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authorMelanie2011-05-13 12:05:46 +0100
committerMelanie2011-05-13 12:05:46 +0100
commit75d4956ee58340adca06d2ad602e2cd87b2e5943 (patch)
tree8203a626b75a7926bcffe8044847724fd53dae40 /OpenSim
parentMerge branch 'master' into careminster-presence-refactor (diff)
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Framework/WebUtil.cs32
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs7
-rw-r--r--OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs56
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs4
-rw-r--r--OpenSim/Server/Handlers/Simulation/AgentHandlers.cs2
7 files changed, 93 insertions, 20 deletions
diff --git a/OpenSim/Framework/WebUtil.cs b/OpenSim/Framework/WebUtil.cs
index 4b69468..5211157 100644
--- a/OpenSim/Framework/WebUtil.cs
+++ b/OpenSim/Framework/WebUtil.cs
@@ -199,14 +199,14 @@ namespace OpenSim.Framework
199 using (GZipStream comp = new GZipStream(ms, CompressionMode.Compress)) 199 using (GZipStream comp = new GZipStream(ms, CompressionMode.Compress))
200 { 200 {
201 comp.Write(buffer, 0, buffer.Length); 201 comp.Write(buffer, 0, buffer.Length);
202 comp.Flush(); 202 // We need to close the gzip stream before we write it anywhere
203 203 // because apparently something important related to gzip compression
204 ms.Seek(0, SeekOrigin.Begin); 204 // gets written on the strteam upon Dispose()
205
206 request.ContentLength = ms.Length; //Count bytes to send
207 using (Stream requestStream = request.GetRequestStream())
208 requestStream.Write(ms.ToArray(), 0, (int)ms.Length);
209 } 205 }
206 byte[] buf = ms.ToArray();
207 request.ContentLength = buf.Length; //Count bytes to send
208 using (Stream requestStream = request.GetRequestStream())
209 requestStream.Write(buf, 0, (int)buf.Length);
210 } 210 }
211 } 211 }
212 else 212 else
@@ -918,6 +918,10 @@ namespace OpenSim.Framework
918 918
919 public class SynchronousRestObjectRequester 919 public class SynchronousRestObjectRequester
920 { 920 {
921 private static readonly ILog m_log =
922 LogManager.GetLogger(
923 MethodBase.GetCurrentMethod().DeclaringType);
924
921 /// <summary> 925 /// <summary>
922 /// Perform a synchronous REST request. 926 /// Perform a synchronous REST request.
923 /// </summary> 927 /// </summary>
@@ -968,8 +972,9 @@ namespace OpenSim.Framework
968 requestStream = request.GetRequestStream(); 972 requestStream = request.GetRequestStream();
969 requestStream.Write(buffer.ToArray(), 0, length); 973 requestStream.Write(buffer.ToArray(), 0, length);
970 } 974 }
971 catch (Exception) 975 catch (Exception e)
972 { 976 {
977 m_log.WarnFormat("[SynchronousRestObjectRequester]: exception in sending data to {0}: {1}", requestUrl, e);
973 return deserial; 978 return deserial;
974 } 979 }
975 finally 980 finally
@@ -983,19 +988,28 @@ namespace OpenSim.Framework
983 { 988 {
984 using (WebResponse resp = request.GetResponse()) 989 using (WebResponse resp = request.GetResponse())
985 { 990 {
986 if (resp.ContentLength > 0) 991 if (resp.ContentLength != 0)
987 { 992 {
988 Stream respStream = resp.GetResponseStream(); 993 Stream respStream = resp.GetResponseStream();
989 XmlSerializer deserializer = new XmlSerializer(typeof(TResponse)); 994 XmlSerializer deserializer = new XmlSerializer(typeof(TResponse));
990 deserial = (TResponse)deserializer.Deserialize(respStream); 995 deserial = (TResponse)deserializer.Deserialize(respStream);
991 respStream.Close(); 996 respStream.Close();
992 } 997 }
998 else
999 m_log.WarnFormat("[SynchronousRestObjectRequester]: Oops! no content found in response stream from {0} {1}", requestUrl, verb);
1000
993 } 1001 }
994 } 1002 }
995 catch (System.InvalidOperationException) 1003 catch (System.InvalidOperationException)
996 { 1004 {
997 // This is what happens when there is invalid XML 1005 // This is what happens when there is invalid XML
1006 m_log.WarnFormat("[SynchronousRestObjectRequester]: Invalid XML {0} {1}", requestUrl, typeof(TResponse).ToString());
