switch (m_movementAnimation)
3331 {
3332 case "STAND":
3333 case "WALK":
3334 case "RUN":
3335 case "CROUCH":
3336 case "CROUCHWALK":
3337 {
3338 ContactPoint lowest;
3339 lowest.SurfaceNormal = Vector3.Zero;
3340 lowest.Position = Vector3.Zero;
3341 lowest.Position.Z = Single.NaN;
3342
3343 foreach (ContactPoint contact in coldata.Values)
3344 {
3345 if (Single.IsNaN(lowest.Position.Z) || contact.Position.Z < lowest.Position.Z)
3346 {
3347 lowest = contact;
3348 }
3349 }
3350
3351 CollisionPlane = new Vector4(-lowest.SurfaceNormal, -Vector3.Dot(lowest.Position, lowest.SurfaceNormal));
3352 }
3353 break;
3354 }
3355 }
3356
3391 if (m_invulnerable) 3357 if (m_invulnerable)
3392 return; 3358 return;
3393 CollisionEventUpdate collisionData = (CollisionEventUpdate)e; 3359
3394 Dictionary<uint, float> coldata = collisionData.m_objCollisionList;
3395 float starthealth = Health; 3360 float starthealth = Health;
3396 uint killerObj = 0; 3361 uint killerObj = 0;
3397 foreach (uint localid in coldata.Keys) 3362 foreach (uint localid in coldata.Keys)
3398 { 3363 {
3399 if (coldata[localid] <= 0.10f || m_invulnerable) 3364 if (coldata[localid].PenetrationDepth <= 0.10f || m_invulnerable)
3400 continue; 3365 continue;
3401 //if (localid == 0) 3366 //if (localid == 0)
3402 //continue; 3367 //continue;
@@ -3406,9 +3371,9 @@ namespace OpenSim.Region.Framework.Scenes
3406 if (part != null && part.ParentGroup.Damage != -1.0f) 3371 if (part != null && part.ParentGroup.Damage != -1.0f)
3407 Health -= part.ParentGroup.Damage; 3372 Health -= part.ParentGroup.Damage;
3408 else 3373 else
3409 Health -= coldata[localid] * 5; 3374 Health -= coldata[localid].PenetrationDepth * 5.0f;
3410 3375
3411 if (Health <= 0) 3376 if (Health <= 0.0f)
3412 { 3377 {
3413 if (localid != 0) 3378 if (localid != 0)
3414 killerObj = localid; 3379 killerObj = localid;
@@ -3471,11 +3436,6 @@ namespace OpenSim.Region.Framework.Scenes
3471 3436
3472 public ScenePresence() 3437 public ScenePresence()
3473 { 3438 {
3474 if (DefaultTexture == null)
3475 {
3476 Primitive.TextureEntry textu = AvatarAppearance.GetDefaultTexture();
3477 DefaultTexture = textu.GetBytes();
3478 }
3479 m_sendCourseLocationsMethod = SendCoarseLocationsDefault; 3439 m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
3480 CreateSceneViewer(); 3440 CreateSceneViewer();
3481 } 3441 }
@@ -3632,19 +3592,10 @@ namespace OpenSim.Region.Framework.Scenes
3632 IgnoredControls &= ~(ScriptControlled)controls; 3592 IgnoredControls &= ~(ScriptControlled)controls;
3633 if (scriptedcontrols.ContainsKey(Script_item_UUID)) 3593 if (scriptedcontrols.ContainsKey(Script_item_UUID))
3634 scriptedcontrols.Remove(Script_item_UUID); 3594 scriptedcontrols.Remove(Script_item_UUID);
3635
3636 } 3595 }
3637 else 3596 else
3638 { 3597 {
3639 3598 scriptedcontrols[Script_item_UUID] = obj;
3640 if (scriptedcontrols.ContainsKey(Script_item_UUID))
3641 {
3642 scriptedcontrols[Script_item_UUID] = obj;
3643 }
3644 else
3645 {
3646 scriptedcontrols.Add(Script_item_UUID, obj);
3647 }
3648 } 3599 }
3649 } 3600 }
3650 ControllingClient.SendTakeControls(controls, pass_on == 1 ? true : false, true); 3601 ControllingClient.SendTakeControls(controls, pass_on == 1 ? true : false, true);
@@ -3662,12 +3613,14 @@ namespace OpenSim.Region.Framework.Scenes
3662 3613
3663 public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) 3614 public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID)
3664 { 3615 {
3616 ScriptControllers takecontrols;
3617
3665 lock (scriptedcontrols) 3618 lock (scriptedcontrols)
3666 { 3619 {
3667 if (scriptedcontrols.ContainsKey(Script_item_UUID)) 3620 if (scriptedcontrols.TryGetValue(Script_item_UUID, out takecontrols))
3668 { 3621 {
3669 ScriptControllers takecontrolls = scriptedcontrols[Script_item_UUID]; 3622 ScriptControlled sctc = takecontrols.eventControls;
3670 ScriptControlled sctc = takecontrolls.eventControls; 3623
3671 ControllingClient.SendTakeControls((int)sctc, false, false); 3624 ControllingClient.SendTakeControls((int)sctc, false, false);
3672 ControllingClient.SendTakeControls((int)sctc, true, false); 3625 ControllingClient.SendTakeControls((int)sctc, true, false);
3673 3626
@@ -3678,7 +3631,6 @@ namespace OpenSim.Region.Framework.Scenes
3678 IgnoredControls |= scData.ignoreControls; 3631 IgnoredControls |= scData.ignoreControls;
3679 } 3632 }
3680 } 3633 }
3681
3682 } 3634 }
3683 } 3635 }
3684 3636
@@ -3745,9 +3697,11 @@ namespace OpenSim.Region.Framework.Scenes
3745 { 3697 {
3746 lock (scriptedcontrols) 3698 lock (scriptedcontrols)
3747 { 3699 {
3748 foreach (UUID scriptUUID in scriptedcontrols.Keys) 3700 foreach (KeyValuePair<UUID, ScriptControllers> kvp in scriptedcontrols)
3749 { 3701 {
3750 ScriptControllers scriptControlData = scriptedcontrols[scriptUUID]; 3702 UUID scriptUUID = kvp.Key;
3703 ScriptControllers scriptControlData = kvp.Value;
3704
3751 ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us 3705 ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us
3752 ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle 3706 ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle
3753 ScriptControlled localChange = localHeld ^ localLast; // the changed bits 3707 ScriptControlled localChange = localHeld ^ localLast; // the changed bits
@@ -3763,37 +3717,40 @@ namespace OpenSim.Region.Framework.Scenes
3763 LastCommands = allflags; 3717 LastCommands = allflags;
3764 } 3718 }
3765 3719
3766 internal static uint RemoveIgnoredControls(uint flags, ScriptControlled Ignored) 3720 internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored)
3767 { 3721 {
3768 if (Ignored == ScriptControlled.CONTROL_ZERO) 3722 if (ignored == ScriptControlled.CONTROL_ZERO)
3769 return flags; 3723 return flags;
3770 if ((Ignored & ScriptControlled.CONTROL_BACK) != 0) 3724
3771 flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG | (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); 3725 if ((ignored & ScriptControlled.CONTROL_BACK) != 0)
3772 if ((Ignored & ScriptControlled.CONTROL_FWD) != 0) 3726 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG);
3773 flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS | (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS); 3727 if ((ignored & ScriptControlled.CONTROL_FWD) != 0)
3774 if ((Ignored & ScriptControlled.CONTROL_DOWN) != 0) 3728 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS | AgentManager.ControlFlags.AGENT_CONTROL_AT_POS);
3775 flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG | (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG); 3729 if ((ignored & ScriptControlled.CONTROL_DOWN) != 0)
3776 if ((Ignored & ScriptControlled.CONTROL_UP) != 0) 3730 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG);
3777 flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS | (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS); 3731 if ((ignored & ScriptControlled.CONTROL_UP) != 0)
3778 if ((Ignored & ScriptControlled.CONTROL_LEFT) != 0) 3732 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS | AgentManager.ControlFlags.AGENT_CONTROL_UP_POS);
3779 flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS | (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS); 3733 if ((ignored & ScriptControlled.CONTROL_LEFT) != 0)
3780 if ((Ignored & ScriptControlled.CONTROL_RIGHT) != 0) 3734 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS | AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS);
3781 flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG | (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG); 3735 if ((ignored & ScriptControlled.CONTROL_RIGHT) != 0)
3782 if ((Ignored & ScriptControlled.CONTROL_ROT_LEFT) != 0) 3736 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG | AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG);
3783 flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG); 3737 if ((ignored & ScriptControlled.CONTROL_ROT_LEFT) != 0)
3784 if ((Ignored & ScriptControlled.CONTROL_ROT_RIGHT) != 0) 3738 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG);
3785 flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS); 3739 if ((ignored & ScriptControlled.CONTROL_ROT_RIGHT) != 0)
3786 if ((Ignored & ScriptControlled.CONTROL_ML_LBUTTON) != 0) 3740 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS);
3787 flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN); 3741 if ((ignored & ScriptControlled.CONTROL_ML_LBUTTON) != 0)
3788 if ((Ignored & ScriptControlled.CONTROL_LBUTTON) != 0) 3742 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN);
3789 flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP | (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN); 3743 if ((ignored & ScriptControlled.CONTROL_LBUTTON) != 0)
3790 //DIR_CONTROL_FLAG_FORWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS, 3744 flags &= ~(AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP | AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN);
3791 //DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG, 3745
3792 //DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS, 3746 //DIR_CONTROL_FLAG_FORWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS,
3793 //DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, 3747 //DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG,
3794 //DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, 3748 //DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS,
3795 //DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, 3749 //DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG,
3796 //DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG 3750 //DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS,
3751 //DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG,
3752 //DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG
3753
3797 return flags; 3754 return flags;
3798 } 3755 }
3799 3756
@@ -3950,7 +3907,7 @@ namespace OpenSim.Region.Framework.Scenes
3950 } 3907 }
3951 else 3908 else
3952 { 3909 {
3953 group = Scene.SceneGraph.GetGroupByPrim(data.localID); 3910 group = Scene.GetGroupByPrim(data.localID);
3954 if (group != null) 3911 if (group != null)
3955 return GetSOGUpdatePriority(group); 3912 return GetSOGUpdatePriority(group);
3956 } 3913 }
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
index 19c0fea..f495022 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
@@ -219,7 +219,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
219 Assert.That(presence.IsChildAgent, Is.True, "Did not change to child agent after MakeChildAgent"); 219 Assert.That(presence.IsChildAgent, Is.True, "Did not change to child agent after MakeChildAgent");
220 220
221 // Accepts 0 but rejects Constants.RegionSize 221 // Accepts 0 but rejects Constants.RegionSize
222 Vector3 pos = new Vector3(0,Constants.RegionSize-1,0); 222 Vector3 pos = new Vector3(0,unchecked(Constants.RegionSize-1),0);
223 presence.MakeRootAgent(pos,true); 223 presence.MakeRootAgent(pos,true);
224 Assert.That(presence.IsChildAgent, Is.False, "Did not go back to root agent"); 224 Assert.That(presence.IsChildAgent, Is.False, "Did not go back to root agent");
225 Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered"); 225 Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered");
@@ -246,7 +246,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
246 scene2.AddNewClient(testclient); 246 scene2.AddNewClient(testclient);
247 247
248 ScenePresence presence = scene.GetScenePresence(agent1); 248 ScenePresence presence = scene.GetScenePresence(agent1);
249 presence.MakeRootAgent(new Vector3(0,Constants.RegionSize-1,0), true); 249 presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true);
250 250
251 ScenePresence presence2 = scene2.GetScenePresence(agent1); 251 ScenePresence presence2 = scene2.GetScenePresence(agent1);
252 252
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
new file mode 100644
index 0000000..b68a044
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -0,0 +1,88 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using System.Text;
30using NUnit.Framework;
31using NUnit.Framework.SyntaxHelpers;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Services.Interfaces;
36using OpenSim.Tests.Common;
37using OpenSim.Tests.Common.Setup;
38using OpenSim.Tests.Common.Mock;
39
40namespace OpenSim.Region.Framework.Scenes.Tests
41{
42 [TestFixture]
43 public class UuidGathererTests
44 {
45 protected IAssetService m_assetService;
46 protected UuidGatherer m_uuidGatherer;
47
48 [SetUp]
49 public void Init()
50 {
51 m_assetService = new MockAssetService();
52 m_uuidGatherer = new UuidGatherer(m_assetService);
53 }
54
55 [Test]
56 public void TestCorruptAsset()
57 {
58 TestHelper.InMethod();
59
60 UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
61 AssetBase corruptAsset = AssetHelpers.CreateAsset(corruptAssetUuid, "CORRUPT ASSET");
62 m_assetService.Store(corruptAsset);
63
64 IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>();
65 m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids);
66
67 // We count the uuid as gathered even if the asset itself is corrupt.
68 Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
69 }
70
71 /// <summary>
72 /// Test requests made for non-existent assets while we're gathering
73 /// </summary>
74 [Test]
75 public void TestMissingAsset()
76 {
77 TestHelper.InMethod();
78
79 UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
80 IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>();
81
82 m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids);
83
84 // We count the uuid as gathered even if the asset itself is missing.
85 Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
86 }
87 }
88}
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 525a93a..930af81 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -273,7 +273,9 @@ namespace OpenSim.Region.Framework.Scenes
273 { 273 {
274 string xml = Utils.BytesToString(objectAsset.Data); 274 string xml = Utils.BytesToString(objectAsset.Data);
275 SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml); 275 SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml);
276 GatherAssetUuids(sog, assetUuids); 276
277 if (null != sog)
278 GatherAssetUuids(sog, assetUuids);
277 } 279 }
278 } 280 }
279 } 281 }
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/IRCStackModule.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/IRCStackModule.cs
index 4c2a4b9..cfe1278 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/IRCStackModule.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/IRCStackModule.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView
40 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 40 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 41
42 private IRCServer m_server; 42 private IRCServer m_server;
43 private Scene m_scene; 43// private Scene m_scene;
44 44
45 #region Implementation of IRegionModule 45 #region Implementation of IRegionModule
46 46
@@ -50,7 +50,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView
50 source.Configs["IRCd"].GetBoolean("Enabled",false)) 50 source.Configs["IRCd"].GetBoolean("Enabled",false))
51 { 51 {
52 int portNo = source.Configs["IRCd"].GetInt("Port",6666); 52 int portNo = source.Configs["IRCd"].GetInt("Port",6666);
53 m_scene = scene; 53// m_scene = scene;
54 m_server = new IRCServer(IPAddress.Parse("0.0.0.0"), portNo, scene); 54 m_server = new IRCServer(IPAddress.Parse("0.0.0.0"), portNo, scene);
55 m_server.OnNewIRCClient += m_server_OnNewIRCClient; 55 m_server.OnNewIRCClient += m_server_OnNewIRCClient;
56 } 56 }
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 4b0d01a..6c3e7eb 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -758,6 +758,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
758 public event FriendActionDelegate OnApproveFriendRequest; 758 public event FriendActionDelegate OnApproveFriendRequest;
759 public event FriendActionDelegate OnDenyFriendRequest; 759 public event FriendActionDelegate OnDenyFriendRequest;
760 public event FriendshipTermination OnTerminateFriendship; 760 public event FriendshipTermination OnTerminateFriendship;
761 public event GrantUserFriendRights OnGrantUserRights;
761 public event MoneyTransferRequest OnMoneyTransferRequest; 762 public event MoneyTransferRequest OnMoneyTransferRequest;
762 public event EconomyDataRequest OnEconomyDataRequest; 763 public event EconomyDataRequest OnEconomyDataRequest;
763 public event MoneyBalanceRequest OnMoneyBalanceRequest; 764 public event MoneyBalanceRequest OnMoneyBalanceRequest;
@@ -1055,7 +1056,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1055 1056
1056 } 1057 }
1057 1058
1058 public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, bool fetchFolders, bool fetchItems) 1059 public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, int version, bool fetchFolders, bool fetchItems)
1059 { 1060 {
1060 1061
1061 } 1062 }
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs
index fbe43d6..2c5093f 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs
@@ -81,12 +81,11 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
81 y.Scale = new Vector3(0.01f,0.01f,0.01f); 81 y.Scale = new Vector3(0.01f,0.01f,0.01f);
82 y.LastOwnerID = UUID.Zero; 82 y.LastOwnerID = UUID.Zero;
83 y.GroupPosition = groupPos; 83 y.GroupPosition = groupPos;
84 y.OffsetPosition = new Vector3(0, 0, 0); 84 y.OffsetPosition = Vector3.Zero;
85 y.RotationOffset = new Quaternion(0,0,0,0); 85 y.RotationOffset = Quaternion.Identity;
86 y.Velocity = new Vector3(0, 0, 0); 86 y.Velocity = Vector3.Zero;
87 y.RotationalVelocity = new Vector3(0, 0, 0); 87 y.AngularVelocity = Vector3.Zero;
88 y.AngularVelocity = new Vector3(0, 0, 0); 88 y.Acceleration = Vector3.Zero;
89 y.Acceleration = new Vector3(0, 0, 0);
90 89
91 y.Flags = 0; 90 y.Flags = 0;
92 y.TrimPermissions(); 91 y.TrimPermissions();
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs
index e185351..a6afa5a 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs
@@ -172,8 +172,6 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
172 result |= Diff.ANGULARVELOCITY; 172 result |= Diff.ANGULARVELOCITY;
173 if (!AreVectorsEquivalent(first.OffsetPosition, second.OffsetPosition)) 173 if (!AreVectorsEquivalent(first.OffsetPosition, second.OffsetPosition))
174 result |= Diff.OFFSETPOSITION; 174 result |= Diff.OFFSETPOSITION;
175 if (!AreVectorsEquivalent(first.RotationalVelocity, second.RotationalVelocity))
176 result |= Diff.ROTATIONALVELOCITY;
177 if (!AreVectorsEquivalent(first.Scale, second.Scale)) 175 if (!AreVectorsEquivalent(first.Scale, second.Scale))
178 result |= Diff.SCALE; 176 result |= Diff.SCALE;
179 if (!AreVectorsEquivalent(first.Velocity, second.Velocity)) 177 if (!AreVectorsEquivalent(first.Velocity, second.Velocity))
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs
index 963cab5..8ea7ad3 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs
@@ -49,11 +49,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
49 49
50 public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary) 50 public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary)
51 { 51 {
52 AssetBase asset = new AssetBase(); 52 AssetBase asset = new AssetBase(UUID.Random(), "MRMDynamicImage", (sbyte)AssetType.Texture);
53 asset.FullID = UUID.Random();
54 asset.Data = OpenJPEG.EncodeFromImage(data, lossless); 53 asset.Data = OpenJPEG.EncodeFromImage(data, lossless);
55 asset.Name = "MRMDynamicImage";
56 asset.Type = 0;
57 asset.Description = "MRM Image"; 54 asset.Description = "MRM Image";
58 asset.Local = false; 55 asset.Local = false;
59 asset.Temporary = temporary; 56 asset.Temporary = temporary;
diff --git a/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs b/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
new file mode 100644
index 0000000..44c9ada
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
@@ -0,0 +1,105 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using Nini.Config;
31using log4net;
32using OpenSim.Framework;
33using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes;
35using Mono.Addins;
36using OpenMetaverse;
37
38namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms
39{
40 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ScriptModuleCommsModule")]
41 class ScriptModuleCommsModule : INonSharedRegionModule, IScriptModuleComms
42 {
43 private static readonly ILog m_log =
44 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45
46 private IScriptModule m_scriptModule = null;
47
48 public event ScriptCommand OnScriptCommand;
49
50 public void Initialise(IConfigSource config)
51 {
52 }
53
54 public void AddRegion(Scene scene)
55 {
56 scene.RegisterModuleInterface<IScriptModuleComms>(this);
57 }
58
59 public void RemoveRegion(Scene scene)
60 {
61 }
62
63 public void RegionLoaded(Scene scene)
64 {
65 m_scriptModule = scene.RequestModuleInterface<IScriptModule>();
66
67 if (m_scriptModule != null)
68 m_log.Info("[MODULE COMMANDS]: Script engine found, module active");
69 }
70
71 public string Name
72 {
73 get { return "ScriptModuleCommsModule"; }
74 }
75
76 public Type ReplaceableInterface
77 {
78 get { return null; }
79 }
80
81 public void Close()
82 {
83 }
84
85 public void RaiseEvent(UUID script, string id, string module, string command, string k)
86 {
87 ScriptCommand c = OnScriptCommand;
88
89 if (c == null)
90 return;
91
92 c(script, id, module, command, k);
93 }
94
95 public void DispatchReply(UUID script, int code, string text, string k)
96 {
97 if (m_scriptModule == null)
98 return;
99
100 Object[] args = new Object[] {-1, code, text, k};
101
102 m_scriptModule.PostScriptEvent(script, "link_message", args);
103 }
104 }
105}
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index f7cadaa..cf36d08 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -283,6 +283,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
283 public event FriendActionDelegate OnApproveFriendRequest; 283 public event FriendActionDelegate OnApproveFriendRequest;
284 public event FriendActionDelegate OnDenyFriendRequest; 284 public event FriendActionDelegate OnDenyFriendRequest;
285 public event FriendshipTermination OnTerminateFriendship; 285 public event FriendshipTermination OnTerminateFriendship;
286 public event GrantUserFriendRights OnGrantUserRights;
286 287
287 public event EconomyDataRequest OnEconomyDataRequest; 288 public event EconomyDataRequest OnEconomyDataRequest;
288 public event MoneyBalanceRequest OnMoneyBalanceRequest; 289 public event MoneyBalanceRequest OnMoneyBalanceRequest;
@@ -627,6 +628,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
627 public virtual void SendInventoryFolderDetails(UUID ownerID, UUID folderID, 628 public virtual void SendInventoryFolderDetails(UUID ownerID, UUID folderID,
628 List<InventoryItemBase> items, 629 List<InventoryItemBase> items,
629 List<InventoryFolderBase> folders, 630 List<InventoryFolderBase> folders,
631 int version,
630 bool fetchFolders, 632 bool fetchFolders,
631 bool fetchItems) 633 bool fetchItems)
632 { 634 {
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index 0b3cee7..d5d146e 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -347,6 +347,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
347 { 347 {
348 indexBase = mesh.getIndexListAsInt(); 348 indexBase = mesh.getIndexListAsInt();
349 vertexBase = new Vector3[iVertexCount]; 349 vertexBase = new Vector3[iVertexCount];
350
350 for (int i = 0; i < iVertexCount; i++) 351 for (int i = 0; i < iVertexCount; i++)
351 { 352 {
352 OpenMetaverse.Vector3 v = mesh.getVertexList()[i]; 353 OpenMetaverse.Vector3 v = mesh.getVertexList()[i];
@@ -355,6 +356,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
355 else 356 else
356 vertexBase[i] = Vector3.Zero; 357 vertexBase[i] = Vector3.Zero;
357 } 358 }
359
358 for (int ix = 0; ix < iIndexCount; ix += 3) 360 for (int ix = 0; ix < iIndexCount; ix += 3)
359 { 361 {
360 int ia = indexBase[ix + 0]; 362 int ia = indexBase[ix + 0];
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index ea4db70..8241e8f 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -52,6 +52,20 @@ namespace OpenSim.Region.Physics.Manager
52 , Absolute 52 , Absolute
53 } 53 }
54 54
55 public struct ContactPoint
56 {
57 public Vector3 Position;
58 public Vector3 SurfaceNormal;
59 public float PenetrationDepth;
60
61 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth)
62 {
63 Position = position;
64 SurfaceNormal = surfaceNormal;
65 PenetrationDepth = penetrationDepth;
66 }
67 }
68
55 public class CollisionEventUpdate : EventArgs 69 public class CollisionEventUpdate : EventArgs
56 { 70 {
57 // Raising the event on the object, so don't need to provide location.. further up the tree knows that info. 71 // Raising the event on the object, so don't need to provide location.. further up the tree knows that info.
