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authorMelanie2013-03-31 20:25:32 +0200
committerMelanie2013-03-31 20:25:32 +0200
commit4bf9c4bbb833f8ecbd0757b333da76ffaea14bc7 (patch)
tree6bbbfe887569aa4caff878e61fb18b66875c86f7 /OpenSim
parentPhase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask (diff)
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Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet.
NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs46
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs29
3 files changed, 66 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 6a3fb24..d2e41f8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -413,18 +413,57 @@ namespace OpenSim.Region.Framework.Scenes
413 413
414 if (itemUpd.NextPermissions != 0) // Use this to determine validity. Can never be 0 if valid 414 if (itemUpd.NextPermissions != 0) // Use this to determine validity. Can never be 0 if valid
415 { 415 {
416 // Create a set of base permissions that will not include export if the user
417 // is not allowed to change the export flag.
418 bool denyExportChange = false;
419
420 m_log.InfoFormat("[XXX]: B: {0} O: {1} E: {2}", itemUpd.BasePermissions, itemUpd.CurrentPermissions, itemUpd.EveryOnePermissions);
421
422 // If the user is not the creator or doesn't have "E" in both "B" and "O", deny setting export
423 if ((item.BasePermissions & (uint)(PermissionMask.All | PermissionMask.Export)) != (uint)(PermissionMask.All | PermissionMask.Export) || (item.CurrentPermissions & (uint)PermissionMask.Export) == 0 || item.CreatorIdAsUuid != item.Owner)
424 denyExportChange = true;
425
426 m_log.InfoFormat("[XXX]: Deny Export Update {0}", denyExportChange);
427
428 // If it is already set, force it set and also force full perm
429 // else prevent setting it. It can and should never be set unless
430 // set in base, so the condition above is valid
431 if (denyExportChange)
432 {
433 // If we are not allowed to change it, then force it to the
434 // original item's setting and if it was on, also force full perm
435 if ((item.EveryOnePermissions & (uint)PermissionMask.Export) != 0)
436 {
437 itemUpd.NextPermissions = (uint)(PermissionMask.All);
438 itemUpd.EveryOnePermissions |= (uint)PermissionMask.Export;
439 }
440 else
441 {
442 itemUpd.EveryOnePermissions &= ~(uint)PermissionMask.Export;
443 }
444 }
445 else
446 {
447 // If the new state is exportable, force full perm
448 if ((itemUpd.EveryOnePermissions & (uint)PermissionMask.Export) != 0)
449 {
450 m_log.InfoFormat("[XXX]: Force full perm");
451 itemUpd.NextPermissions = (uint)(PermissionMask.All);
452 }
453 }
454
416 if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) 455 if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions))
417 item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner; 456 item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner;
418 item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions; 457 item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions;
458
419 if (item.EveryOnePermissions != (itemUpd.EveryOnePermissions & item.BasePermissions)) 459 if (item.EveryOnePermissions != (itemUpd.EveryOnePermissions & item.BasePermissions))
420 item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteEveryone; 460 item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteEveryone;
421 item.EveryOnePermissions = itemUpd.EveryOnePermissions & item.BasePermissions; 461 item.EveryOnePermissions = itemUpd.EveryOnePermissions & item.BasePermissions;
462
422 if (item.GroupPermissions != (itemUpd.GroupPermissions & item.BasePermissions)) 463 if (item.GroupPermissions != (itemUpd.GroupPermissions & item.BasePermissions))
423 item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup; 464 item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup;
424
425// m_log.DebugFormat("[USER INVENTORY]: item.Flags {0}", item.Flags);
426
427 item.GroupPermissions = itemUpd.GroupPermissions & item.BasePermissions; 465 item.GroupPermissions = itemUpd.GroupPermissions & item.BasePermissions;
466
428 item.GroupID = itemUpd.GroupID; 467 item.GroupID = itemUpd.GroupID;
429 item.GroupOwned = itemUpd.GroupOwned; 468 item.GroupOwned = itemUpd.GroupOwned;
430 item.CreationDate = itemUpd.CreationDate; 469 item.CreationDate = itemUpd.CreationDate;
@@ -446,6 +485,7 @@ namespace OpenSim.Region.Framework.Scenes
446 item.SaleType = itemUpd.SaleType; 485 item.SaleType = itemUpd.SaleType;