998 } 1007 }
1008 catch (Exception e)
1009 {
1010 m_log.WarnFormat("[SynchronousRestObjectRequester]: Exception on response from {0} {1}", requestUrl, e);
1011 }
1012
999 return deserial; 1013 return deserial;
1000 } 1014 }
1001 } 1015 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index de40abd..7564907 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -1630,14 +1630,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1630 currentPacket.ItemData[itemsSent % MAX_ITEMS_PER_PACKET] = CreateItemDataBlock(items[itemsSent++]); 1630 currentPacket.ItemData[itemsSent % MAX_ITEMS_PER_PACKET] = CreateItemDataBlock(items[itemsSent++]);
1631 else 1631 else
1632 { 1632 {
1633// m_log.DebugFormat(
1634// "[LLCLIENTVIEW]: Sending inventory folder details packet to {0} for folder {1}", Name, folderID);
1633 OutPacket(currentPacket, ThrottleOutPacketType.Asset, false); 1635 OutPacket(currentPacket, ThrottleOutPacketType.Asset, false);
1634 currentPacket = null; 1636 currentPacket = null;
1635 } 1637 }
1636
1637 } 1638 }
1638 1639
1639 if (currentPacket != null) 1640 if (currentPacket != null)
1641 {
1642// m_log.DebugFormat(
1643// "[LLCLIENTVIEW]: Sending inventory folder details packet to {0} for folder {1}", Name, folderID);
1640 OutPacket(currentPacket, ThrottleOutPacketType.Asset, false); 1644 OutPacket(currentPacket, ThrottleOutPacketType.Asset, false);
1645 }
1641 } 1646 }
1642 1647
1643 private InventoryDescendentsPacket.FolderDataBlock CreateFolderDataBlock(InventoryFolderBase folder) 1648 private InventoryDescendentsPacket.FolderDataBlock CreateFolderDataBlock(InventoryFolderBase folder)
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
index a0ccdc7..5ab334f 100644
--- a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
@@ -62,8 +62,8 @@ namespace OpenSim.Region.CoreModules.Hypergrid
62 { 62 {
63 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 63 List<MapBlockData> mapBlocks = new List<MapBlockData>();
64 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 64 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
65 (minX - 4) * (int)Constants.RegionSize, (maxX + 4) * (int)Constants.RegionSize, 65 minX * (int)Constants.RegionSize, maxX * (int)Constants.RegionSize,
66 (minY - 4) * (int)Constants.RegionSize, (maxY + 4) * (int)Constants.RegionSize); 66 minY * (int)Constants.RegionSize, maxY * (int)Constants.RegionSize);
67 67
68 foreach (GridRegion r in regions) 68 foreach (GridRegion r in regions)
69 { 69 {
@@ -76,7 +76,7 @@ namespace OpenSim.Region.CoreModules.Hypergrid
76 FillInMap(mapBlocks, minX, minY, maxX, maxY); 76 FillInMap(mapBlocks, minX, minY, maxX, maxY);
77 // 77 //
78 78
79 remoteClient.SendMapBlock(mapBlocks, flag); 79 remoteClient.SendMapBlock(mapBlocks, 0);
80 } 80 }
81 81
82 82
@@ -93,7 +93,7 @@ namespace OpenSim.Region.CoreModules.Hypergrid
93 mblock.X = (ushort)x; 93 mblock.X = (ushort)x;
94 mblock.Y = (ushort)y; 94 mblock.Y = (ushort)y;
95 mblock.Name = ""; 95 mblock.Name = "";
96 mblock.Access = 254; // not here??? 96 mblock.Access = 254; // means 'simulator is offline'. We need this because the viewer ignores 255's
97 mblock.MapImageId = UUID.Zero; 97 mblock.MapImageId = UUID.Zero;
98 mapBlocks.Add(mblock); 98 mapBlocks.Add(mblock);
99 } 99 }
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index fe919b7..cd40c5d 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -820,7 +820,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
820 MapBlockData block = new MapBlockData(); 820 MapBlockData block = new MapBlockData();
821 block.X = (ushort)minX; 821 block.X = (ushort)minX;
822 block.Y = (ushort)minY; 822 block.Y = (ushort)minY;
823 block.Access = 254; // == not there 823 block.Access = 254; // means 'simulator is offline'
824 response.Add(block); 824 response.Add(block);
825 } 825 }
826 remoteClient.SendMapBlock(response, 0); 826 remoteClient.SendMapBlock(response, 0);
@@ -846,7 +846,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