@@ -59,9 +73,9 @@ namespace OpenSim.Region.Physics.Manager
59 public int m_colliderType; 73 public int m_colliderType;
60 public int m_GenericStartEnd; 74 public int m_GenericStartEnd;
61 //public uint m_LocalID; 75 //public uint m_LocalID;
62 public Dictionary<uint,float> m_objCollisionList = new Dictionary<uint,float>(); 76 public Dictionary<uint, ContactPoint> m_objCollisionList = new Dictionary<uint, ContactPoint>();
63 77
64 public CollisionEventUpdate(uint localID, int colliderType, int GenericStartEnd, Dictionary<uint, float> objCollisionList) 78 public CollisionEventUpdate(uint localID, int colliderType, int GenericStartEnd, Dictionary<uint, ContactPoint> objCollisionList)
65 { 79 {
66 m_colliderType = colliderType; 80 m_colliderType = colliderType;
67 m_GenericStartEnd = GenericStartEnd; 81 m_GenericStartEnd = GenericStartEnd;
@@ -72,8 +86,7 @@ namespace OpenSim.Region.Physics.Manager
72 { 86 {
73 m_colliderType = (int) ActorTypes.Unknown; 87 m_colliderType = (int) ActorTypes.Unknown;
74 m_GenericStartEnd = 1; 88 m_GenericStartEnd = 1;
75 // m_objCollisionList = null; 89 m_objCollisionList = new Dictionary<uint, ContactPoint>();
76 m_objCollisionList = new Dictionary<uint, float>();
77 } 90 }
78 91
79 public int collidertype 92 public int collidertype
@@ -88,16 +101,16 @@ namespace OpenSim.Region.Physics.Manager
88 set { m_GenericStartEnd = value; } 101 set { m_GenericStartEnd = value; }
89 } 102 }
90 103
91 public void addCollider(uint localID, float depth) 104 public void addCollider(uint localID, ContactPoint contact)
92 { 105 {
93 if (!m_objCollisionList.ContainsKey(localID)) 106 if (!m_objCollisionList.ContainsKey(localID))
94 { 107 {
95 m_objCollisionList.Add(localID, depth); 108 m_objCollisionList.Add(localID, contact);
96 } 109 }
97 else 110 else
98 { 111 {
99 if (m_objCollisionList[localID] < depth) 112 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth)
100 m_objCollisionList[localID] = depth; 113 m_objCollisionList[localID] = contact;
101 } 114 }
102 } 115 }
103 } 116 }
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index bb0d18e..6d515e9 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -75,6 +75,11 @@ namespace OpenSim.Region.Physics.Manager
75 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 75 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
76 Vector3 size, Quaternion rotation, bool isPhysical); 76 Vector3 size, Quaternion rotation, bool isPhysical);
77 77
78 public virtual float TimeDilation
79 {
80 get { return 1.0f; }
81 }
82
78 public virtual bool SupportsNINJAJoints 83 public virtual bool SupportsNINJAJoints
79 { 84 {
80 get { return false; } 85 get { return false; }
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index fbe1949..fded95e 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -284,9 +284,13 @@ namespace OpenSim.Region.Physics.Meshing
284 284
285 try 285 try
286 { 286 {
287 idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData); 287 OpenMetaverse.Imaging.ManagedImage unusedData;
288 OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata);
289 unusedData = null;
288 290
289 if (cacheSculptMaps) 291 //idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData);
292
293 if (cacheSculptMaps && idata != null)
290 { 294 {
291 try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } 295 try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); }
292 catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); } 296 catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); }
@@ -299,12 +303,12 @@ namespace OpenSim.Region.Physics.Meshing
299 } 303 }
300 catch (IndexOutOfRangeException) 304 catch (IndexOutOfRangeException)
301 { 305 {
302 m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed"); 306 m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed");
303 return null; 307 return null;
304 } 308 }
305 catch (Exception) 309 catch (Exception ex)
306 { 310 {
307 m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed!"); 311 m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message);
308 return null; 312 return null;
309 } 313 }
310 } 314 }
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs
index 47ce615..2a213c3 100644
--- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs
+++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs
@@ -67,11 +67,6 @@ namespace PrimMesher
67 Normalize(); 67 Normalize();
68 } 68 }
69 69
70 public Quat Identity()
71 {
72 return new Quat(0.0f, 0.0f, 0.0f, 1.0f);
73 }
74
75 public float Length() 70 public float Length()
76 { 71 {
77 return (float)Math.Sqrt(X * X + Y * Y + Z * Z + W * W); 72 return (float)Math.Sqrt(X * X + Y * Y + Z * Z + W * W);
@@ -660,7 +655,7 @@ namespace PrimMesher
660 this.faceNumbers = new List<int>(); 655 this.faceNumbers = new List<int>();
661 656
662 Coord center = new Coord(0.0f, 0.0f, 0.0f); 657 Coord center = new Coord(0.0f, 0.0f, 0.0f);
663 bool hasCenter = false; 658 //bool hasCenter = false;
664 659
665 List<Coord> hollowCoords = new List<Coord>(); 660 List<Coord> hollowCoords = new List<Coord>();
666 List<Coord> hollowNormals = new List<Coord>(); 661 List<Coord> hollowNormals = new List<Coord>();
@@ -727,7 +722,7 @@ namespace PrimMesher
727 else if (!simpleFace) 722 else if (!simpleFace)
728 { 723 {
729 this.coords.Add(center); 724 this.coords.Add(center);
730 hasCenter = true; 725 //hasCenter = true;
731 if (this.calcVertexNormals) 726 if (this.calcVertexNormals)
732 this.vertexNormals.Add(new Coord(0.0f, 0.0f, 1.0f)); 727 this.vertexNormals.Add(new Coord(0.0f, 0.0f, 1.0f));
733 this.us.Add(0.0f); 728 this.us.Add(0.0f);
@@ -1353,7 +1348,7 @@ namespace PrimMesher
1353 float stepSize = twoPi / this.stepsPerRevolution; 1348 float stepSize = twoPi / this.stepsPerRevolution;
1354 1349
1355 int step = (int)(startAngle / stepSize); 1350 int step = (int)(startAngle / stepSize);
1356 int firstStep = step; 1351// int firstStep = step;
1357 float angle = startAngle; 1352 float angle = startAngle;
1358 1353
1359 bool done = false; 1354 bool done = false;
@@ -1541,7 +1536,7 @@ namespace PrimMesher
1541 } 1536 }
1542 1537
1543 /// <summary> 1538 /// <summary>
1544 /// Extrudes a profile along a straight line path. Used for prim types box, cylinder, and prism. 1539 /// Extrudes a profile along a path.
1545 /// </summary> 1540 /// </summary>
1546 public void Extrude(PathType pathType) 1541 public void Extrude(PathType pathType)
1547 { 1542 {
@@ -1557,7 +1552,6 @@ namespace PrimMesher
1557 if (this.calcVertexNormals) 1552 if (this.calcVertexNormals)
1558 this.normals = new List<Coord>(); 1553 this.normals = new List<Coord>();
1559 1554
1560 //int step = 0;
1561 int steps = 1; 1555 int steps = 1;
1562 1556
1563 float length = this.pathCutEnd - this.pathCutBegin; 1557 float length = this.pathCutEnd - this.pathCutBegin;
@@ -1579,20 +1573,6 @@ namespace PrimMesher
1579 if (twistTotalAbs > 0.01f) 1573 if (twistTotalAbs > 0.01f)
1580 steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number 1574 steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number
1581 1575
1582 //float start = -0.5f;
1583 //float stepSize = length / (float)steps;
1584 //float percentOfPathMultiplier = stepSize;
1585 //float xProfileScale = 1.0f;
1586 //float yProfileScale = 1.0f;
1587 //float xOffset = 0.0f;
1588 //float yOffset = 0.0f;
1589 //float zOffset = start;
1590 //float xOffsetStepIncrement = this.topShearX / steps;
1591 //float yOffsetStepIncrement = this.topShearY / steps;
1592
1593 //float percentOfPath = this.pathCutBegin;
1594 //zOffset += percentOfPath;
1595
1596 float hollow = this.hollow; 1576 float hollow = this.hollow;
1597 1577
1598 // sanity checks 1578 // sanity checks
@@ -1662,7 +1642,6 @@ namespace PrimMesher
1662 cut2Vert = hasHollow ? profile.numOuterVerts - 1 : profile.numOuterVerts; 1642 cut2Vert = hasHollow ? profile.numOuterVerts - 1 : profile.numOuterVerts;
1663 } 1643 }
1664 1644
1665
1666 if (initialProfileRot != 0.0f) 1645 if (initialProfileRot != 0.0f)
1667 { 1646 {
1668 profile.AddRot(new Quat(new Coord(0.0f, 0.0f, 1.0f), initialProfileRot)); 1647 profile.AddRot(new Quat(new Coord(0.0f, 0.0f, 1.0f), initialProfileRot));
@@ -1693,24 +1672,6 @@ namespace PrimMesher
1693 path.stepsPerRevolution = stepsPerRevolution; 1672 path.stepsPerRevolution = stepsPerRevolution;
1694 1673
1695 path.Create(pathType, steps); 1674 path.Create(pathType, steps);
1696 /*
1697 public int twistBegin = 0;
1698 public int twistEnd = 0;
1699 public float topShearX = 0.0f;
1700 public float topShearY = 0.0f;
1701 public float pathCutBegin = 0.0f;
1702 public float pathCutEnd = 1.0f;
1703 public float dimpleBegin = 0.0f;
1704 public float dimpleEnd = 1.0f;
1705 public float skew = 0.0f;
1706 public float holeSizeX = 1.0f; // called pathScaleX in pbs
1707 public float holeSizeY = 0.25f;
1708 public float taperX = 0.0f;
1709 public float taperY = 0.0f;
1710 public float radius = 0.0f;
1711 public float revolutions = 1.0f;
1712 public int stepsPerRevolution = 24;
1713 */
1714 1675
1715 bool needEndFaces = false; 1676 bool needEndFaces = false;
1716 if (pathType == PathType.Circular) 1677 if (pathType == PathType.Circular)
@@ -1777,7 +1738,7 @@ namespace PrimMesher
1777 // append this layer 1738 // append this layer
1778 1739
1779 int coordsLen = this.coords.Count; 1740 int coordsLen = this.coords.Count;
1780 int lastCoordsLen = coordsLen; 1741// int lastCoordsLen = coordsLen;
1781 newLayer.AddValue2FaceVertexIndices(coordsLen); 1742 newLayer.AddValue2FaceVertexIndices(coordsLen);
1782 1743
1783 this.coords.AddRange(newLayer.coords); 1744 this.coords.AddRange(newLayer.coords);
@@ -1796,7 +1757,6 @@ namespace PrimMesher
1796 int numVerts = newLayer.coords.Count; 1757 int numVerts = newLayer.coords.Count;
1797 Face newFace = new Face(); 1758 Face newFace = new Face();
1798 1759
1799 //if (step > 0)
1800 if (nodeIndex > 0) 1760 if (nodeIndex > 0)
1801 { 1761 {
1802 int startVert = coordsLen + 1; 1762 int startVert = coordsLen + 1;
@@ -1812,7 +1772,6 @@ namespace PrimMesher
1812 iNext = startVert; 1772 iNext = startVert;
1813 1773
1814 int whichVert = i - startVert; 1774 int whichVert = i - startVert;
1815 //int whichVert2 = i - lastCoordsLen;
1816 1775
1817 newFace.v1 = i; 1776 newFace.v1 = i;
1818 newFace.v2 = i - numVerts; 1777 newFace.v2 = i - numVerts;
@@ -1982,809 +1941,27 @@ namespace PrimMesher
1982 1941
1983 1942
1984 /// <summary> 1943 /// <summary>
1944 /// DEPRICATED - use Extrude(PathType.Linear) instead
1985 /// Extrudes a profile along a straight line path. Used for prim types box, cylinder, and prism. 1945 /// Extrudes a profile along a straight line path. Used for prim types box, cylinder, and prism.
1986 /// </summary> 1946 /// </summary>
1947 ///
1987 public void ExtrudeLinear() 1948 public void ExtrudeLinear()
1988 { 1949 {
1989 this.coords = new List<Coord>(); 1950 this.Extrude(PathType.Linear);
1990 this.faces = new List<Face>();
1991
1992 if (this.viewerMode)
1993 {
1994 this.viewerFaces = new List<ViewerFace>();
1995 this.calcVertexNormals = true;
1996 }
1997
1998 if (this.calcVertexNormals)
1999 this.normals = new List<Coord>();
2000
2001 int step = 0;
2002 int steps = 1;
2003
2004 float length = this.pathCutEnd - this.pathCutBegin;
2005 normalsProcessed = false;
2006
2007 if (this.viewerMode && this.sides == 3)
2008 {
2009 // prisms don't taper well so add some vertical resolution
2010 // other prims may benefit from this but just do prisms for now
2011 if (Math.Abs(this.taperX) > 0.01 || Math.Abs(this.taperY) > 0.01)
2012 steps = (int)(steps * 4.5 * length);
2013 }
2014
2015
2016 float twistBegin = this.twistBegin / 360.0f * twoPi;
2017 float twistEnd = this.twistEnd / 360.0f * twoPi;
2018 float twistTotal = twistEnd - twistBegin;
2019 float twistTotalAbs = Math.Abs(twistTotal);
2020 if (twistTotalAbs > 0.01f)
2021 steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number
2022
2023 float start = -0.5f;
2024 float stepSize = length / (float)steps;
2025 float percentOfPathMultiplier = stepSize;
2026 float xProfileScale = 1.0f;
2027 float yProfileScale = 1.0f;
2028 float xOffset = 0.0f;
2029 float yOffset = 0.0f;
2030 float zOffset = start;
2031 float xOffsetStepIncrement = this.topShearX / steps;
2032 float yOffsetStepIncrement = this.topShearY / steps;
2033
2034 float percentOfPath = this.pathCutBegin;
2035 zOffset += percentOfPath;
2036
2037 float hollow = this.hollow;
2038
2039 // sanity checks
2040 float initialProfileRot = 0.0f;
2041 if (this.sides == 3)
2042 {
2043 if (this.hollowSides == 4)
2044 {
2045 if (hollow > 0.7f)
2046 hollow = 0.7f;
2047 hollow *= 0.707f;
2048 }
2049 else hollow *= 0.5f;
2050 }
2051 else if (this.sides == 4)
2052 {
2053 initialProfileRot = 1.25f * (float)Math.PI;
2054 if (this.hollowSides != 4)
2055 hollow *= 0.707f;
2056 }
2057 else if (this.sides == 24 && this.hollowSides == 4)
2058 hollow *= 1.414f;
2059
2060 Profile profile = new Profile(this.sides, this.profileStart, this.profileEnd, hollow, this.hollowSides, true, calcVertexNormals);
2061 this.errorMessage = profile.errorMessage;
2062
2063 this.numPrimFaces = profile.numPrimFaces;
2064
2065 int cut1Vert = -1;
2066 int cut2Vert = -1;
2067 if (hasProfileCut)
2068 {
2069 cut1Vert = hasHollow ? profile.coords.Count - 1 : 0;
2070 cut2Vert = hasHollow ? profile.numOuterVerts - 1 : profile.numOuterVerts;
2071 }
2072
2073 if (initialProfileRot != 0.0f)
2074 {
2075 profile.AddRot(new Quat(new Coord(0.0f, 0.0f, 1.0f), initialProfileRot));
2076 if (viewerMode)
2077 profile.MakeFaceUVs();
2078 }
2079
2080 Coord lastCutNormal1 = new Coord();
2081 Coord lastCutNormal2 = new Coord();
2082 float lastV = 1.0f;
2083
2084 bool done = false;
2085 while (!done)
2086 {
2087 Profile newLayer = profile.Copy();
2088
2089 if (this.taperX == 0.0f)
2090 xProfileScale = 1.0f;
2091 else if (this.taperX > 0.0f)
2092 xProfileScale = 1.0f - percentOfPath * this.taperX;
2093 else xProfileScale = 1.0f + (1.0f - percentOfPath) * this.taperX;
2094
2095 if (this.taperY == 0.0f)
2096 yProfileScale = 1.0f;
2097 else if (this.taperY > 0.0f)
2098 yProfileScale = 1.0f - percentOfPath * this.taperY;
2099 else yProfileScale = 1.0f + (1.0f - percentOfPath) * this.taperY;
2100
2101 if (xProfileScale != 1.0f || yProfileScale != 1.0f)
2102 newLayer.Scale(xProfileScale, yProfileScale);
2103
2104 float twist = twistBegin + twistTotal * percentOfPath;
2105 if (twist != 0.0f)
2106 newLayer.AddRot(new Quat(new Coord(0.0f, 0.0f, 1.0f), twist));
2107
2108 newLayer.AddPos(xOffset, yOffset, zOffset);
2109
2110 if (step == 0)
2111 {
2112 newLayer.FlipNormals();
2113
2114 // add the top faces to the viewerFaces list here
2115 if (this.viewerMode)
2116 {
2117 Coord faceNormal = newLayer.faceNormal;
2118 ViewerFace newViewerFace = new ViewerFace(profile.bottomFaceNumber);
2119 int numFaces = newLayer.faces.Count;
2120 List<Face> faces = newLayer.faces;
2121
2122 for (int i = 0; i < numFaces; i++)
2123 {
2124 Face face = faces[i];
2125 newViewerFace.v1 = newLayer.coords[face.v1];
2126 newViewerFace.v2 = newLayer.coords[face.v2];
2127 newViewerFace.v3 = newLayer.coords[face.v3];
2128
2129 newViewerFace.coordIndex1 = face.v1;
2130 newViewerFace.coordIndex2 = face.v2;
2131 newViewerFace.coordIndex3 = face.v3;
2132
2133 newViewerFace.n1 = faceNormal;
2134 newViewerFace.n2 = faceNormal;
2135 newViewerFace.n3 = faceNormal;
2136
2137 newViewerFace.uv1 = newLayer.faceUVs[face.v1];
2138 newViewerFace.uv2 = newLayer.faceUVs[face.v2];
2139 newViewerFace.uv3 = newLayer.faceUVs[face.v3];
2140
2141 this.viewerFaces.Add(newViewerFace);
2142 }
2143 }
2144 }
2145
2146 // append this layer
2147
2148 int coordsLen = this.coords.Count;
2149 int lastCoordsLen = coordsLen;
2150 newLayer.AddValue2FaceVertexIndices(coordsLen);
2151
2152 this.coords.AddRange(newLayer.coords);
2153
2154 if (this.calcVertexNormals)
2155 {
2156 newLayer.AddValue2FaceNormalIndices(this.normals.Count);
2157 this.normals.AddRange(newLayer.vertexNormals);
2158 }
2159
2160 if (percentOfPath < this.pathCutBegin + 0.01f || percentOfPath > this.pathCutEnd - 0.01f)
2161 this.faces.AddRange(newLayer.faces);
2162
2163 // fill faces between layers
2164
2165 int numVerts = newLayer.coords.Count;
2166 Face newFace = new Face();
2167
2168 if (step > 0)
2169 {
2170 int startVert = coordsLen + 1;
2171 int endVert = this.coords.Count;
2172
2173 if (sides < 5 || this.hasProfileCut || hollow > 0.0f)
2174 startVert--;
2175
2176 for (int i = startVert; i < endVert; i++)
2177 {
2178 int iNext = i + 1;
2179 if (i == endVert - 1)
2180 iNext = startVert;
2181
2182 int whichVert = i - startVert;
2183 //int whichVert2 = i - lastCoordsLen;
2184
2185 newFace.v1 = i;
2186 newFace.v2 = i - numVerts;
2187 newFace.v3 = iNext - numVerts;
2188 this.faces.Add(newFace);
2189
2190 newFace.v2 = iNext - numVerts;
2191 newFace.v3 = iNext;
2192 this.faces.Add(newFace);
2193
2194 if (this.viewerMode)
2195 {
2196 // add the side faces to the list of viewerFaces here
2197 //int primFaceNum = 1;
2198 //if (whichVert >= sides)
2199 // primFaceNum = 2;
2200 int primFaceNum = profile.faceNumbers[whichVert];
2201
2202 ViewerFace newViewerFace1 = new ViewerFace(primFaceNum);
2203 ViewerFace newViewerFace2 = new ViewerFace(primFaceNum);
2204
2205 float u1 = newLayer.us[whichVert];
2206 float u2 = 1.0f;
2207 if (whichVert < newLayer.us.Count - 1)
2208 u2 = newLayer.us[whichVert + 1];
2209
2210 if (whichVert == cut1Vert || whichVert == cut2Vert)
2211 {
2212 u1 = 0.0f;
2213 u2 = 1.0f;
2214 }
2215 else if (sides < 5)
2216 { // boxes and prisms have one texture face per side of the prim, so the U values have to be scaled
2217 // to reflect the entire texture width
2218 u1 *= sides;
2219 u2 *= sides;
2220 u2 -= (int)u1;
2221 u1 -= (int)u1;
2222 if (u2 < 0.1f)
2223 u2 = 1.0f;
2224
2225 //newViewerFace2.primFaceNumber = newViewerFace1.primFaceNumber = whichVert + 1;
2226 }
2227
2228 newViewerFace1.uv1.U = u1;
2229 newViewerFace1.uv2.U = u1;
2230 newViewerFace1.uv3.U = u2;
2231
2232 newViewerFace1.uv1.V = 1.0f - percentOfPath;
2233 newViewerFace1.uv2.V = lastV;
2234 newViewerFace1.uv3.V = lastV;
2235
2236 newViewerFace2.uv1.U = u1;
2237 newViewerFace2.uv2.U = u2;
2238 newViewerFace2.uv3.U = u2;
2239
2240 newViewerFace2.uv1.V = 1.0f - percentOfPath;
2241 newViewerFace2.uv2.V = lastV;
2242 newViewerFace2.uv3.V = 1.0f - percentOfPath;
2243
2244 newViewerFace1.v1 = this.coords[i];
2245 newViewerFace1.v2 = this.coords[i - numVerts];
2246 newViewerFace1.v3 = this.coords[iNext - numVerts];
2247
2248 newViewerFace2.v1 = this.coords[i];
2249 newViewerFace2.v2 = this.coords[iNext - numVerts];
2250 newViewerFace2.v3 = this.coords[iNext];
2251
2252 newViewerFace1.coordIndex1 = i;
2253 newViewerFace1.coordIndex2 = i - numVerts;
2254 newViewerFace1.coordIndex3 = iNext - numVerts;
2255
2256 newViewerFace2.coordIndex1 = i;
2257 newViewerFace2.coordIndex2 = iNext - numVerts;
2258 newViewerFace2.coordIndex3 = iNext;
2259
2260 // profile cut faces
2261 if (whichVert == cut1Vert)
2262 {
2263 newViewerFace1.n1 = newLayer.cutNormal1;
2264 newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal1;
2265
2266 newViewerFace2.n1 = newViewerFace2.n3 = newLayer.cutNormal1;
2267 newViewerFace2.n2 = lastCutNormal1;
2268 }
2269 else if (whichVert == cut2Vert)
2270 {
2271 newViewerFace1.n1 = newLayer.cutNormal2;
2272 newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal2;
2273
2274 newViewerFace2.n1 = newViewerFace2.n3 = newLayer.cutNormal2;
2275 newViewerFace2.n2 = lastCutNormal2;
2276 }
2277
2278 else // outer and hollow faces
2279 {
2280 if ((sides < 5 && whichVert < newLayer.numOuterVerts) || (hollowSides < 5 && whichVert >= newLayer.numOuterVerts))
2281 {
2282 newViewerFace1.CalcSurfaceNormal();
2283 newViewerFace2.CalcSurfaceNormal();
2284 }
2285 else
2286 {
2287 newViewerFace1.n1 = this.normals[i];
2288 newViewerFace1.n2 = this.normals[i - numVerts];
2289 newViewerFace1.n3 = this.normals[iNext - numVerts];
2290
2291 newViewerFace2.n1 = this.normals[i];
2292 newViewerFace2.n2 = this.normals[iNext - numVerts];
2293 newViewerFace2.n3 = this.normals[iNext];
2294 }
2295 }
2296
2297 //newViewerFace2.primFaceNumber = newViewerFace1.primFaceNumber = newLayer.faceNumbers[whichVert];
2298
2299 this.viewerFaces.Add(newViewerFace1);
2300 this.viewerFaces.Add(newViewerFace2);
2301
2302 }
2303 }
2304 }
2305
2306 lastCutNormal1 = newLayer.cutNormal1;
2307 lastCutNormal2 = newLayer.cutNormal2;
2308 lastV = 1.0f - percentOfPath;
2309
2310 // calc the step for the next iteration of the loop
2311
2312 if (step < steps)
2313 {
2314 step += 1;
2315 percentOfPath += percentOfPathMultiplier;
2316 xOffset += xOffsetStepIncrement;
2317 yOffset += yOffsetStepIncrement;
2318 zOffset += stepSize;
2319 if (percentOfPath > this.pathCutEnd)
2320 done = true;
2321 }
2322 else done = true;
2323
2324 if (done && viewerMode)
2325 {
2326 // add the top faces to the viewerFaces list here
2327 Coord faceNormal = newLayer.faceNormal;
2328 ViewerFace newViewerFace = new ViewerFace();
2329 newViewerFace.primFaceNumber = 0;
2330 int numFaces = newLayer.faces.Count;
2331 List<Face> faces = newLayer.faces;
2332
2333 for (int i = 0; i < numFaces; i++)
2334 {
2335 Face face = faces[i];
2336 newViewerFace.v1 = newLayer.coords[face.v1 - coordsLen];
2337 newViewerFace.v2 = newLayer.coords[face.v2 - coordsLen];
2338 newViewerFace.v3 = newLayer.coords[face.v3 - coordsLen];
2339
2340 newViewerFace.coordIndex1 = face.v1 - coordsLen;
2341 newViewerFace.coordIndex2 = face.v2 - coordsLen;
2342 newViewerFace.coordIndex3 = face.v3 - coordsLen;
2343
2344 newViewerFace.n1 = faceNormal;
2345 newViewerFace.n2 = faceNormal;
2346 newViewerFace.n3 = faceNormal;
2347
2348 newViewerFace.uv1 = newLayer.faceUVs[face.v1 - coordsLen];
2349 newViewerFace.uv2 = newLayer.faceUVs[face.v2 - coordsLen];
2350 newViewerFace.uv3 = newLayer.faceUVs[face.v3 - coordsLen];
2351
2352 this.viewerFaces.Add(newViewerFace);
2353 }
2354 }
2355 }
2356 } 1951 }
2357 1952
2358 1953
2359 /// <summary> 1954 /// <summary>
1955 /// DEPRICATED - use Extrude(PathType.Circular) instead
2360 /// Extrude a profile into a circular path prim mesh. Used for prim types torus, tube, and ring. 1956 /// Extrude a profile into a circular path prim mesh. Used for prim types torus, tube, and ring.
2361 /// </summary> 1957 /// </summary>
1958 ///
2362 public void ExtrudeCircular() 1959 public void ExtrudeCircular()
2363 { 1960 {
2364 this.coords = new List<Coord>(); 1961 this.Extrude(PathType.Circular);
2365 this.faces = new List<Face>();
2366
2367 if (this.viewerMode)
2368 {
2369 this.viewerFaces = new List<ViewerFace>();
2370 this.calcVertexNormals = true;
2371 }
2372
2373 if (this.calcVertexNormals)
2374 this.normals = new List<Coord>();
2375
2376 int step = 0;
2377 int steps = 24;
2378
2379 normalsProcessed = false;
2380
2381 float twistBegin = this.twistBegin / 360.0f * twoPi;
2382 float twistEnd = this.twistEnd / 360.0f * twoPi;
2383 float twistTotal = twistEnd - twistBegin;
2384
2385 // if the profile has a lot of twist, add more layers otherwise the layers may overlap
2386 // and the resulting mesh may be quite inaccurate. This method is arbitrary and doesn't
2387 // accurately match the viewer
2388 float twistTotalAbs = Math.Abs(twistTotal);
2389 if (twistTotalAbs > 0.01f)
2390 {
2391 if (twistTotalAbs > Math.PI * 1.5f)
2392 steps *= 2;
2393 if (twistTotalAbs > Math.PI * 3.0f)
2394 steps *= 2;
2395 }
2396
2397 float yPathScale = this.holeSizeY * 0.5f;
2398 float pathLength = this.pathCutEnd - this.pathCutBegin;
2399 float totalSkew = this.skew * 2.0f * pathLength;
2400 float skewStart = this.pathCutBegin * 2.0f * this.skew - this.skew;
2401 float xOffsetTopShearXFactor = this.topShearX * (0.25f + 0.5f * (0.5f - this.holeSizeY));
2402 float yShearCompensation = 1.0f + Math.Abs(this.topShearY) * 0.25f;
2403
2404 // It's not quite clear what pushY (Y top shear) does, but subtracting it from the start and end
2405 // angles appears to approximate it's effects on path cut. Likewise, adding it to the angle used
2406 // to calculate the sine for generating the path radius appears to approximate it's effects there
2407 // too, but there are some subtle differences in the radius which are noticeable as the prim size
2408 // increases and it may affect megaprims quite a bit. The effect of the Y top shear parameter on
2409 // the meshes generated with this technique appear nearly identical in shape to the same prims when
2410 // displayed by the viewer.