447 486
448 InventoryService.UpdateItem(item); 487 InventoryService.UpdateItem(item);
488 remoteClient.SendBulkUpdateInventory(item);
449 } 489 }
450 490
451 if (UUID.Zero != transactionID) 491 if (UUID.Zero != transactionID)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index b109b4f..69fb6df 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3468,7 +3468,7 @@ namespace OpenSim.Region.Framework.Scenes
3468 3468
3469 public void AdjustChildPrimPermissions() 3469 public void AdjustChildPrimPermissions()
3470 { 3470 {
3471 uint newOwnerMask = (uint)PermissionMask.All & 0xfffffff8; // Mask folded bits 3471 uint newOwnerMask = (uint)(PermissionMask.All | PermissionMask.Export) & 0xfffffff8; // Mask folded bits
3472 uint foldedPerms = RootPart.OwnerMask & 3; 3472 uint foldedPerms = RootPart.OwnerMask & 3;
3473 3473
3474 ForEachPart(part => 3474 ForEachPart(part =>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 9265805..c2f0792 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -470,8 +470,8 @@ namespace OpenSim.Region.Framework.Scenes
470 private uint _category; 470 private uint _category;
471 private Int32 _creationDate; 471 private Int32 _creationDate;
472 private uint _parentID = 0; 472 private uint _parentID = 0;
473 private uint _baseMask = (uint)PermissionMask.All; 473 private uint _baseMask = (uint)(PermissionMask.All | PermissionMask.Export);
474 private uint _ownerMask = (uint)PermissionMask.All; 474 private uint _ownerMask = (uint)(PermissionMask.All | PermissionMask.Export);
475 private uint _groupMask = (uint)PermissionMask.None; 475 private uint _groupMask = (uint)PermissionMask.None;
476 private uint _everyoneMask = (uint)PermissionMask.None; 476 private uint _everyoneMask = (uint)PermissionMask.None;
477 private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer); 477 private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer);
@@ -4319,10 +4319,10 @@ namespace OpenSim.Region.Framework.Scenes
4319 4319
4320 public void TrimPermissions() 4320 public void TrimPermissions()
4321 { 4321 {
4322 BaseMask &= (uint)PermissionMask.All; 4322 BaseMask &= (uint)(PermissionMask.All | PermissionMask.Export);
4323 OwnerMask &= (uint)PermissionMask.All; 4323 OwnerMask &= (uint)(PermissionMask.All | PermissionMask.Export);
4324 GroupMask &= (uint)PermissionMask.All; 4324 GroupMask &= (uint)PermissionMask.All;
4325 EveryoneMask &= (uint)PermissionMask.All; 4325 EveryoneMask &= (uint)(PermissionMask.All | PermissionMask.Export);
4326 NextOwnerMask &= (uint)PermissionMask.All; 4326 NextOwnerMask &= (uint)PermissionMask.All;
4327 } 4327 }
4328 4328
@@ -4425,10 +4425,22 @@ namespace OpenSim.Region.Framework.Scenes
4425 baseMask; 4425 baseMask;
4426 break; 4426 break;
4427 case 8: 4427 case 8:
4428 // Trying to set export permissions - extra checks
4429 if (set && (mask & (uint)PermissionMask.Export) != 0)
4430 {
4431 if ((OwnerMask & (uint)PermissionMask.Export) == 0 || (BaseMask & (uint)PermissionMask.Export) == 0 || (NextOwnerMask & (uint)PermissionMask.All) != (uint)PermissionMask.All)
4432 mask &= ~(uint)PermissionMask.Export;
4433 }
4428 EveryoneMask = ApplyMask(EveryoneMask, set, mask) & 4434 EveryoneMask = ApplyMask(EveryoneMask, set, mask) &
4429 baseMask; 4435 baseMask;
4430 break; 4436 break;
4431 case 16: 4437 case 16:
4438 // Force full perm if export
4439 if ((EveryoneMask & (uint)PermissionMask.Export) != 0)
4440 {
4441 NextOwnerMask = (uint)PermissionMask.All;
4442 break;
4443 }
4432 NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) & 4444 NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) &
4433 baseMask; 4445 baseMask;
4434 // Prevent the client from creating no copy, no transfer 4446 // Prevent the client from creating no copy, no transfer
@@ -5225,9 +5237,12 @@ namespace OpenSim.Region.Framework.Scenes
5225 5237
5226 public void ApplyNextOwnerPermissions() 5238 public void ApplyNextOwnerPermissions()
5227 { 5239 {
5228 BaseMask &= NextOwnerMask; 5240 // Export needs to be preserved in the base and everyone
5241 // mask, but removed in the owner mask as a next owner
5242 // can never change the export status
5243 BaseMask &= NextOwnerMask | (uint)PermissionMask.Export;
5229 OwnerMask &= NextOwnerMask; 5244 OwnerMask &= NextOwnerMask;
5230 EveryoneMask &= NextOwnerMask; 5245 EveryoneMask &= NextOwnerMask | (uint)PermissionMask.Export;
5231 5246
5232 Inventory.ApplyNextOwnerPermissions(); 5247 Inventory.ApplyNextOwnerPermissions();
5233 } 5248 }