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authorMelanie Thielker2010-06-13 22:43:14 +0200
committerMelanie Thielker2010-06-13 22:43:14 +0200
commit305876180690e5c236d6bda60a6173a16ad5edc8 (patch)
treece0b4b70b0509d3ff3ff130d39ccdf6d107a8447 /OpenSim
parentTry to make prims stop moving. Reset velocity, etc, unconditionally. Although (diff)
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D.U.H.
un-reverse a reversed condition
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index be2bbc5..c3e87b7 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4723,7 +4723,7 @@ namespace OpenSim.Region.Framework.Scenes
4723 4723
4724 public void UpdateSitter() 4724 public void UpdateSitter()
4725 { 4725 {
4726 if (m_sitTargetAvatar != UUID.Zero) 4726 if (m_sitTargetAvatar == UUID.Zero)
4727 return; 4727 return;
4728 4728
4729 ScenePresence p = m_parentGroup.Scene.GetScenePresence(m_sitTargetAvatar); 4729 ScenePresence p = m_parentGroup.Scene.GetScenePresence(m_sitTargetAvatar);