2411
2412 float startAngle = (twoPi * this.pathCutBegin * this.revolutions) - this.topShearY * 0.9f;
2413 float endAngle = (twoPi * this.pathCutEnd * this.revolutions) - this.topShearY * 0.9f;
2414 float stepSize = twoPi / this.stepsPerRevolution;
2415
2416 step = (int)(startAngle / stepSize);
2417 int firstStep = step;
2418 float angle = startAngle;
2419 float hollow = this.hollow;
2420
2421 // sanity checks
2422 float initialProfileRot = 0.0f;
2423 if (this.sides == 3)
2424 {
2425 initialProfileRot = (float)Math.PI;
2426 if (this.hollowSides == 4)
2427 {
2428 if (hollow > 0.7f)
2429 hollow = 0.7f;
2430 hollow *= 0.707f;
2431 }
2432 else hollow *= 0.5f;
2433 }
2434 else if (this.sides == 4)
2435 {
2436 initialProfileRot = 0.25f * (float)Math.PI;
2437 if (this.hollowSides != 4)
2438 hollow *= 0.707f;
2439 }
2440 else if (this.sides > 4)
2441 {
2442 initialProfileRot = (float)Math.PI;
2443 if (this.hollowSides == 4)
2444 {
2445 if (hollow > 0.7f)
2446 hollow = 0.7f;
2447 hollow /= 0.7f;
2448 }
2449 }
2450
2451 bool needEndFaces = false;
2452 if (this.pathCutBegin != 0.0f || this.pathCutEnd != 1.0f)
2453 needEndFaces = true;
2454 else if (this.taperX != 0.0f || this.taperY != 0.0f)
2455 needEndFaces = true;
2456 else if (this.skew != 0.0f)
2457 needEndFaces = true;
2458 else if (twistTotal != 0.0f)
2459 needEndFaces = true;
2460 else if (this.radius != 0.0f)
2461 needEndFaces = true;
2462
2463 Profile profile = new Profile(this.sides, this.profileStart, this.profileEnd, hollow, this.hollowSides, needEndFaces, calcVertexNormals);
2464 this.errorMessage = profile.errorMessage;
2465
2466 this.numPrimFaces = profile.numPrimFaces;
2467
2468 int cut1Vert = -1;
2469 int cut2Vert = -1;
2470 if (hasProfileCut)
2471 {
2472 cut1Vert = hasHollow ? profile.coords.Count - 1 : 0;
2473 cut2Vert = hasHollow ? profile.numOuterVerts - 1 : profile.numOuterVerts;
2474 }
2475
2476 if (initialProfileRot != 0.0f)
2477 {
2478 profile.AddRot(new Quat(new Coord(0.0f, 0.0f, 1.0f), initialProfileRot));
2479 if (viewerMode)
2480 profile.MakeFaceUVs();
2481 }
2482
2483 Coord lastCutNormal1 = new Coord();
2484 Coord lastCutNormal2 = new Coord();
2485 float lastV = 1.0f;
2486
2487 bool done = false;
2488 while (!done) // loop through the length of the path and add the layers
2489 {
2490 bool isEndLayer = false;
2491 if (angle <= startAngle + .01f || angle >= endAngle - .01f)
2492 isEndLayer = true;
2493
2494 Profile newLayer = profile.Copy();
2495
2496 float xProfileScale = (1.0f - Math.Abs(this.skew)) * this.holeSizeX;
2497 float yProfileScale = this.holeSizeY;
2498
2499 float percentOfPath = angle / (twoPi * this.revolutions);
2500 float percentOfAngles = (angle - startAngle) / (endAngle - startAngle);
2501
2502 if (this.taperX > 0.01f)
2503 xProfileScale *= 1.0f - percentOfPath * this.taperX;
2504 else if (this.taperX < -0.01f)
2505 xProfileScale *= 1.0f + (1.0f - percentOfPath) * this.taperX;
2506
2507 if (this.taperY > 0.01f)
2508 yProfileScale *= 1.0f - percentOfPath * this.taperY;
2509 else if (this.taperY < -0.01f)
2510 yProfileScale *= 1.0f + (1.0f - percentOfPath) * this.taperY;
2511
2512 if (xProfileScale != 1.0f || yProfileScale != 1.0f)
2513 newLayer.Scale(xProfileScale, yProfileScale);
2514
2515 float radiusScale = 1.0f;
2516 if (this.radius > 0.001f)
2517 radiusScale = 1.0f - this.radius * percentOfPath;
2518 else if (this.radius < 0.001f)
2519 radiusScale = 1.0f + this.radius * (1.0f - percentOfPath);
2520
2521 float twist = twistBegin + twistTotal * percentOfPath;
2522
2523 float xOffset = 0.5f * (skewStart + totalSkew * percentOfAngles);
2524 xOffset += (float)Math.Sin(angle) * xOffsetTopShearXFactor;
2525
2526 float yOffset = yShearCompensation * (float)Math.Cos(angle) * (0.5f - yPathScale) * radiusScale;
2527
2528 float zOffset = (float)Math.Sin(angle + this.topShearY) * (0.5f - yPathScale) * radiusScale;
2529
2530 // next apply twist rotation to the profile layer
2531 if (twistTotal != 0.0f || twistBegin != 0.0f)
2532 newLayer.AddRot(new Quat(new Coord(0.0f, 0.0f, 1.0f), twist));
2533
2534 // now orient the rotation of the profile layer relative to it's position on the path
2535 // adding taperY to the angle used to generate the quat appears to approximate the viewer
2536 newLayer.AddRot(new Quat(new Coord(1.0f, 0.0f, 0.0f), angle + this.topShearY));
2537 newLayer.AddPos(xOffset, yOffset, zOffset);
2538
2539 if (isEndLayer && angle <= startAngle + .01f)
2540 {
2541 newLayer.FlipNormals();
2542
2543 // add the top faces to the viewerFaces list here
2544 if (this.viewerMode && needEndFaces)
2545 {
2546 Coord faceNormal = newLayer.faceNormal;
2547 ViewerFace newViewerFace = new ViewerFace();
2548 newViewerFace.primFaceNumber = 0;
2549 foreach (Face face in newLayer.faces)
2550 {
2551 newViewerFace.v1 = newLayer.coords[face.v1];
2552 newViewerFace.v2 = newLayer.coords[face.v2];
2553 newViewerFace.v3 = newLayer.coords[face.v3];
2554
2555 newViewerFace.coordIndex1 = face.v1;
2556 newViewerFace.coordIndex2 = face.v2;
2557 newViewerFace.coordIndex3 = face.v3;
2558
2559 newViewerFace.n1 = faceNormal;
2560 newViewerFace.n2 = faceNormal;
2561 newViewerFace.n3 = faceNormal;
2562
2563 newViewerFace.uv1 = newLayer.faceUVs[face.v1];
2564 newViewerFace.uv2 = newLayer.faceUVs[face.v2];
2565 newViewerFace.uv3 = newLayer.faceUVs[face.v3];
2566
2567 this.viewerFaces.Add(newViewerFace);
2568 }
2569 }
2570 }
2571
2572 // append the layer and fill in the sides
2573
2574 int coordsLen = this.coords.Count;
2575 newLayer.AddValue2FaceVertexIndices(coordsLen);
2576
2577 this.coords.AddRange(newLayer.coords);
2578
2579 if (this.calcVertexNormals)
2580 {
2581 newLayer.AddValue2FaceNormalIndices(this.normals.Count);
2582 this.normals.AddRange(newLayer.vertexNormals);
2583 }
2584
2585 if (isEndLayer)
2586 this.faces.AddRange(newLayer.faces);
2587
2588 // fill faces between layers
2589
2590 int numVerts = newLayer.coords.Count;
2591 Face newFace = new Face();
2592 if (step > firstStep)
2593 {
2594 int startVert = coordsLen + 1;
2595 int endVert = this.coords.Count;
2596
2597 if (sides < 5 || this.hasProfileCut || hollow > 0.0f)
2598 startVert--;
2599
2600 for (int i = startVert; i < endVert; i++)
2601 {
2602 int iNext = i + 1;
2603 if (i == endVert - 1)
2604 iNext = startVert;
2605
2606 int whichVert = i - startVert;
2607
2608 newFace.v1 = i;
2609 newFace.v2 = i - numVerts;
2610 newFace.v3 = iNext - numVerts;
2611 this.faces.Add(newFace);
2612
2613 newFace.v2 = iNext - numVerts;
2614 newFace.v3 = iNext;
2615 this.faces.Add(newFace);
2616
2617 if (this.viewerMode)
2618 {
2619 int primFaceNumber = profile.faceNumbers[whichVert];
2620 if (!needEndFaces)
2621 primFaceNumber -= 1;
2622
2623 // add the side faces to the list of viewerFaces here
2624 ViewerFace newViewerFace1 = new ViewerFace(primFaceNumber);
2625 ViewerFace newViewerFace2 = new ViewerFace(primFaceNumber);
2626 float u1 = newLayer.us[whichVert];
2627 float u2 = 1.0f;
2628 if (whichVert < newLayer.us.Count - 1)
2629 u2 = newLayer.us[whichVert + 1];
2630
2631 if (whichVert == cut1Vert || whichVert == cut2Vert)
2632 {
2633 u1 = 0.0f;
2634 u2 = 1.0f;
2635 }
2636 else if (sides < 5)
2637 { // boxes and prisms have one texture face per side of the prim, so the U values have to be scaled
2638 // to reflect the entire texture width
2639 u1 *= sides;
2640 u2 *= sides;
2641 u2 -= (int)u1;
2642 u1 -= (int)u1;
2643 if (u2 < 0.1f)
2644 u2 = 1.0f;
2645
2646 //newViewerFace2.primFaceNumber = newViewerFace1.primFaceNumber = whichVert + 1;
2647 }
2648
2649 newViewerFace1.uv1.U = u1;
2650 newViewerFace1.uv2.U = u1;
2651 newViewerFace1.uv3.U = u2;
2652
2653 newViewerFace1.uv1.V = 1.0f - percentOfPath;
2654 newViewerFace1.uv2.V = lastV;
2655 newViewerFace1.uv3.V = lastV;
2656
2657 newViewerFace2.uv1.U = u1;
2658 newViewerFace2.uv2.U = u2;
2659 newViewerFace2.uv3.U = u2;
2660
2661 newViewerFace2.uv1.V = 1.0f - percentOfPath;
2662 newViewerFace2.uv2.V = lastV;
2663 newViewerFace2.uv3.V = 1.0f - percentOfPath;
2664
2665 newViewerFace1.v1 = this.coords[i];
2666 newViewerFace1.v2 = this.coords[i - numVerts];
2667 newViewerFace1.v3 = this.coords[iNext - numVerts];
2668
2669 newViewerFace2.v1 = this.coords[i];
2670 newViewerFace2.v2 = this.coords[iNext - numVerts];
2671 newViewerFace2.v3 = this.coords[iNext];
2672
2673 newViewerFace1.coordIndex1 = i;
2674 newViewerFace1.coordIndex2 = i - numVerts;
2675 newViewerFace1.coordIndex3 = iNext - numVerts;
2676
2677 newViewerFace2.coordIndex1 = i;
2678 newViewerFace2.coordIndex2 = iNext - numVerts;
2679 newViewerFace2.coordIndex3 = iNext;
2680
2681 // profile cut faces
2682 if (whichVert == cut1Vert)
2683 {
2684 newViewerFace1.n1 = newLayer.cutNormal1;
2685 newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal1;
2686
2687 newViewerFace2.n1 = newViewerFace2.n3 = newLayer.cutNormal1;
2688 newViewerFace2.n2 = lastCutNormal1;
2689 }
2690 else if (whichVert == cut2Vert)
2691 {
2692 newViewerFace1.n1 = newLayer.cutNormal2;
2693 newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal2;
2694
2695 newViewerFace2.n1 = newViewerFace2.n3 = newLayer.cutNormal2;
2696 newViewerFace2.n2 = lastCutNormal2;
2697 }
2698 else // periphery faces
2699 {
2700 if (sides < 5 && whichVert < newLayer.numOuterVerts)
2701 {
2702 newViewerFace1.n1 = this.normals[i];
2703 newViewerFace1.n2 = this.normals[i - numVerts];
2704 newViewerFace1.n3 = this.normals[i - numVerts];
2705
2706 newViewerFace2.n1 = this.normals[i];
2707 newViewerFace2.n2 = this.normals[i - numVerts];
2708 newViewerFace2.n3 = this.normals[i];
2709 }
2710 else if (hollowSides < 5 && whichVert >= newLayer.numOuterVerts)
2711 {
2712 newViewerFace1.n1 = this.normals[iNext];
2713 newViewerFace1.n2 = this.normals[iNext - numVerts];
2714 newViewerFace1.n3 = this.normals[iNext - numVerts];
2715
2716 newViewerFace2.n1 = this.normals[iNext];
2717 newViewerFace2.n2 = this.normals[iNext - numVerts];
2718 newViewerFace2.n3 = this.normals[iNext];
2719 }
2720 else
2721 {
2722 newViewerFace1.n1 = this.normals[i];
2723 newViewerFace1.n2 = this.normals[i - numVerts];
2724 newViewerFace1.n3 = this.normals[iNext - numVerts];
2725
2726 newViewerFace2.n1 = this.normals[i];
2727 newViewerFace2.n2 = this.normals[iNext - numVerts];
2728 newViewerFace2.n3 = this.normals[iNext];
2729 }
2730 }
2731
2732 //newViewerFace1.primFaceNumber = newViewerFace2.primFaceNumber = newLayer.faceNumbers[whichVert];
2733 this.viewerFaces.Add(newViewerFace1);
2734 this.viewerFaces.Add(newViewerFace2);
2735
2736 }
2737 }
2738 }
2739
2740 lastCutNormal1 = newLayer.cutNormal1;
2741 lastCutNormal2 = newLayer.cutNormal2;
2742 lastV = 1.0f - percentOfPath;
2743
2744 // calculate terms for next iteration
2745 // calculate the angle for the next iteration of the loop
2746
2747 if (angle >= endAngle - 0.01)
2748 done = true;
2749 else
2750 {
2751 step += 1;
2752 angle = stepSize * step;
2753 if (angle > endAngle)
2754 angle = endAngle;
2755 }
2756
2757 if (done && viewerMode && needEndFaces)
2758 {
2759 // add the bottom faces to the viewerFaces list here
2760 Coord faceNormal = newLayer.faceNormal;
2761 ViewerFace newViewerFace = new ViewerFace();
2762 //newViewerFace.primFaceNumber = newLayer.bottomFaceNumber + 1;
2763 newViewerFace.primFaceNumber = newLayer.bottomFaceNumber;
2764 foreach (Face face in newLayer.faces)
2765 {
2766 newViewerFace.v1 = newLayer.coords[face.v1 - coordsLen];
2767 newViewerFace.v2 = newLayer.coords[face.v2 - coordsLen];
2768 newViewerFace.v3 = newLayer.coords[face.v3 - coordsLen];
2769
2770 newViewerFace.coordIndex1 = face.v1 - coordsLen;
2771 newViewerFace.coordIndex2 = face.v2 - coordsLen;
2772 newViewerFace.coordIndex3 = face.v3 - coordsLen;
2773
2774 newViewerFace.n1 = faceNormal;
2775 newViewerFace.n2 = faceNormal;
2776 newViewerFace.n3 = faceNormal;
2777
2778 newViewerFace.uv1 = newLayer.faceUVs[face.v1 - coordsLen];
2779 newViewerFace.uv2 = newLayer.faceUVs[face.v2 - coordsLen];
2780 newViewerFace.uv3 = newLayer.faceUVs[face.v3 - coordsLen];
2781
2782 this.viewerFaces.Add(newViewerFace);
2783 }
2784 }
2785 }
2786 } 1962 }
2787 1963
1964
2788 private Coord SurfaceNormal(Coord c1, Coord c2, Coord c3) 1965 private Coord SurfaceNormal(Coord c1, Coord c2, Coord c3)
2789 { 1966 {
2790 Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z); 1967 Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z);
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
index f1dd586..4dc6e2e 100644
--- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs
+++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs
@@ -25,12 +25,18 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28// to build without references to System.Drawing, comment this out
29#define SYSTEM_DRAWING
30
28using System; 31using System;
29using System.Collections.Generic; 32using System.Collections.Generic;
30using System.Text; 33using System.Text;
31using System.IO; 34using System.IO;
35
36#if SYSTEM_DRAWING
32using System.Drawing; 37using System.Drawing;
33using System.Drawing.Imaging; 38using System.Drawing.Imaging;
39#endif
34 40
35namespace PrimMesher 41namespace PrimMesher
36{ 42{
@@ -46,6 +52,7 @@ namespace PrimMesher
46 52
47 public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 }; 53 public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 };
48 54
55#if SYSTEM_DRAWING
49 // private Bitmap ScaleImage(Bitmap srcImage, float scale) 56 // private Bitmap ScaleImage(Bitmap srcImage, float scale)
50 // { 57 // {
51 // int sourceWidth = srcImage.Width; 58 // int sourceWidth = srcImage.Width;
@@ -83,6 +90,7 @@ namespace PrimMesher
83 // return scaledImage; 90 // return scaledImage;
84 // } 91 // }
85 92
93
86 public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode) 94 public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode)
87 { 95 {
88 Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName); 96 Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName);
@@ -97,6 +105,7 @@ namespace PrimMesher
97 _SculptMesh(bitmap, (SculptType)sculptType, lod, viewerMode != 0, mirror != 0, invert != 0); 105 _SculptMesh(bitmap, (SculptType)sculptType, lod, viewerMode != 0, mirror != 0, invert != 0);
98 bitmap.Dispose(); 106 bitmap.Dispose();
99 } 107 }
108#endif
100 109
101 /// <summary> 110 /// <summary>
102 /// ** Experimental ** May disappear from future versions ** not recommeneded for use in applications 111 /// ** Experimental ** May disappear from future versions ** not recommeneded for use in applications
@@ -201,6 +210,7 @@ namespace PrimMesher
201 calcVertexNormals(SculptType.plane, numXElements, numYElements); 210 calcVertexNormals(SculptType.plane, numXElements, numYElements);
202 } 211 }
203 212
213#if SYSTEM_DRAWING
204 public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode) 214 public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode)
205 { 215 {
206 _SculptMesh(sculptBitmap, sculptType, lod, viewerMode, false, false); 216 _SculptMesh(sculptBitmap, sculptType, lod, viewerMode, false, false);
@@ -210,9 +220,16 @@ namespace PrimMesher
210 { 220 {
211 _SculptMesh(sculptBitmap, sculptType, lod, viewerMode, mirror, invert); 221 _SculptMesh(sculptBitmap, sculptType, lod, viewerMode, mirror, invert);
212 } 222 }
223#endif
224
225 public SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool viewerMode, bool mirror, bool invert)
226 {
227 _SculptMesh(rows, sculptType, viewerMode, mirror, invert);
228 }
213 229
230#if SYSTEM_DRAWING
214 /// <summary> 231 /// <summary>
215 /// converts a bitmap to a list lists of coords, while scaling the image. 232 /// converts a bitmap to a list of lists of coords, while scaling the image.
216 /// the scaling is done in floating point so as to allow for reduced vertex position 233 /// the scaling is done in floating point so as to allow for reduced vertex position
217 /// quantization as the position will be averaged between pixel values. this routine will 234 /// quantization as the position will be averaged between pixel values. this routine will
218 /// likely fail if the bitmap width and height are not powers of 2. 235 /// likely fail if the bitmap width and height are not powers of 2.
@@ -267,6 +284,7 @@ namespace PrimMesher
267 return rows; 284 return rows;
268 } 285 }
269 286
287
270 void _SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror, bool invert) 288 void _SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror, bool invert)
271 { 289 {
272 coords = new List<Coord>(); 290 coords = new List<Coord>();
@@ -285,12 +303,27 @@ namespace PrimMesher
285 int scale = (int)(1.0f / sourceScaleFactor); 303 int scale = (int)(1.0f / sourceScaleFactor);
286 if (scale < 1) scale = 1; 304 if (scale < 1) scale = 1;
287 305
288 List<List<Coord>> rows = bitmap2Coords(sculptBitmap, scale, mirror); 306 _SculptMesh(bitmap2Coords(sculptBitmap, scale, mirror), sculptType, viewerMode, mirror, invert);
307 }
308#endif
309
310
311 void _SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool viewerMode, bool mirror, bool invert)
312 {
313 coords = new List<Coord>();
314 faces = new List<Face>();
315 normals = new List<Coord>();
316 uvs = new List<UVCoord>();
317
318 sculptType = (SculptType)(((int)sculptType) & 0x07);
319
320 if (mirror)
321 if (sculptType == SculptType.plane)
322 invert = !invert;
289 323
290 viewerFaces = new List<ViewerFace>(); 324 viewerFaces = new List<ViewerFace>();
291 325
292 int width = sculptBitmap.Width / scale; 326 int width = rows[0].Count;
293 // int height = sculptBitmap.Height / scale;
294 327
295 int p1, p2, p3, p4; 328 int p1, p2, p3, p4;
296 329
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index e344f97..905d3ba 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -1231,11 +1231,11 @@ namespace OpenSim.Region.Physics.OdePlugin
1231 m_requestedUpdateFrequency = 0; 1231 m_requestedUpdateFrequency = 0;
1232 m_eventsubscription = 0; 1232 m_eventsubscription = 0;
1233 } 1233 }
1234 public void AddCollisionEvent(uint CollidedWith, float depth) 1234 public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
1235 { 1235 {
1236 if (m_eventsubscription > 0) 1236 if (m_eventsubscription > 0)
1237 { 1237 {
1238 CollisionEventsThisFrame.addCollider(CollidedWith, depth); 1238 CollisionEventsThisFrame.addCollider(CollidedWith, contact);
1239 } 1239 }
1240 } 1240 }
1241 1241
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
index 345112d..1842eb4 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
@@ -130,7 +130,7 @@ namespace OpenSim.Region.Physics.OdePlugin
130 130
131 //Hover and Buoyancy properties 131 //Hover and Buoyancy properties
132 private float m_VhoverHeight = 0f; 132 private float m_VhoverHeight = 0f;
133 private float m_VhoverEfficiency = 0f; 133// private float m_VhoverEfficiency = 0f;
134 private float m_VhoverTimescale = 0f; 134 private float m_VhoverTimescale = 0f;
135 private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height 135 private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height
136 private float m_VehicleBuoyancy = 0f; // Set by VEHICLE_BUOYANCY, for a vehicle. 136 private float m_VehicleBuoyancy = 0f; // Set by VEHICLE_BUOYANCY, for a vehicle.
