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author | diva | 2008-12-20 22:44:26 +0000 |
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committer | diva | 2008-12-20 22:44:26 +0000 |
commit | 3dae92b850c6aed02ce2fcd0326a2a88f76e3ac0 (patch) | |
tree | b35fe7f32a6b51812ca00273e0f940d4a8a3d514 /OpenSim | |
parent | Mantis#2796. Thank you kindly, Gerhard for a patch that addresses: (diff) | |
download | opensim-SC-3dae92b850c6aed02ce2fcd0326a2a88f76e3ac0.zip opensim-SC-3dae92b850c6aed02ce2fcd0326a2a88f76e3ac0.tar.gz opensim-SC-3dae92b850c6aed02ce2fcd0326a2a88f76e3ac0.tar.bz2 opensim-SC-3dae92b850c6aed02ce2fcd0326a2a88f76e3ac0.tar.xz |
Slowing things down even more on TPs, to see if that helps the European folks connected to osgrid.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | 7 |
2 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs index 0ee0869..3bc7fd1 100644 --- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs | |||
@@ -251,7 +251,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid | |||
251 | // return; | 251 | // return; |
252 | //} | 252 | //} |
253 | 253 | ||
254 | Thread.Sleep(2000); | 254 | Thread.Sleep(5000); |
255 | 255 | ||
256 | m_log.DebugFormat( | 256 | m_log.DebugFormat( |
257 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", agent.CapsPath, avatar.UUID); | 257 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", agent.CapsPath, avatar.UUID); |
@@ -293,6 +293,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid | |||
293 | /// | 293 | /// |
294 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink) | 294 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink) |
295 | { | 295 | { |
296 | Thread.Sleep(2000); | ||
296 | CloseConnection(avatar.UUID); | 297 | CloseConnection(avatar.UUID); |
297 | } | 298 | } |
298 | // if (teleport success) // seems to be always success here | 299 | // if (teleport success) // seems to be always success here |
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index 2bfb7d6..bce87b7 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -821,7 +821,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
821 | + "/CAPS/" + agent.CapsPath + "0000/"; | 821 | + "/CAPS/" + agent.CapsPath + "0000/"; |
822 | } | 822 | } |
823 | 823 | ||
824 | 824 | // Expect avatar crossing is a heavy-duty function at the destination. | |
825 | // That is where MakeRoot is called, which fetches appearance and inventory. | ||
826 | // Plus triggers OnMakeRoot, which spawns a series of asynchronous updates. | ||
825 | m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, | 827 | m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, |
826 | position, false); | 828 | position, false); |
827 | //{ | 829 | //{ |
@@ -833,7 +835,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
833 | // return; | 835 | // return; |
834 | //} | 836 | //} |
835 | 837 | ||
836 | Thread.Sleep(2000); | 838 | Thread.Sleep(5000); |
837 | 839 | ||
838 | m_log.DebugFormat( | 840 | m_log.DebugFormat( |
839 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID); | 841 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID); |
@@ -864,6 +866,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
864 | 866 | ||
865 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) | 867 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) |
866 | { | 868 | { |
869 | Thread.Sleep(2000); | ||
867 | CloseConnection(avatar.UUID); | 870 | CloseConnection(avatar.UUID); |
868 | } | 871 | } |
869 | 872 | ||