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authorJustin Clark-Casey (justincc)2012-12-08 01:29:58 +0000
committerJustin Clark-Casey (justincc)2012-12-08 01:29:58 +0000
commit63cff49bceab2a8edc889d1abaae840512bf60e6 (patch)
tree9b8bf7cf4f236d1772916902a7df61c7251fc05f /OpenSim
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Re-enable code disabled in f605a62 to allow a TaskInventoryAccepted message to nominate a non-root destination folder.
This is in relation to http://opensimulator.org/mantis/view.php?id=6311 This is after further analysis which shows the viewer expects the server to move the folder for #RLV give but then should be renaming the folder itself. For some reason this is not happening, possibly because we are not sending BulkUpdates or because we are not using transaction IDs properly. This needs to be fixed in the future. However, moving the folder even if the rename isn't correctly triggered in the viewer seems preferable to disabling this code altogether.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs138
1 files changed, 68 insertions, 70 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 582aac4..bcb7f42 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -300,76 +300,74 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
300 } 300 }
301 } 301 }
302 302
303 // Disabled for now as it looks like http://opensimulator.org/mantis/view.php?id=6311 was fixed by fixes 303 // XXX: This code was placed here to try and accomodate RLV which moves given folders named #RLV/~<name>
304 // to inventory folder versioning allowing the viewer to move the received folder itself as happens on the 304 // to the requested folder, which in this case is #RLV. However, it is the viewer that appears to be
305 // LL grid. Doing it again server-side then wrongly does a second create and move 305 // response from renaming the #RLV/~example folder to ~example. For some reason this is not yet
306// // XXX: This code was placed here to try and accomdate RLV which moves given folders named #RLV/~<name> 306 // happening, possibly because we are not sending the correct inventory update messages with the correct
307// // to a folder called name in #RLV. However, this approach may not be ultimately correct - from analysis 307 // transaction IDs
308// // of Firestorm 4.2.2 on sending an InventoryOffered instead of TaskInventoryOffered (as was previously 308 else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
309// // done), the viewer itself would appear to move and rename the folder, rather than the simulator doing it here. 309 {
310// else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) 310 UUID destinationFolderID = UUID.Zero;
311// { 311
312// UUID destinationFolderID = UUID.Zero; 312 if (im.binaryBucket != null && im.binaryBucket.Length >= 16)
313// 313 {
314// if (im.binaryBucket != null && im.binaryBucket.Length >= 16) 314 destinationFolderID = new UUID(im.binaryBucket, 0);
315// { 315 }
316// destinationFolderID = new UUID(im.binaryBucket, 0); 316
317// } 317 if (destinationFolderID != UUID.Zero)
318// 318 {
319// if (destinationFolderID != UUID.Zero) 319 InventoryFolderBase destinationFolder = new InventoryFolderBase(destinationFolderID, client.AgentId);
320// { 320 if (destinationFolder == null)
321// InventoryFolderBase destinationFolder = new InventoryFolderBase(destinationFolderID, client.AgentId); 321 {
322// if (destinationFolder == null) 322 m_log.WarnFormat(
323// { 323 "[INVENTORY TRANSFER]: TaskInventoryAccepted message from {0} in {1} specified folder {2} which does not exist",
324// m_log.WarnFormat( 324 client.Name, scene.Name, destinationFolderID);
325// "[INVENTORY TRANSFER]: TaskInventoryAccepted message from {0} in {1} specified folder {2} which does not exist", 325
326// client.Name, scene.Name, destinationFolderID); 326 return;
327// 327 }
328// return; 328
329// } 329 IInventoryService invService = scene.InventoryService;
330// 330
331// IInventoryService invService = scene.InventoryService; 331 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
332// 332
333// UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip 333 InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
334// 334 item = invService.GetItem(item);
335// InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId); 335 InventoryFolderBase folder = null;
336// item = invService.GetItem(item); 336 UUID? previousParentFolderID = null;
337// InventoryFolderBase folder = null; 337
338// UUID? previousParentFolderID = null; 338 if (item != null) // It's an item
339// 339 {
340// if (item != null) // It's an item 340 previousParentFolderID = item.Folder;
341// { 341 item.Folder = destinationFolderID;
342// previousParentFolderID = item.Folder; 342
343// item.Folder = destinationFolderID; 343 invService.DeleteItems(item.Owner, new List<UUID>() { item.ID });
344// 344 scene.AddInventoryItem(client, item);
345// invService.DeleteItems(item.Owner, new List<UUID>() { item.ID }); 345 }
346// scene.AddInventoryItem(client, item); 346 else
347// } 347 {
348// else 348 folder = new InventoryFolderBase(inventoryID, client.AgentId);
349// { 349 folder = invService.GetFolder(folder);
350// folder = new InventoryFolderBase(inventoryID, client.AgentId); 350
351// folder = invService.GetFolder(folder); 351 if (folder != null) // It's a folder
352// 352 {
353// if (folder != null) // It's a folder 353 previousParentFolderID = folder.ParentID;
354// { 354 folder.ParentID = destinationFolderID;
355// previousParentFolderID = folder.ParentID; 355 invService.MoveFolder(folder);
356// folder.ParentID = destinationFolderID; 356 }
357// invService.MoveFolder(folder); 357 }
358// } 358
359// } 359 // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
360// 360 if (previousParentFolderID != null)
361// // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code). 361 {
362// if (previousParentFolderID != null) 362 InventoryFolderBase previousParentFolder
363// { 363 = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
364// InventoryFolderBase previousParentFolder 364 previousParentFolder = invService.GetFolder(previousParentFolder);
365// = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId); 365 scene.SendInventoryUpdate(client, previousParentFolder, true, true);
366// previousParentFolder = invService.GetFolder(previousParentFolder); 366
367// scene.SendInventoryUpdate(client, previousParentFolder, true, true); 367 scene.SendInventoryUpdate(client, destinationFolder, true, true);
368// 368 }
369// scene.SendInventoryUpdate(client, destinationFolder, true, true); 369 }
370// } 370 }
371// }
372// }
373 else if ( 371 else if (
374 im.dialog == (byte)InstantMessageDialog.InventoryDeclined 372 im.dialog == (byte)InstantMessageDialog.InventoryDeclined
375 || im.dialog == (byte)InstantMessageDialog.TaskInventoryDeclined) 373 || im.dialog == (byte)InstantMessageDialog.TaskInventoryDeclined)