@@ -183,11 +183,11 @@ namespace OpenSim.Region.Physics.OdePlugin
183 if (pValue > 1f) pValue = 1f; 183 if (pValue > 1f) pValue = 1f;
184 m_VehicleBuoyancy = pValue; 184 m_VehicleBuoyancy = pValue;
185 break; 185 break;
186 case Vehicle.HOVER_EFFICIENCY: 186// case Vehicle.HOVER_EFFICIENCY:
187 if (pValue < 0f) pValue = 0f; 187// if (pValue < 0f) pValue = 0f;
188 if (pValue > 1f) pValue = 1f; 188// if (pValue > 1f) pValue = 1f;
189 m_VhoverEfficiency = pValue; 189// m_VhoverEfficiency = pValue;
190 break; 190// break;
191 case Vehicle.HOVER_HEIGHT: 191 case Vehicle.HOVER_HEIGHT:
192 m_VhoverHeight = pValue; 192 m_VhoverHeight = pValue;
193 break; 193 break;
@@ -304,7 +304,7 @@ namespace OpenSim.Region.Physics.OdePlugin
304 m_angularMotorTimescale = 1000; 304 m_angularMotorTimescale = 1000;
305 m_angularMotorDecayTimescale = 120; 305 m_angularMotorDecayTimescale = 120;
306 m_VhoverHeight = 0; 306 m_VhoverHeight = 0;
307 m_VhoverEfficiency = 1; 307// m_VhoverEfficiency = 1;
308 m_VhoverTimescale = 10; 308 m_VhoverTimescale = 10;
309 m_VehicleBuoyancy = 0; 309 m_VehicleBuoyancy = 0;
310 // m_linearDeflectionEfficiency = 1; 310 // m_linearDeflectionEfficiency = 1;
@@ -330,7 +330,7 @@ namespace OpenSim.Region.Physics.OdePlugin
330 m_angularMotorTimescale = 1; 330 m_angularMotorTimescale = 1;
331 m_angularMotorDecayTimescale = 0.8f; 331 m_angularMotorDecayTimescale = 0.8f;
332 m_VhoverHeight = 0; 332 m_VhoverHeight = 0;
333 m_VhoverEfficiency = 0; 333// m_VhoverEfficiency = 0;
334 m_VhoverTimescale = 1000; 334 m_VhoverTimescale = 1000;
335 m_VehicleBuoyancy = 0; 335 m_VehicleBuoyancy = 0;
336 // // m_linearDeflectionEfficiency = 1; 336 // // m_linearDeflectionEfficiency = 1;
@@ -357,7 +357,7 @@ namespace OpenSim.Region.Physics.OdePlugin
357 m_angularMotorTimescale = 4; 357 m_angularMotorTimescale = 4;
358 m_angularMotorDecayTimescale = 4; 358 m_angularMotorDecayTimescale = 4;
359 m_VhoverHeight = 0; 359 m_VhoverHeight = 0;
360 m_VhoverEfficiency = 0.5f; 360// m_VhoverEfficiency = 0.5f;
361 m_VhoverTimescale = 2; 361 m_VhoverTimescale = 2;
362 m_VehicleBuoyancy = 1; 362 m_VehicleBuoyancy = 1;
363 // m_linearDeflectionEfficiency = 0.5f; 363 // m_linearDeflectionEfficiency = 0.5f;
@@ -385,7 +385,7 @@ namespace OpenSim.Region.Physics.OdePlugin
385 m_angularMotorTimescale = 4; 385 m_angularMotorTimescale = 4;
386 m_angularMotorDecayTimescale = 4; 386 m_angularMotorDecayTimescale = 4;
387 m_VhoverHeight = 0; 387 m_VhoverHeight = 0;
388 m_VhoverEfficiency = 0.5f; 388// m_VhoverEfficiency = 0.5f;
389 m_VhoverTimescale = 1000; 389 m_VhoverTimescale = 1000;
390 m_VehicleBuoyancy = 0; 390 m_VehicleBuoyancy = 0;
391 // m_linearDeflectionEfficiency = 0.5f; 391 // m_linearDeflectionEfficiency = 0.5f;
@@ -412,7 +412,7 @@ namespace OpenSim.Region.Physics.OdePlugin
412 m_angularMotorTimescale = 6; 412 m_angularMotorTimescale = 6;
413 m_angularMotorDecayTimescale = 10; 413 m_angularMotorDecayTimescale = 10;
414 m_VhoverHeight = 5; 414 m_VhoverHeight = 5;
415 m_VhoverEfficiency = 0.8f; 415// m_VhoverEfficiency = 0.8f;
416 m_VhoverTimescale = 10; 416 m_VhoverTimescale = 10;
417 m_VehicleBuoyancy = 1; 417 m_VehicleBuoyancy = 1;
418 // m_linearDeflectionEfficiency = 0; 418 // m_linearDeflectionEfficiency = 0;
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 62c5c81..b963d65 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -3030,11 +3030,11 @@ if(frcount == 0) Console.WriteLine("mass= " + m_mass + " servo= " + RLAservo +
3030 m_eventsubscription = 0; 3030 m_eventsubscription = 0;
3031 } 3031 }
3032 3032
3033 public void AddCollisionEvent(uint CollidedWith, float depth) 3033 public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
3034 { 3034 {
3035 if (CollisionEventsThisFrame == null) 3035 if (CollisionEventsThisFrame == null)
3036 CollisionEventsThisFrame = new CollisionEventUpdate(); 3036 CollisionEventsThisFrame = new CollisionEventUpdate();
3037 CollisionEventsThisFrame.addCollider(CollidedWith,depth); 3037 CollisionEventsThisFrame.addCollider(CollidedWith, contact);
3038 } 3038 }
3039 3039
3040 public void SendCollisions() 3040 public void SendCollisions()
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 2f42646..981cf43 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -159,6 +159,7 @@ namespace OpenSim.Region.Physics.OdePlugin
159 159
160 private float ODE_STEPSIZE = 0.020f; 160 private float ODE_STEPSIZE = 0.020f;
161 private float metersInSpace = 29.9f; 161 private float metersInSpace = 29.9f;
162 private float m_timeDilation = 1.0f;
162 163
163 public float gravityx = 0f; 164 public float gravityx = 0f;
164 public float gravityy = 0f; 165 public float gravityy = 0f;
@@ -177,8 +178,8 @@ namespace OpenSim.Region.Physics.OdePlugin
177 //private int m_returncollisions = 10; 178 //private int m_returncollisions = 10;
178 179
179 private readonly IntPtr contactgroup; 180 private readonly IntPtr contactgroup;
180 internal IntPtr LandGeom;
181 181
182 internal IntPtr LandGeom;
182 internal IntPtr WaterGeom; 183 internal IntPtr WaterGeom;
183 184
184 private float nmTerrainContactFriction = 255.0f; 185 private float nmTerrainContactFriction = 255.0f;
@@ -250,7 +251,7 @@ namespace OpenSim.Region.Physics.OdePlugin
250 private bool m_NINJA_physics_joints_enabled = false; 251 private bool m_NINJA_physics_joints_enabled = false;
251 //private Dictionary<String, IntPtr> jointpart_name_map = new Dictionary<String,IntPtr>(); 252 //private Dictionary<String, IntPtr> jointpart_name_map = new Dictionary<String,IntPtr>();
252 private readonly Dictionary<String, List<PhysicsJoint>> joints_connecting_actor = new Dictionary<String, List<PhysicsJoint>>(); 253 private readonly Dictionary<String, List<PhysicsJoint>> joints_connecting_actor = new Dictionary<String, List<PhysicsJoint>>();
253 private d.ContactGeom[] contacts = new d.ContactGeom[80]; 254 private d.ContactGeom[] contacts;
254 private readonly List<PhysicsJoint> requestedJointsToBeCreated = new List<PhysicsJoint>(); // lock only briefly. accessed by external code (to request new joints) and by OdeScene.Simulate() to move those joints into pending/active 255 private readonly List<PhysicsJoint> requestedJointsToBeCreated = new List<PhysicsJoint>(); // lock only briefly. accessed by external code (to request new joints) and by OdeScene.Simulate() to move those joints into pending/active
255 private readonly List<PhysicsJoint> pendingJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene. 256 private readonly List<PhysicsJoint> pendingJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene.
256 private readonly List<PhysicsJoint> activeJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene. 257 private readonly List<PhysicsJoint> activeJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene.
@@ -396,6 +397,8 @@ namespace OpenSim.Region.Physics.OdePlugin
396 avStandupTensor = 550000f; 397 avStandupTensor = 550000f;
397 } 398 }
398 399
400 int contactsPerCollision = 80;
401
399 if (m_config != null) 402 if (m_config != null)
400 { 403 {
401 IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"]; 404 IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"];
@@ -436,7 +439,9 @@ namespace OpenSim.Region.Physics.OdePlugin
436 avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); 439 avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f);
437 avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); 440 avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f);
438 avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); 441 avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f);
439 avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", true); 442 avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false);
443
444 contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80);
440 445
441 geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3); 446 geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3);
442 geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15); 447 geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15);
@@ -475,10 +480,11 @@ namespace OpenSim.Region.Physics.OdePlugin
475 480
476 m_NINJA_physics_joints_enabled = physicsconfig.GetBoolean("use_NINJA_physics_joints", false); 481 m_NINJA_physics_joints_enabled = physicsconfig.GetBoolean("use_NINJA_physics_joints", false);
477 minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f); 482 minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f);
478
479 } 483 }
480 } 484 }
481 485
486 contacts = new d.ContactGeom[contactsPerCollision];
487
482 staticPrimspace = new IntPtr[(int)(300 / metersInSpace), (int)(300 / metersInSpace)]; 488 staticPrimspace = new IntPtr[(int)(300 / metersInSpace), (int)(300 / metersInSpace)];
483 489
484 // Centeral contact friction and bounce 490 // Centeral contact friction and bounce
@@ -771,7 +777,9 @@ namespace OpenSim.Region.Physics.OdePlugin
771 777
772 lock (contacts) 778 lock (contacts)
773 { 779 {
774 count = d.Collide(g1, g2, contacts.GetLength(0), contacts, d.ContactGeom.SizeOf); 780 count = d.Collide(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf);
781 if (count > contacts.Length)
782 m_log.Error("[PHYSICS]: Got " + count + " contacts when we asked for a maximum of " + contacts.Length);
775 } 783 }
776 } 784 }
777 catch (SEHException) 785 catch (SEHException)
@@ -799,7 +807,7 @@ namespace OpenSim.Region.Physics.OdePlugin
799 p2 = PANull; 807 p2 = PANull;
800 } 808 }
801 809
802 float max_collision_depth = 0f; 810 ContactPoint maxDepthContact = new ContactPoint();
803 if (p1.CollisionScore + count >= float.MaxValue) 811 if (p1.CollisionScore + count >= float.MaxValue)
804 p1.CollisionScore = 0; 812 p1.CollisionScore = 0;
805 p1.CollisionScore += count; 813 p1.CollisionScore += count;
@@ -810,9 +818,17 @@ namespace OpenSim.Region.Physics.OdePlugin
810 818
811 for (int i = 0; i < count; i++) 819 for (int i = 0; i < count; i++)
812 { 820 {
821 d.ContactGeom curContact = contacts[i];
813 822
823 if (curContact.depth > maxDepthContact.PenetrationDepth)
824 {
825 maxDepthContact = new ContactPoint(
826 new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z),
827 new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z),
828 curContact.depth
829 );
830 }
814 831
815 max_collision_depth = (contacts[i].depth > max_collision_depth) ? contacts[i].depth : max_collision_depth;
816 //m_log.Warn("[CCOUNT]: " + count); 832 //m_log.Warn("[CCOUNT]: " + count);
817 IntPtr joint; 833 IntPtr joint;
818 // If we're colliding with terrain, use 'TerrainContact' instead of contact. 834 // If we're colliding with terrain, use 'TerrainContact' instead of contact.
@@ -829,7 +845,7 @@ namespace OpenSim.Region.Physics.OdePlugin
829 p2.CollidingObj = true; 845 p2.CollidingObj = true;
830 break; 846 break;
831 case (int)ActorTypes.Prim: 847 case (int)ActorTypes.Prim:
832 if (p2.Velocity.X > 0 || p2.Velocity.Y > 0 || p2.Velocity.Z > 0) 848 if (p2.Velocity.LengthSquared() > 0.0f)
833 p2.CollidingObj = true; 849 p2.CollidingObj = true;
834 break; 850 break;
835 case (int)ActorTypes.Unknown: 851 case (int)ActorTypes.Unknown:
@@ -845,14 +861,14 @@ namespace OpenSim.Region.Physics.OdePlugin
845 #region InterPenetration Handling - Unintended physics explosions 861 #region InterPenetration Handling - Unintended physics explosions
846# region disabled code1 862# region disabled code1
847 863
848 if (contacts[i].depth >= 0.08f) 864 if (curContact.depth >= 0.08f)
849 { 865 {
850 //This is disabled at the moment only because it needs more tweaking 866 //This is disabled at the moment only because it needs more tweaking
851 //It will eventually be uncommented 867 //It will eventually be uncommented
852 /* 868 /*
853 if (contacts[i].depth >= 1.00f) 869 if (contact.depth >= 1.00f)
854 { 870 {
855 //m_log.Debug("[PHYSICS]: " + contacts[i].depth.ToString()); 871 //m_log.Debug("[PHYSICS]: " + contact.depth.ToString());
856 } 872 }
857 873
858 //If you interpenetrate a prim with an agent 874 //If you interpenetrate a prim with an agent
@@ -862,37 +878,37 @@ namespace OpenSim.Region.Physics.OdePlugin
862 p2.PhysicsActorType == (int) ActorTypes.Prim)) 878 p2.PhysicsActorType == (int) ActorTypes.Prim))
863 { 879 {
864 880
865 //contacts[i].depth = contacts[i].depth * 4.15f; 881 //contact.depth = contact.depth * 4.15f;
866 /* 882 /*
867 if (p2.PhysicsActorType == (int) ActorTypes.Agent) 883 if (p2.PhysicsActorType == (int) ActorTypes.Agent)
868 { 884 {
869 p2.CollidingObj = true; 885 p2.CollidingObj = true;
870 contacts[i].depth = 0.003f; 886 contact.depth = 0.003f;
871 p2.Velocity = p2.Velocity + new PhysicsVector(0, 0, 2.5f); 887 p2.Velocity = p2.Velocity + new PhysicsVector(0, 0, 2.5f);
872 OdeCharacter character = (OdeCharacter) p2; 888 OdeCharacter character = (OdeCharacter) p2;
873 character.SetPidStatus(true); 889 character.SetPidStatus(true);
874 contacts[i].pos = new d.Vector3(contacts[i].pos.X + (p1.Size.X / 2), contacts[i].pos.Y + (p1.Size.Y / 2), contacts[i].pos.Z + (p1.Size.Z / 2)); 890 contact.pos = new d.Vector3(contact.pos.X + (p1.Size.X / 2), contact.pos.Y + (p1.Size.Y / 2), contact.pos.Z + (p1.Size.Z / 2));
875 891
876 } 892 }
877 else 893 else
878 { 894 {
879 895
880 //contacts[i].depth = 0.0000000f; 896 //contact.depth = 0.0000000f;
881 } 897 }
882 if (p1.PhysicsActorType == (int) ActorTypes.Agent) 898 if (p1.PhysicsActorType == (int) ActorTypes.Agent)
883 { 899 {
884 900
885 p1.CollidingObj = true; 901 p1.CollidingObj = true;
886 contacts[i].depth = 0.003f; 902 contact.depth = 0.003f;
887 p1.Velocity = p1.Velocity + new PhysicsVector(0, 0, 2.5f); 903 p1.Velocity = p1.Velocity + new PhysicsVector(0, 0, 2.5f);
888 contacts[i].pos = new d.Vector3(contacts[i].pos.X + (p2.Size.X / 2), contacts[i].pos.Y + (p2.Size.Y / 2), contacts[i].pos.Z + (p2.Size.Z / 2)); 904 contact.pos = new d.Vector3(contact.pos.X + (p2.Size.X / 2), contact.pos.Y + (p2.Size.Y / 2), contact.pos.Z + (p2.Size.Z / 2));
889 OdeCharacter character = (OdeCharacter)p1; 905 OdeCharacter character = (OdeCharacter)p1;
890 character.SetPidStatus(true); 906 character.SetPidStatus(true);
891 } 907 }
892 else 908 else
893 { 909 {
894 910
895 //contacts[i].depth = 0.0000000f; 911 //contact.depth = 0.0000000f;
896 } 912 }
897 913
898 914
@@ -917,7 +933,7 @@ namespace OpenSim.Region.Physics.OdePlugin
917 //AddPhysicsActorTaint(p2); 933 //AddPhysicsActorTaint(p2);
918 //} 934 //}
919 935
920 //if (contacts[i].depth >= 0.25f) 936 //if (contact.depth >= 0.25f)
921 //{ 937 //{
922 // Don't collide, one or both prim will expld. 938 // Don't collide, one or both prim will expld.
923 939
@@ -935,21 +951,21 @@ namespace OpenSim.Region.Physics.OdePlugin
935 //AddPhysicsActorTaint(p2); 951 //AddPhysicsActorTaint(p2);
936 //} 952 //}
937 953
938 //contacts[i].depth = contacts[i].depth / 8f; 954 //contact.depth = contact.depth / 8f;
939 //contacts[i].normal = new d.Vector3(0, 0, 1); 955 //contact.normal = new d.Vector3(0, 0, 1);
940 //} 956 //}
941 //if (op1.m_disabled || op2.m_disabled) 957 //if (op1.m_disabled || op2.m_disabled)
942 //{ 958 //{
943 //Manually disabled objects stay disabled 959 //Manually disabled objects stay disabled
944 //contacts[i].depth = 0f; 960 //contact.depth = 0f;
945 //} 961 //}
946 #endregion 962 #endregion
947 } 963 }
948 */ 964 */
949#endregion 965#endregion
950 if (contacts[i].depth >= 1.00f) 966 if (curContact.depth >= 1.00f)
951 { 967 {
952 //m_log.Info("[P]: " + contacts[i].depth.ToString()); 968 //m_log.Info("[P]: " + contact.depth.ToString());
953 if ((p2.PhysicsActorType == (int) ActorTypes.Agent && 969 if ((p2.PhysicsActorType == (int) ActorTypes.Agent &&
954 p1.PhysicsActorType == (int) ActorTypes.Unknown) || 970 p1.PhysicsActorType == (int) ActorTypes.Unknown) ||
955 (p1.PhysicsActorType == (int) ActorTypes.Agent && 971 (p1.PhysicsActorType == (int) ActorTypes.Agent &&
@@ -962,12 +978,12 @@ namespace OpenSim.Region.Physics.OdePlugin
962 OdeCharacter character = (OdeCharacter) p2; 978 OdeCharacter character = (OdeCharacter) p2;
963 979
964 //p2.CollidingObj = true; 980 //p2.CollidingObj = true;
965 contacts[i].depth = 0.00000003f; 981 curContact.depth = 0.00000003f;
966 p2.Velocity = p2.Velocity + new Vector3(0f, 0f, 0.5f); 982 p2.Velocity = p2.Velocity + new Vector3(0f, 0f, 0.5f);
967 contacts[i].pos = 983 curContact.pos =
968 new d.Vector3(contacts[i].pos.X + (p1.Size.X/2), 984 new d.Vector3(curContact.pos.X + (p1.Size.X/2),
969 contacts[i].pos.Y + (p1.Size.Y/2), 985 curContact.pos.Y + (p1.Size.Y/2),
970 contacts[i].pos.Z + (p1.Size.Z/2)); 986 curContact.pos.Z + (p1.Size.Z/2));
971 character.SetPidStatus(true); 987 character.SetPidStatus(true);
972 } 988 }
973 } 989 }
@@ -980,12 +996,12 @@ namespace OpenSim.Region.Physics.OdePlugin
980 OdeCharacter character = (OdeCharacter) p1; 996 OdeCharacter character = (OdeCharacter) p1;
981 997
982 //p2.CollidingObj = true; 998 //p2.CollidingObj = true;
983 contacts[i].depth = 0.00000003f; 999 curContact.depth = 0.00000003f;
984 p1.Velocity = p1.Velocity + new Vector3(0f, 0f, 0.5f); 1000 p1.Velocity = p1.Velocity + new Vector3(0f, 0f, 0.5f);
985 contacts[i].pos = 1001 curContact.pos =
986 new d.Vector3(contacts[i].pos.X + (p1.Size.X/2), 1002 new d.Vector3(curContact.pos.X + (p1.Size.X/2),
987 contacts[i].pos.Y + (p1.Size.Y/2), 1003 curContact.pos.Y + (p1.Size.Y/2),
988 contacts[i].pos.Z + (p1.Size.Z/2)); 1004 curContact.pos.Z + (p1.Size.Z/2));
989 character.SetPidStatus(true); 1005 character.SetPidStatus(true);
990 } 1006 }
991 } 1007 }
@@ -1007,16 +1023,15 @@ namespace OpenSim.Region.Physics.OdePlugin
1007 if (!skipThisContact && (p2 is OdePrim) && (((OdePrim)p2).m_isVolumeDetect)) 1023 if (!skipThisContact && (p2 is OdePrim) && (((OdePrim)p2).m_isVolumeDetect))
1008 skipThisContact = true; // No collision on volume detect prims 1024 skipThisContact = true; // No collision on volume detect prims
1009 1025
1010 if (!skipThisContact && contacts[i].depth < 0f) 1026 if (!skipThisContact && curContact.depth < 0f)
1011 skipThisContact = true; 1027 skipThisContact = true;
1012 1028
1013 if (!skipThisContact && checkDupe(contacts[i], p2.PhysicsActorType)) 1029 if (!skipThisContact && checkDupe(curContact, p2.PhysicsActorType))
1014 skipThisContact = true; 1030 skipThisContact = true;
1015 1031
1016 int maxContactsbeforedeath = 4000; 1032 const int maxContactsbeforedeath = 4000;
1017 joint = IntPtr.Zero; 1033 joint = IntPtr.Zero;
1018 1034
1019
1020 if (!skipThisContact) 1035 if (!skipThisContact)
1021 { 1036 {
1022 // If we're colliding against terrain 1037 // If we're colliding against terrain
@@ -1027,8 +1042,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1027 (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f)) 1042 (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f))
1028 { 1043 {
1029 // Use the movement terrain contact 1044 // Use the movement terrain contact
1030 AvatarMovementTerrainContact.geom = contacts[i]; 1045 AvatarMovementTerrainContact.geom = curContact;
1031 _perloopContact.Add(contacts[i]); 1046 _perloopContact.Add(curContact);
1032 if (m_global_contactcount < maxContactsbeforedeath) 1047 if (m_global_contactcount < maxContactsbeforedeath)
1033 { 1048 {
1034 joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementTerrainContact); 1049 joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementTerrainContact);
@@ -1040,8 +1055,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1040 if (p2.PhysicsActorType == (int)ActorTypes.Agent) 1055 if (p2.PhysicsActorType == (int)ActorTypes.Agent)
1041 { 1056 {
1042 // Use the non moving terrain contact 1057 // Use the non moving terrain contact
1043 TerrainContact.geom = contacts[i]; 1058 TerrainContact.geom = curContact;
1044 _perloopContact.Add(contacts[i]); 1059 _perloopContact.Add(curContact);
1045 if (m_global_contactcount < maxContactsbeforedeath) 1060 if (m_global_contactcount < maxContactsbeforedeath)
1046 { 1061 {
1047 joint = d.JointCreateContact(world, contactgroup, ref TerrainContact); 1062 joint = d.JointCreateContact(world, contactgroup, ref TerrainContact);
@@ -1066,8 +1081,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1066 material = ((OdePrim)p2).m_material; 1081 material = ((OdePrim)p2).m_material;
1067 1082
1068 //m_log.DebugFormat("Material: {0}", material); 1083 //m_log.DebugFormat("Material: {0}", material);
1069 m_materialContacts[material, movintYN].geom = contacts[i]; 1084 m_materialContacts[material, movintYN].geom = curContact;
1070 _perloopContact.Add(contacts[i]); 1085 _perloopContact.Add(curContact);
1071 1086
1072 if (m_global_contactcount < maxContactsbeforedeath) 1087 if (m_global_contactcount < maxContactsbeforedeath)
1073 { 1088 {
@@ -1092,8 +1107,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1092 if (p2 is OdePrim) 1107 if (p2 is OdePrim)
1093 material = ((OdePrim)p2).m_material; 1108 material = ((OdePrim)p2).m_material;
1094 //m_log.DebugFormat("Material: {0}", material); 1109 //m_log.DebugFormat("Material: {0}", material);
1095 m_materialContacts[material, movintYN].geom = contacts[i]; 1110 m_materialContacts[material, movintYN].geom = curContact;
1096 _perloopContact.Add(contacts[i]); 1111 _perloopContact.Add(curContact);
1097 1112
1098 if (m_global_contactcount < maxContactsbeforedeath) 1113 if (m_global_contactcount < maxContactsbeforedeath)
1099 { 1114 {
@@ -1121,20 +1136,20 @@ namespace OpenSim.Region.Physics.OdePlugin
1121 */ 1136 */
1122 //WaterContact.surface.soft_cfm = 0.0000f; 1137 //WaterContact.surface.soft_cfm = 0.0000f;
1123 //WaterContact.surface.soft_erp = 0.00000f; 1138 //WaterContact.surface.soft_erp = 0.00000f;
1124 if (contacts[i].depth > 0.1f) 1139 if (curContact.depth > 0.1f)
1125 { 1140 {
1126 contacts[i].depth *= 52; 1141 curContact.depth *= 52;
1127 //contacts[i].normal = new d.Vector3(0, 0, 1); 1142 //contact.normal = new d.Vector3(0, 0, 1);
1128 //contacts[i].pos = new d.Vector3(0, 0, contacts[i].pos.Z - 5f); 1143 //contact.pos = new d.Vector3(0, 0, contact.pos.Z - 5f);
1129 } 1144 }
1130 WaterContact.geom = contacts[i]; 1145 WaterContact.geom = curContact;
1131 _perloopContact.Add(contacts[i]); 1146 _perloopContact.Add(curContact);
1132 if (m_global_contactcount < maxContactsbeforedeath) 1147 if (m_global_contactcount < maxContactsbeforedeath)
1133 { 1148 {
1134 joint = d.JointCreateContact(world, contactgroup, ref WaterContact); 1149 joint = d.JointCreateContact(world, contactgroup, ref WaterContact);
1135 m_global_contactcount++; 1150 m_global_contactcount++;
1136 } 1151 }
1137 //m_log.Info("[PHYSICS]: Prim Water Contact" + contacts[i].depth); 1152 //m_log.Info("[PHYSICS]: Prim Water Contact" + contact.depth);
1138 } 1153 }
1139 else 1154 else
1140 { 1155 {
@@ -1145,8 +1160,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1145 if ((Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f)) 1160 if ((Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f))
1146 { 1161 {
1147 // Use the Movement prim contact 1162 // Use the Movement prim contact
1148 AvatarMovementprimContact.geom = contacts[i]; 1163 AvatarMovementprimContact.geom = curContact;
1149 _perloopContact.Add(contacts[i]); 1164 _perloopContact.Add(curContact);
1150 if (m_global_contactcount < maxContactsbeforedeath) 1165 if (m_global_contactcount < maxContactsbeforedeath)
1151 { 1166 {
1152 joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementprimContact); 1167 joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementprimContact);
@@ -1156,8 +1171,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1156 else 1171 else
1157 { 1172 {
1158 // Use the non movement contact 1173 // Use the non movement contact
1159 contact.geom = contacts[i]; 1174 contact.geom = curContact;
1160 _perloopContact.Add(contacts[i]); 1175 _perloopContact.Add(curContact);
1161 1176
1162 if (m_global_contactcount < maxContactsbeforedeath) 1177 if (m_global_contactcount < maxContactsbeforedeath)
1163 { 1178 {
@@ -1175,8 +1190,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1175 material = ((OdePrim)p2).m_material; 1190 material = ((OdePrim)p2).m_material;
1176 1191
1177 //m_log.DebugFormat("Material: {0}", material); 1192 //m_log.DebugFormat("Material: {0}", material);
1178 m_materialContacts[material, 0].geom = contacts[i]; 1193 m_materialContacts[material, 0].geom = curContact;
1179 _perloopContact.Add(contacts[i]); 1194 _perloopContact.Add(curContact);
1180 1195
1181 if (m_global_contactcount < maxContactsbeforedeath) 1196 if (m_global_contactcount < maxContactsbeforedeath)
1182 { 1197 {
@@ -1194,7 +1209,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1194 } 1209 }
1195 1210
1196 } 1211 }
1197 collision_accounting_events(p1, p2, max_collision_depth); 1212 collision_accounting_events(p1, p2, maxDepthContact);
1198 if (count > geomContactPointsStartthrottle) 1213 if (count > geomContactPointsStartthrottle)
1199 { 1214 {
1200 // If there are more then 3 contact points, it's likely 1215 // If there are more then 3 contact points, it's likely
@@ -1278,7 +1293,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1278 return result; 1293 return result;
1279 } 1294 }
1280 1295
1281 private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, float collisiondepth) 1296 private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
1282 { 1297 {
1283 // obj1LocalID = 0; 1298 // obj1LocalID = 0;
1284 //returncollisions = false; 1299 //returncollisions = false;
@@ -1299,7 +1314,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1299 case ActorTypes.Agent: 1314 case ActorTypes.Agent:
1300 cc1 = (OdeCharacter)p1; 1315 cc1 = (OdeCharacter)p1;
1301 obj2LocalID = cc1.m_localID; 1316 obj2LocalID = cc1.m_localID;
1302 cc1.AddCollisionEvent(cc2.m_localID, collisiondepth); 1317 cc1.AddCollisionEvent(cc2.m_localID, contact);
1303 //ctype = (int)CollisionCategories.Character; 1318 //ctype = (int)CollisionCategories.Character;
1304 1319
1305 //if (cc1.CollidingObj) 1320 //if (cc1.CollidingObj)
@@ -1314,7 +1329,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1314 { 1329 {
1315 cp1 = (OdePrim) p1; 1330 cp1 = (OdePrim) p1;
1316 obj2LocalID = cp1.m_localID; 1331 obj2LocalID = cp1.m_localID;
1317 cp1.AddCollisionEvent(cc2.m_localID, collisiondepth); 1332 cp1.AddCollisionEvent(cc2.m_localID, contact);
1318 } 1333 }
1319 //ctype = (int)CollisionCategories.Geom; 1334 //ctype = (int)CollisionCategories.Geom;
1320 1335
@@ -1334,7 +1349,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1334 break; 1349 break;
1335 } 1350 }
1336 1351
1337 cc2.AddCollisionEvent(obj2LocalID, collisiondepth); 1352 cc2.AddCollisionEvent(obj2LocalID, contact);
1338 break; 1353 break;
1339 case ActorTypes.Prim: 1354 case ActorTypes.Prim:
1340 1355
@@ -1350,7 +1365,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1350 { 1365 {
1351 cc1 = (OdeCharacter) p1; 1366 cc1 = (OdeCharacter) p1;
1352 obj2LocalID = cc1.m_localID; 1367 obj2LocalID = cc1.m_localID;
1353 cc1.AddCollisionEvent(cp2.m_localID, collisiondepth); 1368 cc1.AddCollisionEvent(cp2.m_localID, contact);
1354 //ctype = (int)CollisionCategories.Character; 1369 //ctype = (int)CollisionCategories.Character;
1355 1370
1356 //if (cc1.CollidingObj) 1371 //if (cc1.CollidingObj)
@@ -1366,7 +1381,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1366 { 1381 {
1367 cp1 = (OdePrim) p1; 1382 cp1 = (OdePrim) p1;
1368 obj2LocalID = cp1.m_localID; 1383 obj2LocalID = cp1.m_localID;
1369 cp1.AddCollisionEvent(cp2.m_localID, collisiondepth); 1384 cp1.AddCollisionEvent(cp2.m_localID, contact);
1370 //ctype = (int)CollisionCategories.Geom; 1385 //ctype = (int)CollisionCategories.Geom;
1371 1386
1372 //if (cp1.CollidingObj) 1387 //if (cp1.CollidingObj)
@@ -1387,7 +1402,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1387 break; 1402 break;
1388 } 1403 }
1389 1404
1390 cp2.AddCollisionEvent(obj2LocalID, collisiondepth); 1405 cp2.AddCollisionEvent(obj2LocalID, contact);
1391 } 1406 }
1392 break; 1407 break;
1393 } 1408 }
@@ -1750,6 +1765,11 @@ namespace OpenSim.Region.Physics.OdePlugin
1750 return result; 1765 return result;
1751 } 1766 }
1752 1767
1768 public override float TimeDilation
1769 {
1770 get { return m_timeDilation; }
1771 }
1772
1753 public override bool SupportsNINJAJoints 1773 public override bool SupportsNINJAJoints
1754 { 1774 {
1755 get { return m_NINJA_physics_joints_enabled; } 1775 get { return m_NINJA_physics_joints_enabled; }
@@ -2657,8 +2677,10 @@ namespace OpenSim.Region.Physics.OdePlugin
2657 2677
2658 // Figure out the Frames Per Second we're going at. 2678 // Figure out the Frames Per Second we're going at.
