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author | Tedd Hansen | 2008-02-02 03:17:38 +0000 |
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committer | Tedd Hansen | 2008-02-02 03:17:38 +0000 |
commit | 5c8abed450939b24c4547063a828fe52f0bc685d (patch) | |
tree | 24cb732294c07d4ca95e3eca70611e35c41fa991 /OpenSim | |
parent | Added load/unload queue size limit (diff) | |
download | opensim-SC-5c8abed450939b24c4547063a828fe52f0bc685d.zip opensim-SC-5c8abed450939b24c4547063a828fe52f0bc685d.tar.gz opensim-SC-5c8abed450939b24c4547063a828fe52f0bc685d.tar.bz2 opensim-SC-5c8abed450939b24c4547063a828fe52f0bc685d.tar.xz |
Bugfix: LSL was mapped to VB.Net compiler ... that didn't work out so well :)
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index d3f2873..b919f22 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | |||
@@ -99,8 +99,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
99 | } | 99 | } |
100 | 100 | ||
101 | LanguageMapping.Add("cs", enumCompileType.cs); | 101 | LanguageMapping.Add("cs", enumCompileType.cs); |
102 | LanguageMapping.Add("vb", enumCompileType.lsl); | 102 | LanguageMapping.Add("vb", enumCompileType.vb); |
103 | LanguageMapping.Add("lsl", enumCompileType.vb); | 103 | LanguageMapping.Add("lsl", enumCompileType.lsl); |
104 | 104 | ||
105 | // Allowed compilers | 105 | // Allowed compilers |
106 | string allowedCompilers = m_scriptEngine.ScriptConfigSource.GetString("AllowedCompilers", "lsl;cs;vb"); | 106 | string allowedCompilers = m_scriptEngine.ScriptConfigSource.GetString("AllowedCompilers", "lsl;cs;vb"); |
@@ -158,7 +158,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
158 | 158 | ||
159 | foreach (string file in Directory.GetFiles(ScriptEnginesPath)) | 159 | foreach (string file in Directory.GetFiles(ScriptEnginesPath)) |
160 | { | 160 | { |
161 | m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "FILE FOUND: " + file); | 161 | //m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "FILE FOUND: " + file); |
162 | 162 | ||
163 | if (file.ToLower().StartsWith(FilePrefix + "_compiled_") || | 163 | if (file.ToLower().StartsWith(FilePrefix + "_compiled_") || |
164 | file.ToLower().StartsWith(FilePrefix + "_source_")) | 164 | file.ToLower().StartsWith(FilePrefix + "_source_")) |