846 MapBlockFromGridRegion(block, r); 846 MapBlockFromGridRegion(block, r);
847 mapBlocks.Add(block); 847 mapBlocks.Add(block);
848 } 848 }
849 remoteClient.SendMapBlock(mapBlocks, flag); 849 remoteClient.SendMapBlock(mapBlocks, 0);
850 } 850 }
851 851
852 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r) 852 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index dfb5846..1c30a35 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -907,11 +907,29 @@ namespace OpenSim.Region.Framework.Scenes
907 } 907 }
908 } 908 }
909 909
910 /// <summary>
911 /// Link an inventory item to an existing item.
912 /// </summary>
913 /// <remarks>
914 /// The linkee item id is placed in the asset id slot. This appears to be what the viewer expects when
915 /// it receives inventory information.
916 /// </remarks>
917 /// <param name="remoteClient"></param>
918 /// <param name="transActionID"></param>
919 /// <param name="folderID"></param>
920 /// <param name="callbackID"></param>
921 /// <param name="description"></param>
922 /// <param name="name"></param>
923 /// <param name="invType"></param>
924 /// <param name="type">/param>
925 /// <param name="olditemID"></param>
910 private void HandleLinkInventoryItem(IClientAPI remoteClient, UUID transActionID, UUID folderID, 926 private void HandleLinkInventoryItem(IClientAPI remoteClient, UUID transActionID, UUID folderID,
911 uint callbackID, string description, string name, 927 uint callbackID, string description, string name,
912 sbyte invType, sbyte type, UUID olditemID) 928 sbyte invType, sbyte type, UUID olditemID)
913 { 929 {
914 m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item link {0} in folder {1} pointing to {2}", name, folderID, olditemID); 930 m_log.DebugFormat(
931 "[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}",
932 remoteClient.Name, name, folderID, olditemID);
915 933
916 if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) 934 if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
917 return; 935 return;
@@ -919,7 +937,20 @@ namespace OpenSim.Region.Framework.Scenes
919 ScenePresence presence; 937 ScenePresence presence;
920 if (TryGetScenePresence(remoteClient.AgentId, out presence)) 938 if (TryGetScenePresence(remoteClient.AgentId, out presence))
921 { 939 {
922// byte[] data = null; 940 bool linkAlreadyExists = false;
941 List<InventoryItemBase> existingItems = InventoryService.GetFolderItems(remoteClient.AgentId, folderID);
942 foreach (InventoryItemBase item in existingItems)
943 if (item.AssetID == olditemID)
944 linkAlreadyExists = true;
945
946 if (linkAlreadyExists)
947 {
948 m_log.WarnFormat(
949 "[AGENT INVENTORY]: Ignoring request from {0} to create item link {1} in folder {2} pointing to {3} since a link already exists",
950 remoteClient.Name, name, folderID, olditemID);
951
952 return;
953 }
923 954
924 AssetBase asset = new AssetBase(); 955 AssetBase asset = new AssetBase();
925 asset.FullID = olditemID; 956 asset.FullID = olditemID;
@@ -1370,11 +1401,28 @@ namespace OpenSim.Region.Framework.Scenes
1370 InventoryFolderBase containingFolder = new InventoryFolderBase(folder.ID, client.AgentId); 1401 InventoryFolderBase containingFolder = new InventoryFolderBase(folder.ID, client.AgentId);
1371 containingFolder = InventoryService.GetFolder(containingFolder); 1402 containingFolder = InventoryService.GetFolder(containingFolder);
1372 1403
1373 //m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}", 1404// m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}",
1374 // contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName); 1405// contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName);
1375 1406
1376 if (containingFolder != null && containingFolder != null) 1407 if (containingFolder != null && containingFolder != null)
1408 {
1409 // If the folder requested contains links, then we need to send those folders first, otherwise the links
1410 // will be broken in the viewer.