2659 //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size 2679 //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size
2660 2680
2661 fps = (step_time/ODE_STEPSIZE) * 1000; 2681 fps = (step_time / ODE_STEPSIZE) * 1000;
2682 // HACK: Using a time dilation of 1.0 to debug rubberbanding issues
2683 //m_timeDilation = Math.Min((step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE), 1.0f);
2662 2684
2663 step_time = 0.09375f; 2685 step_time = 0.09375f;
2664 2686
@@ -3519,7 +3541,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3519 public override void UnCombine(PhysicsScene pScene) 3541 public override void UnCombine(PhysicsScene pScene)
3520 { 3542 {
3521 IntPtr localGround = IntPtr.Zero; 3543 IntPtr localGround = IntPtr.Zero;
3522 float[] localHeightfield; 3544// float[] localHeightfield;
3523 bool proceed = false; 3545 bool proceed = false;
3524 List<IntPtr> geomDestroyList = new List<IntPtr>(); 3546 List<IntPtr> geomDestroyList = new List<IntPtr>();
3525 3547
@@ -3531,7 +3553,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3531 { 3553 {
3532 if (geom == localGround) 3554 if (geom == localGround)
3533 { 3555 {
3534 localHeightfield = TerrainHeightFieldHeights[geom]; 3556// localHeightfield = TerrainHeightFieldHeights[geom];
3535 proceed = true; 3557 proceed = true;
3536 } 3558 }
3537 else 3559 else
@@ -3553,7 +3575,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3553 // memory corruption 3575 // memory corruption
3554 if (TerrainHeightFieldHeights.ContainsKey(g)) 3576 if (TerrainHeightFieldHeights.ContainsKey(g))
3555 { 3577 {
3556 float[] removingHeightField = TerrainHeightFieldHeights[g]; 3578// float[] removingHeightField = TerrainHeightFieldHeights[g];
3557 TerrainHeightFieldHeights.Remove(g); 3579 TerrainHeightFieldHeights.Remove(g);
3558 3580
3559 if (RegionTerrain.ContainsKey(g)) 3581 if (RegionTerrain.ContainsKey(g))
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerClientEventForwarder.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerClientEventForwarder.cs
index 70d6de3..721d396 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerClientEventForwarder.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerClientEventForwarder.cs
@@ -30,7 +30,7 @@ using System.Collections.Generic;
30using OpenMetaverse; 30using OpenMetaverse;
31using OpenSim.Region.Framework.Scenes; 31using OpenSim.Region.Framework.Scenes;
32 32
33namespace OpenSim.Region.CoreModules.World.Land 33namespace OpenSim.Region.RegionCombinerModule
34{ 34{
35public class RegionCombinerClientEventForwarder 35public class RegionCombinerClientEventForwarder
36 { 36 {
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs
index 2cbaf96..9d41c9c 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs
@@ -30,7 +30,7 @@ using OpenMetaverse;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes; 31using OpenSim.Region.Framework.Scenes;
32 32
33namespace OpenSim.Region.CoreModules.World.Land 33namespace OpenSim.Region.RegionCombinerModule
34{ 34{
35 public class RegionCombinerIndividualEventForwarder 35 public class RegionCombinerIndividualEventForwarder
36 { 36 {
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs
index 7df836c..146ec66 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs
@@ -30,8 +30,9 @@ using System.Collections.Generic;
30using OpenMetaverse; 30using OpenMetaverse;
31using OpenSim.Framework; 31using OpenSim.Framework;
32using OpenSim.Region.Framework.Interfaces; 32using OpenSim.Region.Framework.Interfaces;
33using OpenSim.Region.CoreModules.World.Land;
33 34
34namespace OpenSim.Region.CoreModules.World.Land 35namespace OpenSim.Region.RegionCombinerModule
35{ 36{
36public class RegionCombinerLargeLandChannel : ILandChannel 37public class RegionCombinerLargeLandChannel : ILandChannel
37 { 38 {
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
index d8c5ed9..7ec1d4b 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
@@ -36,9 +36,15 @@ using OpenSim.Framework.Client;
36using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Framework.Console; 38using OpenSim.Framework.Console;
39using OpenSim.Region.Physics.Manager;
40using Mono.Addins;
39 41
40namespace OpenSim.Region.CoreModules.World.Land 42[assembly: Addin("RegionCombinerModule", "0.1")]
43[assembly: AddinDependency("OpenSim", "0.5")]
44namespace OpenSim.Region.RegionCombinerModule
41{ 45{
46
47 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
42 public class RegionCombinerModule : ISharedRegionModule 48 public class RegionCombinerModule : ISharedRegionModule
43 { 49 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -299,76 +305,13 @@ namespace OpenSim.Region.CoreModules.World.Land
299 //xxy 305 //xxy
300 //xxx 306 //xxx
301 307
308
302 if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd 309 if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd
303 >= (regionConnections.X * (int)Constants.RegionSize)) 310 >= (regionConnections.X * (int)Constants.RegionSize))
304 && (((int)conn.Y * (int)Constants.RegionSize) 311 && (((int)conn.Y * (int)Constants.RegionSize)
305 >= (regionConnections.Y * (int)Constants.RegionSize))) 312 >= (regionConnections.Y * (int)Constants.RegionSize)))
306 { 313 {
307 Vector3 offset = Vector3.Zero; 314 connectedYN = DoWorkForOneRegionOverPlusXY(conn, regionConnections, scene);
308 offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
309 ((conn.X * (int)Constants.RegionSize)));
310 offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
311 ((conn.Y * (int)Constants.RegionSize)));
312
313 Vector3 extents = Vector3.Zero;
314 extents.Y = conn.YEnd;
315 extents.X = conn.XEnd + regionConnections.XEnd;
316
317 conn.UpdateExtents(extents);
318
319 m_log.DebugFormat("Scene: {0} to the west of Scene{1} Offset: {2}. Extents:{3}",
320 conn.RegionScene.RegionInfo.RegionName,
321 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
322
323 scene.BordersLocked = true;
324 conn.RegionScene.BordersLocked = true;
325
326 RegionData ConnectedRegion = new RegionData();
327 ConnectedRegion.Offset = offset;
328 ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
329 ConnectedRegion.RegionScene = scene;
330 conn.ConnectedRegions.Add(ConnectedRegion);
331
332 // Inform root region Physics about the extents of this region
333 conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
334
335 // Inform Child region that it needs to forward it's terrain to the root region
336 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
337
338 // Extend the borders as appropriate
339 lock (conn.RegionScene.EastBorders)
340 conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
341
342 lock (conn.RegionScene.NorthBorders)
343 conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
344
345 lock (conn.RegionScene.SouthBorders)
346 conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
347
348 lock (scene.WestBorders)
349 {
350
351
352 scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
353
354 // Trigger auto teleport to root region
355 scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
356 scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
357 }
358
359 // Reset Terrain.. since terrain loads before we get here, we need to load
360 // it again so it loads in the root region
361
362 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
363
364 // Unlock borders
365 conn.RegionScene.BordersLocked = false;
366 scene.BordersLocked = false;
367
368 // Create a client event forwarder and add this region's events to the root region.
369 if (conn.ClientEventForwarder != null)
370 conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
371 connectedYN = true;
372 break; 315 break;
373 } 316 }
374 317
@@ -381,57 +324,8 @@ namespace OpenSim.Region.CoreModules.World.Land
381 && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd 324 && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd
382 >= (regionConnections.Y * (int)Constants.RegionSize))) 325 >= (regionConnections.Y * (int)Constants.RegionSize)))
383 { 326 {
384 Vector3 offset = Vector3.Zero; 327 connectedYN = DoWorkForOneRegionOverXPlusY(conn, regionConnections, scene);
385 offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - 328 break;
386 ((conn.X * (int)Constants.RegionSize)));
387 offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
388 ((conn.Y * (int)Constants.RegionSize)));
389
390 Vector3 extents = Vector3.Zero;
391 extents.Y = regionConnections.YEnd + conn.YEnd;
392 extents.X = conn.XEnd;
393 conn.UpdateExtents(extents);
394
395 scene.BordersLocked = true;
396 conn.RegionScene.BordersLocked = true;
397
398 RegionData ConnectedRegion = new RegionData();
399 ConnectedRegion.Offset = offset;
400 ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
401 ConnectedRegion.RegionScene = scene;
402 conn.ConnectedRegions.Add(ConnectedRegion);
403
404 m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}",
405 conn.RegionScene.RegionInfo.RegionName,
406 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
407
408 conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
409 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
410
411 lock (conn.RegionScene.NorthBorders)
412 conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
413 lock (conn.RegionScene.EastBorders)
414 conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
415 lock (conn.RegionScene.WestBorders)
416 conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
417 lock (scene.SouthBorders)
418 {
419 scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
420 scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
421 scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
422 }
423
424 // Reset Terrain.. since terrain normally loads first.
425 //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
426 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
427 //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
428
429 scene.BordersLocked = false;
430 conn.RegionScene.BordersLocked = false;
431 if (conn.ClientEventForwarder != null)
432 conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
433 connectedYN = true;
434 break;
435 } 329 }
436 330
437 // If we're one region over +x +y 331 // If we're one region over +x +y
@@ -443,140 +337,276 @@ namespace OpenSim.Region.CoreModules.World.Land
443 && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd 337 && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd
444 >= (regionConnections.Y * (int)Constants.RegionSize))) 338 >= (regionConnections.Y * (int)Constants.RegionSize)))
445 { 339 {
446 Vector3 offset = Vector3.Zero; 340 connectedYN = DoWorkForOneRegionOverPlusXPlusY(conn, regionConnections, scene);
447 offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - 341 break;
448 ((conn.X * (int)Constants.RegionSize)));
449 offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
450 ((conn.Y * (int)Constants.RegionSize)));
451 342
452 Vector3 extents = Vector3.Zero; 343 }
453 extents.Y = regionConnections.YEnd + conn.YEnd; 344 }
454 extents.X = regionConnections.XEnd + conn.XEnd;
455 conn.UpdateExtents(extents);
456 345
457 scene.BordersLocked = true; 346 // If !connectYN means that this region is a root region
458 conn.RegionScene.BordersLocked = true; 347 if (!connectedYN)
348 {
349 DoWorkForRootRegion(regionConnections, scene);
459 350
460 RegionData ConnectedRegion = new RegionData(); 351 }
461 ConnectedRegion.Offset = offset; 352 }
462 ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; 353 // Set up infinite borders around the entire AABB of the combined ConnectedRegions
463 ConnectedRegion.RegionScene = scene; 354 AdjustLargeRegionBounds();
355 }
464 356
465 conn.ConnectedRegions.Add(ConnectedRegion); 357 private bool DoWorkForOneRegionOverPlusXY(RegionConnections conn, RegionConnections regionConnections, Scene scene)
358 {
359 Vector3 offset = Vector3.Zero;
360 offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
361 ((conn.X * (int)Constants.RegionSize)));
362 offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
363 ((conn.Y * (int)Constants.RegionSize)));
466 364
467 m_log.DebugFormat("Scene: {0} to the NorthEast of Scene{1} Offset: {2}. Extents:{3}", 365 Vector3 extents = Vector3.Zero;
468 conn.RegionScene.RegionInfo.RegionName, 366 extents.Y = conn.YEnd;
469 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); 367 extents.X = conn.XEnd + regionConnections.XEnd;
470 368
471 conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); 369 conn.UpdateExtents(extents);
472 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
473 lock (conn.RegionScene.NorthBorders)
474 {
475 if (conn.RegionScene.NorthBorders.Count == 1)// && 2)
476 {
477 //compound border
478 // already locked above
479 conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
480
481 lock (conn.RegionScene.EastBorders)
482 conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
483 lock (conn.RegionScene.WestBorders)
484 conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
485 }
486 }
487 370
488 lock (scene.SouthBorders) 371 m_log.DebugFormat("Scene: {0} to the west of Scene{1} Offset: {2}. Extents:{3}",
489 { 372 conn.RegionScene.RegionInfo.RegionName,
490 scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south 373 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
491 scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
492 scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
493 }
494 374
495 lock (conn.RegionScene.EastBorders) 375 scene.BordersLocked = true;
496 { 376 conn.RegionScene.BordersLocked = true;
497 if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
498 {
499 377
500 conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; 378 RegionData ConnectedRegion = new RegionData();
501 lock (conn.RegionScene.NorthBorders) 379 ConnectedRegion.Offset = offset;
502 conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; 380 ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
503 lock (conn.RegionScene.SouthBorders) 381 ConnectedRegion.RegionScene = scene;
504 conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; 382 conn.ConnectedRegions.Add(ConnectedRegion);
505 383
384 // Inform root region Physics about the extents of this region
385 conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
506 386
507 } 387 // Inform Child region that it needs to forward it's terrain to the root region
508 } 388 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
509 389
510 lock (scene.WestBorders) 390 // Extend the borders as appropriate
511 { 391 lock (conn.RegionScene.EastBorders)
512 scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West 392 conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
513 scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
514 scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
515 }
516 393
517 /* 394 lock (conn.RegionScene.NorthBorders)
518 else 395 conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
519 { 396
520 conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; 397 lock (conn.RegionScene.SouthBorders)
521 conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; 398 conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
522 conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
523 scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
524 }
525 */
526 399
400 lock (scene.WestBorders)
401 {
527 402
528 // Reset Terrain.. since terrain normally loads first.
529 //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
530 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
531 //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
532 scene.BordersLocked = false;
533 conn.RegionScene.BordersLocked = false;
534 403
535 if (conn.ClientEventForwarder != null) 404 scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
536 conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
537 405
538 connectedYN = true; 406 // Trigger auto teleport to root region
407 scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
408 scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
409 }
539 410
540 //scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents); 411 // Reset Terrain.. since terrain loads before we get here, we need to load
412 // it again so it loads in the root region
541 413
542 break; 414 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
543 } 415
416 // Unlock borders
417 conn.RegionScene.BordersLocked = false;
418 scene.BordersLocked = false;
419
420 // Create a client event forwarder and add this region's events to the root region.
421 if (conn.ClientEventForwarder != null)
422 conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
423
424 return true;
425 }
426
427 private bool DoWorkForOneRegionOverXPlusY(RegionConnections conn, RegionConnections regionConnections, Scene scene)
428 {
429 Vector3 offset = Vector3.Zero;
430 offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
431 ((conn.X * (int)Constants.RegionSize)));
432 offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
433 ((conn.Y * (int)Constants.RegionSize)));
434
435 Vector3 extents = Vector3.Zero;
436 extents.Y = regionConnections.YEnd + conn.YEnd;
437 extents.X = conn.XEnd;
438 conn.UpdateExtents(extents);
439
440 scene.BordersLocked = true;
441 conn.RegionScene.BordersLocked = true;
442
443 RegionData ConnectedRegion = new RegionData();
444 ConnectedRegion.Offset = offset;
445 ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
446 ConnectedRegion.RegionScene = scene;
447 conn.ConnectedRegions.Add(ConnectedRegion);
448
449 m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}",
450 conn.RegionScene.RegionInfo.RegionName,
451 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
452
453 conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
454 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
455
456 lock (conn.RegionScene.NorthBorders)
457 conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
458 lock (conn.RegionScene.EastBorders)
459 conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
460 lock (conn.RegionScene.WestBorders)
461 conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
462 lock (scene.SouthBorders)
463 {
464 scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
465 scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
466 scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
467 }
468
469 // Reset Terrain.. since terrain normally loads first.
470 //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
471 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
472 //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
473
474 scene.BordersLocked = false;
475 conn.RegionScene.BordersLocked = false;
476 if (conn.ClientEventForwarder != null)
477 conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
478 return true;
479 }
480
481 private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections conn, RegionConnections regionConnections, Scene scene)
482 {
483 Vector3 offset = Vector3.Zero;
484 offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
485 ((conn.X * (int)Constants.RegionSize)));
486 offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
487 ((conn.Y * (int)Constants.RegionSize)));
488
489 Vector3 extents = Vector3.Zero;
490 extents.Y = regionConnections.YEnd + conn.YEnd;
491 extents.X = regionConnections.XEnd + conn.XEnd;
492 conn.UpdateExtents(extents);
493
494 scene.BordersLocked = true;
495 conn.RegionScene.BordersLocked = true;
496
497 RegionData ConnectedRegion = new RegionData();
498 ConnectedRegion.Offset = offset;
499 ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
500 ConnectedRegion.RegionScene = scene;
501
502 conn.ConnectedRegions.Add(ConnectedRegion);
503
504 m_log.DebugFormat("Scene: {0} to the NorthEast of Scene{1} Offset: {2}. Extents:{3}",
505 conn.RegionScene.RegionInfo.RegionName,
506 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
507
508 conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
509 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
510 lock (conn.RegionScene.NorthBorders)
511 {
512 if (conn.RegionScene.NorthBorders.Count == 1)// && 2)
513 {
514 //compound border
515 // already locked above
516 conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
517
518 lock (conn.RegionScene.EastBorders)
519 conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
520 lock (conn.RegionScene.WestBorders)
521 conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
544 } 522 }
523 }
545 524
546 // If !connectYN means that this region is a root region 525 lock (scene.SouthBorders)
547 if (!connectedYN) 526 {
527 scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
528 scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
529 scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
530 }
531
532 lock (conn.RegionScene.EastBorders)
533 {
534 if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
548 { 535 {
549 RegionData rdata = new RegionData();
550 rdata.Offset = Vector3.Zero;
551 rdata.RegionId = scene.RegionInfo.originRegionID;
552 rdata.RegionScene = scene;
553 // save it's land channel
554 regionConnections.RegionLandChannel = scene.LandChannel;
555
556 // Substitue our landchannel
557 RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel,
558 regionConnections.ConnectedRegions);
559 scene.LandChannel = lnd;
560 // Forward the permissions modules of each of the connected regions to the root region
561 lock (m_regions)
562 {
563 foreach (RegionData r in regionConnections.ConnectedRegions)
564 {
565 ForwardPermissionRequests(regionConnections, r.RegionScene);
566 }
567 }
568 // Create the root region's Client Event Forwarder
569 regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections);
570 536
571 // Sets up the CoarseLocationUpdate forwarder for this root region 537 conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
572 scene.EventManager.OnNewPresence += SetCourseLocationDelegate; 538 lock (conn.RegionScene.NorthBorders)
539 conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
540 lock (conn.RegionScene.SouthBorders)
541 conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
542
573 543
574 // Adds this root region to a dictionary of regions that are connectable
575 m_regions.Add(scene.RegionInfo.originRegionID, regionConnections);
576 } 544 }
577 } 545 }
578 // Set up infinite borders around the entire AABB of the combined ConnectedRegions 546
579 AdjustLargeRegionBounds(); 547 lock (scene.WestBorders)
548 {
549 scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
550 scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
551 scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
552 }
553
554 /*
555 else
556 {
557 conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
558 conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
559 conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
560 scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
561 }
562 */
563
564
565 // Reset Terrain.. since terrain normally loads first.
