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authorJustin Clark-Casey (justincc)2013-09-18 22:56:00 +0100
committerJustin Clark-Casey (justincc)2013-09-18 22:56:00 +0100
commit3ce46adb2a614dda85b8207bb327dae6024824d8 (patch)
tree250dfcb9686cd0a412ca201cf46589d3438cd3d3 /OpenSim
parentDouble the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand... (diff)
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minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explicit that there is a problem if it still finds the agent to be a child if the sender wanted to wait till it became root
Add some comments about the mssage sequence, though much more data is at http://opensimulator.org/wiki/Teleports
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs5
2 files changed, 12 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index e00206f..6c9a8df 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4338,9 +4338,14 @@ namespace OpenSim.Region.Framework.Scenes
4338 while (sp.IsChildAgent && ntimes-- > 0) 4338 while (sp.IsChildAgent && ntimes-- > 0)
4339 Thread.Sleep(1000); 4339 Thread.Sleep(1000);
4340 4340
4341 m_log.DebugFormat( 4341 if (sp.IsChildAgent)
4342 "[SCENE]: Found presence {0} {1} {2} in {3} after {4} waits", 4342 m_log.DebugFormat(
4343 sp.Name, sp.UUID, sp.IsChildAgent ? "child" : "root", Name, 20 - ntimes); 4343 "[SCENE]: Found presence {0} {1} unexpectedly still child in {2}",
4344 sp.Name, sp.UUID, Name);
4345 else
4346 m_log.DebugFormat(
4347 "[SCENE]: Found presence {0} {1} as root in {2} after {3} waits",
4348 sp.Name, sp.UUID, Name, 20 - ntimes);
4344 4349
4345 if (sp.IsChildAgent) 4350 if (sp.IsChildAgent)
4346 return false; 4351 return false;
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index b4e8f09..d542e47 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1354,7 +1354,10 @@ namespace OpenSim.Region.Framework.Scenes
1354 1354
1355 private bool WaitForUpdateAgent(IClientAPI client) 1355 private bool WaitForUpdateAgent(IClientAPI client)
1356 { 1356 {
1357 // Before UpdateAgent, m_originRegionID is UUID.Zero; after, it's non-Zero 1357 // Before the source region executes UpdateAgent
1358 // (which triggers Scene.IncomingChildAgentDataUpdate(AgentData cAgentData) here in the destination,
1359 // m_originRegionID is UUID.Zero; after, it's non-Zero. The CompleteMovement sequence initiated from the
1360 // viewer (in turn triggered by the source region sending it a TeleportFinish event) waits until it's non-zero
1358 int count = 50; 1361 int count = 50;
1359 while (m_originRegionID.Equals(UUID.Zero) && count-- > 0) 1362 while (m_originRegionID.Equals(UUID.Zero) && count-- > 0)
1360 { 1363 {