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author | Justin Clark-Casey (justincc) | 2011-08-03 23:59:13 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-03 23:59:13 +0100 |
commit | 6ab01b338f3888d84bdb710bc7e8cae1899beb8d (patch) | |
tree | 59c9d0a5c9d5019fe593b2897754c0f35037824e /OpenSim | |
parent | remove move to duck walk compensation - no longer required. (diff) | |
download | opensim-SC-6ab01b338f3888d84bdb710bc7e8cae1899beb8d.zip opensim-SC-6ab01b338f3888d84bdb710bc7e8cae1899beb8d.tar.gz opensim-SC-6ab01b338f3888d84bdb710bc7e8cae1899beb8d.tar.bz2 opensim-SC-6ab01b338f3888d84bdb710bc7e8cae1899beb8d.tar.xz |
Stop calling the SP.ResetMoveToTarget() code if a target is not actually set
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 22 |
1 files changed, 16 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 6a3e79a..71dd2eb 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1430,6 +1430,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1430 | 1430 | ||
1431 | // The fact that m_movementflag is a byte needs to be fixed | 1431 | // The fact that m_movementflag is a byte needs to be fixed |
1432 | // it really should be a uint | 1432 | // it really should be a uint |
1433 | // A DIR_CONTROL_FLAG occurs when the user is trying to move in a particular direction. | ||
1433 | uint nudgehack = 250; | 1434 | uint nudgehack = 250; |
1434 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1435 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1435 | { | 1436 | { |
@@ -1554,11 +1555,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1554 | 1555 | ||
1555 | bool updated = false; | 1556 | bool updated = false; |
1556 | 1557 | ||
1557 | //Paupaw:Do Proper PID for Autopilot here | ||
1558 | if (reset) | 1558 | if (reset) |
1559 | { | 1559 | { |
1560 | ResetMoveToTarget(); | 1560 | if (m_moveToPositionInProgress) |
1561 | updated = true; | 1561 | { |
1562 | ResetMoveToTarget(); | ||
1563 | updated = true; | ||
1564 | } | ||
1565 | |||
1566 | return updated; | ||
1562 | } | 1567 | } |
1563 | 1568 | ||
1564 | // m_log.DebugFormat( | 1569 | // m_log.DebugFormat( |
@@ -1576,8 +1581,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1576 | if (distanceToTarget <= 1) | 1581 | if (distanceToTarget <= 1) |
1577 | { | 1582 | { |
1578 | // We are close enough to the target | 1583 | // We are close enough to the target |
1579 | MoveToPositionTarget = Vector3.Zero; | 1584 | ResetMoveToTarget(); |
1580 | m_moveToPositionInProgress = false; | ||
1581 | updated = true; | 1585 | updated = true; |
1582 | } | 1586 | } |
1583 | else | 1587 | else |
@@ -1660,6 +1664,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1660 | updated = true; | 1664 | updated = true; |
1661 | } | 1665 | } |
1662 | 1666 | ||
1667 | // m_log.DebugFormat( | ||
1668 | // "[SCENE PRESENCE]: HandleMoveToTargetUpdate adding {0} to move vector {1} for {2}", | ||
1669 | // LocalVectorToTarget3D, agent_control_v3, Name); | ||
1670 | |||
1663 | agent_control_v3 += LocalVectorToTarget3D; | 1671 | agent_control_v3 += LocalVectorToTarget3D; |
1664 | } | 1672 | } |
1665 | catch (Exception e) | 1673 | catch (Exception e) |
@@ -1711,8 +1719,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1711 | /// </summary> | 1719 | /// </summary> |
1712 | public void ResetMoveToTarget() | 1720 | public void ResetMoveToTarget() |
1713 | { | 1721 | { |
1714 | MoveToPositionTarget = Vector3.Zero; | 1722 | // m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); |
1723 | |||
1715 | m_moveToPositionInProgress = false; | 1724 | m_moveToPositionInProgress = false; |
1725 | MoveToPositionTarget = Vector3.Zero; | ||
1716 | } | 1726 | } |
1717 | 1727 | ||
1718 | private void CheckAtSitTarget() | 1728 | private void CheckAtSitTarget() |