566 //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
567 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
568 //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
569 scene.BordersLocked = false;
570 conn.RegionScene.BordersLocked = false;
571
572 if (conn.ClientEventForwarder != null)
573 conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
574
575 return true;
576
577 //scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents);
578
579 }
580
581 private void DoWorkForRootRegion(RegionConnections regionConnections, Scene scene)
582 {
583 RegionData rdata = new RegionData();
584 rdata.Offset = Vector3.Zero;
585 rdata.RegionId = scene.RegionInfo.originRegionID;
586 rdata.RegionScene = scene;
587 // save it's land channel
588 regionConnections.RegionLandChannel = scene.LandChannel;
589
590 // Substitue our landchannel
591 RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel,
592 regionConnections.ConnectedRegions);
593 scene.LandChannel = lnd;
594 // Forward the permissions modules of each of the connected regions to the root region
595 lock (m_regions)
596 {
597 foreach (RegionData r in regionConnections.ConnectedRegions)
598 {
599 ForwardPermissionRequests(regionConnections, r.RegionScene);
600 }
601 }
602 // Create the root region's Client Event Forwarder
603 regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections);
604
605 // Sets up the CoarseLocationUpdate forwarder for this root region
606 scene.EventManager.OnNewPresence += SetCourseLocationDelegate;
607
608 // Adds this root region to a dictionary of regions that are connectable
609 m_regions.Add(scene.RegionInfo.originRegionID, regionConnections);
580 } 610 }
581 611
582 private void SetCourseLocationDelegate(ScenePresence presence) 612 private void SetCourseLocationDelegate(ScenePresence presence)
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerPermissionModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs
index 76ca5e3..4d1af57 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerPermissionModule.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerPermissionModule.cs
@@ -32,7 +32,7 @@ using OpenSim.Framework;
32using OpenSim.Region.Framework.Interfaces; 32using OpenSim.Region.Framework.Interfaces;
33using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
34 34
35namespace OpenSim.Region.CoreModules.World.Land 35namespace OpenSim.Region.RegionCombinerModule
36{ 36{
37 public class RegionCombinerPermissionModule 37 public class RegionCombinerPermissionModule
38 { 38 {
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionConnections.cs b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs
index 419ed74..3aa9f20 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionConnections.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs
@@ -31,7 +31,7 @@ using OpenMetaverse;
31using OpenSim.Region.Framework.Interfaces; 31using OpenSim.Region.Framework.Interfaces;
32using OpenSim.Region.Framework.Scenes; 32using OpenSim.Region.Framework.Scenes;
33 33
34namespace OpenSim.Region.CoreModules.World.Land 34namespace OpenSim.Region.RegionCombinerModule
35{ 35{
36 public class RegionConnections 36 public class RegionConnections
37 { 37 {
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCourseLocation.cs b/OpenSim/Region/RegionCombinerModule/RegionCourseLocation.cs
index 175ca89..53a678f 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCourseLocation.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionCourseLocation.cs
@@ -30,7 +30,7 @@ using System.Collections.Generic;
30using OpenMetaverse; 30using OpenMetaverse;
31using OpenSim.Framework; 31using OpenSim.Framework;
32 32
33namespace OpenSim.Region.CoreModules.World.Land 33namespace OpenSim.Region.RegionCombinerModule
34{ 34{
35 35
36 struct RegionCourseLocationStruct 36 struct RegionCourseLocationStruct
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionData.cs b/OpenSim/Region/RegionCombinerModule/RegionData.cs
index 3383527..bd0e398 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionData.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionData.cs
@@ -28,7 +28,7 @@
28using OpenMetaverse; 28using OpenMetaverse;
29using OpenSim.Region.Framework.Scenes; 29using OpenSim.Region.Framework.Scenes;
30 30
31namespace OpenSim.Region.CoreModules.World.Land 31namespace OpenSim.Region.RegionCombinerModule
32{ 32{
33 public class RegionData 33 public class RegionData
34 { 34 {
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs b/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs
index f8af902..e4ca635 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs
@@ -34,9 +34,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
34{ 34{
35 public interface ICompiler 35 public interface ICompiler
36 { 36 {
37 object PerformScriptCompile(string source, string asset, UUID ownerID); 37 void PerformScriptCompile(string source, string asset, UUID ownerID, out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap);
38 string[] GetWarnings(); 38 string[] GetWarnings();
39 Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
40 LineMap();
41 } 39 }
42} 40}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 0f01c36..fc17808 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2163,7 +2163,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2163 public LSL_Vector llGetOmega() 2163 public LSL_Vector llGetOmega()
2164 { 2164 {
2165 m_host.AddScriptLPS(1); 2165 m_host.AddScriptLPS(1);
2166 return new LSL_Vector(m_host.RotationalVelocity.X, m_host.RotationalVelocity.Y, m_host.RotationalVelocity.Z); 2166 return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z);
2167 } 2167 }
2168 2168
2169 public LSL_Float llGetTimeOfDay() 2169 public LSL_Float llGetTimeOfDay()
@@ -3163,7 +3163,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3163 public void llTargetOmega(LSL_Vector axis, double spinrate, double gain) 3163 public void llTargetOmega(LSL_Vector axis, double spinrate, double gain)
3164 { 3164 {
3165 m_host.AddScriptLPS(1); 3165 m_host.AddScriptLPS(1);
3166 m_host.RotationalVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
3167 m_host.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); 3166 m_host.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
3168 m_host.ScheduleTerseUpdate(); 3167 m_host.ScheduleTerseUpdate();
3169 m_host.SendTerseUpdateToAllClients(); 3168 m_host.SendTerseUpdateToAllClients();
@@ -3821,7 +3820,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3821 { 3820 {
3822 case 1: // DATA_ONLINE (0|1) 3821 case 1: // DATA_ONLINE (0|1)
3823 // TODO: implement fetching of this information 3822 // TODO: implement fetching of this information
3824 if (userProfile.CurrentAgent.AgentOnline) 3823 if (userProfile.CurrentAgent!=null && userProfile.CurrentAgent.AgentOnline)
3825 reply = "1"; 3824 reply = "1";
3826 else 3825 else
3827 reply = "0"; 3826 reply = "0";
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
new file mode 100644
index 0000000..d4facdd
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
@@ -0,0 +1,134 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using System.Collections;
31using System.Collections.Generic;
32using System.Runtime.Remoting.Lifetime;
33using OpenMetaverse;
34using Nini.Config;
35using OpenSim;
36using OpenSim.Framework;
37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes;
39using OpenSim.Region.ScriptEngine.Shared;
40using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
41using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
42using OpenSim.Region.ScriptEngine.Interfaces;
43using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
44
45using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
46using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
47using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
48using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
49using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
50using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
51using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
52
53namespace OpenSim.Region.ScriptEngine.Shared.Api
54{
55 [Serializable]
56 public class MOD_Api : MarshalByRefObject, IMOD_Api, IScriptApi
57 {
58 internal IScriptEngine m_ScriptEngine;
59 internal SceneObjectPart m_host;
60 internal uint m_localID;
61 internal UUID m_itemID;
62 internal bool m_MODFunctionsEnabled = false;
63 internal IScriptModuleComms m_comms = null;
64
65 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
66 {
67 m_ScriptEngine = ScriptEngine;
68 m_host = host;
69 m_localID = localID;
70 m_itemID = itemID;
71
72 if (m_ScriptEngine.Config.GetBoolean("AllowMODFunctions", false))
73 m_MODFunctionsEnabled = true;
74
75 m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
76 if (m_comms == null)
77 m_MODFunctionsEnabled = false;
78 }
79
80 public override Object InitializeLifetimeService()
81 {
82 ILease lease = (ILease)base.InitializeLifetimeService();
83
84 if (lease.CurrentState == LeaseState.Initial)
85 {
86 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
87// lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
88// lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
89 }
90 return lease;
91 }
92
93 public Scene World
94 {
95 get { return m_ScriptEngine.World; }
96 }
97
98 internal void MODError(string msg)
99 {
100 throw new Exception("MOD Runtime Error: " + msg);
101 }
102
103 //
104 //Dumps an error message on the debug console.
105 //
106
107 internal void MODShoutError(string message)
108 {
109 if (message.Length > 1023)
110 message = message.Substring(0, 1023);
111
112 World.SimChat(Utils.StringToBytes(message),
113 ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
114
115 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
116 wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
117 }
118
119 public string modSendCommand(string module, string command, string k)
120 {
121 if (!m_MODFunctionsEnabled)
122 {
123 MODShoutError("Module command functions not enabled");
124 return UUID.Zero.ToString();;
125 }
126
127 UUID req = UUID.Random();
128
129 m_comms.RaiseEvent(m_itemID, req.ToString(), module, command, k);
130
131 return req.ToString();
132 }
133 }
134}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 52396b6..3ffcff0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -199,7 +199,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
199 //Dumps an error message on the debug console. 199 //Dumps an error message on the debug console.
200 // 200 //
201 201
202 internal void OSSLShoutError(string message) 202 internal void OSSLShoutError(string message)
203 { 203 {
204 if (message.Length > 1023) 204 if (message.Length > 1023)
205 message = message.Substring(0, 1023); 205 message = message.Substring(0, 1023);
@@ -384,7 +384,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
384 m_host.AddScriptLPS(1); 384 m_host.AddScriptLPS(1);
385 if (World.Entities.ContainsKey(target)) 385 if (World.Entities.ContainsKey(target))
386 { 386 {
387 World.Entities[target].Rotation = rotation; 387 EntityBase entity;
388 if (World.Entities.TryGetValue(target, out entity))
389 {
390 if (entity is SceneObjectGroup)
391 ((SceneObjectGroup)entity).Rotation = rotation;
392 else if (entity is ScenePresence)
393 ((ScenePresence)entity).Rotation = rotation;
394 }
388 } 395 }
389 else 396 else
390 { 397 {
@@ -1169,7 +1176,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1169 1176
1170 land.SetMediaUrl(url); 1177 land.SetMediaUrl(url);
1171 } 1178 }
1172 1179
1173 public void osSetParcelSIPAddress(string SIPAddress) 1180 public void osSetParcelSIPAddress(string SIPAddress)
1174 { 1181 {
1175 // What actually is the difference to the LL function? 1182 // What actually is the difference to the LL function?
@@ -1177,7 +1184,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1177 CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelMediaURL"); 1184 CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelMediaURL");
1178 1185
1179 m_host.AddScriptLPS(1); 1186 m_host.AddScriptLPS(1);
1180 1187
1181 1188
1182 ILandObject land 1189 ILandObject land
1183 = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); 1190 = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
@@ -1187,16 +1194,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1187 OSSLError("osSetParcelSIPAddress: Sorry, you need to own the land to use this function"); 1194 OSSLError("osSetParcelSIPAddress: Sorry, you need to own the land to use this function");
1188 return; 1195 return;
1189 } 1196 }
1190 1197
1191 // get the voice module 1198 // get the voice module
1192 IVoiceModule voiceModule = World.RequestModuleInterface<IVoiceModule>(); 1199 IVoiceModule voiceModule = World.RequestModuleInterface<IVoiceModule>();
1193 1200
1194 if (voiceModule != null) 1201 if (voiceModule != null)
1195 voiceModule.setLandSIPAddress(SIPAddress,land.LandData.GlobalID); 1202 voiceModule.setLandSIPAddress(SIPAddress,land.LandData.GlobalID);
1196 else 1203 else
1197 OSSLError("osSetParcelSIPAddress: No voice module enabled for this land"); 1204 OSSLError("osSetParcelSIPAddress: No voice module enabled for this land");
1198 1205
1199 1206
1200 } 1207 }
1201 1208
1202 public string osGetScriptEngineName() 1209 public string osGetScriptEngineName()
@@ -1476,12 +1483,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1476 m_host.AddScriptLPS(1); 1483 m_host.AddScriptLPS(1);
1477 1484
1478 // Create new asset 1485 // Create new asset
1479 AssetBase asset = new AssetBase(); 1486 AssetBase asset = new AssetBase(UUID.Random(), notecardName, (sbyte)AssetType.Notecard);
1480 asset.Name = notecardName;
1481 asset.Description = "Script Generated Notecard"; 1487 asset.Description = "Script Generated Notecard";
1482 asset.Type = 7; 1488 string notecardData = String.Empty;
1483 asset.FullID = UUID.Random();
1484 string notecardData = "";
1485 1489
1486 for (int i = 0; i < contents.Length; i++) { 1490 for (int i = 0; i < contents.Length; i++) {
1487 notecardData += contents.GetLSLStringItem(i) + "\n"; 1491 notecardData += contents.GetLSLStringItem(i) + "\n";
@@ -1521,10 +1525,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1521 } 1525 }
1522 1526
1523 1527
1524 /*Instead of using the LSL Dataserver event to pull notecard data, 1528 /*Instead of using the LSL Dataserver event to pull notecard data,
1525 this will simply read the requested line and return its data as a string. 1529 this will simply read the requested line and return its data as a string.
1526 1530
1527 Warning - due to the synchronous method this function uses to fetch assets, its use 1531 Warning - due to the synchronous method this function uses to fetch assets, its use
1528 may be dangerous and unreliable while running in grid mode. 1532 may be dangerous and unreliable while running in grid mode.
1529 */ 1533 */
1530 public string osGetNotecardLine(string name, int line) 1534 public string osGetNotecardLine(string name, int line)
@@ -1572,10 +1576,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1572 1576
1573 } 1577 }
1574 1578
1575 /*Instead of using the LSL Dataserver event to pull notecard data line by line, 1579 /*Instead of using the LSL Dataserver event to pull notecard data line by line,
1576 this will simply read the entire notecard and return its data as a string. 1580 this will simply read the entire notecard and return its data as a string.
1577 1581
1578 Warning - due to the synchronous method this function uses to fetch assets, its use 1582 Warning - due to the synchronous method this function uses to fetch assets, its use
1579 may be dangerous and unreliable while running in grid mode. 1583 may be dangerous and unreliable while running in grid mode.
1580 */ 1584 */
1581 1585
@@ -1630,10 +1634,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1630 1634
1631 } 1635 }
1632 1636
1633 /*Instead of using the LSL Dataserver event to pull notecard data, 1637 /*Instead of using the LSL Dataserver event to pull notecard data,
1634 this will simply read the number of note card lines and return this data as an integer. 1638 this will simply read the number of note card lines and return this data as an integer.
1635 1639
1636 Warning - due to the synchronous method this function uses to fetch assets, its use 1640 Warning - due to the synchronous method this function uses to fetch assets, its use
1637 may be dangerous and unreliable while running in grid mode. 1641 may be dangerous and unreliable while running in grid mode.
1638 */ 1642 */
1639 1643
@@ -1833,7 +1837,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1833 1837
1834 return World.RegionInfo.RegionSettings.LoadedCreationID; 1838 return World.RegionInfo.RegionSettings.LoadedCreationID;
1835 } 1839 }
1836 1840
1837 // Threat level is 'Low' because certain users could possibly be tricked into 1841 // Threat level is 'Low' because certain users could possibly be tricked into
1838 // dropping an unverified script into one of their own objects, which could 1842 // dropping an unverified script into one of their own objects, which could
1839 // then gather the physical construction details of the object and transmit it 1843 // then gather the physical construction details of the object and transmit it
@@ -1857,7 +1861,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1857 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, LSL_Key cloneFrom) 1861 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, LSL_Key cloneFrom)
1858 { 1862 {
1859 CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); 1863 CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
1860 //QueueUserWorkItem 1864 //QueueUserWorkItem
1861 1865
1862 INPCModule module = World.RequestModuleInterface<INPCModule>(); 1866 INPCModule module = World.RequestModuleInterface<INPCModule>();
1863 if (module != null) 1867 if (module != null)
@@ -1906,5 +1910,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1906 module.DeleteNPC(new UUID(npc.m_string), World); 1910 module.DeleteNPC(new UUID(npc.m_string), World);
1907 } 1911 }
1908 } 1912 }
1913
1914 /// <summary>
1915 /// Get current region's map texture UUID
1916 /// </summary>
1917 /// <returns></returns>
1918 public LSL_Key osGetMapTexture()
1919 {
1920 CheckThreatLevel(ThreatLevel.None, "osGetMapTexture");
1921 return m_ScriptEngine.World.RegionInfo.RegionSettings.TerrainImageID.ToString();
1922 }
1923
1924 /// <summary>
1925 /// Get a region's map texture UUID by region UUID or name.
1926 /// </summary>
1927 /// <param name="regionName"></param>
1928 /// <returns></returns>
1929 public LSL_Key osGetRegionMapTexture(string regionName)
1930 {
1931 CheckThreatLevel(ThreatLevel.High, "osGetRegionMapTexture");
1932 Scene scene = m_ScriptEngine.World;
1933 UUID key = UUID.Zero;
1934 GridRegion region;
1935
1936 //If string is a key, use it. Otherwise, try to locate region by name.
1937 if (UUID.TryParse(regionName, out key))
1938 region = scene.GridService.GetRegionByUUID(UUID.Zero, key);
1939 else
1940 region = scene.GridService.GetRegionByName(UUID.Zero, regionName);
1941
1942 // If region was found, return the regions map texture key.
1943 if (region != null)
1944 key = region.TerrainImage;
1945
1946 ScriptSleep(1000);
1947
1948 return key.ToString();
1949 }
1909 } 1950 }
1910} 1951}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IMOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IMOD_Api.cs
new file mode 100644
index 0000000..e08eca5
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IMOD_Api.cs
@@ -0,0 +1,46 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections;
29using OpenSim.Region.ScriptEngine.Interfaces;
30
31using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
32using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
33using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
34using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
35using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
36using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
37using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
38
39namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
40{
41 public interface IMOD_Api
42 {
43 //Module functions
44 string modSendCommand(string modules, string command, string k);
45 }
46}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index d8d3c31..2a403bf 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
79 79
80 // Avatar Info Commands 80 // Avatar Info Commands
81 string osGetAgentIP(string agent); 81 string osGetAgentIP(string agent);
82 LSL_List osGetAgents(); 82 LSL_List osGetAgents();
83 83
84 // Teleport commands 84 // Teleport commands
85 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 85 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
@@ -127,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
127 string osGetScriptEngineName(); 127 string osGetScriptEngineName();
128 string osGetSimulatorVersion(); 128 string osGetSimulatorVersion();
129 Hashtable osParseJSON(string JSON); 129 Hashtable osParseJSON(string JSON);
130 130
131 void osMessageObject(key objectUUID,string message); 131 void osMessageObject(key objectUUID,string message);
132 132
133 void osMakeNotecard(string notecardName, LSL_Types.list contents); 133 void osMakeNotecard(string notecardName, LSL_Types.list contents);
@@ -138,7 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
138 138
139 string osAvatarName2Key(string firstname, string lastname); 139 string osAvatarName2Key(string firstname, string lastname);
140 string osKey2Name(string id); 140 string osKey2Name(string id);
141 141
142 // Grid Info Functions 142 // Grid Info Functions
143 string osGetGridNick(); 143 string osGetGridNick();
144 string osGetGridName(); 144 string osGetGridName();
@@ -151,7 +151,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
151 string osLoadedCreationDate(); 151 string osLoadedCreationDate();
152 string osLoadedCreationTime(); 152 string osLoadedCreationTime();
153 string osLoadedCreationID(); 153 string osLoadedCreationID();
154 154
155 LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules); 155 LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
156 156
157 157
@@ -160,5 +160,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
160 void osNpcSay(key npc, string message); 160 void osNpcSay(key npc, string message);
161 void osNpcRemove(key npc); 161 void osNpcRemove(key npc);
162 162
163 key osGetMapTexture();
164 key osGetRegionMapTexture(string regionName);
163 } 165 }
164} 166}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/MOD_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/MOD_Stub.cs
new file mode 100644
index 0000000..6525c76
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/MOD_Stub.cs
@@ -0,0 +1,66 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Runtime.Remoting.Lifetime;
30using System.Threading;
31using System.Reflection;
32using System.Collections;
33using System.Collections.Generic;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
38using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
39using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
40using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
41using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
42using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
43using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
44using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
45using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
46
47namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
48{
49 public partial class ScriptBaseClass : MarshalByRefObject
50 {
51 public IMOD_Api m_MOD_Functions;
52
53 public void ApiTypeMOD(IScriptApi api)
54 {
55 if (!(api is IMOD_Api))
56 return;
57
58 m_MOD_Functions = (IMOD_Api)api;
59 }
60
61 public string modSendCommand(string module, string command, string k)
62 {
63 return m_MOD_Functions.modSendCommand(module, command, k);
64 }
65 }
66}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 8dcb1f5..4928e90 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
94 { 94 {
95 return m_OSSL_Functions.osWindActiveModelPluginName(); 95 return m_OSSL_Functions.osWindActiveModelPluginName();
96 } 96 }
97 97
98// Not yet plugged in as available OSSL functions, so commented out 98// Not yet plugged in as available OSSL functions, so commented out
99// void osWindParamSet(string plugin, string param, float value) 99// void osWindParamSet(string plugin, string param, float value)
100// { 100// {
@@ -138,14 +138,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
138 public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams, 138 public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
139 bool blend, int disp, int timer, int alpha, int face) 139 bool blend, int disp, int timer, int alpha, int face)
140 { 140 {
141 return m_OSSL_Functions.osSetDynamicTextureURLBlendFace(dynamicID, contentType, url, extraParams, 141 return m_OSSL_Functions.osSetDynamicTextureURLBlendFace(dynamicID, contentType, url, extraParams,
142 blend, disp, timer, alpha, face); 142 blend, disp, timer, alpha, face);
143 } 143 }
144 144
145 public string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams, 145 public string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
146 bool blend, int disp, int timer, int alpha, int face) 146 bool blend, int disp, int timer, int alpha, int face)
147 { 147 {
148 return m_OSSL_Functions.osSetDynamicTextureDataBlendFace(dynamicID, contentType, data, extraParams, 148 return m_OSSL_Functions.osSetDynamicTextureDataBlendFace(dynamicID, contentType, data, extraParams,
149 blend, disp, timer, alpha, face); 149 blend, disp, timer, alpha, face);
150 } 150 }
151 151
@@ -183,7 +183,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
183 { 183 {
184 m_OSSL_Functions.osSetParcelMediaURL(url); 184 m_OSSL_Functions.osSetParcelMediaURL(url);
185 } 185 }
186 186
187 public void osSetParcelSIPAddress(string SIPAddress) 187 public void osSetParcelSIPAddress(string SIPAddress)
188 { 188 {
189 m_OSSL_Functions.osSetParcelSIPAddress(SIPAddress); 189 m_OSSL_Functions.osSetParcelSIPAddress(SIPAddress);
@@ -211,7 +211,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
211 m_OSSL_Functions.osTeleportAgent(agent, position, lookat); 211 m_OSSL_Functions.osTeleportAgent(agent, position, lookat);
212 } 212 }
213 213
214 // Avatar info functions 214 // Avatar info functions
215 public string osGetAgentIP(string agent) 215 public string osGetAgentIP(string agent)
216 { 216 {
217 return m_OSSL_Functions.osGetAgentIP(agent); 217 return m_OSSL_Functions.osGetAgentIP(agent);
@@ -326,17 +326,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
326 { 326 {
327 return m_OSSL_Functions.osGetScriptEngineName(); 327 return m_OSSL_Functions.osGetScriptEngineName();
328 } 328 }
329 329
330 public string osGetSimulatorVersion() 330 public string osGetSimulatorVersion()
331 { 331 {
332 return m_OSSL_Functions.osGetSimulatorVersion(); 332 return m_OSSL_Functions.osGetSimulatorVersion();
333 } 333 }
334 334
335 public Hashtable osParseJSON(string JSON) 335 public Hashtable osParseJSON(string JSON)
336 { 336 {
337 return m_OSSL_Functions.osParseJSON(JSON); 337 return m_OSSL_Functions.osParseJSON(JSON);
338 } 338 }
339 339
340 public void osMessageObject(key objectUUID,string message) 340 public void osMessageObject(key objectUUID,string message)
341 { 341 {
342 m_OSSL_Functions.osMessageObject(objectUUID,message); 342 m_OSSL_Functions.osMessageObject(objectUUID,message);
@@ -412,7 +412,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
412 { 412 {
413 return m_OSSL_Functions.osLoadedCreationID(); 413 return m_OSSL_Functions.osLoadedCreationID();
414 } 414 }
415 415
416 public LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules) 416 public LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules)
417 { 417 {
418 return m_OSSL_Functions.osGetLinkPrimitiveParams(linknumber, rules); 418 return m_OSSL_Functions.osGetLinkPrimitiveParams(linknumber, rules);
@@ -622,5 +622,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
622 } 622 }
623 } 623 }
624 } 624 }
625
626 public key osGetMapTexture()
627 {
628 return m_OSSL_Functions.osGetMapTexture();
629 }
630
631 public key osGetRegionMapTexture(string regionName)
632 {
633 return m_OSSL_Functions.osGetRegionMapTexture(regionName);
634 }
625 } 635 }
626} 636}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
index feff86a..98bbc68 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
@@ -20,6 +20,7 @@
20 <File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 20 <File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
21 <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 21 <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
22 <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 22 <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
23 <File name="./MOD_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
23 <File name="./OSSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 24 <File name="./OSSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
24 <File name="./ScriptBase.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 25 <File name="./ScriptBase.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
25 <File name="./ScriptSponsor.cs" subtype="Code" buildaction="Compile" dependson="" data="" /> 26 <File name="./ScriptSponsor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index 917ca44..121159c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -113,7 +113,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
113 return; 113 return;
114 114
115 //ILease lease = (ILease)RemotingServices.GetLifetimeService(data as MarshalByRefObject); 115 //ILease lease = (ILease)RemotingServices.GetLifetimeService(data as MarshalByRefObject);
116 RemotingServices.GetLifetimeService(data as MarshalByRefObject); 116 //RemotingServices.GetLifetimeService(data as MarshalByRefObject);
117// lease.Register(m_sponser); 117// lease.Register(m_sponser);
118 118
119 MethodInfo mi = inits[api]; 119 MethodInfo mi = inits[api];
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index fe26429..3080c71 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -74,7 +74,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
74 private string FilePrefix; 74 private string FilePrefix;
75 private string ScriptEnginesPath = "ScriptEngines"; 75 private string ScriptEnginesPath = "ScriptEngines";
76 // mapping between LSL and C# line/column numbers 76 // mapping between LSL and C# line/column numbers
77 private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap;
78 private ICodeConverter LSL_Converter; 77 private ICodeConverter LSL_Converter;
79 78
80 private List<string> m_warnings = new List<string>(); 79 private List<string> m_warnings = new List<string>();
@@ -91,6 +90,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
91 private static UInt64 scriptCompileCounter = 0; // And a counter 90 private static UInt64 scriptCompileCounter = 0; // And a counter
92 91
93 public IScriptEngine m_scriptEngine; 92 public IScriptEngine m_scriptEngine;
93 private Dictionary<string, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>> m_lineMaps =
94 new Dictionary<string, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>>();
95
94 public Compiler(IScriptEngine scriptEngine) 96 public Compiler(IScriptEngine scriptEngine)
95 { 97 {
96 m_scriptEngine = scriptEngine; 98 m_scriptEngine = scriptEngine;
@@ -172,8 +174,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
172 else 174 else
173 { 175 {
174#if DEBUG 176#if DEBUG
175// m_log.Debug("[Compiler]: " + 177 // m_log.Debug("[Compiler]: " +
176// "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); 178 // "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language.");
177#endif 179#endif
178 // LANGUAGE IS IN ALLOW-LIST 180 // LANGUAGE IS IN ALLOW-LIST
179 DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage]; 181 DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage];
@@ -212,12 +214,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
212 catch (Exception ex) 214 catch (Exception ex)
213 { 215 {
214 m_log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + Path.Combine(ScriptEnginesPath, 216 m_log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + Path.Combine(ScriptEnginesPath,
215 m_scriptEngine.World.RegionInfo.RegionID.ToString())+ "\": " + ex.ToString()); 217 m_scriptEngine.World.RegionInfo.RegionID.ToString()) + "\": " + ex.ToString());
216 } 218 }
217 } 219 }
218 220
219 foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath, 221 foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath,
220 m_scriptEngine.World.RegionInfo.RegionID.ToString()),FilePrefix + "_compiled*")) 222 m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_compiled*"))
221 { 223 {
222 try 224 try
223 { 225 {
@@ -271,16 +273,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
271 /// </summary> 273 /// </summary>
272 /// <param name="Script">LSL script</param> 274 /// <param name="Script">LSL script</param>
273 /// <returns>Filename to .dll assembly</returns> 275 /// <returns>Filename to .dll assembly</returns>
274 public object PerformScriptCompile(string Script, string asset, UUID ownerUUID) 276 public void PerformScriptCompile(string Script, string asset, UUID ownerUUID,
277 out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
275 { 278 {
276 m_positionMap = null; 279 linemap = null;
277 m_warnings.Clear(); 280 m_warnings.Clear();
278 281
279 string OutFile = Path.Combine(ScriptEnginesPath, Path.Combine( 282 assembly = Path.Combine(ScriptEnginesPath, Path.Combine(
280 m_scriptEngine.World.RegionInfo.RegionID.ToString(), 283 m_scriptEngine.World.RegionInfo.RegionID.ToString(),
281 FilePrefix + "_compiled_" + asset + ".dll")); 284 FilePrefix + "_compiled_" + asset + ".dll"));
282// string OutFile = Path.Combine(ScriptEnginesPath,
283// FilePrefix + "_compiled_" + asset + ".dll");
284 285
285 if (!Directory.Exists(ScriptEnginesPath)) 286 if (!Directory.Exists(ScriptEnginesPath))
286 { 287 {
@@ -305,60 +306,63 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
305 } 306 }
306 } 307 }
307 308
308 if (Script == String.Empty) 309 // Don't recompile if we already have it
310 // Performing 3 file exists tests for every script can still be slow
311 if (File.Exists(assembly) && File.Exists(assembly + ".text") && File.Exists(assembly + ".map"))
309 { 312 {
310 if (File.Exists(OutFile)) 313 // If we have already read this linemap file, then it will be in our dictionary.
