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authorJustin Clark-Casey (justincc)2011-08-03 23:13:52 +0100
committerJustin Clark-Casey (justincc)2011-08-03 23:13:52 +0100
commit31cea17f8e7995277008370738be1d510dfede7a (patch)
tree2a86f0647085b6498b74bba023c1493347b38054 /OpenSim
parentextend move test to check one beat of the simulator without actually asking t... (diff)
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extend move test to check avatar is moving in the right direction after setting a move target
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index 4e2b5f1..512405a 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -112,6 +112,19 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
112 scene.Update(); 112 scene.Update();
113 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 113 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
114 114
115 Vector3 targetPos = new Vector3(128, 128, 40);
116 npcModule.Autopilot(npc.UUID, scene, targetPos);
117
118 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
119
120 scene.Update();
121
122 // We should really check the exact figure.
123 Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X));
124 Assert.That(npc.AbsolutePosition.Y, Is.EqualTo(startPos.Y));
125 Assert.That(npc.AbsolutePosition.Z, Is.GreaterThan(startPos.Z));
126 Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.Z));
127
115 // Not yet complete 128 // Not yet complete
116 } 129 }
117 } 130 }