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authoronefang2021-07-07 09:03:57 +1000
committeronefang2021-07-07 09:03:57 +1000
commit2a84061bc7b0f9ea878328eca9a2363b3a133d30 (patch)
tree1c08538f5b9b714714aedb887fa23255c16a2e5f /OpenSim
parentFor "show users" show if they are an NPC or not. (diff)
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Don't do the auto join groups thing for child agents.
Coz it's done for root agents, all the surrounding sims just waste time doing it to.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index eee288a..5819695 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4435,6 +4435,7 @@ namespace OpenSim.Region.Framework.Scenes
4435 // We get called twice, the first time the name is set to a single space. 4435 // We get called twice, the first time the name is set to a single space.
4436 // The first time is from QueryAccess(), the second from NewUserConnection() 4436 // The first time is from QueryAccess(), the second from NewUserConnection()
4437// if (" " != agent.Name) 4437// if (" " != agent.Name)
4438 if (!agent.child)
4438 { 4439 {
4439 string grid = ""; 4440 string grid = "";
4440 if (isLocal) 4441 if (isLocal)