311 return OutFile; 314 // Don't build another copy of the dictionary (saves memory) and certainly
312 315 // don't keep reading the same file from disk multiple times.
313 throw new Exception("Cannot find script assembly and no script text present"); 316 if (!m_lineMaps.ContainsKey(assembly))
317 m_lineMaps[assembly] = ReadMapFile(assembly + ".map");
318 linemap = m_lineMaps[assembly];
319 return;
314 } 320 }
315 321
316 // Don't recompile if we already have it 322 if (Script == String.Empty)
317 //
318 if (File.Exists(OutFile) && File.Exists(OutFile+".text") && File.Exists(OutFile+".map"))
319 { 323 {
320 ReadMapFile(OutFile+".map"); 324 throw new Exception("Cannot find script assembly and no script text present");
321 return OutFile;
322 } 325 }
323 326
324 enumCompileType l = DefaultCompileLanguage; 327 enumCompileType language = DefaultCompileLanguage;
325 328
326 if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture)) 329 if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture))
327 l = enumCompileType.cs; 330 language = enumCompileType.cs;
328 if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture)) 331 if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture))
329 { 332 {
330 l = enumCompileType.vb; 333 language = enumCompileType.vb;
331 // We need to remove //vb, it won't compile with that 334 // We need to remove //vb, it won't compile with that
332 335
333 Script = Script.Substring(4, Script.Length - 4); 336 Script = Script.Substring(4, Script.Length - 4);
334 } 337 }
335 if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture)) 338 if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture))
336 l = enumCompileType.lsl; 339 language = enumCompileType.lsl;
337 340
338 if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture)) 341 if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture))
339 l = enumCompileType.js; 342 language = enumCompileType.js;
340 343
341 if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture)) 344 if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture))
342 l = enumCompileType.yp; 345 language = enumCompileType.yp;
343 346
344 if (!AllowedCompilers.ContainsKey(l.ToString())) 347 if (!AllowedCompilers.ContainsKey(language.ToString()))
345 { 348 {
346 // Not allowed to compile to this language! 349 // Not allowed to compile to this language!
347 string errtext = String.Empty; 350 string errtext = String.Empty;
348 errtext += "The compiler for language \"" + l.ToString() + "\" is not in list of allowed compilers. Script will not be executed!"; 351 errtext += "The compiler for language \"" + language.ToString() + "\" is not in list of allowed compilers. Script will not be executed!";
349 throw new Exception(errtext); 352 throw new Exception(errtext);
350 } 353 }
351 354
352 if (m_scriptEngine.World.Permissions.CanCompileScript(ownerUUID, (int)l) == false) { 355 if (m_scriptEngine.World.Permissions.CanCompileScript(ownerUUID, (int)language) == false)
356 {
353 // Not allowed to compile to this language! 357 // Not allowed to compile to this language!
354 string errtext = String.Empty; 358 string errtext = String.Empty;
355 errtext += ownerUUID + " is not in list of allowed users for this scripting language. Script will not be executed!"; 359 errtext += ownerUUID + " is not in list of allowed users for this scripting language. Script will not be executed!";
356 throw new Exception(errtext); 360 throw new Exception(errtext);
357 } 361 }
358 362
359 string compileScript = Script; 363 string compileScript = Script;
360 364
361 if (l == enumCompileType.lsl) 365 if (language == enumCompileType.lsl)
362 { 366 {
363 // Its LSL, convert it to C# 367 // Its LSL, convert it to C#
364 LSL_Converter = (ICodeConverter)new CSCodeGenerator(); 368 LSL_Converter = (ICodeConverter)new CSCodeGenerator();
@@ -370,16 +374,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
370 AddWarning(warning); 374 AddWarning(warning);
371 } 375 }
372 376
373 m_positionMap = ((CSCodeGenerator) LSL_Converter).PositionMap; 377 linemap = ((CSCodeGenerator)LSL_Converter).PositionMap;
378 // Write the linemap to a file and save it in our dictionary for next time.
379 m_lineMaps[assembly] = linemap;
380 WriteMapFile(assembly + ".map", linemap);
374 } 381 }
375 382
376 if (l == enumCompileType.yp) 383 if (language == enumCompileType.yp)
377 { 384 {
378 // Its YP, convert it to C# 385 // Its YP, convert it to C#
379 compileScript = YP_Converter.Convert(Script); 386 compileScript = YP_Converter.Convert(Script);
380 } 387 }
381 388
382 switch (l) 389 switch (language)
383 { 390 {
384 case enumCompileType.cs: 391 case enumCompileType.cs:
385 case enumCompileType.lsl: 392 case enumCompileType.lsl:
@@ -396,7 +403,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
396 break; 403 break;
397 } 404 }
398 405
399 return CompileFromDotNetText(compileScript, l, asset); 406 assembly = CompileFromDotNetText(compileScript, language, asset, assembly);
407 return;
400 } 408 }
401 409
402 public string[] GetWarnings() 410 public string[] GetWarnings()
@@ -468,22 +476,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
468 /// </summary> 476 /// </summary>
469 /// <param name="Script">CS script</param> 477 /// <param name="Script">CS script</param>
470 /// <returns>Filename to .dll assembly</returns> 478 /// <returns>Filename to .dll assembly</returns>
471 internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset) 479 internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly)
472 { 480 {
473 string ext = "." + lang.ToString(); 481 string ext = "." + lang.ToString();
474 482
475 // Output assembly name 483 // Output assembly name
476 scriptCompileCounter++; 484 scriptCompileCounter++;
477 string OutFile = Path.Combine(ScriptEnginesPath, Path.Combine(
478 m_scriptEngine.World.RegionInfo.RegionID.ToString(),
479 FilePrefix + "_compiled_" + asset + ".dll"));
480 try 485 try
481 { 486 {
482 File.Delete(OutFile); 487 File.Delete(assembly);
483 } 488 }
484 catch (Exception e) // NOTLEGIT - Should be just FileIOException 489 catch (Exception e) // NOTLEGIT - Should be just FileIOException
485 { 490 {
486 throw new Exception("Unable to delete old existing "+ 491 throw new Exception("Unable to delete old existing " +
487 "script-file before writing new. Compile aborted: " + 492 "script-file before writing new. Compile aborted: " +
488 e.ToString()); 493 e.ToString());
489 } 494 }
@@ -492,7 +497,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
492 if (WriteScriptSourceToDebugFile) 497 if (WriteScriptSourceToDebugFile)
493 { 498 {
494 string srcFileName = FilePrefix + "_source_" + 499 string srcFileName = FilePrefix + "_source_" +
495 Path.GetFileNameWithoutExtension(OutFile) + ext; 500 Path.GetFileNameWithoutExtension(assembly) + ext;
496 try 501 try
497 { 502 {
498 File.WriteAllText(Path.Combine(Path.Combine( 503 File.WriteAllText(Path.Combine(Path.Combine(
@@ -502,7 +507,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
502 } 507 }
503 catch (Exception ex) //NOTLEGIT - Should be just FileIOException 508 catch (Exception ex) //NOTLEGIT - Should be just FileIOException
504 { 509 {
505 m_log.Error("[Compiler]: Exception while "+ 510 m_log.Error("[Compiler]: Exception while " +
506 "trying to write script source to file \"" + 511 "trying to write script source to file \"" +
507 srcFileName + "\": " + ex.ToString()); 512 srcFileName + "\": " + ex.ToString());
508 } 513 }
@@ -528,7 +533,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
528 } 533 }
529 534
530 parameters.GenerateExecutable = false; 535 parameters.GenerateExecutable = false;
531 parameters.OutputAssembly = OutFile; 536 parameters.OutputAssembly = assembly;
532 parameters.IncludeDebugInformation = CompileWithDebugInformation; 537 parameters.IncludeDebugInformation = CompileWithDebugInformation;
533 //parameters.WarningLevel = 1; // Should be 4? 538 //parameters.WarningLevel = 1; // Should be 4?
534 parameters.TreatWarningsAsErrors = false; 539 parameters.TreatWarningsAsErrors = false;
@@ -543,7 +548,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
543 case enumCompileType.cs: 548 case enumCompileType.cs:
544 case enumCompileType.lsl: 549 case enumCompileType.lsl:
545 bool complete = false; 550 bool complete = false;
546 bool retried = false; 551 bool retried = false;
547 do 552 do
548 { 553 {
549 lock (CScodeProvider) 554 lock (CScodeProvider)
@@ -584,7 +589,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
584 parameters, Script); 589 parameters, Script);
585 break; 590 break;
586 default: 591 default:
587 throw new Exception("Compiler is not able to recongnize "+ 592 throw new Exception("Compiler is not able to recongnize " +
588 "language type \"" + lang.ToString() + "\""); 593 "language type \"" + lang.ToString() + "\"");
589 } 594 }
590 595
@@ -609,7 +614,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
609 614
610 if (severity == "Error") 615 if (severity == "Error")
611 { 616 {
612 lslPos = FindErrorPosition(CompErr.Line, CompErr.Column); 617 lslPos = FindErrorPosition(CompErr.Line, CompErr.Column, m_lineMaps[assembly]);
613 string text = CompErr.ErrorText; 618 string text = CompErr.ErrorText;
614 619
615 // Use LSL type names 620 // Use LSL type names
@@ -635,14 +640,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
635 // the compile may not be immediately apparent. Wait a 640 // the compile may not be immediately apparent. Wait a
636 // reasonable amount of time before giving up on it. 641 // reasonable amount of time before giving up on it.
637 642
638 if (!File.Exists(OutFile)) 643 if (!File.Exists(assembly))
639 { 644 {
640 for (int i=0; i<20 && !File.Exists(OutFile); i++) 645 for (int i = 0; i < 20 && !File.Exists(assembly); i++)
641 { 646 {
642 System.Threading.Thread.Sleep(250); 647 System.Threading.Thread.Sleep(250);
643 } 648 }
644 // One final chance... 649 // One final chance...
645 if (!File.Exists(OutFile)) 650 if (!File.Exists(assembly))
646 { 651 {
647 errtext = String.Empty; 652 errtext = String.Empty;
648 errtext += "No compile error. But not able to locate compiled file."; 653 errtext += "No compile error. But not able to locate compiled file.";
@@ -650,15 +655,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
650 } 655 }
651 } 656 }
652 657
653// m_log.DebugFormat("[Compiler] Compiled new assembly "+ 658 // m_log.DebugFormat("[Compiler] Compiled new assembly "+
654// "for {0}", asset); 659 // "for {0}", asset);
655 660
656 // Because windows likes to perform exclusive locks, we simply 661 // Because windows likes to perform exclusive locks, we simply
657 // write out a textual representation of the file here 662 // write out a textual representation of the file here
658 // 663 //
659 // Read the binary file into a buffer 664 // Read the binary file into a buffer
660 // 665 //
661 FileInfo fi = new FileInfo(OutFile); 666 FileInfo fi = new FileInfo(assembly);
662 667
663 if (fi == null) 668 if (fi == null)
664 { 669 {
@@ -671,7 +676,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
671 676
672 try 677 try
673 { 678 {
674 FileStream fs = File.Open(OutFile, FileMode.Open, FileAccess.Read); 679 FileStream fs = File.Open(assembly, FileMode.Open, FileAccess.Read);
675 fs.Read(data, 0, data.Length); 680 fs.Read(data, 0, data.Length);
676 fs.Close(); 681 fs.Close();
677 } 682 }
@@ -690,40 +695,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
690 695
691 Byte[] buf = enc.GetBytes(filetext); 696 Byte[] buf = enc.GetBytes(filetext);
692 697
693 FileStream sfs = File.Create(OutFile+".text"); 698 FileStream sfs = File.Create(assembly + ".text");
694 sfs.Write(buf, 0, buf.Length); 699 sfs.Write(buf, 0, buf.Length);
695 sfs.Close(); 700 sfs.Close();
696 701
697 string posmap = String.Empty; 702 return assembly;
698 if (m_positionMap != null)
699 {
700 foreach (KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> kvp in m_positionMap)
701 {
702 KeyValuePair<int, int> k = kvp.Key;
703 KeyValuePair<int, int> v = kvp.Value;
704 posmap += String.Format("{0},{1},{2},{3}\n",
705 k.Key, k.Value, v.Key, v.Value);
706 }
707 }
708
709 buf = enc.GetBytes(posmap);
710
711 FileStream mfs = File.Create(OutFile+".map");
712 mfs.Write(buf, 0, buf.Length);
713 mfs.Close();
714
715 return OutFile;
716 }
717
718 public KeyValuePair<int, int> FindErrorPosition(int line, int col)
719 {
720 return FindErrorPosition(line, col, m_positionMap);
721 } 703 }
722 704
723 private class kvpSorter : IComparer<KeyValuePair<int,int>> 705 private class kvpSorter : IComparer<KeyValuePair<int, int>>
724 { 706 {
725 public int Compare(KeyValuePair<int,int> a, 707 public int Compare(KeyValuePair<int, int> a,
726 KeyValuePair<int,int> b) 708 KeyValuePair<int, int> b)
727 { 709 {
728 return a.Key.CompareTo(b.Key); 710 return a.Key.CompareTo(b.Key);
729 } 711 }
@@ -742,8 +724,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
742 out ret)) 724 out ret))
743 return ret; 725 return ret;
744 726
745 List<KeyValuePair<int,int>> sorted = 727 List<KeyValuePair<int, int>> sorted =
746 new List<KeyValuePair<int,int>>(positionMap.Keys); 728 new List<KeyValuePair<int, int>>(positionMap.Keys);
747 729
748 sorted.Sort(new kvpSorter()); 730 sorted.Sort(new kvpSorter());
749 731
@@ -791,32 +773,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
791 return message; 773 return message;
792 } 774 }
793 775
794 public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap() 776
777 private static void WriteMapFile(string filename, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
795 { 778 {
796 if (m_positionMap == null) 779 string mapstring = String.Empty;
797 return null; 780 foreach (KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> kvp in linemap)
798 781 {
799 Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> ret = 782 KeyValuePair<int, int> k = kvp.Key;
800 new Dictionary<KeyValuePair<int,int>, KeyValuePair<int, int>>(); 783 KeyValuePair<int, int> v = kvp.Value;
801 784 mapstring += String.Format("{0},{1},{2},{3}\n", k.Key, k.Value, v.Key, v.Value);
802 foreach (KeyValuePair<int, int> kvp in m_positionMap.Keys) 785 }
803 ret.Add(kvp, m_positionMap[kvp]); 786
804 787 System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
805 return ret; 788 Byte[] mapbytes = enc.GetBytes(mapstring);
789 FileStream mfs = File.Create(filename);
790 mfs.Write(mapbytes, 0, mapbytes.Length);
791 mfs.Close();
806 } 792 }
807 793
808 private void ReadMapFile(string filename) 794
795 private static Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> ReadMapFile(string filename)
809 { 796 {
797 Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap;
810 try 798 try
811 { 799 {
812 StreamReader r = File.OpenText(filename); 800 StreamReader r = File.OpenText(filename);
801 linemap = new Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>();
813 802
814 m_positionMap = new Dictionary<KeyValuePair<int,int>, KeyValuePair<int, int>>();
815
816 string line; 803 string line;
817 while ((line = r.ReadLine()) != null) 804 while ((line = r.ReadLine()) != null)
818 { 805 {
819 String[] parts = line.Split(new Char[] {','}); 806 String[] parts = line.Split(new Char[] { ',' });
820 int kk = System.Convert.ToInt32(parts[0]); 807 int kk = System.Convert.ToInt32(parts[0]);
821 int kv = System.Convert.ToInt32(parts[1]); 808 int kv = System.Convert.ToInt32(parts[1]);
822 int vk = System.Convert.ToInt32(parts[2]); 809 int vk = System.Convert.ToInt32(parts[2]);
@@ -825,12 +812,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
825 KeyValuePair<int, int> k = new KeyValuePair<int, int>(kk, kv); 812 KeyValuePair<int, int> k = new KeyValuePair<int, int>(kk, kv);
826 KeyValuePair<int, int> v = new KeyValuePair<int, int>(vk, vv); 813 KeyValuePair<int, int> v = new KeyValuePair<int, int>(vk, vv);
827 814
828 m_positionMap[k] = v; 815 linemap[k] = v;
829 } 816 }
830 } 817 }
831 catch 818 catch
832 { 819 {
820 linemap = new Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>();
833 } 821 }
822 return linemap;
834 } 823 }
835 } 824 }
836} 825}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 2b858ec..549c038 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -74,27 +74,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
74 private string m_PrimName; 74 private string m_PrimName;
75 private string m_ScriptName; 75 private string m_ScriptName;
76 private string m_Assembly; 76 private string m_Assembly;
77 private int m_StartParam = 0; 77 private int m_StartParam;
78 private string m_CurrentEvent = String.Empty; 78 private string m_CurrentEvent = String.Empty;
79 private bool m_InSelfDelete = false; 79 private bool m_InSelfDelete;
80 private int m_MaxScriptQueue; 80 private int m_MaxScriptQueue;
81 private bool m_SaveState = true; 81 private bool m_SaveState = true;
82 private bool m_ShuttingDown = false; 82 private bool m_ShuttingDown;
83 private int m_ControlEventsInQueue = 0; 83 private int m_ControlEventsInQueue;
84 private int m_LastControlLevel = 0; 84 private int m_LastControlLevel;
85 private bool m_CollisionInQueue = false; 85 private bool m_CollisionInQueue;
86 private TaskInventoryItem m_thisScriptTask; 86 private TaskInventoryItem m_thisScriptTask;
87 // The following is for setting a minimum delay between events 87 // The following is for setting a minimum delay between events
88 private double m_minEventDelay = 0; 88 private double m_minEventDelay;
89 private long m_eventDelayTicks = 0; 89 private long m_eventDelayTicks;
90 private long m_nextEventTimeTicks = 0; 90 private long m_nextEventTimeTicks;
91 private bool m_startOnInit = true; 91 private bool m_startOnInit = true;
92 private UUID m_AttachedAvatar = UUID.Zero; 92 private UUID m_AttachedAvatar;
93 private StateSource m_stateSource; 93 private StateSource m_stateSource;
94 private bool m_postOnRez; 94 private bool m_postOnRez;
95 private bool m_startedFromSavedState = false; 95 private bool m_startedFromSavedState;
96 private string m_CurrentState = String.Empty; 96 private UUID m_CurrentStateHash;
97 private UUID m_RegionID = UUID.Zero; 97 private UUID m_RegionID;
98 98
99 private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> 99 private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
100 m_LineMap; 100 m_LineMap;
@@ -252,16 +252,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
252 { 252 {
253 m_Apis[api] = am.CreateApi(api); 253 m_Apis[api] = am.CreateApi(api);
254 m_Apis[api].Initialize(engine, part, m_LocalID, itemID); 254 m_Apis[api].Initialize(engine, part, m_LocalID, itemID);
255 } 255 }
256
257 try
258 {
259 if (dom != System.AppDomain.CurrentDomain)
260 m_Script = (IScript)dom.CreateInstanceAndUnwrap(
261 Path.GetFileNameWithoutExtension(assembly),
262 "SecondLife.Script");
263 else
264 m_Script = (IScript)Assembly.Load(
265 Path.GetFileNameWithoutExtension(assembly)).CreateInstance(
266 "SecondLife.Script");
256 267
257 try
258 {
259 m_Script = (IScript)dom.CreateInstanceAndUnwrap(
260 Path.GetFileNameWithoutExtension(assembly),
261 "SecondLife.Script");
262 268
263 //ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); 269 //ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
264 RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); 270 //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
265// lease.Register(this); 271// lease.Register(this);
266 } 272 }
267 catch (Exception) 273 catch (Exception)
@@ -893,7 +899,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
893 899
894 string xml = ScriptSerializer.Serialize(this); 900 string xml = ScriptSerializer.Serialize(this);
895 901
896 if (m_CurrentState != xml) 902 // Compare hash of the state we just just created with the state last written to disk
903 // If the state is different, update the disk file.