1411 HashSet<UUID> linkedItemFolderIdsToSend = new HashSet<UUID>();
1412 foreach (InventoryItemBase item in contents.Items)
1413 {
1414 if (item.AssetType == (int)AssetType.Link)
1415 {
1416 InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID));
1417 linkedItemFolderIdsToSend.Add(linkedItem.Folder);
1418 }
1419 }
1420
1421 foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
1422 SendInventoryUpdate(client, new InventoryFolderBase(linkedItemFolderId), false, true);
1423
1377 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems); 1424 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems);
1425 }
1378 } 1426 }
1379 1427
1380 /// <summary> 1428 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index ab567fb..e2d7208 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -499,6 +499,10 @@ namespace OpenSim.Region.Framework.Scenes
499 public void HandleFetchInventoryDescendents(IClientAPI remoteClient, UUID folderID, UUID ownerID, 499 public void HandleFetchInventoryDescendents(IClientAPI remoteClient, UUID folderID, UUID ownerID,
500 bool fetchFolders, bool fetchItems, int sortOrder) 500 bool fetchFolders, bool fetchItems, int sortOrder)
501 { 501 {
502// m_log.DebugFormat(
503// "[USER INVENTORY]: HandleFetchInventoryDescendents() for {0}, folder={1}, fetchFolders={2}, fetchItems={3}, sortOrder={4}",
504// remoteClient.Name, folderID, fetchFolders, fetchItems, sortOrder);
505
502 if (folderID == UUID.Zero) 506 if (folderID == UUID.Zero)
503 return; 507 return;
504 508
diff --git a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
index 9f581ca..9935e3c 100644
--- a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
+++ b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
@@ -306,6 +306,7 @@ namespace OpenSim.Server.Handlers.Simulation
306 StreamReader reader = new StreamReader(inputStream, encoding); 306 StreamReader reader = new StreamReader(inputStream, encoding);
307 307
308 string requestBody = reader.ReadToEnd(); 308 string requestBody = reader.ReadToEnd();
309 reader.Close();
309 keysvals.Add("body", requestBody); 310 keysvals.Add("body", requestBody);
310 311
311 httpResponse.StatusCode = 200; 312 httpResponse.StatusCode = 200;
@@ -492,6 +493,7 @@ namespace OpenSim.Server.Handlers.Simulation
492 StreamReader reader = new StreamReader(inputStream, encoding); 493 StreamReader reader = new StreamReader(inputStream, encoding);
493 494
494 string requestBody = reader.ReadToEnd(); 495 string requestBody = reader.ReadToEnd();
496 reader.Close();
495 keysvals.Add("body", requestBody); 497 keysvals.Add("body", requestBody);
496 498
497 httpResponse.StatusCode = 200; 499 httpResponse.StatusCode = 200;