904 UUID hash = UUID.Parse(Utils.MD5String(xml));
905
906 if(hash != m_CurrentStateHash)
897 { 907 {
898 try 908 try
899 { 909 {
@@ -911,7 +921,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
911 //{ 921 //{
912 // throw new Exception("Completed persistence save, but no file was created"); 922 // throw new Exception("Completed persistence save, but no file was created");
913 //} 923 //}
914 m_CurrentState = xml; 924 m_CurrentStateHash = hash;
915 } 925 }
916 } 926 }
917 927
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 7b19ce3..a60c0ba 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -50,6 +50,8 @@ using OpenSim.Region.ScriptEngine.Shared.CodeTools;
50using OpenSim.Region.ScriptEngine.Shared.Instance; 50using OpenSim.Region.ScriptEngine.Shared.Instance;
51using OpenSim.Region.ScriptEngine.Interfaces; 51using OpenSim.Region.ScriptEngine.Interfaces;
52 52
53using ScriptCompileQueue = OpenSim.Framework.LocklessQueue<object[]>;
54
53namespace OpenSim.Region.ScriptEngine.XEngine 55namespace OpenSim.Region.ScriptEngine.XEngine
54{ 56{
55 public class XEngine : INonSharedRegionModule, IScriptModule, IScriptEngine 57 public class XEngine : INonSharedRegionModule, IScriptModule, IScriptEngine
@@ -73,9 +75,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
73 private bool m_InitialStartup = true; 75 private bool m_InitialStartup = true;
74 private int m_ScriptFailCount; // Number of script fails since compile queue was last empty 76 private int m_ScriptFailCount; // Number of script fails since compile queue was last empty
75 private string m_ScriptErrorMessage; 77 private string m_ScriptErrorMessage;
78 private Dictionary<string, string> m_uniqueScripts = new Dictionary<string, string>();
79 private bool m_AppDomainLoading;
76 80
77// disable warning: need to keep a reference to XEngine.EventManager 81 // disable warning: need to keep a reference to XEngine.EventManager
78// alive to avoid it being garbage collected 82 // alive to avoid it being garbage collected
79#pragma warning disable 414 83#pragma warning disable 414
80 private EventManager m_EventManager; 84 private EventManager m_EventManager;
81#pragma warning restore 414 85#pragma warning restore 414
@@ -114,7 +118,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
114 private Dictionary<UUID, List<UUID> > m_DomainScripts = 118 private Dictionary<UUID, List<UUID> > m_DomainScripts =
115 new Dictionary<UUID, List<UUID> >(); 119 new Dictionary<UUID, List<UUID> >();
116 120
117 private Queue m_CompileQueue = new Queue(100); 121 private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue();
118 IWorkItemResult m_CurrentCompile = null; 122 IWorkItemResult m_CurrentCompile = null;
119 123
120 public string ScriptEngineName 124 public string ScriptEngineName
@@ -201,6 +205,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
201 m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300); 205 m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300);
202 m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144); 206 m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144);
203 m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000; 207 m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000;
208 m_AppDomainLoading = m_ScriptConfig.GetBoolean("AppDomainLoading", true);
204 209
205 m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30); 210 m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30);
206 m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false); 211 m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false);
@@ -470,6 +475,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
470 if (engine != ScriptEngineName) 475 if (engine != ScriptEngineName)
471 return; 476 return;
472 477
478 // If we've seen this exact script text before, use that reference instead
479 if (m_uniqueScripts.ContainsKey(script))
480 script = m_uniqueScripts[script];
481 else
482 m_uniqueScripts[script] = script;
483
473 Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez, (StateSource)stateSource}; 484 Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez, (StateSource)stateSource};
474 485
475 if (stateSource == (int)StateSource.ScriptedRez) 486 if (stateSource == (int)StateSource.ScriptedRez)
@@ -478,15 +489,19 @@ namespace OpenSim.Region.ScriptEngine.XEngine
478 } 489 }
479 else 490 else
480 { 491 {
481 lock (m_CompileQueue) 492 m_CompileQueue.Enqueue(parms);
482 {
483 m_CompileQueue.Enqueue(parms);
484 493
485 if (m_CurrentCompile == null) 494 if (m_CurrentCompile == null)
495 {
496 // NOTE: Although we use a lockless queue, the lock here
497 // is required. It ensures that there are never two
498 // compile threads running, which, due to a race
499 // conndition, might otherwise happen
500 //
501 lock (m_CompileQueue)
486 { 502 {
487 m_CurrentCompile = m_ThreadPool.QueueWorkItem( 503 if (m_CurrentCompile == null)
488 new WorkItemCallback(this.DoOnRezScriptQueue), 504 m_CurrentCompile = m_ThreadPool.QueueWorkItem(DoOnRezScriptQueue, null);
489 new Object[0]);
490 } 505 }
491 } 506 }
492 } 507 }
@@ -498,50 +513,38 @@ namespace OpenSim.Region.ScriptEngine.XEngine
498 { 513 {
499 m_InitialStartup = false; 514 m_InitialStartup = false;
500 System.Threading.Thread.Sleep(15000); 515 System.Threading.Thread.Sleep(15000);
501 lock (m_CompileQueue)
502 {
503 if (m_CompileQueue.Count==0)
504 // No scripts on region, so won't get triggered later
505 // by the queue becoming empty so we trigger it here
506 m_Scene.EventManager.TriggerEmptyScriptCompileQueue(0, String.Empty);
507 }
508 }
509 516
510 Object o; 517 if (m_CompileQueue.Count == 0)
511 lock (m_CompileQueue)
512 {
513 o = m_CompileQueue.Dequeue();
514 if (o == null)
515 { 518 {
516 m_CurrentCompile = null; 519 // No scripts on region, so won't get triggered later
517 return null; 520 // by the queue becoming empty so we trigger it here
521 m_Scene.EventManager.TriggerEmptyScriptCompileQueue(0, String.Empty);
518 } 522 }
519 } 523 }
520 524
521 DoOnRezScript(o); 525 object[] o;
526 while (m_CompileQueue.Dequeue(out o))
527 DoOnRezScript(o);
522 528
529 // NOTE: Despite having a lockless queue, this lock is required
530 // to make sure there is never no compile thread while there
531 // are still scripts to compile. This could otherwise happen
532 // due to a race condition
533 //
523 lock (m_CompileQueue) 534 lock (m_CompileQueue)
524 { 535 {
525 if (m_CompileQueue.Count > 0) 536 m_CurrentCompile = null;
526 {
527 m_CurrentCompile = m_ThreadPool.QueueWorkItem(
528 new WorkItemCallback(this.DoOnRezScriptQueue),
529 new Object[0]);
530 }
531 else
532 {
533 m_CurrentCompile = null;
534 m_Scene.EventManager.TriggerEmptyScriptCompileQueue(m_ScriptFailCount,
535 m_ScriptErrorMessage);
536 m_ScriptFailCount = 0;
537 }
538 } 537 }
538 m_Scene.EventManager.TriggerEmptyScriptCompileQueue(m_ScriptFailCount,
539 m_ScriptErrorMessage);
540 m_ScriptFailCount = 0;
541
539 return null; 542 return null;
540 } 543 }
541 544
542 private bool DoOnRezScript(object parm) 545 private bool DoOnRezScript(object[] parms)
543 { 546 {
544 Object[] p = (Object[])parm; 547 Object[] p = parms;
545 uint localID = (uint)p[0]; 548 uint localID = (uint)p[0];
546 UUID itemID = (UUID)p[1]; 549 UUID itemID = (UUID)p[1];
547 string script =(string)p[2]; 550 string script =(string)p[2];
@@ -590,14 +593,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
590 { 593 {
591 lock (m_AddingAssemblies) 594 lock (m_AddingAssemblies)
592 { 595 {
593 assembly = (string)m_Compiler.PerformScriptCompile(script, 596 m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap);
594 assetID.ToString(), item.OwnerID);
595 if (!m_AddingAssemblies.ContainsKey(assembly)) { 597 if (!m_AddingAssemblies.ContainsKey(assembly)) {
596 m_AddingAssemblies[assembly] = 1; 598 m_AddingAssemblies[assembly] = 1;
597 } else { 599 } else {
598 m_AddingAssemblies[assembly]++; 600 m_AddingAssemblies[assembly]++;
599 } 601 }
600 linemap = m_Compiler.LineMap();
601 } 602 }
602 603
603 string[] warnings = m_Compiler.GetWarnings(); 604 string[] warnings = m_Compiler.GetWarnings();
@@ -696,19 +697,22 @@ namespace OpenSim.Region.ScriptEngine.XEngine
696 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; 697 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
697 Evidence evidence = new Evidence(baseEvidence); 698 Evidence evidence = new Evidence(baseEvidence);
698 699
699 AppDomain sandbox = 700 AppDomain sandbox;
700 AppDomain.CreateDomain( 701 if (m_AppDomainLoading)
701 m_Scene.RegionInfo.RegionID.ToString(), 702 sandbox = AppDomain.CreateDomain(
702 evidence, appSetup); 703 m_Scene.RegionInfo.RegionID.ToString(),
703/* 704 evidence, appSetup);
704 PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); 705 else
705 AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); 706 sandbox = AppDomain.CurrentDomain;
706 PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); 707
707 PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); 708 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
708 CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); 709 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
709 sandboxPolicy.RootCodeGroup = sandboxCodeGroup; 710 //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
710 sandbox.SetAppDomainPolicy(sandboxPolicy); 711 //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
711*/ 712 //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
713 //sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
714 //sandbox.SetAppDomainPolicy(sandboxPolicy);
715
712 m_AppDomains[appDomain] = sandbox; 716 m_AppDomains[appDomain] = sandbox;
713 717
714 m_AppDomains[appDomain].AssemblyResolve += 718 m_AppDomains[appDomain].AssemblyResolve +=
@@ -905,9 +909,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
905 AppDomain domain = m_AppDomains[id]; 909 AppDomain domain = m_AppDomains[id];
906 m_AppDomains.Remove(id); 910 m_AppDomains.Remove(id);
907 911
908 AppDomain.Unload(domain); 912 if (domain != AppDomain.CurrentDomain)
913 AppDomain.Unload(domain);
909 domain = null; 914 domain = null;
910// m_log.DebugFormat("[XEngine] Unloaded app domain {0}", id.ToString()); 915 // m_log.DebugFormat("[XEngine] Unloaded app domain {0}", id.ToString());
911 } 916 }
912 } 917 }
913 918
diff --git a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
index ecda85a..8e311d7 100644
--- a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
@@ -243,7 +243,7 @@ namespace OpenSim.Services.Connectors
243 if (metadata == null) 243 if (metadata == null)
244 return false; 244 return false;
245 245
246 asset = new AssetBase(); 246 asset = new AssetBase(metadata.FullID, metadata.Name, metadata.Type);
247 asset.Metadata = metadata; 247 asset.Metadata = metadata;
248 } 248 }
249 asset.Data = data; 249 asset.Data = data;
diff --git a/OpenSim/Services/Connectors/Authorization/AuthorizationServiceConnector.cs b/OpenSim/Services/Connectors/Authorization/AuthorizationServiceConnector.cs
index 7926efb..c2ad9db 100644
--- a/OpenSim/Services/Connectors/Authorization/AuthorizationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Authorization/AuthorizationServiceConnector.cs
@@ -105,10 +105,14 @@ namespace OpenSim.Services.Connectors
105 catch (Exception e) 105 catch (Exception e)
106 { 106 {
107 m_log.WarnFormat("[AUTHORIZATION CONNECTOR]: Unable to send authorize {0} for region {1} error thrown during comms with remote server. Reason: {2}", userID, regionID, e.Message); 107 m_log.WarnFormat("[AUTHORIZATION CONNECTOR]: Unable to send authorize {0} for region {1} error thrown during comms with remote server. Reason: {2}", userID, regionID, e.Message);
108 message=""; 108 message = "";
109 return m_ResponseOnFailure;
110 }
111 if (response == null)
112 {
113 message = "Null response";
109 return m_ResponseOnFailure; 114 return m_ResponseOnFailure;
110 } 115 }
111
112 m_log.DebugFormat("[AUTHORIZATION CONNECTOR] response from remote service was {0}", response.Message); 116 m_log.DebugFormat("[AUTHORIZATION CONNECTOR] response from remote service was {0}", response.Message);
113 message = response.Message; 117 message = response.Message;
114 118
diff --git a/OpenSim/Services/Connectors/Grid/HypergridServiceConnector.cs b/OpenSim/Services/Connectors/Grid/HypergridServiceConnector.cs
index 3d7f112..2f33bab 100644
--- a/OpenSim/Services/Connectors/Grid/HypergridServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Grid/HypergridServiceConnector.cs
@@ -140,12 +140,11 @@ namespace OpenSim.Services.Connectors.Grid
140 Bitmap m = new Bitmap(info.RegionID.ToString() + ".jpg"); 140 Bitmap m = new Bitmap(info.RegionID.ToString() + ".jpg");
141 //m_log.Debug("Size: " + m.PhysicalDimension.Height + "-" + m.PhysicalDimension.Width); 141 //m_log.Debug("Size: " + m.PhysicalDimension.Height + "-" + m.PhysicalDimension.Width);
142 byte[] imageData = OpenJPEG.EncodeFromImage(m, true); 142 byte[] imageData = OpenJPEG.EncodeFromImage(m, true);
143 AssetBase ass = new AssetBase(UUID.Random(), "region " + info.RegionID.ToString()); 143 AssetBase ass = new AssetBase(UUID.Random(), "region " + info.RegionID.ToString(), (sbyte)AssetType.Texture);
144 144
145 // !!! for now 145 // !!! for now
146 //info.RegionSettings.TerrainImageID = ass.FullID; 146 //info.RegionSettings.TerrainImageID = ass.FullID;
147 147
148 ass.Type = (int)AssetType.Texture;
149 ass.Temporary = true; 148 ass.Temporary = true;
150 ass.Local = true; 149 ass.Local = true;
151 ass.Data = imageData; 150 ass.Data = imageData;
diff --git a/OpenSim/Services/PresenceService/PresenceService.cs b/OpenSim/Services/PresenceService/PresenceService.cs
index 6e59642..ba8eec8 100644
--- a/OpenSim/Services/PresenceService/PresenceService.cs
+++ b/OpenSim/Services/PresenceService/PresenceService.cs
@@ -41,9 +41,9 @@ namespace OpenSim.Services.PresenceService
41{ 41{
42 public class PresenceService : PresenceServiceBase, IPresenceService 42 public class PresenceService : PresenceServiceBase, IPresenceService
43 { 43 {
44 private static readonly ILog m_log = 44// private static readonly ILog m_log =
45 LogManager.GetLogger( 45// LogManager.GetLogger(
46 MethodBase.GetCurrentMethod().DeclaringType); 46// MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public PresenceService(IConfigSource config) 48 public PresenceService(IConfigSource config)
49 : base(config) 49 : base(config)
diff --git a/OpenSim/TestSuite/PhysicsBot.cs b/OpenSim/TestSuite/PhysicsBot.cs
index 9c9c1ea..fac4275 100644
--- a/OpenSim/TestSuite/PhysicsBot.cs
+++ b/OpenSim/TestSuite/PhysicsBot.cs
@@ -130,9 +130,9 @@ namespace OpenSim.TestSuite
130 public void startup() 130 public void startup()
131 { 131 {
132 client.Settings.LOGIN_SERVER = loginURI; 132 client.Settings.LOGIN_SERVER = loginURI;
133 client.Network.OnConnected += new NetworkManager.ConnectedCallback(this.Network_OnConnected); 133 client.Network.LoginProgress += this.Network_LoginProgress;
134 client.Network.OnSimConnected += new NetworkManager.SimConnectedCallback(this.Network_OnConnected); 134 client.Network.SimConnected += this.Network_SimConnected;
135 client.Network.OnDisconnected += new NetworkManager.DisconnectedCallback(this.Network_OnDisconnected); 135 client.Network.Disconnected += this.Network_OnDisconnected;
136 if (client.Network.Login(firstname, lastname, password, "pCampBot", "Your name")) 136 if (client.Network.Login(firstname, lastname, password, "pCampBot", "Your name"))
137 { 137 {
138 138
@@ -155,19 +155,22 @@ namespace OpenSim.TestSuite
155 } 155 }
156 } 156 }
157 157
158 public void Network_OnConnected(object sender) 158 public void Network_LoginProgress(object sender, LoginProgressEventArgs args)
159 { 159 {
160 if (OnConnected != null) 160 if (args.Status == LoginStatus.Success)
161 { 161 {
162 OnConnected(this, EventType.CONNECTED); 162 if (OnConnected != null)
163 {
164 OnConnected(this, EventType.CONNECTED);
165 }
163 } 166 }
164 } 167 }
165 168
166 public void Simulator_Connected(object sender) 169 public void Network_SimConnected(object sender, SimConnectedEventArgs args)
167 { 170 {
168 } 171 }
169 172
170 public void Network_OnDisconnected(NetworkManager.DisconnectType reason, string message) 173 public void Network_OnDisconnected(object sender, DisconnectedEventArgs args)
171 { 174 {
172 if (OnDisconnected != null) 175 if (OnDisconnected != null)
173 { 176 {
diff --git a/OpenSim/Tests/Common/Mock/TestAssetService.cs b/OpenSim/Tests/Common/Mock/MockAssetService.cs
index 317ec06..cb38043 100644
--- a/OpenSim/Tests/Common/Mock/TestAssetService.cs
+++ b/OpenSim/Tests/Common/Mock/MockAssetService.cs
@@ -27,6 +27,8 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
30using OpenMetaverse; 32using OpenMetaverse;
31using OpenSim.Framework; 33using OpenSim.Framework;
32using OpenSim.Data; 34using OpenSim.Data;
@@ -35,16 +37,25 @@ using Nini.Config;
35 37
36namespace OpenSim.Tests.Common.Mock 38namespace OpenSim.Tests.Common.Mock
37{ 39{
38 public class TestAssetService : IAssetService 40 public class MockAssetService : IAssetService
39 { 41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
40 private readonly Dictionary<string, AssetBase> Assets = new Dictionary<string, AssetBase>(); 44 private readonly Dictionary<string, AssetBase> Assets = new Dictionary<string, AssetBase>();
41 45
42 public TestAssetService(IConfigSource config) 46 public MockAssetService() {}
43 { 47
44 } 48 /// <summary>
49 /// This constructor is required if the asset service is being created reflectively (which is the case in some
50 /// tests).
51 /// </summary>
52 /// <param name="config"></param>
53 public MockAssetService(IConfigSource config) {}
45 54
46 public AssetBase Get(string id) 55 public AssetBase Get(string id)
47 { 56 {
57 m_log.DebugFormat("[MOCK ASSET SERVICE]: Getting asset with id {0}", id);
58
48 AssetBase asset; 59 AssetBase asset;
49 if (Assets.ContainsKey(id)) 60 if (Assets.ContainsKey(id))
50 asset = Assets[id]; 61 asset = Assets[id];
@@ -73,6 +84,8 @@ namespace OpenSim.Tests.Common.Mock
73 84
74 public string Store(AssetBase asset) 85 public string Store(AssetBase asset)
75 { 86 {
87 m_log.DebugFormat("[MOCK ASSET SERVICE]: Storing asset {0}", asset.ID);
88
76 Assets[asset.ID] = asset; 89 Assets[asset.ID] = asset;
77 90
78 return asset.ID; 91 return asset.ID;
diff --git a/OpenSim/Tests/Common/Mock/TestInventoryService.cs b/OpenSim/Tests/Common/Mock/MockInventoryService.cs
index 5a0ee7c..1ea4bc1 100644
--- a/OpenSim/Tests/Common/Mock/TestInventoryService.cs
+++ b/OpenSim/Tests/Common/Mock/MockInventoryService.cs
@@ -35,13 +35,13 @@ using Nini.Config;
35 35
36namespace OpenSim.Tests.Common.Mock 36namespace OpenSim.Tests.Common.Mock
37{ 37{
38 public class TestInventoryService : IInventoryService 38 public class MockInventoryService : IInventoryService
39 { 39 {
40 public TestInventoryService() 40 public MockInventoryService()
41 { 41 {
42 } 42 }
43 43
44 public TestInventoryService(IConfigSource config) 44 public MockInventoryService(IConfigSource config)
45 { 45 {
46 } 46 }
47 47
diff --git a/OpenSim/Tests/Common/Mock/MockUserService.cs b/OpenSim/Tests/Common/Mock/MockUserService.cs
new file mode 100644
index 0000000..1e27fb7
--- /dev/null
+++ b/OpenSim/Tests/Common/Mock/MockUserService.cs
@@ -0,0 +1,123 @@
1
2using System;
3using System.Collections.Generic;
4using OpenMetaverse;
5using OpenSim.Framework;
6using OpenSim.Framework.Communications;
7using OpenSim.Framework.Communications.Cache;
8using OpenSim.Services.Interfaces;
9
10namespace OpenSim.Tests.Common
11{
12 public class MockUserService : IUserService
13 {
14 public void AddTemporaryUserProfile(UserProfileData userProfile)
15 {
16 throw new NotImplementedException();
17 }
18
19 public UserProfileData GetUserProfile(string firstName, string lastName)
20 {
21 throw new NotImplementedException();
22 }
23
24 public UserProfileData GetUserProfile(UUID userId)
25 {
26 throw new NotImplementedException();
27 }
28
29 public UserProfileData GetUserProfile(Uri uri)
30 {
31 UserProfileData userProfile = new UserProfileData();
32
33// userProfile.ID = new UUID(Util.GetHashGuid(uri.ToString(), AssetCache.AssetInfo.Secret));
34
35 return userProfile;
36 }
37
38 public Uri GetUserUri(UserProfileData userProfile)
39 {
40 throw new NotImplementedException();
41 }
42
43 public UserAgentData GetAgentByUUID(UUID userId)
44 {
45 throw new NotImplementedException();
46 }
47
48 public void ClearUserAgent(UUID avatarID)
49 {
50 throw new NotImplementedException();
51 }
52
53 public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID QueryID, string Query)
54 {
55 throw new NotImplementedException();
56 }
57
58 public UserProfileData SetupMasterUser(string firstName, string lastName)
59 {
60 throw new NotImplementedException();
61 }
62
63 public UserProfileData SetupMasterUser(string firstName, string lastName, string password)
64 {
65 throw new NotImplementedException();
66 }
67
68 public UserProfileData SetupMasterUser(UUID userId)
69 {
70 throw new NotImplementedException();
71 }
72
73 public bool UpdateUserProfile(UserProfileData data)
74 {
75 throw new NotImplementedException();
76 }
77
78 public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
79 {
80 throw new NotImplementedException();
81 }
82
83 public void RemoveUserFriend(UUID friendlistowner, UUID friend)
84 {
85 throw new NotImplementedException();
86 }
87
88 public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
89 {
90 throw new NotImplementedException();
91 }
92
93 public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
94 {
95 throw new NotImplementedException();
96 }
97
98 public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
99 {
100 throw new NotImplementedException();
101 }
102
103 public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
104 {
105 throw new NotImplementedException();
106 }
107
108 public bool VerifySession(UUID userID, UUID sessionID)
109 {
110 return true;
111 }
112
113 public void SetInventoryService(IInventoryService inv)
114 {
115 throw new NotImplementedException();
116 }
117
118 public virtual bool AuthenticateUserByPassword(UUID userID, string password)
119 {
120 throw new NotImplementedException();
121 }
122 }
123}
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index 0f642b9..27025d9 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -191,6 +191,7 @@ namespace OpenSim.Tests.Common.Mock
191 public event FriendActionDelegate OnApproveFriendRequest; 191 public event FriendActionDelegate OnApproveFriendRequest;
192 public event FriendActionDelegate OnDenyFriendRequest; 192 public event FriendActionDelegate OnDenyFriendRequest;
193 public event FriendshipTermination OnTerminateFriendship; 193 public event FriendshipTermination OnTerminateFriendship;
194 public event GrantUserFriendRights OnGrantUserRights;
194 195
195 public event EconomyDataRequest OnEconomyDataRequest; 196 public event EconomyDataRequest OnEconomyDataRequest;
196 public event MoneyBalanceRequest OnMoneyBalanceRequest; 197 public event MoneyBalanceRequest OnMoneyBalanceRequest;
@@ -631,6 +632,7 @@ namespace OpenSim.Tests.Common.Mock
631 public virtual void SendInventoryFolderDetails(UUID ownerID, UUID folderID, 632 public virtual void SendInventoryFolderDetails(UUID ownerID, UUID folderID,
632 List<InventoryItemBase> items, 633 List<InventoryItemBase> items,
633 List<InventoryFolderBase> folders, 634 List<InventoryFolderBase> folders,
635 int version,
634 bool fetchFolders, 636 bool fetchFolders,
635 bool fetchItems) 637 bool fetchItems)
636 { 638 {
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
new file mode 100644
index 0000000..df69cd9
--- /dev/null
+++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
@@ -0,0 +1,64 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Text;
29using OpenMetaverse;
30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes;
32using OpenSim.Region.Framework.Scenes.Serialization;
33
34namespace OpenSim.Tests.Common
35{
36 public class AssetHelpers
37 {
38 /// <summary>
39 /// Create an asset from the given data
40 /// </summary>
41 /// <param name="assetUuid"></param>
42 /// <param name="data"></param>
43 /// <returns></returns>
44 public static AssetBase CreateAsset(UUID assetUuid, string data)
45 {
46 AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object);
47 asset.Data = Encoding.ASCII.GetBytes(data);
48 return asset;
49 }
50
51 /// <summary>
52 /// Create an asset from the given scene object
53 /// </summary>
54 /// <param name="assetUuid"></param>
55 /// <param name="sog"></param>
56 /// <returns></returns>
57 public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog)
58 {
59 AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object);
60 asset.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog));
61 return asset;
62 }
63 }
64}
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index eab5422..8b18d07 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -219,7 +219,7 @@ namespace OpenSim.Tests.Common.Setup
219 if (real) 219 if (real)
220 config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); 220 config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
221 else 221 else
222 config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestAssetService"); 222 config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockAssetService");
223 config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); 223 config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
224 assetService.Initialise(config); 224 assetService.Initialise(config);
225 assetService.AddRegion(testScene); 225 assetService.AddRegion(testScene);
@@ -238,7 +238,7 @@ namespace OpenSim.Tests.Common.Setup
238 if (real) 238 if (real)
239 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService"); 239 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
240 else 240 else
241 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestInventoryService"); 241 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockInventoryService");
242 config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); 242 config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
243 inventoryService.Initialise(config); 243 inventoryService.Initialise(config);
244 inventoryService.AddRegion(testScene); 244 inventoryService.AddRegion(testScene);
diff --git a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs
index 3ca44a1..1b06a46 100644
--- a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs
+++ b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs
@@ -85,14 +85,34 @@ namespace OpenSim.Tests.Common.Setup
85 CommunicationsManager commsManager, string firstName, string lastName, 85 CommunicationsManager commsManager, string firstName, string lastName,
86 UUID userId, OnInventoryReceivedDelegate callback) 86 UUID userId, OnInventoryReceivedDelegate callback)
87 { 87 {
88 return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback);
89 }
90
91 /// <summary>
92 /// Create a test user with a standard inventory
93 /// </summary>
94 /// <param name="commsManager"></param>
95 /// <param name="firstName">First name of user</param>
96 /// <param name="lastName">Last name of user</param>
97 /// <param name="password">Password</param>
98 /// <param name="userId">User ID</param>
99 /// <param name="callback">
100 /// Callback to invoke when inventory has been loaded. This is required because
101 /// loading may be asynchronous, even on standalone
102 /// </param>
103 /// <returns></returns>
104 public static CachedUserInfo CreateUserWithInventory(
105 CommunicationsManager commsManager, string firstName, string lastName, string password,
106 UUID userId, OnInventoryReceivedDelegate callback)
107 {
88 LocalUserServices lus = (LocalUserServices)commsManager.UserService; 108 LocalUserServices lus = (LocalUserServices)commsManager.UserService;
89 lus.AddUser(firstName, lastName, "troll", "bill@bailey.com", 1000, 1000, userId); 109 lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId);
90 110
91 CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId); 111 CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
92 userInfo.OnInventoryReceived += callback; 112 userInfo.OnInventoryReceived += callback;
93 userInfo.FetchInventory(); 113 userInfo.FetchInventory();
94 114
95 return userInfo; 115 return userInfo;
96 } 116 }
97 } 117 }
98} 118}
diff --git a/OpenSim/Tests/Common/TestHelper.cs b/OpenSim/Tests/Common/TestHelper.cs
index 4abf2e3..9d53063 100644
--- a/OpenSim/Tests/Common/TestHelper.cs
+++ b/OpenSim/Tests/Common/TestHelper.cs
@@ -54,6 +54,7 @@ namespace OpenSim.Tests.Common
54 public static void InMethod() 54 public static void InMethod()
55 { 55 {
56 StackTrace stackTrace = new StackTrace(); 56 StackTrace stackTrace = new StackTrace();
57 Console.WriteLine();
57 Console.WriteLine("===> In Test Method : {0} <===", stackTrace.GetFrame(1).GetMethod().Name); 58 Console.WriteLine("===> In Test Method : {0} <===", stackTrace.GetFrame(1).GetMethod().Name);
58 } 59 }
59 } 60 }
diff --git a/OpenSim/Tools/pCampBot/PhysicsBot.cs b/OpenSim/Tools/pCampBot/PhysicsBot.cs
index 38986a2..5d4af31 100644
--- a/OpenSim/Tools/pCampBot/PhysicsBot.cs
+++ b/OpenSim/Tools/pCampBot/PhysicsBot.cs
@@ -151,9 +151,9 @@ namespace pCampBot
151 client.Throttle.Texture = 100000; 151 client.Throttle.Texture = 100000;
152 client.Throttle.Wind = 100000; 152 client.Throttle.Wind = 100000;
153 client.Throttle.Total = 400000; 153 client.Throttle.Total = 400000;
154 client.Network.OnConnected += new NetworkManager.ConnectedCallback(this.Network_OnConnected); 154 client.Network.LoginProgress += this.Network_LoginProgress;
155 client.Network.OnSimConnected += new NetworkManager.SimConnectedCallback(this.Network_OnConnected); 155 client.Network.SimConnected += this.Network_SimConnected;
156 client.Network.OnDisconnected += new NetworkManager.DisconnectedCallback(this.Network_OnDisconnected); 156 client.Network.Disconnected += this.Network_OnDisconnected;
157 client.Objects.ObjectUpdate += Objects_NewPrim; 157 client.Objects.ObjectUpdate += Objects_NewPrim;
158 //client.Assets.OnAssetReceived += Asset_ReceivedCallback; 158 //client.Assets.OnAssetReceived += Asset_ReceivedCallback;
159 if (client.Network.Login(firstname, lastname, password, "pCampBot", "Your name")) 159 if (client.Network.Login(firstname, lastname, password, "pCampBot", "Your name"))
@@ -349,19 +349,22 @@ namespace pCampBot
349 return clothfolder; 349 return clothfolder;
350 } 350 }
351 351
352 public void Network_OnConnected(object sender) 352 public void Network_LoginProgress(object sender, LoginProgressEventArgs args)
353 { 353 {
354 if (OnConnected != null) 354 if (args.Status == LoginStatus.Success)
355 { 355 {
356 OnConnected(this, EventType.CONNECTED); 356 if (OnConnected != null)
357 {
358 OnConnected(this, EventType.CONNECTED);
359 }
357 } 360 }
358 } 361 }
359 362
360 public void Simulator_Connected(object sender) 363 public void Network_SimConnected(object sender, SimConnectedEventArgs args)
361 { 364 {
362 } 365 }
363 366
364 public void Network_OnDisconnected(NetworkManager.DisconnectType reason, string message) 367 public void Network_OnDisconnected(object sender, DisconnectedEventArgs args)
365 { 368 {
366 if (OnDisconnected != null) 369 if (OnDisconnected != null)
367 { 370 {